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RE: Patch 01 ... Patch 02 - 11/21/2009 11:17:35 PM   
freeboy

 

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that is awesome!
we welcome your hard work and await patiently,

(in reply to jwilkerson)
Post #: 271
RE: Patch 01 ... Patch 02 - 11/21/2009 11:56:10 PM   
khyberbill


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I am sure that 1) it is possible and 2) it isnt going to happen.

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(in reply to Swenslim)
Post #: 272
RE: Patch 01 ... Patch 02 - 11/21/2009 11:56:29 PM   
dorjun driver


Posts: 641
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From: Port Townsend: hex 210,51
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I'm betting on the -ishday.

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The paths of glory may lead you to the grave, but the paths of duty may not get you anywhere.
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(in reply to jwilkerson)
Post #: 273
RE: Patch 01 ... Patch 02 - 11/22/2009 12:03:11 AM   
Don Bowen


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From: Georgetown, Texas, USA
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quote:

ORIGINAL: Swenslim

If it is possible, please make in this or next patches possibility to air attack on Aden and Abadan atleast. This bases in RL are very close to map edges. In my PBEM game I feel like I was fooled... in april 1942 I was chasing with my CV's opponents 4 BB's and other ships... and he simply moved them for repairs to Aden port.


Sorry, No. Off map is just that - TFs off map do not have a valid map location and none of the normal combat related events work. The hex position that you see for an off map TF is just a place to stick it so you can see it. It really has NO position, so nothing works.

(in reply to Swenslim)
Post #: 274
RE: Patch 01 ... Patch 02 - 11/22/2009 12:17:48 AM   
Terminus


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quote:

ORIGINAL: khyberbill

I am sure that 1) it is possible and 2) it isnt going to happen.


So 1) it's impossible and 2) it isn't going to happen.

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(in reply to khyberbill)
Post #: 275
RE: Patch 01 ... Patch 02 - 11/22/2009 12:38:54 AM   
Wirraway_Ace


Posts: 1400
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From: Austin / Brisbane
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quote:

ORIGINAL: Don Bowen


quote:

ORIGINAL: Swenslim

If it is possible, please make in this or next patches possibility to air attack on Aden and Abadan atleast. This bases in RL are very close to map edges. In my PBEM game I feel like I was fooled... in april 1942 I was chasing with my CV's opponents 4 BB's and other ships... and he simply moved them for repairs to Aden port.


Sorry, No. Off map is just that - TFs off map do not have a valid map location and none of the normal combat related events work. The hex position that you see for an off map TF is just a place to stick it so you can see it. It really has NO position, so nothing works.


The thought of the KB chasing the British fleet into the Med or around the Horn of Africa brings a smile to my face.

(in reply to Don Bowen)
Post #: 276
RE: Patch 01 ... Patch 02 - 11/22/2009 12:41:55 AM   
Rising-Sun


Posts: 2082
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From: Clifton Park, NY
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Well that make me happy and i gotta go see a denist on that day :(

(in reply to Wirraway_Ace)
Post #: 277
RE: Patch 01 ... Patch 02 - 11/22/2009 8:45:32 AM   
Swenslim

 

Posts: 437
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From: Odessa, Ukraine
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Please check supply movement in Burma ! In my game despite I have big stock on Rangoon supply doesnt moves to other bases !!!

(in reply to Rising-Sun)
Post #: 278
RE: Patch 01 ... Patch 02 - 11/22/2009 11:38:25 AM   
cantona2


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quote:

ORIGINAL: Swenslim

Please check supply movement in Burma ! In my game despite I have big stock on Rangoon supply doesnt moves to other bases !!!


I had the same until i upped the supply needed at Mandalay using the arrow button and supply begun to flow north in earnest!

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(in reply to Swenslim)
Post #: 279
RE: Patch 01 ... Patch 02 - 11/22/2009 4:43:06 PM   
Przemcio231


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From: Warsaw,Poland,EU:)
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Is it true that ability to air transport of (R) land units between the same command (R) bases will be disallowed in Patch 2???

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(in reply to cantona2)
Post #: 280
RE: Patch 01 ... Patch 02 - 11/24/2009 3:42:02 AM   
rhohltjr


Posts: 536
Joined: 4/27/2000
From: When I play pacific wargames, I expect smarter AI.
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quote:

ORIGINAL: freeboy

that is awesome!
we welcome your hard work and await patiently,



(in reply to freeboy)
Post #: 281
RE: Patch 01 ... Patch 02 - 11/24/2009 5:49:07 AM   
Pascal_slith


Posts: 1651
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From: back in Commiefornia
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quote:

ORIGINAL: Przemcio231

Is it true that ability to air transport of (R) land units between the same command (R) bases will be disallowed in Patch 2???


I'm interested in the response to this too. I would find this unacceptable, as is currently the fact of not being able to load such units on a ship of the same command and offloading it to another base of the same command. But again, you can always MOD......

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(in reply to Przemcio231)
Post #: 282
RE: Patch 01 ... Patch 02 - 11/24/2009 6:12:10 AM   
BigBadWolf


Posts: 584
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From: Serbia
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Is it Tuesday-ish yet?



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Post #: 283
RE: Patch 01 ... Patch 02 - 11/24/2009 7:34:11 AM   
Sardaukar


Posts: 9847
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From: Finland/Israel
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It's Tuesday 8.33 am here...

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(in reply to BigBadWolf)
Post #: 284
RE: Patch 01 ... Patch 02 - 11/24/2009 8:34:02 AM   
Rapunzel


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From: Germany
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9:33... still not there^^

(in reply to Sardaukar)
Post #: 285
RE: Patch 01 ... Patch 02 - 11/24/2009 8:36:40 AM   
dorjun driver


Posts: 641
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From: Port Townsend: hex 210,51
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It's not quite Ishday.

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The paths of glory may lead you to the grave, but the paths of duty may not get you anywhere.
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(in reply to Rapunzel)
Post #: 286
RE: Patch 01 ... Patch 02 - 11/24/2009 9:53:06 AM   
Terminus


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quote:

ORIGINAL: Rapunzel

9:33... still not there^^


And the company is based on the American East Coast. Calm down already.

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We are all dreams of the Giant Space Butterfly.

(in reply to Rapunzel)
Post #: 287
RE: Patch 01 ... Patch 02 - 11/24/2009 10:18:54 AM   
Flying Tiger

 

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been Tuesday here for a long time (all day at least!). Now where's that patch!!!

(in reply to Terminus)
Post #: 288
RE: Patch 01 ... Patch 02 - 11/24/2009 11:25:36 AM   
Sardaukar


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From: Finland/Israel
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quote:

ORIGINAL: Terminus

And the company is based on the American East Coast. Calm down already.


No.




_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to Terminus)
Post #: 289
RE: Patch 01 ... Patch 02 - 11/24/2009 12:03:13 PM   
m10bob


Posts: 8622
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From: Dismal Seepage Indiana
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Of course then the chant will go up :It's only the public beta!....When will the "REAL" patch be released?










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Post #: 290
RE: Patch 01 ... Patch 02 - 11/24/2009 1:44:16 PM   
Flying Tiger

 

Posts: 496
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ummm..... now its nearly the END of Tuesday. Still waiting.....


(in reply to m10bob)
Post #: 291
RE: Patch 01 ... Patch 02 - 11/24/2009 1:54:20 PM   
herwin

 

Posts: 6059
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From: Sunderland, UK
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quote:

ORIGINAL: Flying Tiger

ummm..... now its nearly the END of Tuesday. Still waiting.....




As of the time your post appeared, it was barely 9 am in Baltimore. Be glad that Matrix is not based in Seattle.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to Flying Tiger)
Post #: 292
RE: Patch 01 ... Patch 02 - 11/24/2009 2:26:31 PM   
morganbj


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From: Mosquito Bite, Texas
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quote:

ORIGINAL: Terminus


quote:

ORIGINAL: khyberbill

I am sure that 1) it is possible and 2) it isnt going to happen.


So 1) it's impossible and 2) it isn't going to happen.

Defeatist!

(in reply to Terminus)
Post #: 293
RE: Patch 01 ... Patch 02 - 11/24/2009 2:51:51 PM   
Flying Tiger

 

Posts: 496
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quote:

ORIGINAL: herwin


quote:

ORIGINAL: Flying Tiger

ummm..... now its nearly the END of Tuesday. Still waiting.....




As of the time your post appeared, it was barely 9 am in Baltimore. Be glad that Matrix is not based in Seattle.


And i'm glad i dont live on Millenium island!!

(in reply to herwin)
Post #: 294
RE: Patch 01 ... Patch 02 - 11/24/2009 4:21:55 PM   
Rising-Sun


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From: Clifton Park, NY
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Be patient, take a walk in a park, play golf, skateboarding, fix your neighbor's lawnmower. Give them six to twelve hours. :)

(in reply to Flying Tiger)
Post #: 295
RE: Patch 01 ... Patch 02 - 11/24/2009 4:24:23 PM   
Chad Harrison


Posts: 1395
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From: Boise, ID - USA
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quote:

ORIGINAL: RisingSun

Be patient, take a walk in a park, play golf, skateboarding, fix your neighbor's lawnmower. Give them six to twelve hours. :)


Actually, for most of us:

Get off the internet and get back to work

(in reply to Rising-Sun)
Post #: 296
RE: Patch 01 ... Patch 02 - 11/24/2009 4:53:16 PM   
Flying Tiger

 

Posts: 496
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quote:

ORIGINAL: RisingSun

Be patient, take a walk in a park, play golf, skateboarding, fix your neighbor's lawnmower. Give them six to twelve hours. :)


fix my neighbours lawnmower?? hmmmm..... sure he'd love that.... at 1am!!!!

(in reply to Rising-Sun)
Post #: 297
RE: Patch 01 ... Patch 02 - 11/24/2009 5:32:31 PM   
ckk

 

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Wow it's been quiet here for a half an hour!

(in reply to Flying Tiger)
Post #: 298
RE: Patch 01 ... Patch 02 - 11/24/2009 5:42:46 PM   
Przemcio231


Posts: 1901
Joined: 10/11/2005
From: Warsaw,Poland,EU:)
Status: offline
yes probably people lost all hope of seeing the beta path today

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Pinky: Hey Brain what are we goeing to do this evening?
Brain: The Usual Pinky we will try to take over the World;)

(in reply to ckk)
Post #: 299
RE: Patch 01 ... Patch 02 - 11/24/2009 5:44:36 PM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
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We were enjoying the silence before the inevitable resumption of braying noises.

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to Przemcio231)
Post #: 300
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