seydlitz_slith
Posts: 2036
Joined: 6/16/2002 From: Danville, IL Status: offline
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Well, in our WITP game I have made it to spring 1944 without losing a carrier. I would take to long periods of keeping the fleet together, at home or in a rear anchorage where he didn't have coast wachers. Same with my Nell and Betty units. You can play a lot of mind games like that. If you are engaged in an operation or if you carriers are spotted somewhere, then he knows where you are and can not only avoid them, but do operations elsewhere with the knowledge that you can't get there in time to intervene. The ability to suddenly show up from nowhere with a large, decisive force has enabled me to win all of the major carrier battles, and also put a break on some of his offense since he has to consider "what if I show up to play"? So, for the first 16 turns in this game, he didn't see, hear, or even know where the KB was located, only that it had not hit Pearl nor had it turned up anywhere else. My opponent is a very good player, especially at the land game, so I expect for him to give me a run for my money.
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