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RE: Ridiculous Surface Combat Result - 8/14/2009 11:04:15 PM   
Terminus


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quote:

ORIGINAL: Dixie


quote:

ORIGINAL: Cap Mandrake

OK...here is one:

Night battle off Tassafaronga:

Japs have only 8 DD's, no radar, Takanami, Oyashio, Kuroshio, Kagero, Makinami, Naganami, Kawakaze, and Suzukaze. Even worse, the Japs had no torpedo reloads as they were on a fast transport mission to Lunga.

Allies have the heavy cruisers USS Minneapolis, New Orleans, Pensacola, and Northampton, the light cruiser Honolulu, and four destroyers (Fletcher, Drayton, Maury, and Perkins)...plus radar advantage. Good bye Jap DD's, right?

Nope. The Japs lose one DD, the Allies lose Northampton and the other three CA's are beat up bad..Pensacola was out of the war for 11 mos.

Ridiculous


We all know real life is bugged though


Still, it's not as broken as AE... Shame on those developers, SHAME!

_____________________________

We are all dreams of the Giant Space Butterfly.

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Post #: 61
RE: Ridiculous Surface Combat Result - 8/14/2009 11:04:57 PM   
bigbaba


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OMG, force Z was the killer in WITP and is still the killer in AE.

it seems that risking a SF battle against this force is suicidal for japanese. instead of that, putting 40-50 bettys and 20-30 zeros on naval attack/eskort from saigon should solve the problem.

(in reply to Sardaukar)
Post #: 62
RE: Ridiculous Surface Combat Result - 8/14/2009 11:29:03 PM   
gunnergoz


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I'm reading about chaos, oddball results, unpredictable outcomes, nonsensical events...sounds like historic warfare to me!

_____________________________

"Things are getting better!
...Well, maybe not as good as they were yesterday, but much better than they will be tomorrow!"
-Old Russian saying

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Post #: 63
RE: Ridiculous Surface Combat Result - 8/14/2009 11:40:09 PM   
Chad Harrison


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quote:

ORIGINAL: jazman

AE Player: This PT-Boat TF is now the ultimate power in the universe.

Erik Rutins: Don't be too proud of this technological terror you've constructed. The ability to destroy a Japanese surface force at night is insignificant next to the power of developer patching.



I know its from the last page, but that's truely funny

(in reply to jazman)
Post #: 64
RE: Ridiculous Surface Combat Result - 8/14/2009 11:52:57 PM   
Sheytan


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My combat results using the POW and Repulse, WITH a destroyer division escort against a air combat FT was quite different then the results quoted here. I was lucky to even hit one CV once...I think people are getting too excited over the results. I lived with the result and took my knocks. The screening function works very well, its clear some under the hood mechanics, like weather, spotting, initative in firing, leadership play a part. I had one IJN DD shoot up three of my DD, and damage a CL that run into the CVL tf that heads to Java sea early on. I quite frankly had to salute the captian and crew of that vessel, it repelled my attack, protected the CVL, and beat the snot out of me.

quote:

ORIGINAL: Sardaukar

This is quite funny. When WitP came out, people were appalled that most of the ships in for example Transport TF could escape, since attackers usually concentrated on couple of ships. People demanded change.

OK, now it is different in AE and whole TFs can be easily wiped out by Surface Combat TF. And people demand change.




(in reply to Sardaukar)
Post #: 65
RE: Ridiculous Surface Combat Result - 8/15/2009 1:09:44 AM   
Sardaukar


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quote:

ORIGINAL: Sheytan

My combat results using the POW and Repulse, WITH a destroyer division escort against a air combat FT was quite different then the results quoted here. I was lucky to even hit one CV once...I think people are getting too excited over the results. I lived with the result and took my knocks. The screening function works very well, its clear some under the hood mechanics, like weather, spotting, initative in firing, leadership play a part. I had one IJN DD shoot up three of my DD, and damage a CL that run into the CVL tf that heads to Java sea early on. I quite frankly had to salute the captian and crew of that vessel, it repelled my attack, protected the CVL, and beat the snot out of me.

quote:

ORIGINAL: Sardaukar

This is quite funny. When WitP came out, people were appalled that most of the ships in for example Transport TF could escape, since attackers usually concentrated on couple of ships. People demanded change.

OK, now it is different in AE and whole TFs can be easily wiped out by Surface Combat TF. And people demand change.






Same here. And IJN AI has so far given me some surface combat and vise versa. Some AI gunnery kills:






Attachment (1)

< Message edited by Sardaukar -- 8/15/2009 1:11:09 AM >


_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to Sheytan)
Post #: 66
RE: Ridiculous Surface Combat Result - 8/15/2009 1:10:30 AM   
Sardaukar


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And some more:






Attachment (1)

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to Sardaukar)
Post #: 67
RE: Ridiculous Surface Combat Result - 8/15/2009 1:13:23 AM   
Zebedee


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Whenever I see the gun sizes I automatically add " rather than cm to the end of those numbers. Makes for some interesting reading on planet Zebedee until I readjust.

"Someone's shooting subs with a 12" gun? Good gunnery that. Eh? What ship carries a 12" gun?"

(in reply to Sardaukar)
Post #: 68
RE: Ridiculous Surface Combat Result - 8/15/2009 1:14:37 AM   
Sardaukar


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Come to dark side, metric system is for you too! 

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to Zebedee)
Post #: 69
RE: Ridiculous Surface Combat Result - 8/15/2009 1:28:54 AM   
Terminus


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The Japs got that in 1917.

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Post #: 70
RE: Ridiculous Surface Combat Result - 8/15/2009 2:08:16 AM   
Tazo


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What surprised me in the above battles is less the hits than the ranges and the fact that some admirals fail to flee on right time behind their protecting destroyers or by using their highest speed. Night fights have short range fire, less precise but more destructive and after a declared fire onboard you become the easy prey, everybody shoots at you, so carnage is possible. BUT the risk being equaly shared admiral don't like to play loto with their battle fleet so most often combat should be refused I think. And if the chances of disaster are not equaly shared then the less confortable side should break fight immediatly either. Not waiting these unbelievable short ranges, decreased constantly, like... knight fighting ! In tournament, to death and for the princess. Mutual anihilation is useless without good opperational reasons. If you charge a convoy and encounter strong opposition then OK, let's break off early and go away, reporting a pretty good escort or nearby strong TF - and prepare AA guns, you have just been added in the list of priority contacts to sink by the air.

Moreover during night it is in principle more easy to break the fight, especialy if DD can help in front line since enemy big guns are really afraid of torpedoes and have no interested at all in night fighting. How stupid or unlucky are all these commanders ?! We can imagine that missing some commanding random test can be impossible due to bonus for extreme urgency - a doctrinal mandatory, no option or the second takes command !

What I've seen is far more reasonable, and I managed to explain to myself the epic or common encounters. However it seems to me that surface combats are too frequent, each time two TF share an hex then the engagement opportunity starts and most often battle occurs - and if a side refuses it is repulsed and can not cross the hex, even by night. Maybe the repetition with too high probability of battle implies these large numbers of fights and mistakes of commanders letting DD rush on their big guys.

But in day surface combat how the hell it is possible to let a few CL approach a four carriers TF without sending them to the bottom from the air ? Maybe if battle fleets are left stationnary in open sea or occupy dangerous coastal hexes... so an outlying behavior just resulted in an outlying outcome. But in open sea the probability of encounter in very narrow, the CV TF commander should have react to maintain the distance. And in case of contact. I agree with the proposal about a third line of easily escaping ships and would prefer that only ships in both first lines should be able to close each other (DD, few cruisers, escorts), unless all sunk, the other lines are no more made of knights but of princesses... hard to conquier.

In corollary to my main points - the commander judging mistakes and too many encounters - is the observation that nothing allows the player to influence the "attitude" of a surface TF. Since now these combats are so well described and so important, maybe we can ask for attitudes like:
- "avoid night fight",
- "engage convoy only",
- "sweep equal size TF",
- "protect followed TF"
and then toggle the reaction radius that can be used while interacting under the doctrine in question. Just to help commanders not failing their critical dice rolls and take decisions according to the four stars admiral imposed doctrine/orders - support, jump into or flee in case of... So an escaping "attack convoy only" repulsed by a big escorting TF in "sweep equal size TF" is then pursued according to the inspiration/commanding tests/speed difference/radius and can even be engaged now or later... Certainly something like that is already taken into account by the routine tests each time hexes are shared - I like the routine but do not master it - however with "attitudes" we could at least more easily explain the breaking off or charge/carnage outcomes, having scout only or played knight tournaments by choice !... and lost the princess.

So in case the bloody model for determined engagement is the right one, and I believe so since guning looks good - but not always closing - then a wise doctrine for both sides could simply be to avoid sending fleets so obviously in front line or at least with safer orders, as IRL no ?

TZ

_____________________________

There is only two kinds of operational plans, good ones and bad ones.
The good ones almost always fail under unexpected circumstances that often make the bad ones succeed.
-- Napoléon.

With AE immortality is no more a curse.
-- A lucky man.

(in reply to Terminus)
Post #: 71
RE: Ridiculous Surface Combat Result - 8/15/2009 5:14:35 AM   
Caltone


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Dunno, feels a little off to me so far. Slanted towards the Allies. Has anyone posted any surface combat results where a Japanese force of equal or superior strength won the engagement?

I'm playing Japan vs AI for now and it hasn't happend for me yet. I've only played a few days into the GC and restarted many times. I would definately like to see some links that answer the question above.

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Post #: 72
RE: Ridiculous Surface Combat Result - 8/15/2009 8:42:24 AM   
oldman45


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Its August 4th 1942 in my game and looking at the sunk ships list I have put down 940 jap ships. (I have not opened the axis side to see if those numbers are real) To date I have lost a little over 400. It seems a bit over the top. It has me a little concerned the AI is too reckless. Add to that the AI thought it owned Rabaul and kept parking TF's there so my air crews could get target practice. Before I typed this, the Kaga decided to park at the north end of Java, the POW got some target practice that night.

I like many things about this game, but if this kill rate continues the war will be over in 43 due to the loss of the Japanese navy.

If the japanese air force would bomb the ports I hold in Java or Rabaul they never would have had the losses they did. Instead the concentrate on the airfields or trying to hit the TF's. As long as my ships can race out and nail the amphibs either on their way to a target or when they are landing I will continue to rack up the kills.


(in reply to Caltone)
Post #: 73
RE: Ridiculous Surface Combat Result - 8/15/2009 8:57:39 AM   
Scott_USN

 

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I just don't have these results. Mine are almost always even, even when I send in fast surface attack force. Poor Girffin took one too many for the team. An 8 incher right down the bow

Night Time Surface Combat, near Port Blair at 46,58, Range 1,000 Yards

Japanese Ships
CA Atago, Shell hits 3
CA Mikuma, Shell hits 1
CL Tatsuta, Shell hits 2
DD Akikaze, Shell hits 3
DD Hokaze, Shell hits 14, Torpedo hits 2, and is sunk
DD Namikaze, Shell hits 4, heavy fires

Allied Ships
DD Isaac Sweers
DD Tjerk Hiddes, Shell hits 1
DD Griffin, Shell hits 13, Torpedo hits 1, and is sunk
DD Hotspur



Low visibility due to Thunderstorms with 64% moonlight
Maximum visibility in Thunderstorms and 64% moonlight: 1,000 yards
Range closes to 2,000 yards...
Range closes to 1,000 yards...
Kruys, W.J. crosses the 'T'
DD Hotspur engages DD Namikaze at 1,000 yards
DD Griffin sunk by CA Atago at 1,000 yards
DD Namikaze engages DD Tjerk Hiddes at 1,000 yards
DD Hokaze engages DD Tjerk Hiddes at 1,000 yards
Range increases to 2,000 yards
CA Mikuma engages DD Hotspur at 2,000 yards
DD Tjerk Hiddes engages CA Atago at 2,000 yards
CL Tatsuta engages DD Tjerk Hiddes at 2,000 yards
DD Isaac Sweers engages DD Namikaze at 2,000 yards
DD Akikaze engages DD Isaac Sweers at 2,000 yards
CA Mikuma engages DD Tjerk Hiddes at 2,000 yards
CA Atago engages DD Tjerk Hiddes at 2,000 yards
CL Tatsuta engages DD Tjerk Hiddes at 2,000 yards
DD Tjerk Hiddes engages DD Namikaze at 2,000 yards
DD Hokaze sunk by DD Isaac Sweers at 2,000 yards
CA Mikuma engages DD Tjerk Hiddes at 2,000 yards
CA Atago engages DD Tjerk Hiddes at 2,000 yards
CL Tatsuta engages DD Isaac Sweers at 2,000 yards
Range increases to 3,000 yards
DD Hotspur engages DD Namikaze at 3,000 yards
DD Tjerk Hiddes engages DD Namikaze at 3,000 yards
DD Isaac Sweers engages DD Akikaze at 3,000 yards
DD Namikaze engages DD Tjerk Hiddes at 3,000 yards
DD Akikaze engages DD Tjerk Hiddes at 3,000 yards
Task forces break off...

ay Time Surface Combat, near Port Blair at 46,58, Range 1,000 Yards

Japanese Ships
CA Atago, Shell hits 23, on fire
CA Mikuma, Shell hits 1
CL Tatsuta, Shell hits 5, on fire

Allied Ships
DD Isaac Sweers, Shell hits 12, and is sunk
DD Tjerk Hiddes
DD Hotspur, Shell hits 2, on fire



Low visibility due to Thunderstorms
Maximum visibility in Thunderstorms: 3,000 yards
Range closes to 19,000 yards...
Range closes to 13,000 yards...
Range closes to 7,000 yards...
Range closes to 1,000 yards...
CA Atago engages DD Hotspur at 1,000 yards
CA Atago engages DD Hotspur at 1,000 yards
DD Isaac Sweers sunk by CA Atago at 1,000 yards
Range increases to 2,000 yards
CA Atago engages DD Hotspur at 2,000 yards
CA Atago engages DD Hotspur at 2,000 yards
CL Tatsuta engages DD Hotspur at 2,000 yards
Ijuin, Matsuji orders Japanese TF to disengage
Range increases to 5,000 yards
CA Atago engages DD Hotspur at 5,000 yards
CL Tatsuta engages DD Hotspur at 5,000 yards
Range increases to 6,000 yards
CA Mikuma engages DD Hotspur at 6,000 yards
CA Atago engages DD Tjerk Hiddes at 6,000 yards
CL Tatsuta engages DD Tjerk Hiddes at 6,000 yards
Range increases to 8,000 yards
CA Mikuma engages DD Hotspur at 8,000 yards
CA Atago engages DD Tjerk Hiddes at 8,000 yards
CL Tatsuta engages DD Hotspur at 8,000 yards
Range increases to 9,000 yards
CA Mikuma engages DD Hotspur at 9,000 yards
CA Mikuma engages DD Tjerk Hiddes at 9,000 yards
Task forces break off...

(in reply to oldman45)
Post #: 74
RE: Ridiculous Surface Combat Result - 8/15/2009 9:07:15 AM   
Puhis


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quote:

ORIGINAL: Scott_USN

I just don't have these results. Mine are almost always even, even when I send in fast surface attack force.



Well as you see, outgunned allied performed much better. They got twice as many hits than much stronger japanese.

I think surface combat have some issues. Definitely.

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Post #: 75
RE: Ridiculous Surface Combat Result - 8/15/2009 9:16:13 AM   
Scott_USN

 

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Performed much better? No, I sent in 36 knot DD's that crossed the T and they got blasted out of the water. Yeah they got a DD so what?

Atago is sailing around asking for more meat. It isn't that hurt.

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Post #: 76
RE: Ridiculous Surface Combat Result - 8/15/2009 9:25:34 AM   
Scott_USN

 

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The Atago also took a 500lber from a US bomber before I could get this shot.

You can't believe everything commanders state in reports. FOW



Those 4 dd's are over, 2 are needing half a year of repairs and 2 are sunk.

You just can't judge a whole game on a single combat scenario.

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Post #: 77
RE: Ridiculous Surface Combat Result - 8/15/2009 9:26:54 AM   
Dixie


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quote:

ORIGINAL: Puhis


quote:

ORIGINAL: Scott_USN

I just don't have these results. Mine are almost always even, even when I send in fast surface attack force.



Well as you see, outgunned allied performed much better. They got twice as many hits than much stronger japanese.

I think surface combat have some issues. Definitely.


And if you check the data, the destroyers' 4" main guns have twice the rate of fire than the cruisers' main weapons. In the first combat the Allies are also crossing the T so are only taking fire from the bow weapons of the IJN force.

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Post #: 78
RE: Ridiculous Surface Combat Result - 8/15/2009 9:36:31 AM   
Scott_USN

 

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It was a perfect fight for Fast Attack Destroyers, low visibility, crossed the T, unloaded everything.


But still lost. I didn't send in 4 destroyers of a certain type to lose, I really thought those fast bastages would put the pain on the Atago TF and they did a little but not like I would have wished they did. Or more like hoped they would have, I did it becaues I could expend the fast DD's. DD"s are given no credit for their ability sure they die but most did lots of damage before going under to ol Davey.


(in reply to Dixie)
Post #: 79
RE: Ridiculous Surface Combat Result - 8/15/2009 9:40:54 AM   
Scott_USN

 

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Ijuin, Matsuji orders Japanese TF to disengage


He was no fool aye? Maybe the American Torps were dudes but those Brits made a few good ones.

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Post #: 80
RE: Ridiculous Surface Combat Result - 8/15/2009 9:50:26 AM   
Scott_USN

 

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Yet in the end the results are what I wanted. The Atago can be sunk later for now I am fighting off offensives.

She will need a good refit in Japan to do anything honest. So I think I won the battle.

The only thing I can say is use your resources for what they are designed and those 4 little ships did what their makers in the British shipyards intended them to do. Fast, fast guns, fast torpedos, and accurate shooters who can close the distance before the big guns are drawn and unleash hell. I think it is working as intended.

(in reply to Scott_USN)
Post #: 81
RE: Ridiculous Surface Combat Result - 8/15/2009 10:08:24 AM   
Scott_USN

 

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quote:

ORIGINAL: Caltone

Dunno, feels a little off to me so far. Slanted towards the Allies. Has anyone posted any surface combat results where a Japanese force of equal or superior strength won the engagement?

I'm playing Japan vs AI for now and it hasn't happend for me yet. I've only played a few days into the GC and restarted many times. I would definately like to see some links that answer the question above.


I don't know. But here is a good example for you on equal strength actually the Brits should have laid them all low but...

I posted this many days ago. About a bug and I ran it over and over and the same results. Maybe it is only the American ships that are Death Stars but I really don't want the patches to break the surface fights too much I like them as they are.

Yes I realize the Japanese wanted to disengage this fight I would also, I would love to have seen another Japanese BB instea of the carries.


quote:

I ran this 6 times just to see what would happen and pretty much the same results each time.

The KB just seemed to be in the right spot at the right time so I thought I would see for myself the Doomsday Allied Fleets at work... after 40 mins or so I was a bit bored. Not that I would do this in my game of course, mostly because simple fact is if you don't kill the CV's they will KILL YOU after the surface fight.

But anyway each fight is pretty much the same give or take a hit and I did score a hit on the Akagi 5 times with same results... nothing.

I suppose I should have wiped them out and been drinking tea by noon...


Day Time Surface Combat, near Koggala at 30,52, Range 25,000 Yards

Japanese Ships
CV Kaga
CV Shokaku
CV Zuikaku
CV Akagi, Shell hits 1
BB Kongo, Shell hits 3
BB Haruna, Shell hits 3, on fire
CA Chikuma, Shell hits 2
CA Chokai
CA Nachi, Shell hits 1
CL Tama, Shell hits 6, on fire
DD Hagikaze
DD Arashio
DD Minegumo
DD Akatsuki
DD Ikazuchi
DD Yakaze, Shell hits 1
DD Tatsukaze, Shell hits 1, on fire
DD Kyukaze

Allied Ships
BB Revenge, Shell hits 6
BB Royal Sovereign, Shell hits 8
BB Ramilles, Shell hits 1
BB Resolution, Shell hits 3, on fire
CA Dorsetshire, Shell hits 3, on fire
CA Cornwall
CA Exeter, Shell hits 3, on fire
CL Enterprise
CL Emerald, Shell hits 1
CL Dauntless, Shell hits 1
CL Capetown, Shell hits 3
DD Isaac Sweers, Shell hits 1, on fire
DD Tjerk Hiddes
DD Hotspur, Shell hits 1
DD Nizam



Reduced visibility due to Rain
Maximum visibility in Rain: 29,000 yards
CONTACT: Allies radar detects Japanese task force at 30,000 yards
Range closes to 25,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 25,000 yards
BB Royal Sovereign engages CV Kaga at 25,000 yards
BB Kongo engages BB Royal Sovereign at 25,000 yards
CA Nachi engages CA Exeter at 25,000 yards
BB Royal Sovereign engages DD Tatsukaze at 25,000 yards
BB Royal Sovereign engages DD Minegumo at 25,000 yards
Range closes to 22,000 yards
BB Resolution engages BB Kongo at 22,000 yards
BB Royal Sovereign engages BB Haruna at 22,000 yards
BB Revenge engages BB Haruna at 22,000 yards
BB Haruna engages BB Royal Sovereign at 22,000 yards
BB Kongo engages CA Cornwall at 22,000 yards
CA Dorsetshire engages CA Nachi at 22,000 yards
CA Chokai engages CA Dorsetshire at 22,000 yards
CA Chikuma engages CA Dorsetshire at 22,000 yards
CL Enterprise engages CA Nachi at 22,000 yards
BB Revenge engages DD Arashio at 22,000 yards
Range closes to 18,000 yards
BB Resolution engages BB Haruna at 18,000 yards
BB Ramilles engages CV Zuikaku at 18,000 yards
BB Haruna engages BB Royal Sovereign at 18,000 yards
BB Kongo engages BB Revenge at 18,000 yards
BB Revenge engages BB Haruna at 18,000 yards
BB Kongo engages BB Revenge at 18,000 yards
CA Dorsetshire engages CA Nachi at 18,000 yards
CL Capetown engages CA Nachi at 18,000 yards
CA Chikuma engages CA Dorsetshire at 18,000 yards
CL Dauntless engages DD Yakaze at 18,000 yards
DD Ikazuchi engages BB Royal Sovereign at 18,000 yards
BB Royal Sovereign engages DD Minegumo at 18,000 yards
DD Hagikaze engages DD Nizam at 18,000 yards
Range closes to 16,000 yards
BB Resolution engages BB Kongo at 16,000 yards
BB Ramilles engages CV Zuikaku at 16,000 yards
BB Haruna engages BB Royal Sovereign at 16,000 yards
BB Revenge engages BB Haruna at 16,000 yards
BB Haruna engages CA Exeter at 16,000 yards
CA Chokai engages CA Cornwall at 16,000 yards
CA Nachi engages CL Dauntless at 16,000 yards
CL Capetown engages CL Tama at 16,000 yards
CA Chikuma engages CL Dauntless at 16,000 yards
CL Tama engages CL Emerald at 16,000 yards
CA Nachi engages CL Enterprise at 16,000 yards
DD Tatsukaze engages DD Nizam at 16,000 yards
DD Yakaze engages DD Nizam at 16,000 yards
DD Minegumo engages DD Tjerk Hiddes at 16,000 yards
DD Minegumo engages DD Nizam at 16,000 yards
DD Arashio engages DD Nizam at 16,000 yards
DD Hagikaze engages DD Tjerk Hiddes at 16,000 yards
Range closes to 13,000 yards
BB Kongo engages BB Resolution at 13,000 yards
BB Revenge engages BB Haruna at 13,000 yards
BB Haruna engages CA Exeter at 13,000 yards
BB Royal Sovereign engages BB Kongo at 13,000 yards
CL Tama engages CA Dorsetshire at 13,000 yards
CA Chikuma engages CL Capetown at 13,000 yards
CA Exeter engages CA Chikuma at 13,000 yards
CL Emerald engages CA Chokai at 13,000 yards
DD Tjerk Hiddes engages DD Kyukaze at 13,000 yards
DD Hagikaze engages DD Hotspur at 13,000 yards
DD Ikazuchi engages DD Nizam at 13,000 yards
DD Akatsuki engages DD Nizam at 13,000 yards
DD Nizam engages DD Minegumo at 13,000 yards
Range closes to 11,000 yards
BB Haruna engages BB Ramilles at 11,000 yards
BB Haruna engages CA Exeter at 11,000 yards
CA Cornwall engages CL Tama at 11,000 yards
CL Emerald engages CA Nachi at 11,000 yards
CA Chikuma engages CL Capetown at 11,000 yards
CA Chikuma engages CL Capetown at 11,000 yards
CA Chikuma engages CL Emerald at 11,000 yards
DD Isaac Sweers engages DD Kyukaze at 11,000 yards
DD Tatsukaze engages DD Nizam at 11,000 yards
DD Akatsuki engages DD Hotspur at 11,000 yards
DD Ikazuchi engages DD Hotspur at 11,000 yards
DD Tjerk Hiddes engages DD Akatsuki at 11,000 yards
DD Nizam engages DD Minegumo at 11,000 yards
Range closes to 8,000 yards
BB Ramilles engages CV Zuikaku at 8,000 yards
BB Kongo engages BB Royal Sovereign at 8,000 yards
BB Kongo engages BB Revenge at 8,000 yards
CA Nachi engages CA Exeter at 8,000 yards
CL Tama engages CA Cornwall at 8,000 yards
CA Dorsetshire engages CA Nachi at 8,000 yards
CL Capetown engages CL Tama at 8,000 yards
CL Tama engages CL Dauntless at 8,000 yards
CL Tama engages CL Capetown at 8,000 yards
CL Tama engages CL Enterprise at 8,000 yards
DD Akatsuki engages DD Nizam at 8,000 yards
DD Yakaze engages DD Nizam at 8,000 yards
DD Ikazuchi engages DD Hotspur at 8,000 yards
DD Isaac Sweers engages DD Hagikaze at 8,000 yards
DD Minegumo engages DD Hotspur at 8,000 yards
DD Tjerk Hiddes engages DD Hagikaze at 8,000 yards
Range increases to 13,000 yards
DD Nizam engages CV Akagi at 13,000 yards
BB Revenge engages CV Zuikaku at 13,000 yards
BB Royal Sovereign engages CV Shokaku at 13,000 yards
BB Resolution engages CV Kaga at 13,000 yards
CA Chikuma engages CA Exeter at 13,000 yards
BB Kongo engages BB Revenge at 13,000 yards
CA Dorsetshire engages CA Chikuma at 13,000 yards
CA Chokai engages CA Dorsetshire at 13,000 yards
CL Dauntless engages CA Chikuma at 13,000 yards
CL Emerald engages CA Chokai at 13,000 yards
CL Tama engages CL Enterprise at 13,000 yards
DD Akatsuki engages DD Nizam at 13,000 yards
DD Yakaze engages DD Hotspur at 13,000 yards
DD Ikazuchi engages DD Nizam at 13,000 yards
DD Nizam engages DD Akatsuki at 13,000 yards
Range increases to 16,000 yards
DD Hotspur engages CV Akagi at 16,000 yards
BB Revenge engages CV Zuikaku at 16,000 yards
BB Kongo engages BB Royal Sovereign at 16,000 yards
BB Kongo engages BB Revenge at 16,000 yards
CA Exeter engages CA Chokai at 16,000 yards
CL Tama engages CA Cornwall at 16,000 yards
CA Nachi engages CA Exeter at 16,000 yards
CA Chokai engages CL Capetown at 16,000 yards
CL Dauntless engages CA Nachi at 16,000 yards
CL Emerald engages CL Tama at 16,000 yards
CA Chikuma engages CL Enterprise at 16,000 yards
DD Nizam engages DD Ikazuchi at 16,000 yards
DD Nizam engages DD Yakaze at 16,000 yards
DD Tjerk Hiddes engages DD Ikazuchi at 16,000 yards
DD Hotspur engages DD Akatsuki at 16,000 yards
DD Minegumo engages DD Nizam at 16,000 yards
Range increases to 20,000 yards
BB Resolution engages BB Haruna at 20,000 yards
CL Dauntless engages CV Zuikaku at 20,000 yards
BB Royal Sovereign engages BB Kongo at 20,000 yards
BB Haruna engages BB Revenge at 20,000 yards
BB Resolution engages BB Haruna at 20,000 yards
BB Revenge engages BB Kongo at 20,000 yards
CL Emerald engages CA Nachi at 20,000 yards
CA Chokai engages CL Capetown at 20,000 yards
CL Dauntless engages CA Nachi at 20,000 yards
CL Emerald engages CA Chikuma at 20,000 yards
CL Enterprise engages CA Chikuma at 20,000 yards
BB Resolution engages DD Yakaze at 20,000 yards
BB Ramilles engages DD Arashio at 20,000 yards
Range increases to 24,000 yards
BB Resolution engages BB Haruna at 24,000 yards
BB Ramilles engages CV Zuikaku at 24,000 yards
BB Resolution engages CV Kaga at 24,000 yards
BB Haruna engages BB Resolution at 24,000 yards
BB Kongo engages CA Cornwall at 24,000 yards
CA Nachi engages CL Enterprise at 24,000 yards
CA Chokai engages CL Enterprise at 24,000 yards
CA Chokai engages CL Dauntless at 24,000 yards
CL Emerald engages CA Nachi at 24,000 yards
CL Enterprise engages DD Kyukaze at 24,000 yards
BB Resolution engages DD Tatsukaze at 24,000 yards
BB Ramilles engages DD Yakaze at 24,000 yards
BB Royal Sovereign engages DD Ikazuchi at 24,000 yards
BB Ramilles engages DD Akatsuki at 24,000 yards
BB Revenge engages DD Arashio at 24,000 yards
Task forces break off...


< Message edited by Scott_USN -- 8/15/2009 10:09:25 AM >

(in reply to Caltone)
Post #: 82
RE: Ridiculous Surface Combat Result - 8/15/2009 3:04:20 PM   
Dixie


Posts: 10303
Joined: 3/10/2006
From: UK
Status: offline

quote:

ORIGINAL: Caltone

Dunno, feels a little off to me so far. Slanted towards the Allies. Has anyone posted any surface combat results where a Japanese force of equal or superior strength won the engagement?

I'm playing Japan vs AI for now and it hasn't happend for me yet. I've only played a few days into the GC and restarted many times. I would definately like to see some links that answer the question above.


It's not a superior IJN force, not even an equal force. One IJN destroyer against 4 Allied cruisers and 3 destroyers... Clearly the results are slanted against the Allies


quote:

Night Time Surface Combat, near Port Moresby at 97,131, Range 1,000 Yards

Japanese Ships
DD Isonami, Shell hits 12, on fire

Allied Ships
CA Australia
CA Canberra
CL Perth
CL Hobart
DD Stuart
DD Voyager
DD La Triomphant, Torpedo hits 1, and is sunk



Improved night sighting under 78% moonlight
Maximum visibility in Overcast Conditions and 78% moonlight: 1,000 yards
Range closes to 28,000 yards...
Range closes to 26,000 yards...
Range closes to 24,000 yards...
Range closes to 22,000 yards...
Range closes to 20,000 yards...
Range closes to 18,000 yards...
Range closes to 16,000 yards...
Range closes to 14,000 yards...
Range closes to 12,000 yards...
Range closes to 10,000 yards...
Range closes to 8,000 yards...
Range closes to 6,000 yards...
Range closes to 4,000 yards...
Range closes to 2,000 yards...
Range closes to 1,000 yards...
Getting, F.E. crosses the 'T'
DD Isonami engages DD La Triomphant at 1,000 yards
DD Isonami engages CL Perth at 1,000 yards
Range increases to 2,000 yards
DD Isonami engages DD Voyager at 2,000 yards
DD Isonami engages DD Voyager at 2,000 yards
DD Isonami engages DD Stuart at 2,000 yards
Task forces break off...


_____________________________



Bigger boys stole my sig

(in reply to Caltone)
Post #: 83
RE: Ridiculous Surface Combat Result - 8/15/2009 3:26:52 PM   
CEDeaton


Posts: 149
Joined: 4/16/2003
From: Plano, TX
Status: offline

quote:

ORIGINAL: Sardaukar

And people demand change.




It's the old adage about being careful what you ask for, because you just might get it.

Demanding change is fine, but I think most people were expecting a dime and two quarters, not that the smart-a** behind the counter would give them sixty pennies!

_____________________________

Semper Fi,
Craig

It's always pilot error. Sometimes the idiot just doesn't know how to fly a broken aircraft.

(in reply to Sardaukar)
Post #: 84
RE: Ridiculous Surface Combat Result - 8/15/2009 4:19:19 PM   
stuman


Posts: 3907
Joined: 9/14/2008
From: Elvis' Hometown
Status: offline

quote:

ORIGINAL: Sardaukar

Come to dark side, metric system is for you too! 


Oh man the metric system is just too logical. Inches, feet, yards, miles. No real ryhme or reason to my system

_____________________________

" Gentlemen, you can't fight in here! This is the War Room. " President Muffley


(in reply to Sardaukar)
Post #: 85
RE: Ridiculous Surface Combat Result - 8/15/2009 4:39:43 PM   
Caltone


Posts: 651
Joined: 9/5/2001
From: Raleigh, NC USA
Status: offline
Joe Wilkerson even mentioned there was some concern as they went gold about the surface results. Not enough to stop the release but something they are looking at.

http://www.matrixgames.com/forums/tm.asp?m=2197162&mpage=1&key=accuracy

Lots of threads turn up if you search for topics about surface combat results but none complaining the Allies are getting a raw deal.

Probably best at this point to keep monitoring results and see how this develops. I think it's close just a little one sided...

_____________________________

"Order AP Hill to prepare for battle" -- Stonewall Jackson

(in reply to stuman)
Post #: 86
RE: Ridiculous Surface Combat Result - 8/15/2009 4:42:33 PM   
SteveD64

 

Posts: 570
Joined: 10/26/2006
From: Shaker Hts, Ohio, USA
Status: offline
Here's an example of a slightly undergunned Jap TF winning a battle:

Night Time Surface Combat, near Torokina at 108,130, Range 11,000 Yards

Allied aircraft
no flights

Allied aircraft losses
No Allied losses

Japanese Ships
BB Hiei
CL Kinu, Shell hits 4, heavy fires, heavy damage
DD Tanikaze, Shell hits 5, and is sunk
DD Shikinami, Shell hits 1
DD Ayanami, Shell hits 3, on fire
DD Yugiri, Shell hits 10, heavy fires, heavy damage

Allied Ships
BB South Dakota, Shell hits 4, and is sunk
CA Salt Lake City, Shell hits 13, Torpedo hits 1, and is sunk
DD Laffey, Shell hits 4, Torpedo hits 1, and is sunk
DD Farenholt, Shell hits 3, on fire
DD Lang, Shell hits 1
DD Stack, Shell hits 1
DD Hull, Shell hits 1, heavy fires

(in reply to stuman)
Post #: 87
RE: Ridiculous Surface Combat Result - 8/15/2009 4:50:55 PM   
Mynok


Posts: 12108
Joined: 11/30/2002
Status: offline

Combat reports aren't very useful for study without the full battle report.


_____________________________

"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown

(in reply to SteveD64)
Post #: 88
RE: Ridiculous Surface Combat Result - 8/15/2009 5:49:00 PM   
RHoenig


Posts: 89
Joined: 12/8/2007
From: Germany
Status: offline
Ok, here I have one, or better, I have 6, as it was a series of 6 engagements, 3 night and 3 daylight encounters of the same two TFs.

I sent the Kota Bharu Heavy Cover Force down to Borneo, to cover the Kuching landing, when a plane discoverd an allied taskforce not too far away.
So I sent the venerable Tanaka (yes, I put him in charge at turn 1) out to hunt them down.

Interception went great, there were in fact 6, in words SIX engagements, 3 each at night and at day.



Night Time Surface Combat, near Cam Ranh Bay at 62,79, Range 1,000 Yards

Japanese Ships
BB Kongo, Shell hits 8.........4 of those are 0.5" machine gun bullets/salvos, the rest are 4" hits
BB Haruna
CA Takao
CA Atago
CL Jintsu
DD Asashio
DD Oshio
DD Michishio
DD Arashio

Allied Ships
CL Marblehead, Shell hits 1.................................14cm non penetrating
DD Barker
DD Bulmer
DD Paul Jones, Shell hits 3, and is sunk................ 1 x 36cm from Kongo
DD Parrott
DD Stewart



Reduced sighting due to 10% moonlight
Maximum visibility in Overcast Conditions and 10% moonlight: 1,000 yards
Range closes to 1,000 yards...
CL Jintsu engages CL Marblehead at 1,000 yards
CL Marblehead engages BB Kongo at 1,000 yards
CA Atago engages DD Parrott at 1,000 yards
BB Kongo engages DD Paul Jones at 1,000 yards
CL Jintsu engages CL Marblehead at 1,000 yards
DD Parrott engages DD Arashio at 1,000 yards
DD Asashio engages DD Paul Jones at 1,000 yards
Range increases to 2,000 yards
BB Haruna engages CL Marblehead at 2,000 yards
CA Atago engages CL Marblehead at 2,000 yards
CL Marblehead engages CA Takao at 2,000 yards
DD Parrott engages DD Michishio at 2,000 yards
DD Parrott engages DD Oshio at 2,000 yards
Task forces break off



--------------------------------------------------------------------------------
Night Time Surface Combat, near Cam Ranh Bay at 63,79, Range 1,000 Yards

Japanese Ships
BB Kongo
BB Haruna, Shell hits 1
CA Takao
CA Atago
CL Jintsu
DD Asashio
DD Oshio
DD Michishio, Shell hits 2
DD Arashio

Allied Ships
CL Marblehead, Shell hits 2.............................. 2 x non-penetrating 14cm hits
DD Barker
DD Bulmer
DD Parrott
DD Stewart



Reduced sighting due to 10% moonlight
Maximum visibility in Overcast Conditions and 10% moonlight: 1,000 yards
Range closes to 2,000 yards...
Range closes to 1,000 yards...
Dockery, L.R. crosses the 'T'........................................................Wow, Tanaka got his T crossed
BB Haruna engages CL Marblehead at 1,000 yards
BB Haruna engages DD Stewart at 1,000 yards
DD Michishio engages DD Parrott at 1,000 yards
DD Bulmer engages DD Michishio at 1,000 yards
DD Michishio engages DD Barker at 1,000 yards
Range increases to 2,000 yards
CL Marblehead engages DD Michishio at 2,000 yards
BB Kongo engages CL Marblehead at 2,000 yards
CA Atago engages CL Marblehead at 2,000 yards
DD Michishio engages DD Bulmer at 2,000 yards
DD Barker engages DD Michishio at 2,000 yards
Task forces break off...


--------------------------------------------------------------------------------
Night Time Surface Combat, near Cam Ranh Bay at 63,79, Range 1,000 Yards

Japanese Ships
BB Kongo, Shell hits 2
BB Haruna, Shell hits 9
CA Takao
CA Atago, Shell hits 2, heavy fires...............2 x penetrating 6" hits
CL Jintsu
DD Asashio
DD Oshio
DD Michishio, Shell hits 2, on fire
DD Arashio

Allied Ships
CL Marblehead, Shell hits 5, on fire................2 x non penetrating 14cm hits, 1 penetrating 20cm hit
DD Barker, Shell hits 1
DD Bulmer
DD Parrott, Shell hits 11, and is sunk
DD Stewart



Reduced sighting due to 10% moonlight
Maximum visibility in Overcast Conditions and 10% moonlight: 5,000 yards
Range closes to 1,000 yards...
Dockery, L.R. crosses the 'T'----------------------------------------------------------------TWICE!!
BB Haruna engages CL Marblehead at 1,000 yards
DD Stewart engages BB Haruna at 1,000 yards
BB Haruna engages DD Parrott at 1,000 yards
DD Barker engages DD Michishio at 1,000 yards
DD Parrott engages DD Arashio at 1,000 yards
DD Parrott engages DD Michishio at 1,000 yards
Range increases to 2,000 yards
BB Haruna engages CL Marblehead at 2,000 yards
DD Arashio engages DD Stewart at 2,000 yards
DD Parrott engages DD Arashio at 2,000 yards
DD Bulmer engages DD Michishio at 2,000 yards
CL Jintsu engages DD Barker at 2,000 yards
DD Arashio engages DD Parrott at 2,000 yards
DD Parrott engages DD Oshio at 2,000 yards
DD Asashio engages DD Bulmer at 2,000 yards
Tanaka, Raizo orders Japanese TF to disengage
Range increases to 7,000 yards
BB Haruna engages CL Marblehead at 7,000 yards
BB Kongo engages CL Marblehead at 7,000 yards
CL Marblehead engages CA Takao at 7,000 yards
CL Jintsu engages CL Marblehead at 7,000 yards
DD Bulmer engages DD Michishio at 7,000 yards
Range increases to 9,000 yards
BB Haruna engages CL Marblehead at 9,000 yards
DD Oshio engages DD Stewart at 9,000 yards
CA Atago engages CL Marblehead at 9,000 yards
CL Marblehead engages CA Takao at 9,000 yards
Range increases to 12,000 yards
BB Kongo engages CL Marblehead at 12,000 yards
CA Atago engages CL Marblehead at 12,000 yards
DD Asashio engages DD Barker at 12,000 yards
Task forces break off...

Ok, conclusion from the night battle: The japanese BBs can´t hit the broadside of a barn. They were firing qite often, but faild to hit a thing, except for Kongos one hit in the first engagement (I expected to take some hits, having the T crossed and all, but once the BBs started shooting I realy expected the ship being fired upon to be blown away, I mean, at 1 to 2k yards?).
CAs hit rarely, DDs do ok
Until the target is on fire, everyone shoots on you if you are lit and hit rates go up dramaticly
Oh and torpedo hit rate was terrible. I didn´t count but pretty much every ship that has them, launched them with not a single hit to show




--------------------------------------------------------------------------------
Day Time Surface Combat, near Cam Ranh Bay at 63,79, Range 20,000 Yards

Japanese Ships
BB Kongo
BB Haruna..........................................Apparently, Atago and Michishio are so damaged, they got split from the TF
CL Jintsu.............................................and the game engine put Takao and Arashio as escorts in.
DD Asashio.........................................I was a bit after the turn, when the CAs where nowhere to be found
DD Oshio............................................until I checked Cam Ranh Bay harbour.

Allied Ships
CL Marblehead
DD Barker
DD Bulmer
DD Stewart



Maximum visibility in Overcast Conditions: 30,000 yards
Range closes to 18,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 18,000 yards
Japanese TF attempts to evade combat
Range increases to 23,000 yards........................................................Not sure why Tanaka would
Range increases to 28,000 yards........................................................want to disengage here
Range increases to 30,000 yards...
Japanese Surface Combat TF evades combat

--------------------------------------------------------------------------------
Day Time Surface Combat, near Cam Ranh Bay at 63,79, Range 20,000 Yards

Japanese Ships
BB Kongo, Shell hits 1
BB Haruna
CL Jintsu
DD Asashio
DD Oshio

Allied Ships
CL Marblehead, Shell hits 3
DD Barker
DD Bulmer
DD Stewart



Maximum visibility in Overcast Conditions: 30,000 yards
CONTACT: Japanese lookouts spot Allied task force at 20,000 yards
CONTACT: Allied lookouts spot Japanese task force at 20,000 yards
Range closes to 18,000 yards
BB Kongo engages DD Bulmer at 18,000 yards
CL Marblehead engages CL Jintsu at 18,000 yards
DD Oshio engages DD Bulmer at 18,000 yards
DD Asashio engages DD Bulmer at 18,000 yards
Range closes to 16,000 yards
BB Haruna engages DD Bulmer at 16,000 yards
DD Asashio engages DD Stewart at 16,000 yards
DD Asashio engages DD Barker at 16,000 yards
Range closes to 12,000 yards
BB Kongo engages CL Marblehead at 12,000 yards
DD Asashio engages DD Bulmer at 12,000 yards
DD Asashio engages DD Barker at 12,000 yards
DD Asashio engages DD Stewart at 12,000 yards
Range closes to 8,000 yards
CL Marblehead engages CL Jintsu at 8,000 yards
DD Stewart engages BB Kongo at 8,000 yards
DD Bulmer engages CL Jintsu at 8,000 yards
BB Kongo engages DD Barker at 8,000 yards
DD Asashio engages DD Barker at 8,000 yards
Range increases to 11,000 yards
CL Marblehead engages CL Jintsu at 11,000 yards
BB Haruna engages DD Stewart at 11,000 yards
CL Marblehead engages CL Jintsu at 11,000 yards
BB Haruna engages DD Barker at 11,000 yards
DD Stewart engages DD Asashio at 11,000 yards
Range increases to 15,000 yards
BB Haruna engages CL Marblehead at 15,000 yards
BB Kongo engages DD Stewart at 15,000 yards
CL Jintsu engages DD Stewart at 15,000 yards
DD Oshio engages DD Stewart at 15,000 yards
DD Bulmer engages DD Asashio at 15,000 yards
Range increases to 18,000 yards
BB Haruna engages CL Marblehead at 18,000 yards
DD Asashio engages DD Stewart at 18,000 yards
DD Asashio engages DD Bulmer at 18,000 yards
DD Barker engages DD Asashio at 18,000 yards
DD Asashio engages DD Barker at 18,000 yards
Task forces break off...

--------------------------------------------------------------------------------
Day Time Surface Combat, near Cam Ranh Bay at 62,79, Range 23,000 Yards

Japanese Ships
BB Kongo
BB Haruna, Shell hits 1
CL Jintsu
DD Asashio
DD Oshio

Allied Ships
CL Marblehead, Shell hits 4, on fire
DD Barker
DD Bulmer, Shell hits 2
DD Stewart, Shell hits 3



Maximum visibility in Overcast Conditions: 30,000 yards
CONTACT: Japanese lookouts spot Allied task force at 23,000 yards
CONTACT: Allied lookouts spot Japanese task force at 23,000 yards
BB Haruna engages CL Marblehead at 23,000 yards
CL Marblehead engages DD Oshio at 23,000 yards
Range closes to 21,000 yards
Range closes to 18,000 yards
BB Haruna engages CL Marblehead at 18,000 yards
BB Kongo engages CL Marblehead at 18,000 yards
DD Asashio engages DD Bulmer at 18,000 yards
Range closes to 17,000 yards
CL Marblehead engages CL Jintsu at 17,000 yards
BB Kongo engages CL Marblehead at 17,000 yards
DD Asashio engages DD Bulmer at 17,000 yards
DD Oshio engages DD Barker at 17,000 yards
DD Bulmer engages DD Asashio at 17,000 yards
Range closes to 15,000 yards
BB Haruna engages CL Marblehead at 15,000 yards
DD Barker engages DD Oshio at 15,000 yards
CL Marblehead engages DD Asashio at 15,000 yards
Range closes to 14,000 yards
BB Haruna engages CL Marblehead at 14,000 yards
BB Kongo engages CL Marblehead at 14,000 yards
CL Jintsu engages DD Bulmer at 14,000 yards
DD Oshio engages DD Barker at 14,000 yards
DD Asashio engages DD Stewart at 14,000 yards
Range closes to 11,000 yards
BB Haruna engages CL Marblehead at 11,000 yards
DD Oshio engages DD Stewart at 11,000 yards
CL Jintsu engages CL Marblehead at 11,000 yards
DD Oshio engages DD Stewart at 11,000 yards
CL Marblehead engages DD Asashio at 11,000 yards
Range closes to 10,000 yards
BB Haruna engages CL Marblehead at 10,000 yards
BB Kongo engages DD Stewart at 10,000 yards
CL Marblehead engages CL Jintsu at 10,000 yards
DD Oshio engages DD Stewart at 10,000 yards
DD Stewart engages DD Asashio at 10,000 yards
Task forces break off...

Twice, the DDs (japanese and allied) opened fire at 18.000 yards and started to score at 15 to 17k, which seems a bit much to me.

During the display Kongo reported to be hit by a 3" shell at a range of 16.000 yards


Besides of this "small-caliber"-long-range-fire and the fact that the BBs can´t hit a thing (remember, 5 shooting engagements and a whooping 1 hit from 2 BBs) I don´t have much to complain I guess, even if I would have thought when BBs and CAs slug it out with a single CL and a couple of DDs in broad daylight, the CL/DD TF would be blown out of the water, but well, s**t happens.
Oh, and I was a bit wondering that my 14cm shells would bounce of from Marbleheads armor, while her 6" shells would penetrate Atagos, but I don´t know enough about those ships to judge the viability of this.
(My land bases Nells took care of that problem later on )


_____________________________

"Tell the King: After the battle my head is at his disposal, during the battle he may allow me to use it!
GenLt. Seydlitz to Frederik the Great after disobeying an order to attack

R. Hoenig, Germany

(in reply to Mynok)
Post #: 89
RE: Ridiculous Surface Combat Result - 8/15/2009 6:32:46 PM   
Sonny II

 

Posts: 2878
Joined: 1/12/2007
Status: offline

quote:

ORIGINAL: Caltone

Joe Wilkerson even mentioned there was some concern as they went gold about the surface results. Not enough to stop the release but something they are looking at.

http://www.matrixgames.com/forums/tm.asp?m=2197162&mpage=1&key=accuracy

Lots of threads turn up if you search for topics about surface combat results but none complaining the Allies are getting a raw deal.

Probably best at this point to keep monitoring results and see how this develops. I think it's close just a little one sided...



Is that why you are afraid to send the first turn?

(in reply to Caltone)
Post #: 90
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