Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Patch 01 ... Patch 02

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: Patch 01 ... Patch 02 Page: <<   < prev  12 13 [14] 15 16   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Patch 01 ... Patch 02 - 12/5/2009 4:07:01 PM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
Status: offline

quote:

ORIGINAL: briny_norman


quote:

ORIGINAL: Yakface


quote:

ORIGINAL: witpqs

But think of the kittens...







Pastry lid - middle shelf, 1 hour, gas mark 4.

Remember to steam-cook them first for 5 minutes.
That'll make them so much easier to skin.
And remember thyme.
Kittens are great with thyme.


Don't forget parsley, sage and rosemary...

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to moose1999)
Post #: 391
RE: Patch 01 ... Patch 02 - 12/5/2009 4:26:35 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: jwilkerson

As to the Kamikaze issue which has been reported. We are looking at that. Personally I would rather not push out patch 02 to wait for the Kamikaze issue resolution - if we do - then likely patch 02 would be delayed until after the USA year end holidays due to various resource scheduling issues - so the alternative is to go with patch 02 as it is and do a patch 03 with the Kamikaze fix as soon as it can be ready in January. I'll talk to Erik about that and give an update once we have a decision.




I would support "go with patch 02 as it is and do a patch 03 with the Kamikaze fix as soon as it can be ready in January."

Given the large number of items being caught and fixed here for patch 2, if the team is willing to do a patch 03, I would be willing to bet a large, frothy beverage that a few more things will come up in the patch 02 release. Seems like just from the beta to the release the notes will be at least one page long. That's quite a bit in my experience.


Agree. And lots of folks are awaiting Patch 2 for game starts, but those games will take quite a while to get to Kamikaze time. If you're looking for feedback mine also is "Roll Patch 2 right along, then look at the kamikaze problem without the pressure of holding up the other stuff."

(in reply to PaxMondo)
Post #: 392
RE: Patch 01 ... Patch 02 - 12/5/2009 4:30:56 PM   
m10bob


Posts: 8622
Joined: 11/3/2002
From: Dismal Seepage Indiana
Status: offline
Just a humble observation I have, that AE has brought many new faces to the forum, and possibly to the genre of wargames. This note is meant for them.

Several years ago when other "wargame firms" were dropping by the wayside, or selling out to other types of games, Matrixgames was created and the first thing they did was to offer for free, an enhanced version of Steel Panthers, truly one of the finest computer wargames in existence to this day, and still played by many of us as SPWAW, (obtainable on this website).

Well, since the genre, and this site attracts so many grognards,(AKA militarily anal retentive historical perfectionists, myself included), it was just a matter of time before a clamor arose to bring out official upgrades..
With no practical, widespread experience of "upgrading" existing games, Matrixgames was at the forefront, and if mistakes were to be made, they would be the first to be in a position to make them.

The most glaring and memorable mistake they made, was announcing the date of a pending release, carving into stone a tangible with so many things which might go wrong, and did.
With each "improvement", the computer itself has a habit of altering how other parts of the program work, so while a new type of unit was added, it might also create a band of carnivorous gypsies on another side of the same battlefield, which had never been there before.
Things like this pop up all the time in computer programming, so care and testing must be done before delivery to we, the great unwashed of the consumer masses, otherwise, we the players would be yelling foul at every turn.

I can be patient, because I have learned the mistake of not being patient, and nobody likes running from the gypsies.

In response to Terminus....Yes, you DO have toys you do not like sharing with the rest of us!




Attachment (1)

< Message edited by m10bob -- 12/5/2009 4:38:18 PM >


_____________________________




(in reply to rockmedic109)
Post #: 393
RE: Patch 01 ... Patch 02 - 12/5/2009 4:33:28 PM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
Status: offline
I don't have to like it to do it. You were in the Army, you'll be familiar with the concept...

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to m10bob)
Post #: 394
RE: Patch 01 ... Patch 02 - 12/6/2009 3:36:28 AM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline

quote:

ORIGINAL: briny_norman


quote:

ORIGINAL: Yakface


quote:

ORIGINAL: witpqs

But think of the kittens...







Pastry lid - middle shelf, 1 hour, gas mark 4.

Remember to steam-cook them first for 5 minutes.
That'll make them so much easier to skin.
And remember thyme.
Kittens are great with thyme.


I had cat stew once in Argentina. It actually was quite tasty, but I have to admit that it was slightly tastier before I knew it was cat than after....

_____________________________


Created by the amazing Dixie

(in reply to moose1999)
Post #: 395
RE: Patch 01 ... Patch 02 - 12/6/2009 8:43:31 AM   
moose1999

 

Posts: 788
Joined: 10/26/2006
Status: offline
During a tour in Serbia, I was served something by a local (and very poor) family in a small mountain village that tasted a little like chicken, only a bit sweeter.
First they tried to convince me it was human flesh (Balkan humour - always about gypsies or cannibals...) but then admitted it was a couple of stray cats the kids caught the day before.
Pretty sure its not true, they are a bunch of jokers this family - crazy, wonderful people, like living with the cast of Monty Python - but it's a great story so I usually just stick to it...


_____________________________

regards,

Briny

(in reply to Mike Solli)
Post #: 396
RE: Patch 01 ... Patch 02 - 12/6/2009 10:06:25 AM   
Swenslim

 

Posts: 437
Joined: 4/15/2005
From: Odessa, Ukraine
Status: offline
Actually cat meat is very toxic and posion for human. So better never to eat it. Even during hunger people eat dogs, birds, but never cats.

(in reply to moose1999)
Post #: 397
RE: Patch 01 ... Patch 02 - 12/6/2009 1:34:58 PM   
Buck Beach

 

Posts: 1973
Joined: 6/25/2000
From: Upland,CA,USA
Status: offline
quote:

ORIGINAL: Swenslim

Actually cat meat is very toxic and posion for human. So better never to eat it. Even during hunger people eat dogs, birds, but never cats.



Hmmm, very interesting! I searched a couple of sites on the Internet and could nothing to support this claim. Want to know more about cat eating:

http://www.messybeast.com/eat-cats.htm

< Message edited by Buck Beach -- 12/6/2009 1:35:24 PM >

(in reply to Swenslim)
Post #: 398
RE: Patch 01 ... Patch 02 - 12/6/2009 1:43:14 PM   
TulliusDetritus


Posts: 5521
Joined: 4/1/2004
From: The Zone™
Status: offline
Well, Swenslim, I would say cats sort of disappeared in occupied Europe (I mean in WW2) I would like to think I havent tried cats or dogs, but er... 2 months in China so far (hello from Shanghai)... so who knows!

_____________________________

a nu cheeki breeki iv damke

(in reply to Buck Beach)
Post #: 399
RE: Patch 01 ... Patch 02 - 12/6/2009 1:44:38 PM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
Status: offline
Cat meat is not toxic.

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to TulliusDetritus)
Post #: 400
RE: Patch 01 ... Patch 02 - 12/6/2009 1:45:31 PM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline
Yup, I'm living proof.

_____________________________


Created by the amazing Dixie

(in reply to Terminus)
Post #: 401
RE: Patch 01 ... Patch 02 - 12/6/2009 1:51:05 PM   
ckammp

 

Posts: 756
Joined: 5/30/2009
From: Rear Area training facility
Status: offline
Regardless of what one thinks about the practice of eating cats, what does it have to do with AE?

(in reply to Mike Solli)
Post #: 402
RE: Patch 01 ... Patch 02 - 12/6/2009 1:57:45 PM   
Buck Beach

 

Posts: 1973
Joined: 6/25/2000
From: Upland,CA,USA
Status: offline

quote:

ORIGINAL: ckammp

Regardless of what one thinks about the practice of eating cats, what does it have to do with AE?


Not much pal.

(in reply to ckammp)
Post #: 403
RE: Patch 01 ... Patch 02 - 12/6/2009 2:08:57 PM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
Status: offline
Ask briny_norman. He MUST have had a reason for starting that tangent.

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to Buck Beach)
Post #: 404
RE: Patch 01 ... Patch 02 - 12/6/2009 3:08:58 PM   
Buck Beach

 

Posts: 1973
Joined: 6/25/2000
From: Upland,CA,USA
Status: offline
quote:

ORIGINAL: Terminus

Ask briny_norman. He MUST have had a reason for starting that tangent.



I find the whole bunny/kitten thing silly and unbecoming of us warmongers (a big Tim Allen arrraagh)!!

< Message edited by Buck Beach -- 12/6/2009 3:09:31 PM >

(in reply to Terminus)
Post #: 405
RE: Patch 01 ... Patch 02 - 12/6/2009 3:17:09 PM   
LarryP


Posts: 3783
Joined: 5/15/2005
From: Carson City, NV
Status: offline
Probably the reason we have not gotten an "Off topic warning" is Matrix sees us as being delightfully distracted from the REAL issue... no patch.

(in reply to Buck Beach)
Post #: 406
RE: Patch 01 ... Patch 02 - 12/6/2009 3:50:44 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: Terminus


quote:

ORIGINAL: briny_norman


quote:

ORIGINAL: Yakface


quote:

ORIGINAL: witpqs

But think of the kittens...







Pastry lid - middle shelf, 1 hour, gas mark 4.

Remember to steam-cook them first for 5 minutes.
That'll make them so much easier to skin.
And remember thyme.
Kittens are great with thyme.


Don't forget parsley, sage and rosemary...


So, we're going to Scarborough Faire?

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Terminus)
Post #: 407
RE: Patch 01 ... Patch 02 - 12/6/2009 3:51:59 PM   
jwilkerson


Posts: 10525
Joined: 9/15/2002
From: Kansas
Status: offline

quote:

ORIGINAL: Buck Beach
I find the whole bunny/kitten thing silly and unbecoming of us warmongers (a big Tim Allen arrraagh)!!


They would all by fired at any place I've worked in the past 20 years ...

_____________________________

AE Project Lead
New Game Project Lead

(in reply to Buck Beach)
Post #: 408
RE: Patch 01 ... Patch 02 - 12/7/2009 12:00:22 AM   
ckk

 

Posts: 1268
Joined: 10/18/2000
From: Pensacola Beach FL
Status: offline

quote:

ORIGINAL: jwilkerson






They would all by fired at any place I've worked in the past 20 years ...

Have you heard of THE THREAD?

(in reply to jwilkerson)
Post #: 409
RE: Patch 01 ... Patch 02 - 12/7/2009 12:11:07 AM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
Status: offline
That's why it's there, so we don't do this sort of thing here.

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to ckk)
Post #: 410
RE: Patch 01 ... Patch 02 - 12/7/2009 3:03:26 AM   
LST Express


Posts: 571
Joined: 3/1/2005
From: Texas
Status: offline
Ya'll can have the cats, i'll take the gypsy!

_____________________________


(in reply to Terminus)
Post #: 411
RE: Patch 01 ... Patch 02 - 12/7/2009 9:35:34 AM   
moose1999

 

Posts: 788
Joined: 10/26/2006
Status: offline

quote:

ORIGINAL: Terminus

Ask briny_norman. He MUST have had a reason for starting that tangent.

I'm doing it all for you.
It's a diversion.
To spare you the incessant harassment from patch-hungry forumites.

Kitten-cooking, instead of patch-abuse.

_____________________________

regards,

Briny

(in reply to Terminus)
Post #: 412
RE: Patch 01 ... Patch 02 - 12/8/2009 4:12:21 AM   
kaleun

 

Posts: 5145
Joined: 5/29/2002
From: Colorado
Status: offline
quote:

Actually cat meat is very toxic and posion for human. So better never to eat it. Even during hunger people eat dogs, birds, but never cats.


Actually tastes like rabbit (Which is not that different from chicken)


_____________________________

Appear at places to which he must hasten; move swiftly where he does not expect you.
Sun Tzu

(in reply to moose1999)
Post #: 413
RE: Patch 01 ... Patch 02 ... Patch 03 ... - 12/8/2009 11:23:58 PM   
jwilkerson


Posts: 10525
Joined: 9/15/2002
From: Kansas
Status: offline

quote:

ORIGINAL: jwilkerson

As stated previously, the approximate time table for the first two patches is as follows:

Patch 01 will be 30 days after game release

Patch 02 will be 90 days after game release

And we are on track for these dates. We do believe patch 01 will include the ability to update scenario data changes for games already in progress. However, we will not include an ability to update AI scenario data. We may include this eventually, but it would be risky to include it now as it would require more testing time than we have. So, for patch 01, no restart required to pick up EXE (code) changes, no restart required to pick up scenario (data) changes but restart would be required to pick up AI (data) changes.

Our guidelines for these patches are that we will be doing a few internally driven adjustments (we may be aware of issues you guys haven't found - yet). But primarily we are reacting to issues you guys are finding, either code or data. We also must consider the risk of the change however, as we do not have much internal testing time. So some changes we would like to make, will be postponed if we think the risk of the change is too high.

We may do a public beta, for patch 01 and would release a change list in conjunction with the public beta release. Items may go in and out of scope regardless, so issuing a list prior to then would be pre-mature. We are trying to include fixes for every ligitimate issue that we can get in without blowing out the risk profile.

So for patch 01 I would expect public beta within about one week and then general release within two to three weeks.




I see some questions about patch 03 ... we will have more to say about the "schedule" for future patches later ... but as per plan ... we did have a set idea about wanting to get patch 01 and patch 02 out in accordance with a pre-determined time table. In terms of actual work on the patches, these time-tables were more or less met - they were both a bit late - but this was more because of the inevitable "last minute" tid-bits that needed to get done.




_____________________________

AE Project Lead
New Game Project Lead

(in reply to jwilkerson)
Post #: 414
RE: Patch 01 ... Patch 02 - 12/8/2009 11:30:17 PM   
scott64


Posts: 4019
Joined: 9/12/2004
From: Colorado
Status: offline

quote:

ORIGINAL: m10bob

Just a humble observation I have, that AE has brought many new faces to the forum, and possibly to the genre of wargames. This note is meant for them.

Several years ago when other "wargame firms" were dropping by the wayside, or selling out to other types of games, Matrixgames was created and the first thing they did was to offer for free, an enhanced version of Steel Panthers, truly one of the finest computer wargames in existence to this day, and still played by many of us as SPWAW, (obtainable on this website).

Well, since the genre, and this site attracts so many grognards,(AKA militarily anal retentive historical perfectionists, myself included), it was just a matter of time before a clamor arose to bring out official upgrades..
With no practical, widespread experience of "upgrading" existing games, Matrixgames was at the forefront, and if mistakes were to be made, they would be the first to be in a position to make them.

The most glaring and memorable mistake they made, was announcing the date of a pending release, carving into stone a tangible with so many things which might go wrong, and did.
With each "improvement", the computer itself has a habit of altering how other parts of the program work, so while a new type of unit was added, it might also create a band of carnivorous gypsies on another side of the same battlefield, which had never been there before.
Things like this pop up all the time in computer programming, so care and testing must be done before delivery to we, the great unwashed of the consumer masses, otherwise, we the players would be yelling foul at every turn.

I can be patient, because I have learned the mistake of not being patient, and nobody likes running from the gypsies.

In response to Terminus....Yes, you DO have toys you do not like sharing with the rest of us!




Who is she, she can be my Mistress of Cultural Affairs.

_____________________________

Lucky for you, tonight it's just me


Any ship can be a minesweeper..once !! :)

http://suspenseandmystery.blogspot.com/

(in reply to m10bob)
Post #: 415
RE: Patch 01 ... Patch 02 - 12/9/2009 3:54:16 AM   
Mike Scholl

 

Posts: 9349
Joined: 1/1/2003
From: Kansas City, MO
Status: offline

quote:

ORIGINAL: jwilkerson


quote:

ORIGINAL: Buck Beach
I find the whole bunny/kitten thing silly and unbecoming of us warmongers (a big Tim Allen arrraagh)!!


They would all by fired at any place I've worked in the past 20 years ...



I dunno Joe. I worked for you for several of those years..., and there was some pretty silly stuff went on in the back cubicles after you left...

(in reply to jwilkerson)
Post #: 416
RE: Patch 01 ... Patch 02 - 12/9/2009 4:43:44 AM   
erstad

 

Posts: 1944
Joined: 8/3/2004
From: Midwest USA
Status: offline

quote:

ORIGINAL: Mike Scholl


quote:

ORIGINAL: jwilkerson


quote:

ORIGINAL: Buck Beach
I find the whole bunny/kitten thing silly and unbecoming of us warmongers (a big Tim Allen arrraagh)!!


They would all by fired at any place I've worked in the past 20 years ...



I dunno Joe. I worked for you for several of those years..., and there was some pretty silly stuff went on in the back cubicles after you left...


But that doesn't disprove his statement - after he left, that was no longer a place where he worked!

(in reply to Mike Scholl)
Post #: 417
RE: Patch 01 ... Patch 02 - 12/9/2009 6:40:36 AM   
Mike Scholl

 

Posts: 9349
Joined: 1/1/2003
From: Kansas City, MO
Status: offline

quote:

ORIGINAL: erstad

But that doesn't disprove his statement - after he left, that was no longer a place where he worked!




I think it still qualified after he went home for the day. He usually came back the next morning..., if he didn't have to fly to Cleveland.

(in reply to erstad)
Post #: 418
RE: Patch 01 ... Patch 02 ... Patch 03 ... - 12/14/2009 4:06:19 PM   
jwilkerson


Posts: 10525
Joined: 9/15/2002
From: Kansas
Status: offline
We will probably release a "hot fix" for patch02 - not sure exactly when of course - but shooting for end of this week. This will be an EXE ONLY patch.

Candidates for inclusion are:

01 - Supply/Resource overflow issues and related drag issues.

02 - Artillery - toning down some more - and increasing supply consumption.

03 - Various display issues - such as the ASW/Cloud crash problem!

04 - ASW/Submarines - looking at this - will tweak if we can find issues.



_____________________________

AE Project Lead
New Game Project Lead

(in reply to jwilkerson)
Post #: 419
RE: Patch 01 ... Patch 02 ... Patch 03 ... - 12/14/2009 4:07:45 PM   
Smeulders

 

Posts: 1879
Joined: 8/9/2009
Status: offline
Thanks, looks really good

(in reply to jwilkerson)
Post #: 420
Page:   <<   < prev  12 13 [14] 15 16   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: Patch 01 ... Patch 02 Page: <<   < prev  12 13 [14] 15 16   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.172