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RE: What to do with all the BT7M's

 
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RE: What to do with all the BT7M's - 1/9/2012 7:19:20 PM   
Helpless


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Yes, it is much more complicated then in case of WEGO, but some rudiments already in there. For example it is possible to record your moves and use them as first turn AI script after that. Of cause a lot more have to be done to make usable.

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RE: What to do with all the BT7M's - 1/9/2012 10:35:51 PM   
gingerbread


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How about numbering the combats as they occur and some utility to step through the combats in order (with an option to ignore air strikes)? That could give a feel of how the opponent played his  turn. No need to move any pieces during this partial replay, just set focus to each battle hex.

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RE: What to do with all the BT7M's - 1/10/2012 3:43:28 PM   
Helpless


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quote:

How about numbering the combats as they occur and some utility to step through the combats in order (with an option to ignore air strikes)? That could give a feel of how the opponent played his turn. No need to move any pieces during this partial replay, just set focus to each battle hex.


They show up as they were fought in CR if no sorting is enabled.

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RR Construction Unit Question - 2/5/2012 6:39:44 PM   
Shupov


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Do RR Construction units assist combat units in fort building when they are not repairing rail lines?

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RE: RR Construction Unit Question - 2/5/2012 6:46:39 PM   
Helpless


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Yes, they should provide construction points.

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RE: RR Construction Unit Question - 2/6/2012 6:43:45 AM   
randallw

 

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Some equipment types, like some AT guns, are upgraded in the long campaign. Can they be edited so the upgraded versions are marked that way, such as with (I)?

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terrain defense bonus for towns? - 2/29/2012 3:23:03 AM   
randallw

 

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Do towns provide a bonus on defense? They don't seem to be listed in the chart.



Attachment (1)

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Post #: 1387
whoops - 2/29/2012 3:25:02 AM   
randallw

 

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Should have embeded.






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RE: terrain defense bonus for towns? - 2/29/2012 6:27:44 AM   
Joel Billings


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No, the only benefit of a town is as shelter during the first winter (check first winter rules for that).

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Post #: 1389
Leningrad - 3/24/2012 4:06:22 PM   
Tauroggen

 

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After reading many "after action reports" I find that Leningrads importance in the game lies mainly in the industry and manpower points, and a more active play of the Finnish troops.
As a consequence of that, many players argue to neglect the North (and even Moscow) and go for the South (because of the more industries there and because of the better tank war terrain)

Historically the German Army Command (OKH) picked Leningrad as an important target because after taking Leningrad there could supply be shipped via the Baltic Sea to Leningrad for Army Group North.
That would give AGN best supply status (as if sitting in Konigsberg), and would free much of the scarce railway cargo-space for the other Army Groups.

As I understand it now, this advantage after taking Leningrad is not built in the game now, or is it?

< Message edited by Tauroggen -- 3/24/2012 4:08:43 PM >

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RE: Leningrad - 3/29/2012 11:20:29 PM   
traemyn

 

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Correct. In WiTE there are no limits on the amount of supplies per rail line (supposedly there will be in WiTW). So by the time you are taking Leningrad, your one rail line is already close enough to provide all the supplies that are needed to AGN, which means the Baltic Sea thing doesn't really matter.



< Message edited by traemyn -- 3/29/2012 11:24:17 PM >

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RE: RR Construction Unit Question - 4/9/2012 12:55:20 PM   
ETF


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quote:

ORIGINAL: Helpless

Yes, they should provide construction points.

In my PBEM game I have 2 construction regiments in each Army is this appropriate? What is optimal. Thanks!

< Message edited by ETF -- 4/14/2012 3:22:49 PM >


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Post #: 1392
RE: What to do with all the BT7M's - 4/9/2012 12:57:21 PM   
ETF


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quote:

ORIGINAL: gingerbread

How about numbering the combats as they occur and some utility to step through the combats in order (with an option to ignore air strikes)? That could give a feel of how the opponent played his  turn. No need to move any pieces during this partial replay, just set focus to each battle hex.



I agree a no replay is a real bummer for me.......Was playing AACW what 5 years old. Grand Strategic map of all the USA and they managed to inlcude it......not to mention the grand daddy of them all WITP/AE :)

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Post #: 1393
RE: What to do with all the BT7M's - 4/9/2012 1:01:37 PM   
ETF


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Ok Question of the day.........

How do attachement at the ARMY level affect the ARMy re. Admin drag?

I have in some now 10 attachments to an ARMY. These have no effect on my command point for said ARMY? How do they adversly effect the ARMY then?

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Post #: 1394
RE: What to do with all the BT7M's - 4/9/2012 4:06:43 PM   
ETF


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Ok another 2 if I may;

When does the AP cost of creating divisions drop to 10 points? Or does it? It is April 30 /42 and all the divisions are 20 pts each.

How overloaded can one realistically go with Army command point overages? I have several with 25 pts.....Does the ADMIN attribute mitigate these command excesses I have placed on my units?

Thanks guys

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RE: What to do with all the BT7M's - 4/10/2012 4:59:37 AM   
randallw

 

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Those attachments ( support units ) should not count against the capacity count.

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RE: What to do with all the BT7M's - 4/10/2012 2:13:08 PM   
ETF


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ok so no affect on my Command points great. Thanks!

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Post #: 1397
RE: What to do with all the BT7M's - 4/23/2012 10:57:09 PM   
Tauroggen

 

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When I put a unit A to reserve status to help unit B in combat, do I get more combat activations for A when A is in the same Corps as B ?
Or is the combat activation solely computed by initiative check of the leader and the distance to the combat?

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RE: What to do with all the BT7M's - 4/24/2012 8:19:11 AM   
Helpless


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quote:

When I put a unit A to reserve status to help unit B in combat, do I get more combat activations for A when A is in the same Corps as B ?


Yes, this factor is in. The "closer" you are to the commanding HQ the higher chances are to react.

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Post #: 1399
Flampanzers - 4/29/2012 4:34:50 AM   
Rufus T. Firefly


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Hi, Can anyone tell me if Flampanzer bns give a bonus when attacking forts and cities as pioneers?

Seems like they should, but what do I know?

< Message edited by Rufus T. Firefly -- 5/2/2012 4:49:18 PM >


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RE: Flampanzers - 5/7/2012 3:59:09 AM   
Rufus T. Firefly


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If anyone is interested I answered my own question through experimentation. Flammpanzer bns are not engineers. It really seems to me that they should count as such. That is afterall what flamethrower tanks are for isn't it -attacking fortifications and buildings.

Perhaps the devs will consider this as a minor tweek to put in a future patch?

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Post #: 1401
RE: Flampanzers - 5/20/2012 7:20:56 PM   
Rodimstev

 

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hi veteran front the east front,

i need your help.

i am a newby. I play to typhon scenario (and i am french so sorry for my bad english).

in this scenario can i create a cavalry corps and if yes how can i create it.

thanks in advance for your help.
kinds regards
rodimstev

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Post #: 1402
RE: Flampanzers - 5/21/2012 6:38:33 AM   
cpt flam


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all corps will need same thing
-a stack of 3 units (better to be ready) with movement point
-you click to form the corp, you need to have political points
hope this will help you

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Post #: 1403
RE: Flampanzers - 5/21/2012 10:02:29 AM   
Rodimstev

 

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hi cpt Flam,

thanks for your help.
politics points = administration point?
click to form corps = the button in the top right from genral menu?
rodimstev.



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Post #: 1404
Moscow Defense Zone - 5/30/2012 4:00:16 PM   
M60A3TTS


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Why is the Moscow Defense Zone not considered a Military District? Transferring units from the Zone cost APs unlike the Volga and Urals MDs. Yet the Moscow Defense Zone has the same capacity limits as an MD.

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Post #: 1405
RE: Moscow Defense Zone - 5/30/2012 4:49:16 PM   
Joel Billings


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It was not exactly like an MD so we didn't treat it the same. The MD's were purely rear area commands, while I assume the MD was formed when there was a real threat that Moscow would be directly attacked and the area had to be prepared to defend against this.

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Post #: 1406
Aircraft swaps - 6/26/2012 5:10:11 PM   
M60A3TTS


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8.1.5.1. MANUAL AIRCRAFT SWAPS
Players have the option to manually change (swap) the
aircraft model through an air group unit’s detail window
(see section 5.4.18), with possible aircraft models
listed when the “CHANGE” link has been toggled from
“Automatic” to “Manual” and models available for
change out highlighted in blue and selectable. Changing
the aircraft model in an air group unit will expend one
admin point, reduce the air group unit experience level
by two
and may result in up to thirty percent of the new aircraft becoming damaged.

With all the patches, it's hard to keep up with what may be outdated info in the manual. I see exp levels in some cases dropping by 20, not 2 when doing swaps. If it's WAD, can someone tell me what the criteria is now?

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Post #: 1407
RE: Aircraft swaps - 6/27/2012 9:09:48 AM   
cpt flam


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it will drop of 2 only if your group is full
i allready saw that
worst willb to change with 2 planes for 20 i think

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