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RE: WitPTracker AE Release 1.0

 
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RE: WitPTracker AE Release 1.0 - 9/23/2009 9:47:13 AM   
Chris21wen

 

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From: Cottesmore, Rutland
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quote:

ORIGINAL: floydg


quote:

ORIGINAL: Nomad

You mean it won't be done today?

Get working.


My back is only large enough for three whips (my wife's, my daughter's and my customer's). Maybe we can taunt you with screen shots of new features.


Forget it wrong post.

< Message edited by Chris H -- 9/23/2009 9:49:10 AM >

(in reply to floydg)
Post #: 271
RE: WitPTracker AE Release 1.0.1 Available - 9/23/2009 9:49:21 AM   
Chris21wen

 

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quote:

ORIGINAL: n01487477

quote:

ORIGINAL: Chris H

Two problems.

1. When I import a new base region I get the following error.

2. LCU Production arrival locations aren't correct. For instance tracker tells me that US LCU reinforcements are arriving at Goa?





Chris,
strange ? What scenario and which region file ? If this is one of the smaller scenario's then the base-regions we have created, with the help of Nomad, might not work ...


That info might help you. Scenario 1 and I tried both region files that came with Tracker which is why there are two error messages. If it helps this is my Tracker properties. I've also go it installed on my desktop with Vista and it does the same thing ans my Laptop with Windows 7.


Dir=[C:\Matrix Games\Witp AE]
GameType=[0]
Side=[1]
Password=[abc123]
SaveFile=[wpae003.pws]
SaveMode=[1]


(in reply to n01487477)
Post #: 272
RE: WitPTracker AE Release 1.0.1 Available - 9/23/2009 12:59:36 PM   
Nomad


Posts: 5905
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From: West Yellowstone, Montana
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To me it looks like you have a bad WitPAE install. I have checked and there is a base Ansi with ID 1535 in the scenario file. I know it is a pain, but I would try an uninstall of WitPAE and reinstall. I could just be some of the scenario files, and you could look at scenario 1 of your install and see if that base exists.

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Post #: 273
RE: I want to say thanks - 9/23/2009 1:03:46 PM   
floydg

 

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From: Middletown, NJ
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quote:

ORIGINAL: medicff

I noticed these 2 LCU formations not reading correctly.

7799 36th chinese division
7800 88th chinese division

Both only list and track engineers and support. Nothing else is listed on their TOE




Please send a save file to witptracker@gmail.com

Thanks!

Floyd

(in reply to medicff)
Post #: 274
RE: WitPTracker AE Release 1.0.1 Available - 9/23/2009 1:15:26 PM   
Chris21wen

 

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I have downloaded three times, reinstalling each download with exactly the same results. Not only that I've done it on two computers with different operating system. About the only thing that I can see might be causing the problem is the folder name I'm using for AE. Could it be something to do with it?

Missread your email, it was tracker I've download three times.

quote:

ORIGINAL: Nomad

...and you could look at scenario 1 of your install and see if that base exists.




I'm unsure what you mean by this? It isn't one, it's all of the LCU reinforements list as arriving at the wrong place e.g. Goa, Allies, a blank, Kiungshan and more. I have no problems with a/c or ships, just LCU.

< Message edited by Chris H -- 9/23/2009 1:34:02 PM >

(in reply to Nomad)
Post #: 275
RE: I want to say thanks - 9/23/2009 2:19:06 PM   
n01487477


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quote:

ORIGINAL: floydg


quote:

ORIGINAL: medicff

I noticed these 2 LCU formations not reading correctly.

7799 36th chinese division
7800 88th chinese division

Both only list and track engineers and support. Nothing else is listed on their TOE




Please send a save file to witptracker@gmail.com

Thanks!

Floyd

Actually, I've got it too ... it is any save from Scen 1 ...

(in reply to floydg)
Post #: 276
RE: I want to say thanks - 9/24/2009 1:18:56 AM   
floydg

 

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quote:

ORIGINAL: n01487477


quote:

ORIGINAL: floydg


quote:

ORIGINAL: medicff

I noticed these 2 LCU formations not reading correctly.

7799 36th chinese division
7800 88th chinese division

Both only list and track engineers and support. Nothing else is listed on their TOE




Please send a save file to witptracker@gmail.com

Thanks!

Floyd

Actually, I've got it too ... it is any save from Scen 1 ...


Yipes! It turns out that any device with an ID of 1300 or greater is discarded from the LCUs and TOEs.
The Chinese fighting units are all more than 1300, so that's why they never showed up.

I'll fix that one...

Floyd

(in reply to n01487477)
Post #: 277
RE: I want to say thanks - 9/24/2009 1:29:21 AM   
Nomad


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Hmmm. Ok, Torpedo Ordanance does not show up on usage.






Attachment (1)

< Message edited by Nomad -- 9/24/2009 1:43:54 AM >


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Post #: 278
RE: I want to say thanks - 9/24/2009 1:46:12 AM   
floydg

 

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quote:

ORIGINAL: Nomad

That answers why I couldn't find Torpedo Ordnance listed for any unit. I was trying to figure out what was wrong.


Edit: wow, didn't realize that Air HQ have them... but their device ID is 196, so my fix won't fix that.

Edit 2: after some investigation, these don't appear to be listed as an LCU "device", but must be in there somewhere else and somehow coded to show up or not for air HQ.

< Message edited by floydg -- 9/24/2009 1:55:10 AM >

(in reply to Nomad)
Post #: 279
RE: I want to say thanks - 9/24/2009 1:51:04 AM   
n01487477


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quote:

ORIGINAL: floydg

quote:

ORIGINAL: Nomad

That answers why I couldn't find Torpedo Ordnance listed for any unit. I was trying to figure out what was wrong.


Edit: wow, didn't realize that Air HQ have them... but their device ID is 196, so my fix won't fix that.

Floyd, if you got my email from last night you will realise that the torpedo ordinance comes from the location info (see end of function) not the device info ... actually, maybe I should double check that the device is there as well, but from what I can tell -- I'm right



< Message edited by n01487477 -- 9/24/2009 1:56:12 AM >

(in reply to floydg)
Post #: 280
RE: I want to say thanks - 9/24/2009 1:54:38 AM   
medicff

 

Posts: 710
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From: WPB, Florida
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quote:

ORIGINAL: floydg


quote:

ORIGINAL: n01487477


quote:

ORIGINAL: floydg


quote:

ORIGINAL: medicff

I noticed these 2 LCU formations not reading correctly.

7799 36th chinese division
7800 88th chinese division

Both only list and track engineers and support. Nothing else is listed on their TOE




Please send a save file to witptracker@gmail.com

Thanks!

Floyd

Actually, I've got it too ... it is any save from Scen 1 ...


Yipes! It turns out that any device with an ID of 1300 or greater is discarded from the LCUs and TOEs.
The Chinese fighting units are all more than 1300, so that's why they never showed up.

I'll fix that one...

Floyd



Thats quick didnt have chance to respond thanks

(in reply to floydg)
Post #: 281
RE: Torpedo Ordinance - 9/24/2009 2:07:02 AM   
floydg

 

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quote:

ORIGINAL: n01487477

quote:

ORIGINAL: floydg

quote:

ORIGINAL: Nomad

That answers why I couldn't find Torpedo Ordnance listed for any unit. I was trying to figure out what was wrong.


Edit: wow, didn't realize that Air HQ have them... but their device ID is 196, so my fix won't fix that.

Floyd, if you got my email from last night you will realise that the torpedo ordinance comes from the location info (see end of function) not the device info ... actually, maybe I should double check that the device is there as well, but from what I can tell -- I'm right




Okay, I see it now.

So this "ordinance" thing is just a storage depot of torpedoes and you can draw from the pool...
I guess we'll put this on the list for a later release.

< Message edited by floydg -- 9/24/2009 2:16:02 AM >

(in reply to n01487477)
Post #: 282
RE: WitPTracker AE Release 1.0.1 Available - 9/24/2009 2:40:45 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
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quote:

ORIGINAL: Chris H

I have downloaded three times, reinstalling each download with exactly the same results. Not only that I've done it on two computers with different operating system. About the only thing that I can see might be causing the problem is the folder name I'm using for AE. Could it be something to do with it?

Missread your email, it was tracker I've download three times.

quote:

ORIGINAL: Nomad

...and you could look at scenario 1 of your install and see if that base exists.


I'm unsure what you mean by this? It isn't one, it's all of the LCU reinforements list as arriving at the wrong place e.g. Goa, Allies, a blank, Kiungshan and more. I have no problems with a/c or ships, just LCU.

Yeah, I need to fix the arrival bases for Lcu's, it is a holdover from the old witptracker, as to your region definition probs, I'd like you to send a save to witptracker@gmail.com , so it can forwarded onto me

--Damian--



< Message edited by n01487477 -- 9/24/2009 2:41:56 AM >

(in reply to Chris21wen)
Post #: 283
RE: Torpedo Ordinance - 9/24/2009 2:40:56 AM   
Nomad


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From: West Yellowstone, Montana
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So what I see is that any Air HQ has 100 torpedo Ordnance to draw from and it is hard wired into the code.

_____________________________


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Post #: 284
RE: Torpedo Ordinance - 9/24/2009 2:44:49 AM   
n01487477


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quote:

ORIGINAL: Nomad

So what I see is that any Air HQ has 100 torpedo Ordnance to draw from and it is hard wired into the code.

Yeah, but you can request more than that by expending supplies, I'm unsure if it is displayed above the 100 lvl though.- it certainly is in the data .. (Too little time playing, too much data finding)

Pity all Lcu's couldn't request devices and troops like this, as an accelerated option (probably lead to some exploit though)

< Message edited by n01487477 -- 9/24/2009 2:46:15 AM >


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Post #: 285
RE: Torpedo Ordinance - 9/24/2009 3:15:17 AM   
floydg

 

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From: Middletown, NJ
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quote:

ORIGINAL: Nomad

So what I see is that any Air HQ has 100 torpedo Ordnance to draw from and it is hard wired into the code.


If you show the TOE of the Air HQ, the ordinance becomes a link, which you can click and change the maximum.
In the normal view, the right arrow lets you draw more (the value is the current storage level and it does show more than 100).

< Message edited by floydg -- 9/24/2009 3:16:41 AM >

(in reply to Nomad)
Post #: 286
RE: Torpedo Ordinance - 9/24/2009 4:46:29 AM   
Nomad


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From: West Yellowstone, Montana
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OK. I am not sure what the maximum auto limit size means. But you can add a number of torpedoes to unit 10 at a time. Not sure if there is any maximum you can go to.

< Message edited by Nomad -- 9/24/2009 4:50:17 AM >


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Post #: 287
RE: Torpedo Ordinance - 9/26/2009 4:08:25 AM   
pad152

 

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Ok, still not sure how to get WitpTracker to read multiple game saves?

What do I put as the save file name in the WitpTracker.properties file?


(in reply to Nomad)
Post #: 288
RE: Torpedo Ordinance - 9/26/2009 4:12:38 AM   
n01487477


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quote:

ORIGINAL: pad152

Ok, still not sure how to get WitpTracker to read multiple game saves?

What do I put as the save file name in the WitpTracker.properties file?


No, there are three different ways to get Tracker to load the next turn, you don't touch the properties file, unless you want to change the [mode] setting. Did you look at the web site tutorial? I think it is pretty good, but if you have a look and still can't do it I'm available to help

--Damian--

(in reply to pad152)
Post #: 289
RE: Torpedo Ordinance - 9/26/2009 1:19:50 PM   
SuluSea


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Can someone help me get this off the ground. I downloaded Java and made sure my windows are up to date. I'm definately doing something wrong.



When I open the Jar file nothing happens, Thanks for any help. 

< Message edited by SuluSea -- 9/26/2009 1:29:55 PM >

(in reply to n01487477)
Post #: 290
RE: Torpedo Ordinance - 9/26/2009 1:23:54 PM   
n01487477


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quote:

ORIGINAL: SuluSea

Can someone help me get this off the ground. I downloaded Java and made sure my windows are up to date. I'm definately doing something wrong.



Thanks for any help. 

SuluSea, the first problem is the side-by-side configuration, you need to apply the Microsoft patch . The x86 one if you are not a 64Bit user...

(in reply to SuluSea)
Post #: 291
RE: Torpedo Ordinance - 9/26/2009 1:28:52 PM   
floydg

 

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quote:

ORIGINAL: SuluSea

Can someone help me get this off the ground. I downloaded Java and made sure my windows are up to date. I'm definately doing something wrong.

Thanks for any help. 


Please follow all of the instructions in the Installation page. This one is step 4.

(in reply to SuluSea)
Post #: 292
RE: Torpedo Ordinance - 9/26/2009 1:28:54 PM   
SuluSea


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I updated windows using that link the other day and thought I had the Microsoft Visual C++ 2005 which I didn't because now I'm able to open tracker and start on the user interface section. Thanks guys will ask for assistance again if I need it.

< Message edited by SuluSea -- 9/26/2009 1:44:10 PM >

(in reply to n01487477)
Post #: 293
RE: Torpedo Ordinance - 9/26/2009 7:48:57 PM   
pad152

 

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quote:

ORIGINAL: n01487477


quote:

ORIGINAL: pad152

Ok, still not sure how to get WitpTracker to read multiple game saves?

What do I put as the save file name in the WitpTracker.properties file?


No, there are three different ways to get Tracker to load the next turn, you don't touch the properties file, unless you want to change the [mode] setting. Did you look at the web site tutorial? I think it is pretty good, but if you have a look and still can't do it I'm available to help

--Damian--


Still not working.


Here's the properties file

Dir=[F:\Matrix Games\War in the Pacific Admiral's Edition]
GameType=[0]
Side=[0]
Password=[abc123]
SaveFile=[wpae003.pws]
SaveMode=[1]

1. I delete trackerdb.data, trackerdb.backup files
2. I run WitpTracker, loads looks fine.
3. Select Multi-Turn Read
4. Set directory to "F:\Matrix Games\War in the Pacific Admiral's Edition\Save".

I get a popup box with the message "There are no unloaded turns in the selected directory!"

There are six save game files "wpae000.pws - wpae005.pws". in the save game directory.

When I look at WitpTracker turn list it only show the autosave file loaded?

I would be nice if you showed the name and date of the file(s) loaded.



(in reply to n01487477)
Post #: 294
RE: Torpedo Ordinance - 9/26/2009 8:24:15 PM   
USSAmerica


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From: Graham, NC, USA
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Pad, when you select multi-turn read, it looks in the specified directory for multiple versions of the save file specified in your properites.  You've specified wpae003.pws, so that is what it is looking for.  You need put all of your past turn save files into a directory, adding some type of numbering to them, like an appended ".001" for example:  wpae003.pws.001.  When you point to the directory containing them you'll be presented with a list of all the wpae003.pws.xxx files to select which you would like to import.

_____________________________

Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me


Artwork by The Amazing Dixie

(in reply to pad152)
Post #: 295
RE: Torpedo Ordinance - 9/26/2009 9:21:50 PM   
pad152

 

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quote:

ORIGINAL: USS America

Pad, when you select multi-turn read, it looks in the specified directory for multiple versions of the save file specified in your properites. You've specified wpae003.pws, so that is what it is looking for. You need put all of your past turn save files into a directory, adding some type of numbering to them, like an appended ".001" for example: wpae003.pws.001. When you point to the directory containing them you'll be presented with a list of all the wpae003.pws.xxx files to select which you would like to import.


Why do you have to rename the files, huh? The files are already numbered wpae000 - wpae005, or read the files (*.pws) sorted by date in the save game directory! Forget the file in the properties, just show a list of saved game files in a list with date and let the user select them!



(in reply to USSAmerica)
Post #: 296
RE: Torpedo Ordinance - 9/26/2009 11:03:59 PM   
USSAmerica


Posts: 18715
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From: Graham, NC, USA
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The Tracker db is designed to only keep track of one ongoing game at a time.  That's why, when it is normally loading one turn at a time, you have to specify what save file you want to load in the properties file.  The multi-turn load feature will load old saved versions of the same save file, from previous turns.  If you initialize your db with wpae005, for instance, you will not be able to later load a turn from file wpae006.

pad, I think what you may be doing is something like saving your "turn 1" as wpae001, turn 2 as wpae002, and so on.  I believe most folks save the game to the same save slot for each turn.  To keep old save turns, you need to file the old save files in some way.  I keep mine filed as attachments in the emails as they are received from my opponent.  To read in multiple turns, I need to save the attachments to a folder, add a sequence number of some type to keep them from just overwriting the first attachment I save there, because they are all versions of wpae010, and then point Tracker's multi-turn read to that folder. 

Hope this helps.


_____________________________

Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me


Artwork by The Amazing Dixie

(in reply to pad152)
Post #: 297
RE: Torpedo Ordinance - 9/26/2009 11:49:03 PM   
floydg

 

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An alternative approach, if you want to keep saving turns in different slots:
- use SaveMode of 0
- each turn, copy the new turn's save file to the WitPTracker folder and rename it to wpae003.pws
- use the Turn > Read Turn function

(in reply to USSAmerica)
Post #: 298
New capability request - 9/27/2009 3:45:35 PM   
Kull


Posts: 2625
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From: El Paso, TX
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Excellent tool guys! I haven't been able to get a "real" campaign game started, but with this, there is hope!

One more feature request: On the LCU tab, could you a column for the name of the parent unit when there are "unit fragments"? For example, many of the Japanese units are broken down into sub-groups at the start of the game, and it would be very helpful to know which ones should be kept relatively close together in the event it's decided to "rebuild" a division. Something similar might be done for aircraft, although that's less of a pressing need.

(in reply to floydg)
Post #: 299
RE: New capability request - 9/27/2009 3:49:03 PM   
n01487477


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I think this is what you want Kull ... in the LCU production screen. I want to improve it a little but it does the job ... and I believe the same in the Airgroup area is dealt with (could use a tweak too)




Attachment (1)

< Message edited by n01487477 -- 9/27/2009 3:51:45 PM >


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Post #: 300
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