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RE: WitPTracker AE Release 1.1

 
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RE: WitPTracker AE Release 1.1 - 10/16/2009 3:39:29 AM   
treespider


Posts: 9796
Joined: 1/30/2005
From: Edgewater, MD
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quote:

ORIGINAL: n01487477

quote:

Getting closer...but I think I'm screwed by my AMD 64-bit processor....


Treespider - I've got to rush out soon for work unfortunately, but if you pm me your email, I'll give you something else to try later, can't guarantee anything, but you'll have to go back(uninstall 32 bit) to the 64AMD microsoft patch.

Damian



sysWow64 cmd.exe worked.... thx.

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(in reply to n01487477)
Post #: 451
RE: WitPTracker AE Release 1.1 - 10/16/2009 9:18:06 AM   
Swenslim

 

Posts: 437
Joined: 4/15/2005
From: Odessa, Ukraine
Status: offline
Hm, maybe this was already posted.... but how to read turns from two different games ? In one game I am at 50 turn and in another i just at 32 turn. And of cource Tracker rejects to load 32 turn of another save file.

(in reply to treespider)
Post #: 452
RE: WitPTracker AE Release 1.1 - 10/16/2009 12:19:14 PM   
n01487477


Posts: 4779
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quote:

ORIGINAL: Swenslim

Hm, maybe this was already posted.... but how to read turns from two different games ? In one game I am at 50 turn and in another i just at 32 turn. And of cource Tracker rejects to load 32 turn of another save file.

You need separate Tracker installations for each game ... just make another folder.



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Post #: 453
Feature Request - 10/16/2009 1:07:09 PM   
Graymane


Posts: 520
Joined: 3/31/2005
From: Bellevue, NE
Status: offline
Hi again! I am back with some more request =)

I work in the transportation industry for a large railroad. Internally, they measure their performance with 3 major indicators. Unfortunately, I'm not sure how these translate into the shipping industry, but i'm sure they do. These measures would apply to supply/fuel/oil/resource fleets and ship types (basically AK and TK flavors).


  • System Velocity - Average Train Speed. In game terms, average cargo/tanker task force speed.
  • System Dwell - How many railcars are sitting around in a yard doing nothing? How many AK/TK are sitting around in a port doing nothing?
  • Carloads - How many railcars are loaded each day? How many AK/TK are loaded each day?


I'd probably add a factor into each of those to compare to the totals. How many total AK/TK will tell you how many total carloads are possible and what the dwell is as a percentage of the total fleet. You might want to factor in ships in service versus out-of-service (repairs, upgrades, non-transport TFs like Escort TF, etc).

Thanks,
Dan

(in reply to n01487477)
Post #: 454
RE: Feature Request - 10/16/2009 1:10:32 PM   
Graymane


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From: Bellevue, NE
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Also, it would be nice to have a Ship csv export as well.

(in reply to Graymane)
Post #: 455
RE: Feature Request - 10/16/2009 1:33:48 PM   
floydg

 

Posts: 2052
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From: Middletown, NJ
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quote:

ORIGINAL: Graymane

Also, it would be nice to have a Ship csv export as well.


That will be in the next release.

(in reply to Graymane)
Post #: 456
RE: WitPTracker AE Release 1.0 - 10/16/2009 5:29:42 PM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
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Base definition file Pronlems

I checked the list of bases for NZ and found two Stewart Is. THere is two in the game, NZ and the Solomons. I tried to transfer the correct one to the Solomons and it appeared to do that OK but when I check the Oil/Res on the Industry panel the other Stewart Is is still there. I can't check to see if it's listed under Solomon Is as there is no Solomon Is in this list.

I then tried to create a new region with the intention on trasferring the base assigned to the old one and then deleting it. Although Ii appears that I can create the the region I the following Java error code that was generated during the process of creating the region.

Isert Error Code = -104
Table=Regions Values=(43, 'Solomon Is')

Any base I transfer to it appears as Australia.

(in reply to n01487477)
Post #: 457
RE: WitPTracker AE Release 1.0 - 10/16/2009 5:53:10 PM   
floydg

 

Posts: 2052
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quote:

ORIGINAL: Chris H

Base definition file Pronlems

I checked the list of bases for NZ and found two Stewart Is. THere is two in the game, NZ and the Solomons. I tried to transfer the correct one to the Solomons and it appeared to do that OK but when I check the Oil/Res on the Industry panel the other Stewart Is is still there. I can't check to see if it's listed under Solomon Is as there is no Solomon Is in this list.

I then tried to create a new region with the intention on trasferring the base assigned to the old one and then deleting it. Although Ii appears that I can create the the region I the following Java error code that was generated during the process of creating the region.

Isert Error Code = -104
Table=Regions Values=(43, 'Solomon Is')

Any base I transfer to it appears as Australia.


I'll look at it tonight.

Edit: Drat - the region file Nomad created leaves gaps in the region numbers and that confuses my too-simple algorithm for finding the next available region ID. I put in a proper function. For now, you can just edit the region file and add Solomon Is (with a good region ID) to the correct Stewart Is and then import it.

Floyd

< Message edited by floydg -- 10/17/2009 2:22:36 AM >

(in reply to Chris21wen)
Post #: 458
RE: WitPTracker AE Release 1.0 - 10/17/2009 12:37:48 PM   
n01487477


Posts: 4779
Joined: 2/21/2006
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Back from the drawing board, 10 days ago ... still working on this conversion stuff. Hoping once the filters are used the Parent (ship), will show the relevant Conversion data in there, without having to look in the tree.
Also the bottom (Details) display will show current class on the left and conversion class on the right, to give added details... or do you guys want the important stuff in the table (cargo/troops/oil/fuel) ?





Attachment (1)

< Message edited by n01487477 -- 10/17/2009 12:43:38 PM >


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Post #: 459
RE: WitPTracker AE Release 1.0 - 10/17/2009 1:25:56 PM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline

quote:

ORIGINAL: floydg

quote:

ORIGINAL: Chris H

Base definition file Pronlems

I checked the list of bases for NZ and found two Stewart Is. THere is two in the game, NZ and the Solomons. I tried to transfer the correct one to the Solomons and it appeared to do that OK but when I check the Oil/Res on the Industry panel the other Stewart Is is still there. I can't check to see if it's listed under Solomon Is as there is no Solomon Is in this list.

I then tried to create a new region with the intention on trasferring the base assigned to the old one and then deleting it. Although Ii appears that I can create the the region I the following Java error code that was generated during the process of creating the region.

Isert Error Code = -104
Table=Regions Values=(43, 'Solomon Is')

Any base I transfer to it appears as Australia.


I'll look at it tonight.

Edit: Drat - the region file Nomad created leaves gaps in the region numbers and that confuses my too-simple algorithm for finding the next available region ID. I put in a proper function. For now, you can just edit the region file and add Solomon Is (with a good region ID) to the correct Stewart Is and then import it.

Floyd


I can fix the file to have no missing region numbers if you need.

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Post #: 460
RE: WitPTracker AE Release 1.0 - 10/17/2009 6:13:16 PM   
Chris21wen

 

Posts: 6249
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From: Cottesmore, Rutland
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I can wait until the next update guys.

(in reply to Nomad)
Post #: 461
RE: WitPTracker AE Release 1.0 - 10/17/2009 7:09:04 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
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quote:

ORIGINAL: Chris H

I can wait until the next update guys.


Okay. The fix will be in there.

And Nomad, even if you took out the gaps in the region numbers, you'd need to make sure the last region that was created had the highest ID...

(in reply to Chris21wen)
Post #: 462
RE: WitPTracker AE Release 1.0 - 10/17/2009 10:26:29 PM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline
Good, I think it will be better to have a better routine to deal with possible gaps. I found the easiest way to reorganize was to move bunches to high region numbers and then move small pieces back where I wanted. I still need to redo my list, it is not exactly like I want it to be.


< Message edited by Nomad -- 10/18/2009 12:03:39 AM >


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Post #: 463
WitPTracker AE Release 1.2 - 10/29/2009 3:15:06 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline
After a long 26 days, we have a new version available.

New Features:
  • Ship and Ship History CSV exports added
  • Ship damage items (major flotation, engine, major engine, repair mode and repair priority) added to Ship panel, Task Force panel, Ship History and Ship Repairs panel.
  • Multi-turn read allows all pws files to be examined and the dialog window will show the timestamp for each file.
  • LCU destination, distance marched, operations mode, and combat order shown in LCU panel and LCU history.
  • Ship Conversions added to the Ship Upgrade panel
  • Notes fields added in LCU and Air Groups panels
  • Nation filter added in the Aircraft Comparison panel
  • Industry panel: Report tab shows pilot training cost; Oil&Res tab and Supply&Fuel tab added surplus/days per base; a special "TF" region was added so it can be selected to show just task forces
  • Database upgrade added for new features that needed it. For the other new items, you need to read in a new turn for the values to show properly (e.g., engine damage will show as 0 for all ships until you read in a new turn and the actual values can be read from the save file).
  • Database loading time displayed when the program starts up. We're working on improvements to startup...

    Bugs Fixed:
  • Air Group HQ list shows all HQs with air groups assigned (and intermediate HQs as needed to show a proper hierarchy).
  • Device usage fixed to count all LCU's use of devices (it was missing the count if it wasn't in the TOE)
  • Region creation fixed to deal with gaps and ordering of imported region files
  • LCU supply for convoys fixed to display the full amount
  • Drop down in Industry report tab which shows turn numbers updates after turns are read in
  • Sorting by destination in LCU panel had issues if an LCU was in Hyderabad, since the base name has a parenthesis in the name

    As usual, the program can be gotten from here.

    One important note: database files (trackerdb files) for release 1.1 are compatible with this new release. When you start the program for the first time, you will see an "Upgrading WitPTracker AE database." message and then the program should start up normally.
    To use this release with a database from a release earlier than 1.1, you need to delete the old trackerdb files and start over.

    We hope you enjoy it way more than 1.1 . As always suggestions, comments and bug reports welcome.

    Damian and Floyd

    (in reply to Nomad)
  • Post #: 464
    RE: WitPTracker AE Release 1.2 - 10/29/2009 4:05:56 AM   
    SuluSea


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    Thanks for the time and effort Floyd and Damian.  Much appreaciated.

    (in reply to floydg)
    Post #: 465
    RE: WitPTracker AE Release 1.2 - 10/29/2009 4:09:17 AM   
    GB68

     

    Posts: 113
    Joined: 8/4/2009
    From: Melbourne, Australia
    Status: offline
    Hello Floyd,
    Just updated and I receive these error messages.





    Attachment (1)

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    (in reply to floydg)
    Post #: 466
    RE: WitPTracker AE Release 1.2 - 10/29/2009 4:12:12 AM   
    floydg

     

    Posts: 2052
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    From: Middletown, NJ
    Status: offline
    No, that does not look right.

    Are you sure this was an upgrade from a database from version 1.1? The errors are for columns we added in Release 1.1... If so, I think your best bet now is to delete the trackerdb files and start over.

    Floyd

    < Message edited by floydg -- 10/29/2009 4:14:55 AM >

    (in reply to GB68)
    Post #: 467
    RE: WitPTracker AE Release 1.2 - 10/29/2009 4:18:16 AM   
    GB68

     

    Posts: 113
    Joined: 8/4/2009
    From: Melbourne, Australia
    Status: offline

    quote:

    ORIGINAL: floydg

    No, that does not look right.

    Are you sure this was an upgrade from a database from version 1.1? The errors are for columns we added in Release 1.1... If so, I think your best bet now is to delete the trackerdb files and start over.

    Floyd



    Thank you Floyd, I see my problem now, it was upgraded from 1.0.1

    Fixed on re-install.

    Also thanks to you guys for all your hard work.

    _____________________________

    "Are you going to come quietly, or do I have to use earplugs?"
    - Spike Milligan

    (in reply to floydg)
    Post #: 468
    RE: WitPTracker AE Release 1.2 - 10/29/2009 4:19:09 AM   
    USSAmerica


    Posts: 18715
    Joined: 10/28/2002
    From: Graham, NC, USA
    Status: offline
     

    Thanks, fellas!  

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    "They need more rum punch" - Me


    Artwork by The Amazing Dixie

    (in reply to floydg)
    Post #: 469
    RE: WitPTracker AE Release 1.2 - 10/29/2009 12:42:12 PM   
    herwin

     

    Posts: 6059
    Joined: 5/28/2004
    From: Sunderland, UK
    Status: offline

    quote:

    ORIGINAL: GB68

    Hello Floyd,
    Just updated and I receive these error messages.



    I blew off the same way with the same error messages. Coincidence?

    _____________________________

    Harry Erwin
    "For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

    (in reply to GB68)
    Post #: 470
    RE: WitPTracker AE Release 1.2 - 10/29/2009 1:18:56 PM   
    floydg

     

    Posts: 2052
    Joined: 6/27/2004
    From: Middletown, NJ
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    quote:

    ORIGINAL: herwin


    quote:

    ORIGINAL: GB68

    Hello Floyd,
    Just updated and I receive these error messages.



    I blew off the same way with the same error messages. Coincidence?


    And you also have the solution, so today is your lucky day. Sort of...

    (in reply to herwin)
    Post #: 471
    RE: WitPTracker AE Release 1.2 - 10/29/2009 1:37:45 PM   
    MechFO

     

    Posts: 669
    Joined: 6/1/2007
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    Upgraded from 1.1.

    Tracker starts normally, then when I try to read a new turn I get a pop up window with

    "Error comparing APLoss(COMPAREAPL_UNEQUALSIZE)"

    (in reply to floydg)
    Post #: 472
    RE: WitPTracker AE Release 1.2 - 10/29/2009 2:57:40 PM   
    tacfire


    Posts: 138
    Joined: 12/9/2007
    Status: offline
    I am still using version 1.0 of tracker on my current game. Can I upgrade to 1.2 from 1.0 and continue my current game?, or do I need to upgrade to 1.1 first, and then 1.2?

    Thanks for the great work.

    (in reply to MechFO)
    Post #: 473
    RE: WitPTracker AE Release 1.2 - 10/29/2009 3:01:44 PM   
    n01487477


    Posts: 4779
    Joined: 2/21/2006
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    quote:

    ORIGINAL: tacfire

    I am still using version 1.0 of tracker on my current game. Can I upgrade to 1.2 from 1.0 and continue my current game?, or do I need to upgrade to 1.1 first, and then 1.2?

    Thanks for the great work.

    Unfortunately, you can't upgrade the DB from 1.0 to 1.2. You will need to start afresh, delete all the trackerDB.* files. If you have old saves you can start from there and rebuild the information. Otherwise, from now on (1.2) when you upgrade we will allow you to keep the existing data ... sorry.



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    Post #: 474
    RE: WitPTracker AE Release 1.2 - 10/29/2009 3:05:46 PM   
    n01487477


    Posts: 4779
    Joined: 2/21/2006
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    quote:

    ORIGINAL: MechFO

    Upgraded from 1.1.

    Tracker starts normally, then when I try to read a new turn I get a pop up window with

    "Error comparing APLoss(COMPAREAPL_UNEQUALSIZE)"


    Not sure why you are getting this error, maybe make a new folder with the new version and try the two previous saves and let us know...



    _____________________________


    (in reply to MechFO)
    Post #: 475
    RE: WitPTracker AE Release 1.2 - 10/29/2009 4:28:25 PM   
    Rugens

     

    Posts: 213
    Joined: 9/23/2000
    From: Hoosierland
    Status: offline
    Guys,

    Thanks very much for all your work. I cannot imagine playing AE would be nearly the wonderful experience it is without your Tracker program.

    I did want to mention two things I ran into.

    In the Industry Data Set, Supply & Fuel Tab, several of the columns do not sort down completely. Specifically the following:

    Fuel +/-

    The other columns will work if a sort attempt is not made on the above column.

    If a sort attempt is made on the above column, then the columns on each side of the Fuel +/- column do not sort completely (Fuel Prod. & Shipping). Sounds crazy but it's true.

    On the same tab, if you select a region in the upper section and then select the Resource History button below, the pop-up box shows information for a region other than the row selected. For instance, if the Korea Region is selected, when the Resource History buton is pushed it, the pop-up box shows the history for Japanese Is. Strangely, the Details/Factories button right next to the Resource History button work fine.

    FYI the Oil&Res tab which is similar to the Supply & Fuel tab, seems to work fine in all respects. It is only the Supply & Fuel tab that seems to have the problems noted.

    Thanks again for all your work.

    Carl





    (in reply to n01487477)
    Post #: 476
    RE: WitPTracker AE Release 1.2 - 10/29/2009 5:07:58 PM   
    n01487477


    Posts: 4779
    Joined: 2/21/2006
    Status: offline
    Carl,
    double oops I forgot to do a proper sort method on that ... I'll have to fix it for next release, thanks for the bug report.

    Also I note the same error on supply/fuel you are finding with the histories ... damn! Works when you don't sort the Oil/Res Main display ... still, I should have tested some more before throwing it together ... next build will be fine.

    Thanks again

    _____________________________


    (in reply to Rugens)
    Post #: 477
    RE: WitPTracker AE Release 1.2 - 10/29/2009 5:32:30 PM   
    Rugens

     

    Posts: 213
    Joined: 9/23/2000
    From: Hoosierland
    Status: offline
    Thanks for the very quick response.

    Just FYI for anyone needing the history on supply and fuel. The history pop-ups on the Oil & Res Tab also includes the history for the supplies and fuel.

    If you need an additional set of eyes to test things sometime just let me know.

    Thanks,

    Carl


    (in reply to n01487477)
    Post #: 478
    RE: WitPTracker AE Release 1.2 - 10/29/2009 8:01:53 PM   
    MechFO

     

    Posts: 669
    Joined: 6/1/2007
    Status: offline

    quote:

    ORIGINAL: n01487477

    quote:

    ORIGINAL: MechFO

    Upgraded from 1.1.

    Tracker starts normally, then when I try to read a new turn I get a pop up window with

    "Error comparing APLoss(COMPAREAPL_UNEQUALSIZE)"


    Not sure why you are getting this error, maybe make a new folder with the new version and try the two previous saves and let us know...




    I put it in a new folder and reloaded everything. Funnily enough everything works now. Thanks!

    (in reply to n01487477)
    Post #: 479
    RE: WitPTracker AE Release 1.2 - 10/29/2009 10:07:32 PM   
    pad152

     

    Posts: 2871
    Joined: 4/23/2000
    Status: offline
    1.2 install and Error.

    It finds the game on the correct disk F: then try's to find the saved game files on the C: drive!

    Why is it not looking in the save game directory?

    Error when starting WITPTracker AE Release 1.2!

    F:\Matrix Games\War in the Pacific Admiral's Edition\WitPTracker AE Release 1.2>
    java -Xms128m -Xmx256m -jar "WitPTracker.jar"
    WARNING: Unable to find WitP directory "C:\Matrix Games\War in the Pacific Admir
    al's Edition".
    Initializing WitP Tracker AE database.
    ERROR: Save game file "F:\Matrix Games\War in the Pacific Admiral's Edition\WitP
    Tracker AE Release 1.2\wpae021.pws" could not be opened.
    ERROR: Problem with save game file. Exiting.

    F:\Matrix Games\War in the Pacific Admiral's Edition\WitPTracker AE Release 1.2>
    pause
    Press any key to continue . . .








    (in reply to MechFO)
    Post #: 480
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