jwilkerson
Posts: 10525
Joined: 9/15/2002 From: Kansas Status: offline
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quote:
ORIGINAL: fbs quote:
ORIGINAL: jwilkerson Current (revised as of 23 August) schedule: patch01 - public pre-release week of 24 Aug Yay, now is Aug 23 20:21 PM... only 3 hours 39 minutes to the patch! I'll stay awake ![](http://www1.matrixgames.com/forums/image/s2.gif) Cheers fbs Not sure how you are calculating - the "week of" (note I boldified "week of") means any time that week. At this point, I would estimate we about about 3 days away from the "public beta" - note this is not "the patch" ... I still think that will be "week of 31 August" as I said earlier. We have spent most of the weekend working on the patch rather than posting about working on the patch. We have a pile of stuff that will be in the patch, the list will be included in the public beta. We've done some tweaking on surface combat. For AE we had added in a "wipe out" capability that was missing in WITP. Basically in WITP, a large surface force of BB, CA, CL and DD, could enter a landing hex containing 20 AP/AK and wind up only getting maybe 4 of them. We thought there should be a chance of getting more - maybe even all of them if the conditions were optimal. For most of the past 9 months or so, this feature seemed to work fine. You would get something more than 4 ships some times .. but sometimes some would get away ... then all of a sudden, right at the end, some "unintended consequences" crep in - and the wipe outs started happening more often than we desired. This has now been adjusted back. There is still the chance of a wipe out, but it will not be happening all over the map every turn. A similar symptom - but caused by a completely different issue - was wipe outs of surface TFs operating at "cruise" speed found this weekend by "Barb" (thanks Barb !!!) - we've addressed that issue as well. Early war radar has also been toned down a bit - it will no longer give its owners as much of an advantage. There will be an effectiveness roll, not only representing possible malfunction of the radar, but perhaps more the (in) ability to assimilate the information from the radar, into the TF command and then generate useful orders back to the TF elements in a timely manner. Early war battles involving radar included a learning curve that was not sufficiently represented in AE, now we think it will be. Well there are literally over a hundred changes, surface combat tweaks just topping my personal list since I've been working in that area this weekend, but by roughly Thursday (plus or minus one day) we should be able to post the public beta of patch 01 ... followed about a week later by the actual patch 01. Thanks for your support and patience. This forum has definitely helped us focus on the priorities and this will result in a better AE for everyone! ![](http://www1.matrixgames.com/forums/image/s14.gif) ![](http://www1.matrixgames.com/forums/image/s14.gif)
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AE Project Lead New Game Project Lead
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