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PureSim 1.84 BETA 2 - 8/30/2009 3:13:52 PM   
puresimmer

 

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NOTE - This is a BETA RELEASE. Please do not download this unless you are interested in testing. This is not an official release.


I made some really nice AI tweaks, no real fixes since Beta 1, just tweaking AI...

Download 1.84 Beta 2 Here

View the release notes here

Instructions:

If you hit a crash bug, please relaunch the game by running "puresim2k7_debug.exe" (located in your game folder). Then try and reproduce the problem. If you can reproduce it, you will be prompted to email me the crash dump, please follow the instructions and paste the information into the email.

Please keep all discussion of v1.84 Beta 2 in this thread. Thanks.



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Developer, PureSim Baseball
Post #: 1
RE: PureSim 1.84 BETA 2 - 8/31/2009 5:59:37 AM   
prisonerno6


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I ran through a season and when it was my turn to select in the draft I was unable to select players. I would select a player and the player agreed to terms then the only thing I could do was Finish/Complete Draft without being able to select any players. The player I did select was not on my roster but ended up in the Free Angent Pool. I am not sure if this is a bug or if I did something completely wrong.

Specs - Historical League 1979 / Player Affinity 'ON'

(in reply to puresimmer)
Post #: 2
RE: PureSim 1.84 BETA 2 - 8/31/2009 7:56:13 AM   
LetsPlay2


Posts: 487
Joined: 6/15/2007
From: Arkansas, USA
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Shaun,

Dumb question here :

I love the team relocation feature in this release, but does that also include automatically adding teams thru expansion in years they were added ??

Just thought I would ask !



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LP2






(in reply to prisonerno6)
Post #: 3
RE: PureSim 1.84 BETA 2 - 8/31/2009 12:27:06 PM   
puresimmer

 

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quote:

ORIGINAL: LetsPlay2

Shaun,

Dumb question here :

I love the team relocation feature in this release, but does that also include automatically adding teams thru expansion in years they were added ??

Just thought I would ask !




No, but that will be something we are looking at adding.

_____________________________

Developer, PureSim Baseball

(in reply to LetsPlay2)
Post #: 4
RE: PureSim 1.84 BETA 2 - 8/31/2009 1:01:03 PM   
puresimmer

 

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quote:

ORIGINAL: prisonerno6

I ran through a season and when it was my turn to select in the draft I was unable to select players. I would select a player and the player agreed to terms then the only thing I could do was Finish/Complete Draft without being able to select any players. The player I did select was not on my roster but ended up in the Free Angent Pool. I am not sure if this is a bug or if I did something completely wrong.

Specs - Historical League 1979 / Player Affinity 'ON'



Not really following you here. I just went through the ammy and free agent periods post 1979 and all seemed fine (I picked up 29yr old Jim Rice as a free agent but had to pay through the nose!). Can you help pinpoint in detail exactly what you were trying to do? Thanks.

_____________________________

Developer, PureSim Baseball

(in reply to prisonerno6)
Post #: 5
RE: PureSim 1.84 BETA 2 - 8/31/2009 4:44:41 PM   
prisonerno6


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Just ran the 1981 Draft and everything worked perfectly. Obviously it was User Input Error!! Sorry for wasting your time. I truly apologize!!

On another note, I was wondering if anyone else is having low strikeout totals for their pitchers. Then again it just might be me once again.


(in reply to puresimmer)
Post #: 6
RE: PureSim 1.84 BETA 2 - 9/1/2009 2:23:04 AM   
yaz1967


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I know this is probably asking for a lot. I'd like to see a player in a historic replay switch teams when traded on the proper date. I would like to see the season unfold a little more like it actually did. See if your managing makes a difference with the cards dealt the real manager of the team for that year.

Yaz

(in reply to prisonerno6)
Post #: 7
RE: PureSim 1.84 BETA 2 - 9/1/2009 2:41:14 AM   
puresimmer

 

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quote:

ORIGINAL: yaz1967

I know this is probably asking for a lot. I'd like to see a player in a historic replay switch teams when traded on the proper date. I would like to see the season unfold a little more like it actually did. See if your managing makes a difference with the cards dealt the real manager of the team for that year.

Yaz


I think it's a good idea. I know there are games like Diamond Mind and Strat that have this type of stuff, and I'd love to get the hardcore guys from those sims to try PureSim. I'll also need pitch-by-pitch managing and customizable play-by-play I know, but hey I can dream.



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Developer, PureSim Baseball

(in reply to yaz1967)
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RE: PureSim 1.84 BETA 2 - 9/1/2009 2:42:06 AM   
KG Erwin


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From: Cross Lanes WV USA
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quote:

ORIGINAL: yaz1967

I know this is probably asking for a lot. I'd like to see a player in a historic replay switch teams when traded on the proper date. I would like to see the season unfold a little more like it actually did. See if your managing makes a difference with the cards dealt the real manager of the team for that year.

Yaz


Yaz, you have the capability to do this, but you must click AI trades "off" and make all the moves manually. There are online resources (such as Retrosheet) that provide you with all of the player transactions for a given season.

(in reply to yaz1967)
Post #: 9
RE: PureSim 1.84 BETA 2 - 9/1/2009 3:59:02 AM   
sposfan

 

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quote:

ORIGINAL: puresimmer

I think it's a good idea. I know there are games like Diamond Mind and Strat that have this type of stuff, and I'd love to get the hardcore guys from those sims to try PureSim. I'll also need pitch-by-pitch managing and customizable play-by-play I know, but hey I can dream.



Shaun, way ahead of you, been singing the praises of puresim to DMBers for several years now. I know I got at least a few guys playing it now. Here's the latest thread I have on the DMB forums, feel free to post there with puresim stuff anytime! puresim on the DMB forums

Elan

(in reply to puresimmer)
Post #: 10
RE: PureSim 1.84 BETA 2 - 9/1/2009 11:12:54 PM   
KG Erwin


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I simmed through part of the 2005 season, with 50-man rosters, and it seems that the AI groups its minor-leaguers into AAA and AA. Single A is virtually ignored. Thus, two or three 1B or SS or whatever are sometimes dumped into a level, which does no one any good.

It seems that the AI needs to be tweaked so that players are spaced out evenly between the minor-league levels. Perhaps 40-man rosters are the maximum, as 50-man rosters plainly overwhelm the existing assignment routines.

One example is the Padres, who had all 10 minor-league pitchers stacked into AAA. Very few teams had ANY players in single A.

I am beginning to think that the 50 or 60-man roster options for historical associations hould be eliminated. Restrict it to 35 or 40? Doing this would allow for a predominantly real-player FA pool to exist, depending on the time frame.

< Message edited by KG Erwin -- 9/1/2009 11:40:27 PM >

(in reply to sposfan)
Post #: 11
RE: PureSim 1.84 BETA 2 - 9/2/2009 2:55:11 AM   
DonBraswell


Posts: 384
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From: Millbrook, Alabama
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Bite your tongue KG. I like playing with 50 to 55 players. I feel like 40 does not give you enough subs for injuries.

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Don Braswell

PureSim Old Timer

(in reply to KG Erwin)
Post #: 12
RE: PureSim 1.84 BETA 2 - 9/2/2009 3:54:41 AM   
KG Erwin


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From: Cross Lanes WV USA
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quote:

ORIGINAL: DonBraswell

Bite your tongue KG. I like playing with 50 to 55 players. I feel like 40 does not give you enough subs for injuries.


Sorry, Don. You DO raise a good point here, but 50 does have its drawbacks. I hope we can eventually arrive at a happy medium.

(in reply to DonBraswell)
Post #: 13
RE: PureSim 1.84 BETA 2 - 9/2/2009 4:18:00 AM   
Orcin


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Regarding improving the AI GM:

The AI will often demote a player to the minors, and then promote a player that is a free agent. However, the AI doesn't sign the free agent first. This leaves the major league roster at 24 players. I have several teams in my current league in this state, and at least one with only 23 players (only 9 pitchers). I have simmed several days without correction. I usually correct it myself via the "assign rosters" button, but it requires watching the deals/moves screen daily.




(in reply to KG Erwin)
Post #: 14
RE: PureSim 1.84 BETA 2 - 9/3/2009 3:03:10 PM   
Orcin


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I have started a new league (replay_1946) with 1.84 BETA 2. Shaun is right about the AI being smarter on trades. My 1946 Cardinals have 3 HOF'ers: Musial, Slaughter, and Schoendienst. If I try to trade for the best players on another team, I get an offer for one of those three players. If I try to trade for a 21-year old Yogi Berra, I get "you have no players that we will trade for Yogi Berra". If I try to trade for another HOF'er, sometimes the AI will only accept Musial.

There is one exception to this: Joe Dimaggio. For some reason, the AI does not value him highly at all. I can trade any of my top 25-30 players for him, including some players that wouldn't make the Yankees' roster. It will be interesting to see if the Yankees begin to value Joe more like a true HOF'er after he has a few good years in pinstripes. Joe has a few good years left in the late 40's (he is only 31). However, he is the highest paid player in the league and is in the last year of his contract so maybe that has something to do with his low value. I cannot take advantage the Yankees desire to trade him because my Cardinals cannot afford Joe. His salary exceeds my available.

I will start a thread in the locker room about this league, but if I have any program issues I will post them here.








(in reply to Orcin)
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RE: PureSim 1.84 BETA 2 - 9/3/2009 3:26:59 PM   
HotCornerDave


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quote:

ORIGINAL: Orcin

There is one exception to this: Joe Dimaggio. For some reason, the AI does not value him highly at all.



Check out the thread "Winning is Cool, but...". There is a good discussion about Joe DiMaggio and how the years he missed during WW2 affect his potential. I think if I were to start an association in 1946, I would edit Joe's potential to a higher number.

(in reply to Orcin)
Post #: 16
RE: PureSim 1.84 BETA 2 - 9/3/2009 3:32:33 PM   
Orcin


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I did try editing Joe's potential to a higher number, but it had no effect on his trade value.

(in reply to HotCornerDave)
Post #: 17
RE: PureSim 1.84 BETA 2 - 9/3/2009 9:57:49 PM   
KG Erwin


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I restarted 1946, and Joe D's POT rating is 18. Thus, I was able to get him in a trade for Joe Medwick.

(in reply to Orcin)
Post #: 18
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