ChezDaJez
Posts: 3436
Joined: 11/12/2004 From: Chehalis, WA Status: offline
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quote:
ORIGINAL: Jaypea quote:
ORIGINAL: ChezDaJez quote:
ORIGINAL: Mike Scholl quote:
ORIGINAL: Mike Solli Keep in mind that the Japanese player does not have 34k pilots in their pools, to include the pipeline. The AI will never use the vast majority of those planes. But it does mean that they will never have to use any but the best A/C they produce. Which is total nonsense, and completely ahistorical and unfair. What is total nonsense and unfair is the air of hysteria this topic has created. I have yet to see a game vs the AI in which allied air-air losses exceed those of the Japanese even in the first month of war. I have yet to see any AFBs complaining about uber surface combat results. And I have yet to see the results of any PBEM that substantiates the issue of uber Japanese production ability. A few comments related to Jaypea's game... 1. I'd like to see a screen shot of current Japanese production from Jaypea's game. If it is correct, it would be interesting to know what types of aircraft the AI is producing and the types of engines being built. 2. I'd like to know what the settings are. specifically if he is playing with the "very hard " setting. If that is correct, then you get what you asked for... a very challenging game in which many restraints related to the Japanese are removed for the AI. Don't like it that way? Choose a different setting. 3. If PDU is off, you can produce all of the best aircraft you want. If the unit doesn't upgrade to it, you can't use it. 4. It's really all about the pilots. Crappy pilots in good pilots are easy kills. Training fighter pilots on backwater bases (as in stock) won't help with fighter skills. Chez Hi, here are your answers . . . 1) Unfortunately I am on vacation now with my laptop which has a fresh copy of AE installed and as I intended to start a brand new game with my own mods to production, I have no screen shots to share. But as I recall, all of the front line planes (army/navy fighters, LBs, TBs, Dbs) had between 1000 and 2500 a/c as reinforcements (plus all front lines groups I checked had full complements of planes). As 14 months had passed in my game and I had destroyed 17k of these aircraft, I expected that I would atleast be destroying them as fast as they could be made. Engines I did not check. 2) I am playing "Hard" scenario 2 modified by myself for a fully mobilized PI army (my own Whatif scenario). BTW the AI destroys my fully mobilized PI army right on the historical timing as supply runs out quickly - very cool actually. I like all aspects of scenario 2 except for the fact that it seems by 1943, there is no possibility of ever gaining the upper hand on AI a/c production. As I mentioned by mid-late 1942, I actually was able to start holding my own against the AI but by early 1943 it starts to tip back to the AI very quickly, there just isn't enough aircraft (ever) to keep up (it seems that once P40K productions kicks in then your OK but as P38 production winds down, there isn't anything to replace it until mid-late 43). And suppressing Jap afs only works with around the clock bombing continously (never ending) and then you attrit your meager bomber squadrons to the point you need to rest them because they are completely damaged. Then as you pause for 1 or 2 days you are pummeled by 100s fighters and 100s bombers that instantly appear on 98% destroyed airfield. 3) I like PDU on 4) I am not sure if thats true as the overwhelming numbers, even when they are losing 5 -1 against my planes, since they are out producing me 20-1 they attrit me to the point my pilots are crappy. Then its crappy pilots vs crappy pilots but they can produce 20X the aircraft. I think thats where I am in Jan 1943 as my own good pilots are being lost fast then I can replace them and my army plane replacements have been lowered due to change to P38 production. I plan to make a copy of scenario 2 and up the replacements of the allied aircraft and play at the "historical" level. Lets see if that makes a difference. Thanks Jaypea Hi Jaypea. Your PI mod sounds like it might make a good scenario for others. But anytime you produce a mod, there is a chance of getting something totally unintended. I doubt that's the case with the A/C production though. On the hardest setting, the AI is going to get a lot of help including increased A/C production. Andy has greatly improved the AI algorithm but it can only go so far then it needs additional help in the form of increased replacements and production. The AI difficulty settings determine the amount of help the AI gets. You should see a much more historical game with the 'historical" setting. The AI will still get help, especially in the form of "intelligence reports' (i.e. it will peek at your units) and supply. I would highly recommend PBEM. It requires no more time per day than playing against the AI but does require a longer committment of course. The Ai can be challenging at times but a human player can be crafty, devious, sneaky and downright taxing to the soul. Good luck with your mod. Chez
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Ret Navy AWCS (1972-1998) VP-5, Jacksonville, Fl 1973-78 ASW Ops Center, Rota, Spain 1978-81 VP-40, Mt View, Ca 1981-87 Patrol Wing 10, Mt View, CA 1987-90 ASW Ops Center, Adak, Ak 1990-92 NRD Seattle 1992-96 VP-46, Whidbey Isl, Wa 1996-98
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