Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Too Funny

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: Too Funny Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Too Funny - 8/8/2009 8:12:22 PM   
dpstafford


Posts: 1910
Joined: 5/26/2002
From: Colbert Nation
Status: offline
Looks like the last word is mine (relax).

I finally figured out how to use the Patrol Zone option. And I must say it is a very nice feature. And it does make my argument about the retirement default kind of mute.

_____________________________


(in reply to jeffk3510)
Post #: 31
RE: Too Funny - 8/8/2009 8:37:07 PM   
jwilkerson


Posts: 10525
Joined: 9/15/2002
From: Kansas
Status: offline
Exactamundo!!!

Sorry I was late to the party - I had the same issue 15 months ago - but found the same solution sometime thereafter - patrol zones obviate the need to worry about retire/do not retire for submarines. Actually I set my submarines to proceed to their home port - and then set the patrol points - usually all three - usually fairly far apart. I am paranoid about making sure I run away from air search, but I actually think my patrol patterns look at bit like the real war patrol plots I've seen - at least on the USN side.

Only exception to this I can recall is when using Japanese submarines as supply submarines. In that case I just set them to go to unload hex and then refill them when they return. Haven't tried to "automate" this yet - so don't know if it can be done for submarines.



_____________________________

AE Project Lead
New Game Project Lead

(in reply to dpstafford)
Post #: 32
RE: Too Funny - 8/8/2009 8:48:11 PM   
dpstafford


Posts: 1910
Joined: 5/26/2002
From: Colbert Nation
Status: offline
But I gotta ask. When you use the button to auto calculate your patrol zone (I'm always looking to avoid mouse clicks), it often doesn't include the target hex (say, Truk). But it is close by--close enough. Is this by design? Does the program avoid base hexes in an auto calculated zone? Does it avoid shallow water? (Should I just read the manual?)

_____________________________


(in reply to jwilkerson)
Post #: 33
RE: Too Funny - 8/9/2009 12:20:47 AM   
jwilkerson


Posts: 10525
Joined: 9/15/2002
From: Kansas
Status: offline
I tried the pre-configured patrol zone thingy - eh - "patrol near target" - and wasn't too happy with it. I want my patrol zones more spread out - to duck in and out of air search zones - the auto version puts the hexes too close together for my liking.



_____________________________

AE Project Lead
New Game Project Lead

(in reply to dpstafford)
Post #: 34
RE: Too Funny - 8/9/2009 1:22:01 AM   
dpstafford


Posts: 1910
Joined: 5/26/2002
From: Colbert Nation
Status: offline

quote:

ORIGINAL: jwilkerson
I tried the pre-configured patrol zone thingy - eh - "patrol near target" - and wasn't too happy with it. I want my patrol zones more spread out - to duck in and out of air search zones - the auto version puts the hexes too close together for my liking.

First time you tried it? I thought you were the head cheese!

I think I would have an anal overload if I tried to set my own patrol zones for every sub. I'll stick with the pre-configured zones and see how it goes.

_____________________________


(in reply to jwilkerson)
Post #: 35
RE: Too Funny - 8/9/2009 1:47:12 AM   
pompack


Posts: 2582
Joined: 2/8/2004
From: University Park, Texas
Status: offline

quote:

ORIGINAL: dpstafford

quote:

ORIGINAL: Mynok

It works the same way it worked in Witp. Both buttons were there and performed exactly the same way.

Well, that would explain a lot. Apparently you never played WITP. Those buttons are NOT on Sub TF's in WITP.


It is in my copy. Are you patched up to date?

(in reply to dpstafford)
Post #: 36
RE: Too Funny - 8/9/2009 2:12:57 AM   
lostsm

 

Posts: 170
Joined: 7/10/2009
Status: offline

quote:

ORIGINAL: TalonCG2
The game by it's very nature is a click fest. The game difficulty is listed as gronard, anorak, war historian for a reason! If you're looking for less work, more action, go play PacStorm or something on the Xbox.



games that appeal to grognards do not have to be click fest. imo clickfest make things less fun. what's the problem when someone asks to fix the game so there's less clicking? send them off to their xbox geez, and whats that supposed to mean. sure there's no WiTP on the xbox but it still is a fine console. for me, anything that says less clicking more playing is a good thing.

ever counted the clicks to deploy all your subs (just from one sub base) in WiTP with captains you set?


(in reply to TalonCG2)
Post #: 37
RE: Too Funny - 8/9/2009 2:18:35 AM   
Scott_USN

 

Posts: 715
Joined: 6/2/2004
From: Eagle River, Alaska USA
Status: offline
I was under the thinking that in WITP all mine layers were default do not lay mines?

There is no way around click fest in this game. I disagree and mines should not be layed by default many times they are short legged ships and I bounce them off bases.

Mice are cheap. There are a ton and 1 hot keys learn them use them. Theyn you can say it is a button pushing game :) which I never knew a game that wasn't one or the other.

Clicky click clicked

< Message edited by Scott_USN -- 8/9/2009 2:20:29 AM >

(in reply to jeffk3510)
Post #: 38
RE: Too Funny - 8/9/2009 2:21:45 AM   
Scott_USN

 

Posts: 715
Joined: 6/2/2004
From: Eagle River, Alaska USA
Status: offline

quote:

ORIGINAL: lostsm


quote:

ORIGINAL: TalonCG2
The game by it's very nature is a click fest. The game difficulty is listed as gronard, anorak, war historian for a reason! If you're looking for less work, more action, go play PacStorm or something on the Xbox.



games that appeal to grognards do not have to be click fest. imo clickfest make things less fun. what's the problem when someone asks to fix the game so there's less clicking? send them off to their xbox geez, and whats that supposed to mean. sure there's no WiTP on the xbox but it still is a fine console. for me, anything that says less clicking more playing is a good thing.

ever counted the clicks to deploy all your subs (just from one sub base) in WiTP with captains you set?




No way I will control all the subs Computer is my friend. They are a sideline to my game imo and the computer is smarter than I and I don't want to "click" them all all the time :)

(in reply to lostsm)
Post #: 39
RE: Too Funny - 8/9/2009 2:25:45 AM   
dpstafford


Posts: 1910
Joined: 5/26/2002
From: Colbert Nation
Status: offline

quote:

ORIGINAL: pompack
It is in my copy. Are you patched up to date?

You're just plain wrong. See the screen shot earlier in the thread. We're talking about SUB TF's.

_____________________________


(in reply to pompack)
Post #: 40
RE: Too Funny - 8/9/2009 2:28:00 AM   
dpstafford


Posts: 1910
Joined: 5/26/2002
From: Colbert Nation
Status: offline

quote:

ORIGINAL: Scott_USN
There is no way around click fest in this game. I disagree and mines should not be layed by default many times they are short legged ships and I bounce them off bases.

Again. The discussion is about SUBS. In this case sub minelaying TF's.

_____________________________


(in reply to Scott_USN)
Post #: 41
RE: Too Funny - 8/9/2009 3:36:42 AM   
bradfordkay

 

Posts: 8683
Joined: 3/24/2002
From: Olympia, WA
Status: offline
One new change to the TF system I have noticed is that when you create any TF and give it a home port other than the one in which it was created, it defaults to travelling to the new home port. This cuts out one extra click for those TFs you were sending to the new home port (which is pretty often). I like it, now that I'm used to it. 

_____________________________

fair winds,
Brad

(in reply to dpstafford)
Post #: 42
RE: Too Funny - 8/9/2009 3:49:54 AM   
dpstafford


Posts: 1910
Joined: 5/26/2002
From: Colbert Nation
Status: offline
Agreed!

_____________________________


(in reply to bradfordkay)
Post #: 43
RE: Too Funny - 8/9/2009 5:37:27 AM   
morganbj


Posts: 3634
Joined: 8/12/2007
From: Mosquito Bite, Texas
Status: offline

quote:

ORIGINAL: dpstafford

Looks like the last word is mine (relax).

I finally figured out how to use the Patrol Zone option. And I must say it is a very nice feature. And it does make my argument about the retirement default kind of mute.

Sorry, but I think you mean "moot."

Forgive me, lord , for being such an a***ole.

(in reply to dpstafford)
Post #: 44
RE: Too Funny - 8/9/2009 5:43:39 AM   
jwilkerson


Posts: 10525
Joined: 9/15/2002
From: Kansas
Status: offline

quote:

ORIGINAL: dpstafford
First time you tried it? I thought you were the head cheese!


Yup, back in Jan 2008. Head cheese or not I try to spend lots of time "playing" so I understand that perspective.

_____________________________

AE Project Lead
New Game Project Lead

(in reply to dpstafford)
Post #: 45
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: Too Funny Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.156