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RE: WitPTracker AE Release 1.0

 
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RE: WitPTracker AE Release 1.0 - 3/24/2011 2:32:50 PM   
Hanzberger


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Ok Thanks Damian.

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Japan AC wire chart here
http://www.matrixgames.com/forums/tm.asp?m=2769286&mpage=1&key=?

(in reply to Hanzberger)
Post #: 2341
RE: Screen questions: Devices - 3/24/2011 2:52:31 PM   
PaxMondo


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quote:

ORIGINAL: floydg

See edits in-line.

quote:

ORIGINAL: PaxMondo

Basic questions here, I'm a little slow.  Can you clarify a few of your definitions?  THanks.

On the Device Screen, you have the following columns: Pool, Need, Used,Draw, ...

Pool = # devices available to be moved into a unit
Need = Total delta between TOE and actual unit device loads (?) Correct - we compute that
Used = game (month?, day?) usage of device (?) This comes from the save file, so it should be the Used So Far column from the Industry/Troops/Resource Pool window in the game
Draw = ??? Used from pool last turn - we compute that

Then on the History screen for a specific device you have (on the bottom half): Amt, TOE, Delta, Repl

Amt = current # of devices in that unit
TOE = current TOE of that device in that unit
Delta = ??? (Somethimes this looks like Amt - TOE, but most of the time it is a value that I cannot reconcile ... like 26 - 36 = 0)  Is this not yet fully implemented? It's fully implemented. It should always be the current turn's count - last turn's count

Thanks for a great tool.  Very useful. 

PS: running 1.7.1 ...



Floydg,

Looking at this more, Does your Draw calc take in account fragments loaded on ships and then disembarking? I ask , becuase I have Draw numbers where the Active numbers haven't changed since the previous turn. I guess it could be that I lost exactly that many in combat that were replaced that turn, but I have 4 instances of this and that seems to be a bit too coincidental. Or not?

Reason this is coming up to me is that I have a sudden, huge VEH pt expenditure (+600 pts) in a turn and I am trying to chase down what I "trucked up" (to quote 1275 psi!, my fav AAR). So far, examining the device page, I'm only finding about 300 pts worth ...

Appreciate your assistance. Again, thanks for a GREAT tool.

_____________________________

Pax

(in reply to floydg)
Post #: 2342
RE: Screen questions: Devices - 3/25/2011 1:49:28 AM   
scout1


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WiptTracker worked fine until today. Had an Adobe update but that was all. Attached is the Cmd window error code ..... any insight as to what is wrong or what I should try ?

Thanks in advance





Attachment (1)

(in reply to PaxMondo)
Post #: 2343
RE: Screen questions: Devices - 3/25/2011 3:45:29 AM   
floydg

 

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quote:

ORIGINAL: scout1

WiptTracker worked fine until today. Had an Adobe update but that was all. Attached is the Cmd window error code ..... any insight as to what is wrong or what I should try ?

Thanks in advance


Known bug that will be fixed in the next release.

(in reply to scout1)
Post #: 2344
RE: Screen questions: Devices - 3/25/2011 6:54:30 PM   
Hanzberger


Posts: 921
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From: SE Pennsylvania
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I can't find in tracker or in the game under devices anything for this ( 20 MM MG 151Cannon ) for the Tony 61-lc.




Attachment (1)

_____________________________

Planning for #17 Ironman Tier2

Japan AC wire chart here
http://www.matrixgames.com/forums/tm.asp?m=2769286&mpage=1&key=?

(in reply to floydg)
Post #: 2345
RE: Screen questions: Devices - 3/25/2011 8:34:33 PM   
BigDuke66


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Because its listed under Allied not Japan.

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Post #: 2346
RE: Screen questions: Devices - 3/25/2011 11:16:30 PM   
erstad

 

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From: Midwest USA
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Playing two day turns, seems like maybe only day 2 of the sigint is loaded?

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Post #: 2347
RE: Screen questions: Devices - 3/26/2011 12:27:52 PM   
floydg

 

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quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: floydg

See edits in-line.

quote:

ORIGINAL: PaxMondo

Basic questions here, I'm a little slow.  Can you clarify a few of your definitions?  THanks.

On the Device Screen, you have the following columns: Pool, Need, Used,Draw, ...

Pool = # devices available to be moved into a unit
Need = Total delta between TOE and actual unit device loads (?) Correct - we compute that
Used = game (month?, day?) usage of device (?) This comes from the save file, so it should be the Used So Far column from the Industry/Troops/Resource Pool window in the game
Draw = ??? Used from pool last turn - we compute that

Then on the History screen for a specific device you have (on the bottom half): Amt, TOE, Delta, Repl

Amt = current # of devices in that unit
TOE = current TOE of that device in that unit
Delta = ??? (Somethimes this looks like Amt - TOE, but most of the time it is a value that I cannot reconcile ... like 26 - 36 = 0)  Is this not yet fully implemented? It's fully implemented. It should always be the current turn's count - last turn's count

Thanks for a great tool.  Very useful. 

PS: running 1.7.1 ...



Floydg,

Looking at this more, Does your Draw calc take in account fragments loaded on ships and then disembarking? I ask , becuase I have Draw numbers where the Active numbers haven't changed since the previous turn. I guess it could be that I lost exactly that many in combat that were replaced that turn, but I have 4 instances of this and that seems to be a bit too coincidental. Or not?

Reason this is coming up to me is that I have a sudden, huge VEH pt expenditure (+600 pts) in a turn and I am trying to chase down what I "trucked up" (to quote 1275 psi!, my fav AAR). So far, examining the device page, I'm only finding about 300 pts worth ...

Appreciate your assistance. Again, thanks for a GREAT tool.


Draw is simply computed by taking what an LCU had before and comparing it with what it has now. So yes, if an LCU unloaded, the parent unit would have a "false" draw. It's pretty complex to check if the LCU got additional devices as part of an unloading.

(in reply to PaxMondo)
Post #: 2348
RE: Screen questions: Devices - 3/26/2011 12:28:49 PM   
floydg

 

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quote:

ORIGINAL: erstad

Playing two day turns, seems like maybe only day 2 of the sigint is loaded?



It should be loading all days.

(in reply to erstad)
Post #: 2349
RE: Screen questions: Devices - 3/26/2011 12:33:22 PM   
floydg

 

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quote:

ORIGINAL: BigDuke66

Because its listed under Allied not Japan.


Yes, it's device 166 in the GC. Could be a mistake in the scenario, but I don't think the device "side" for aircraft cannons has any bearing on the game.

(in reply to BigDuke66)
Post #: 2350
RE: Screen questions: Devices - 3/26/2011 1:36:52 PM   
Hanzberger


Posts: 921
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From: SE Pennsylvania
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quote:

ORIGINAL: floydg


quote:

ORIGINAL: BigDuke66

Because its listed under Allied not Japan.


Yes, it's device 166 in the GC. Could be a mistake in the scenario, but I don't think the device "side" for aircraft cannons has any bearing on the game.


Isn't that how they come up with the gun value?? Shouldn't this be corrected?


_____________________________

Planning for #17 Ironman Tier2

Japan AC wire chart here
http://www.matrixgames.com/forums/tm.asp?m=2769286&mpage=1&key=?

(in reply to floydg)
Post #: 2351
RE: Screen questions: Devices - 3/26/2011 1:43:41 PM   
floydg

 

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quote:

ORIGINAL: Hanzberger


quote:

ORIGINAL: floydg


quote:

ORIGINAL: BigDuke66

Because its listed under Allied not Japan.


Yes, it's device 166 in the GC. Could be a mistake in the scenario, but I don't think the device "side" for aircraft cannons has any bearing on the game.


Isn't that how they come up with the gun value?? Shouldn't this be corrected?



I don't think the game cares about the side setting when it computes the gun value. I know WitPTracker doesn't care...

(in reply to Hanzberger)
Post #: 2352
RE: Screen questions: Devices - 3/26/2011 3:27:03 PM   
Hanzberger


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Joined: 4/26/2006
From: SE Pennsylvania
Status: offline
OK

< Message edited by Hanzberger -- 3/26/2011 3:28:21 PM >


_____________________________

Planning for #17 Ironman Tier2

Japan AC wire chart here
http://www.matrixgames.com/forums/tm.asp?m=2769286&mpage=1&key=?

(in reply to floydg)
Post #: 2353
RE: WitPTracker AE Release 1.7.1 - 3/26/2011 4:35:50 PM   
floydg

 

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quote:

ORIGINAL: USS America

Floyd, Damian, I just came across a discrepancy between Tracker 1.7.1 and the game.  Scenario 1, LCU ID number 6718, 14th British Brigade is listed in Tracker assigned to the Eastern Army (R) command.  The game does not have Eastern Army listed as a restricted command.  In a test, I was able to load the 14th onto ships.  Not sure where the (R) comes from in Tracker.


Somehow WitPTracker thinks the Eastern Army is static... Not sure why...

(in reply to USSAmerica)
Post #: 2354
RE: Screen questions: Devices - 3/26/2011 5:53:06 PM   
erstad

 

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quote:

ORIGINAL: floydg


quote:

ORIGINAL: erstad

Playing two day turns, seems like maybe only day 2 of the sigint is loaded?



It should be loading all days.


Here's an example of what I see in Tracker and the original sigint file. Note that although I have it set to "current day" if I do 3 days it goes back to the 2-day-before report, no day 44 items shown. I didn't check every single one of the day-1 items,but most/all are missing. Look, for example, at 5th Field Artillery planning an attack on Singapore. Not present in tracker.




quote:


SIG INT REPORT FOR Jan 18, 42

22nd Ind. Engineer Regiment is located at Mishan(114,42).
Radio transmissions detected at Canton (77,59).
Heavy Volume of Radio transmissions detected at 57,84.
28th JAAF AF Bn is located at San Fernando(80,74).
Heavy Volume of Radio transmissions detected at Nagasaki/Sasebo (102,58).
7th Division is located at Asahikawa(121,51).
8th JAAF AF Bn is located at Takao(84,65).
19th JNAF AF Unit is located at Shanghai(92,55).
6th Ind.Hvy.Art. Battalion is located at Yenki(110,44).
6th Medium Field Artillery Regiment is located at 84,40.
25th Ind. Engineer Regiment is located at Hirosaki/Aomori(118,54).
7104 men are based at Heiho (113,33).
1st Army is planning for an attack on Sian.
2301 men are based at Iwaki (116,59).
15th Medium Field Artillery Regiment is located at Heijo(103,47).
5th Field Artillery Regiment is planning for an attack on Singapore.
Radio transmissions detected at Vigan (80,73).
2nd Ind. Engineer Regiment is located at Sian(83,41).
1st Garrison Unit is located at Mukden(104,42).
28th Mountain Gun Regiment is located at Harbin(109,39).
2nd Fleet is located at Samah(69,63).
63rd Infantry Group is located at Wakayama(109,60).
RGC Capital Brigade is located at Nanking(91,52).
Tonei Hvy Gun Regiment is located at Yenki(110,44).
NCPC Army is located at Peiping(95,39).
27th Electric Engineer Regiment is located at Yenki(110,44).

--------------------------------------------------------------------------------
SIG INT REPORT FOR Jan 19, 42


Radio transmissions detected at Oita (104,59).
42nd Air Defense AA Regiment is located at Masan(102,54).
21st Mortar Battalion is located at Wuchow(76,57).
7th Ind.Mixed Brigade is located at 86,41.
Radio transmissions detected at Tientsin (95,41).
35th JNAF AF Unit is located at Vigan(80,73).
Radio transmissions detected at Kaifeng (89,44).
54th JAAF AF Bn is located at Hankow(85,50).
Cape St.Jaques Fortress is located at Saigon(60,71).
Radio transmissions detected at Vigan (80,73).
3rd Ching An Tui Brigade is located at Kweisui(92,35).
Radio transmissions detected at 85,47.
25th Ind. Engineer Regiment is located at Hirosaki/Aomori(118,54).
Heavy Volume of Radio transmissions detected at Takao (84,65).
2923 men are based at Maloelap (136,117).
2984 men are based at Sapporo (120,51).
42nd Air Defense AA Regiment is located at Masan(102,54).
2nd Ind.Mixed Brigade is located at Taiyuan(91,40).
Radio transmissions detected at Hamamatsu (111,61).
6th Army is located at Hailar(107,30).
3778 men are based at Kumamoto (102,59).
6462 men are based at Oita (104,59).
1011 men are based at Sendai (117,58).
22nd Air Defense AA Regiment is located at Hiroshima/Kure(106,58).
22nd Division is located at 84,55.
21176 men are based at Truk (112,108).
10th Shipping Engineer Regiment is located at Nagoya(111,60).
1st Mortar Regiment is located at Nagasaki/Sasebo(102,58).



Attachment (1)

< Message edited by erstad -- 3/26/2011 5:57:21 PM >

(in reply to floydg)
Post #: 2355
RE: Screen questions: Devices - 3/26/2011 7:49:55 PM   
scout1


Posts: 2899
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From: South Bend, In
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quote:

ORIGINAL: floydg


quote:

ORIGINAL: scout1

WiptTracker worked fine until today. Had an Adobe update but that was all. Attached is the Cmd window error code ..... any insight as to what is wrong or what I should try ?

Thanks in advance


Known bug that will be fixed in the next release.


I'm not a software type, but think it odd to work for so long and all of sudden, doesn't, unless it's linked to the Adobe update ........ Second and most important, does this mean I'm w/o WitpTracker until the next release ? .....

(in reply to floydg)
Post #: 2356
RE: Screen questions: Devices - 3/26/2011 8:01:57 PM   
floydg

 

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From: Middletown, NJ
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quote:

ORIGINAL: scout1


quote:

ORIGINAL: floydg


quote:

ORIGINAL: scout1

WiptTracker worked fine until today. Had an Adobe update but that was all. Attached is the Cmd window error code ..... any insight as to what is wrong or what I should try ?

Thanks in advance


Known bug that will be fixed in the next release.


I'm not a software type, but think it odd to work for so long and all of sudden, doesn't, unless it's linked to the Adobe update ........ Second and most important, does this mean I'm w/o WitpTracker until the next release ? .....


The routine to read from the save file just grabs blocks of data and tries to determine what it is. In this case, it looked like a real LCU, but it wasn't. Somehow the way the game was "invalidating" an LCU changed (latest patch, likely) and when you unloaded an LCU, the previous fragment was marked as unused in the 'new' way, but WitPTracker thought it still was valid. This made a mess of the history routine.

And yes, until we make a new release, there's no fix.

(in reply to scout1)
Post #: 2357
RE: Screen questions: Devices - 3/27/2011 9:24:35 AM   
aoffen

 

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I seem to have a problem with tracker recently taking forever to load. Today it must have been 3 or 4 minutes (felt like 15!) Is there something I can do to speed things up a bit?
Regards
Andrew

(in reply to floydg)
Post #: 2358
RE: Screen questions: Devices - 3/27/2011 9:57:33 AM   
n01487477


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quote:

ORIGINAL: aoffen
I seem to have a problem with tracker recently taking forever to load. Today it must have been 3 or 4 minutes (felt like 15!) Is there something I can do to speed things up a bit?
Regards
Andrew

Andrew - how many turns have you got loaded? I can only say that after about 2-3 months of turns I dump the DB and start again... not all that good but until the day Floyd and I implement a better way(and neither of us has the time at present) - this is what you'll have to put up with.

I do have plans to speed up some of my area's of production which really do take an eon to load, but that might not happen for a while (or at least until my next vacation - work is killing me at present & my health hasn't been the best either)
...




Guys -
I've started working on some stuff but I think it will take too long to get into the next version - so I'm going to send Floyd a few small fixes and tell him to release a 'fixed' version. New features will have to wait for later.

Cheers

< Message edited by n01487477 -- 3/27/2011 9:58:32 AM >


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Post #: 2359
RE: Screen questions: Devices - 3/27/2011 1:54:28 PM   
scout1


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From: South Bend, In
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quote:

ORIGINAL: scout1


quote:

ORIGINAL: floydg


quote:

ORIGINAL: scout1

WiptTracker worked fine until today. Had an Adobe update but that was all. Attached is the Cmd window error code ..... any insight as to what is wrong or what I should try ?

Thanks in advance


Known bug that will be fixed in the next release.


I'm not a software type, but think it odd to work for so long and all of sudden, doesn't, unless it's linked to the Adobe update ........ Second and most important, does this mean I'm w/o WitpTracker until the next release ? .....


Bummer .......

(in reply to scout1)
Post #: 2360
RE: Screen questions: Devices - 3/27/2011 2:07:09 PM   
aoffen

 

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quote:


Andrew - how many turns have you got loaded? I can only say that after about 2-3 months of turns I dump the DB and start again... not all that good but until the day Floyd and I implement a better way(and neither of us has the time at present) - this is what you'll have to put up with.


Last count I think was 87 turns. Sounds like that is whats slowing it down. Wonder if I go into data base management and dump a bunch of alerts if that will speed it up without having to dump the turns. I just love having the device and formation history available.
Regards
Andrew

(in reply to n01487477)
Post #: 2361
RE: Screen questions: Devices - 3/27/2011 2:25:42 PM   
floydg

 

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quote:

ORIGINAL: aoffen

quote:


Andrew - how many turns have you got loaded? I can only say that after about 2-3 months of turns I dump the DB and start again... not all that good but until the day Floyd and I implement a better way(and neither of us has the time at present) - this is what you'll have to put up with.


Last count I think was 87 turns. Sounds like that is whats slowing it down. Wonder if I go into data base management and dump a bunch of alerts if that will speed it up without having to dump the turns. I just love having the device and formation history available.
Regards
Andrew


Do you run with the map off? That could save time.

(in reply to aoffen)
Post #: 2362
RE: Screen questions: Devices - 3/27/2011 2:55:40 PM   
Nomad


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quote:

ORIGINAL: aoffen

I seem to have a problem with tracker recently taking forever to load. Today it must have been 3 or 4 minutes (felt like 15!) Is there something I can do to speed things up a bit?
Regards
Andrew



I wish I could get mine to load in 2 or 3 minutes. I 'm approaching 18 minutes. I have 110 turns loaded as Allies. I am using Windows 7 64-bit with 6GB of RAM. I' am using the nomap option.




Attachment (1)

< Message edited by Nomad -- 3/27/2011 3:02:22 PM >


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Post #: 2363
RE: Screen questions: Devices - 3/27/2011 3:34:20 PM   
floydg

 

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From: Middletown, NJ
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quote:

ORIGINAL: Nomad

quote:

ORIGINAL: aoffen

I seem to have a problem with tracker recently taking forever to load. Today it must have been 3 or 4 minutes (felt like 15!) Is there something I can do to speed things up a bit?
Regards
Andrew



I wish I could get mine to load in 2 or 3 minutes. I 'm approaching 18 minutes. I have 110 turns loaded as Allies. I am using Windows 7 64-bit with 6GB of RAM. I' am using the nomap option.







Okay, I guess I need to do something...

(in reply to Nomad)
Post #: 2364
RE: Screen questions: Devices - 3/27/2011 6:55:32 PM   
Nomad


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I have noticed that when Tracker is loading my resource monitor shows that disk access runs about 300 KB/second. I just did a scan of my outlook pst file( which is very large ) and the resource monitor showed from 6 - 60 MB/sec.

It would seem that either Java has very slow disk access or your program does.

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Post #: 2365
RE: Screen questions: Devices - 3/27/2011 11:10:09 PM   
BigDuke66


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Well wouldn't it help to let the user "archive" turns?
Nomad has 110 and I guess most of the time he just needs the last 10-20 turns so if he could archive 90-100 turns that would minimize the data that has to be loaded and surely would speed up loading.
I guess it would be necessary to keep the info from the last archived turn to make sure everything like alerts, etc. still works for the next turn he loads.

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Post #: 2366
RE: Screen questions: Devices - 3/27/2011 11:25:59 PM   
floydg

 

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quote:

ORIGINAL: BigDuke66

Well wouldn't it help to let the user "archive" turns?
Nomad has 110 and I guess most of the time he just needs the last 10-20 turns so if he could archive 90-100 turns that would minimize the data that has to be loaded and surely would speed up loading.
I guess it would be necessary to keep the info from the last archived turn to make sure everything like alerts, etc. still works for the next turn he loads.


This is essentially what I did for ships. I created a checkpoint every five turns so that the program would only need to look back at most five turns to get the current ship view, and history would still work. Never got around to implementing it for other objects; plus, some of the start-up routines check histories, so that almost invalidates the checkpoints.

(in reply to BigDuke66)
Post #: 2367
RE: Screen questions: Devices - 3/28/2011 12:28:41 PM   
Hotschi


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quote:

ORIGINAL: Nomad

I wish I could get mine to load in 2 or 3 minutes. I 'm approaching 18 minutes. I have 110 turns loaded as Allies. I am using Windows 7 64-bit with 6GB of RAM. I' am using the nomap option.



Try changing "-Xms384m -Xmx1024m" to values 128 and 512 respectively - I have 329 turns loaded (as Allies) and tracker needs 343 seconds (about 6 minutes). And this while using Windows Vista with 4GB of RAM.

(in reply to Nomad)
Post #: 2368
RE: Screen questions: Devices - 3/28/2011 2:21:05 PM   
Nomad


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Interesting to say the least. Those memory allocation parameters do shorten the load times by a considerable amount. I am down from over 1000 seconds to less than 200. I have been trying a lot of different setups, I guess that is one I have never tried. Now, I wonder why it shortens the load times?

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Post #: 2369
RE: Screen questions: Devices - 3/28/2011 2:33:42 PM   
herwin

 

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quote:

ORIGINAL: Nomad

Interesting to say the least. Those memory allocation parameters do shorten the load times by a considerable amount. I am down from over 1000 seconds to less than 200. I have been trying a lot of different setups, I guess that is one I have never tried. Now, I wonder why it shortens the load times?


Speculating, the smaller memory footprint might require less paging activity.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to Nomad)
Post #: 2370
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