Marshal Villars
Posts: 976
Joined: 8/21/2009 Status: offline
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Well, players can do whatever they want to in this game I believe (except for declare war on other nations while you have troops in them). The problem is that insurrections are so powerful, that as soon as you have added provinces to your territories, you have a high chance of losing them immediately. And I don't actually know how fun that is. I think in the AltHist game, they will be banned until further notice. Because suddenly, in this game, every diplomat is about to be switched to insurrection duty/expel duty because it is overly rewarded. Just curious, how many turns had Nesselrode been trying to create an insurrection in Poland? Now that the "insurrection" genie is out of the bottle, I certainly have no qualms about using it (and obviously no one else shoud). Which means that no one will ever conquer any territory and no one will have any protectorates--for long. Either we go back to before the loss of Poland and redo the insurrection, or we keep going and allow them in any case. And I don't think anyone wants to go back (not even me). So we are on an insurrection path of destruction, meaning no one can ever take anyone elses land, because an insurrection will immediately free it (not being home territory)--and no one will hold protectorates for any real period of time. (again, remember that even the design team felt they were over-powered and needed immediate attention) I have no problem with continuing play, as long as the rules are applied uniformly (meaing, again, that protectorates and conquered provinces will be virtually extinct within a year--which is why there is a fix coming). The only way around this is having Prussia or Russia re-declare war on Poland and avoiding insurrection orders in the future. The army is gone, but so what, they were killing me. Based on circulating emails, I think all protectorates and conquered provinces will be under sustained attack now and we will get something rather unlike "Napoleonic Era" warfare. I don't mind. I will do whatever you guys want to do. I do know that with all of the emails circulating about insurrection, suddenly the game is much less "suspenseful" to me, because I know we will see lots of things happen which didn't happen historically. I feel particularly sorry for Spain. Hanover was "possessed" by the ruling house of Britain for at least 80 years and now it will be lost in the space of two months, in spite of the fact that the owning family is still sitting in London. LOL For instance, Napoleon had plenty of conquered provinces and what we would call "protectorates" supporting his cause for years until he lost his sway over Europe and his influence dropped. I think, personally, that insurrections caused when National Morale plummets is enough to simulate the occasional loss of nations/conquered provinces/protectorates and that the "insurrection" function which diplomats have detracts much more from the historical authenticity of the game than it adds. Remember that the game was primarily designed to be a single player game and was tested as such, which is why this probably slipped under the radar and was only recently caught by the PBEM community. I think I can say that WCS is working to make insurrections impossible in certain situations. And rightly so.
< Message edited by Marshal Villars -- 11/18/2009 4:24:48 AM >
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