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Modding or Removing AI TF Orders/Scripts

 
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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> Modding or Removing AI TF Orders/Scripts Page: [1]
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Modding or Removing AI TF Orders/Scripts - 9/28/2009 6:29:06 PM   
Richard III


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** Possible Spoilers** !!

In the 1940 GC mod I`m working on based on the 1940 start, I`m trying to alter the orders or remove a small AI Japanese SC TF that includes only a BB & a CA that comes down to Davo about 12/12/41 or so from the home islands and just sits there for 5-7 days while I run in sub wolfpacks and sink them eventually.\

Same deal over in the DEI with just a BB and a CA.

I don`t know if it`s WAD or a bug or the Davo one is hung up at the port trying to go overland to it`s home port.

In any case I have read the manual, especially the TF`s , Scenarios and AI data sections but can`t find the TF`s or ships with those type orders, so I assume they get generated by some trigger after the Dec 7 1941 start ?

Any help much appreciated.
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RE: Modding or Removing AI TF Orders/Scripts - 9/29/2009 2:28:31 PM   
Peterken

 

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isn't that located in the scripts?

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RE: Modding or Removing AI TF Orders/Scripts - 9/29/2009 5:03:41 PM   
BigJ62


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You'll have to get Andy to tell you which script those are in.

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AeAi…AeAi …AeAi…Long live AeAi.

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RE: Modding or Removing AI TF Orders/Scripts - 10/23/2009 12:35:29 AM   
Andy Mac

 

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Send me a save or look at the TF and tell me which script its in and I will take a look

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