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RE: Patch 01 ... Patch 02 - 9/3/2009 10:28:29 AM   
steveh11Matrix


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quote:

ORIGINAL: miller41

My main issue (playing Japan of course) is the conversion problem with AK's. That.s really is a killer for me and I hope it is on the fix list.



Chuckle. MY main issue with playing Japan is the elephantine production: if it was possible to ai control this I'd be much happier with the idea of playing Japan. (The fact that you've actually split the country up into little parcels actually makes it worse.) I want to be able to shovel in the resources (generic name, to include oil and whatever) and have the game code handle the rest. It has to be possible: after all the ai does it when it controls Japan.

The other main item on my wish-list would be the reinstating of ai controlled map areas, but I don't think that's reasonably feasible in the timeframe. Overall, AE is a wonderful play-pen and I'm enjoying my time in it.

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Post #: 121
RE: Patch 01 ... Patch 02 - 9/3/2009 12:45:16 PM   
Joe D.


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Which patch will have the tutorial, and will it include production?

Will any of the scenario's get "tweeked," esp Guadalacanal as it needs it.

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Post #: 122
RE: Patch 01 ... Patch 02 - 9/3/2009 2:30:59 PM   
John Lansford

 

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Joe D.,

I'm having a lot of trouble finding ANY LCU's that have truly restricted commands (those with white HQ's instead of yellow).  Even the Dutch LCU's are yellow, and I've switched a few of the base forces to either Pacific Fleet or Australian (the one that's not restricted) command so I could move them.  I did shift an Australian division to the unrestricted HQ so I could move it to Port Moresby, though.  Which ones have a white HQ, btw?


(in reply to Joe D.)
Post #: 123
RE: Patch 01 ... Patch 02 - 9/3/2009 2:46:27 PM   
dr. smith

 

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quote:

ORIGINAL: jwilkerson

Update on our schedule ...


Given team member schedules and holidays etc. I do not except patch 01 to be available until next week. So net/net mostly scheduling issues rather than actual work load has resulted in about 1.5 weeks of delay - but we have the patch "done" we are just doing some final testing. The game will of course never be "perfect" but we think patch 01 will be better across the board. Most especially the "tweaks" to surface combat seem to "smooth out the edges".

Work on patch 02 will begin straight away - and as has been stated early in this thread, we are aiming for about 90 days after release or about 8-9 weeks from now so roughly end of October for Patch 02.

The only known item on the list for patch 02 remains the implementation of national borders (as opposed to "boarders" ). The teams are discussing other items for patch 02. And as always we will continue to react to forum discoveries and suggestions.



Thanks for the info!

It would be nice to have a stickied, patch status thread - closed to all but devs - that would be easy to find and look at. Plus, you could give updates every few days, saying what is being tweeked in the beta release. The Total War guys are doing it - it's a nice one stop shop to see the status of changes.

I'm currently torn about starting anew, don't know what's being "enhanced" from the beta release?

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Post #: 124
RE: Patch 01 ... Patch 02 - 9/3/2009 5:47:54 PM   
Joe D.


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quote:

ORIGINAL: John Lansford
Joe D.,

I'm having a lot of trouble finding ANY LCU's that have truly restricted commands (those with white HQ's instead of yellow).  Even the Dutch LCU's are yellow, and I've switched a few of the base forces to either Pacific Fleet or Australian (the one that's not restricted) command so I could move them.  I did shift an Australian division to the unrestricted HQ so I could move it to Port Moresby, though.  Which ones have a white HQ, btw?


John, after switching the Aussies to Strat(egic) mode and using transport TFs, or leaving them in Combat mode and using Amphib TFs, I haven't had a single problem moving any of them anywhere in the 'Canal scenario.

However, I am having other issues in this scenario playing as the IJN, esp. w/bombrdment TFs that don't switch to "surface" after engaging enemy TF's, avoid a surface battle, and then don't bombard a single thing.

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The best fighter-bomber of World War II

(in reply to John Lansford)
Post #: 125
RE: Patch 01 ... Patch 02 - 9/8/2009 11:15:19 AM   
Swenslim

 

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Any update about patch release ? I cant wait anymore longer !!!

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Post #: 126
RE: Patch 01 ... Patch 02 - 9/8/2009 11:25:48 AM   
tigercub


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Someone say the word Patch and the word release . please reframe my dogs barking.



Tiger!

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Post #: 127
RE: Patch 01 ... Patch 02 - 9/8/2009 12:24:15 PM   
Hanzberger


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Here patchy patchy patchy.

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Post #: 128
RE: Patch 01 ... Patch 02 - 9/9/2009 6:06:34 PM   
Montbrun


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9/9/09 - so...

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Post #: 129
RE: Patch 01 ... Patch 02 - 9/9/2009 6:20:25 PM   
SuluSea


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I'd like to hear any news on when the patch is expected to be released as well since I'm waiting for it before I start a new GC.

< Message edited by SuluSea -- 9/9/2009 6:21:03 PM >


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Post #: 130
RE: Patch 01 ... Patch 02 - 9/9/2009 6:24:47 PM   
Erik Rutins

 

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Very soon (tm) Seriously though, barring last minute problems it should be out this week.

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Post #: 131
RE: Patch 01 ... Patch 02 - 9/9/2009 6:29:09 PM   
Bullwinkle58


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quote:

ORIGINAL: dr. smith



It would be nice to have a stickied, patch status thread - closed to all but devs - that would be easy to find and look at. Plus, you could give updates every few days, saying what is being tweeked in the beta release. The Total War guys are doing it - it's a nice one stop shop to see the status of changes.



+1
The stickies are the first thing I read every time I visit.

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Post #: 132
RE: Patch 01 ... Patch 02 - 9/9/2009 6:40:51 PM   
Chad Harrison


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From: Boise, ID - USA
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quote:

ORIGINAL: jwilkerson

The only known item on the list for patch 02 remains the implementation of national borders (as opposed to "boarders" ). The teams are discussing other items for patch 02. And as always we will continue to react to forum discoveries and suggestions.



As always, thanks for the updates Joe.

Just a quick question, are there any plans to incorporate the additional list filters included in AE into the Ground Reinforcement Schedule screen?

In other words, as it is right now you can only sort the screen by unit type (HQ Units, Infantry, Armor, Artillery and Engineers) - SAIEW from WitP. One of the greatest new features in AE is the ability to sort additionally by Nationalities the naval, ground air, naval air and ground screens - even for reinforcements. But, its not included for the ground reinforcement screen.

Are there any plans to incorporate this? Its not a huge issue, its just that the list is quite long with all the great new AE units and it would help immensely to have another optional layer of organization.

Again, thanks for all the hard work and looking forward to the patch!

Chad

(in reply to jwilkerson)
Post #: 133
RE: Patch 01 ... Patch 02 - 9/9/2009 7:19:17 PM   
witpqs


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quote:

ORIGINAL: Erik Rutins

Very soon (tm)


The open source version is "Real Soon Now"!

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Post #: 134
RE: Patch 01 ... Patch 02 - 9/9/2009 10:32:30 PM   
fbs

 

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quote:

ORIGINAL: Erik Rutins

Very soon (tm) Seriously though, barring last minute problems it should be out this week.



Can we start to bug the developers about Patch 03 already? :^)

Cheers
fbs

(in reply to Erik Rutins)
Post #: 135
RE: Patch 01 ... Patch 02 - 9/9/2009 10:59:21 PM   
Montbrun


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From: Raleigh, NC, USA
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quote:

ORIGINAL: fbs


quote:

ORIGINAL: Erik Rutins

Very soon (tm) Seriously though, barring last minute problems it should be out this week.



Can we start to bug the developers about Patch 03 already? :^)

Cheers
fbs


This one first, please...

(in reply to fbs)
Post #: 136
RE: Patch 01 ... Patch 02 - 9/10/2009 2:38:09 PM   
kaleun

 

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This week is almost over.

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Post #: 137
RE: Patch 01 ... Patch 02 - 9/10/2009 3:27:10 PM   
John Lansford

 

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Will there be any changes between the beta 01 patch and the official version that requires a restart of the game?

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Post #: 138
RE: Patch 01 ... Patch 02 - 9/10/2009 5:58:35 PM   
chesmart


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Do matrix release patches on fridays ?

(in reply to John Lansford)
Post #: 139
RE: Patch 01 ... Patch 02 - 9/10/2009 7:02:51 PM   
Swenslim

 

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I am very disapointed, hoped to play at week end :(

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Post #: 140
RE: Patch 01 ... Patch 02 - 9/10/2009 9:25:14 PM   
Erik Rutins

 

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It's coming...

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Post #: 141
RE: Patch 01 ... Patch 02 - 9/10/2009 10:04:45 PM   
Prince Henry

 

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beta patch 01 no longer in members area....

Meaning official patch 01 being uploaded in there?

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Post #: 142
RE: Patch 01 ... Patch 02 - 9/10/2009 10:06:16 PM   
USSAmerica


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Oh boy! 

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Post #: 143
RE: Patch 01 ... Patch 02 - 9/10/2009 10:09:37 PM   
Bandkanon

 

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Yes!! Yes!! Now my IJ pilots will be able to train correctly again!

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Post #: 144
RE: Patch 01 ... Patch 02 - 9/10/2009 10:20:49 PM   
jwilkerson


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quote:

ORIGINAL: che200

Do matrix release patches on fridays ?


It's not Friday (yet) at least not in Erik's time zone!!!


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Post #: 145
RE: Patch 01 ... Patch 02 - 9/10/2009 11:41:29 PM   
tigercub


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The downloader is not working for me can i down load from the members?


Tiger!

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Post #: 146
RE: Patch 01 ... Patch 02 - 9/11/2009 12:15:22 AM   
doc smith

 

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Whatever happened to the "patch 01 due Aug 24-29"?? Is this a sneaky way to ramp up the tension until it's similar to the tension we experienced waiting for the game's release? Have I found you out?



Doc Smith

(in reply to tigercub)
Post #: 147
RE: Patch 01 ... Patch 02 - 9/11/2009 12:29:22 AM   
Erik Rutins

 

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quote:

ORIGINAL: tigercub
The downloader is not working for me can i down load from the members?


Please see my post here for a link to our downloads section if you want to download manually.

http://www.matrixgames.com/forums/tm.asp?m=2235533

I assume you are having issues with the automatic updater? What problems are you having?

< Message edited by Erik Rutins -- 9/11/2009 12:31:09 AM >


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Post #: 148
RE: Patch 01 ... Patch 02 - 9/25/2009 7:15:36 PM   
jwilkerson


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Patch 02 is still scheduled to be out in accordance with the original schedule, which is 90 days after release. The game was released 27 July 09, so this means patch 02 is scheduled to be released 27 Oct 09.



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Post #: 149
RE: Patch 01 ... Patch 02 - 9/28/2009 4:17:13 PM   
Chad Harrison


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Thanks for the update Joe. Any previews of what is going to be in it? Obviously there will be some additional bug smashing, but any new features?

Did the ability to swith PBEM number of turns make it (ie. switch a 1 day turn PBEM into a 2 or 3 one and vice-versa)? Did national borders make it?

Keep up all the great hard work!

Chad

(in reply to jwilkerson)
Post #: 150
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