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RE: Map and Counter Mod

 
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RE: Map and Counter Mod - 3/1/2010 9:58:06 PM   
PDiFolco

 

Posts: 1200
Joined: 10/11/2004
Status: offline
Screenies link dead, what does it looks like ?

(in reply to htuna)
Post #: 31
RE: Map and Counter Mod - 3/6/2010 1:42:44 PM   
carnifex


Posts: 1295
Joined: 7/1/2002
From: Latitude 40° 48' 43N Longtitude 74° 7' 29W
Status: offline
Yeah my hosting account is hosed again - you can get the mod from here http://rs490.rapidshare.com/files/298168243/Carnimod.zip

(in reply to PDiFolco)
Post #: 32
RE: Map and Counter Mod - 3/6/2010 3:52:03 PM   
doomtrader


Posts: 5321
Joined: 7/22/2008
From: Poland
Status: offline
carnifex, could you please take a look at this thread:
http://forum.wastelands-interactive.com/viewtopic.php?t=2204

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(in reply to carnifex)
Post #: 33
RE: Map and Counter Mod - 7/3/2010 5:39:17 PM   
Tomokatu


Posts: 488
Joined: 2/27/2006
Status: offline
Bleck advised:

quote:

There were no significant changes in skins section between 1.6 and 1.7 so there should be no problems

Does that mean that I can continue to use the map and counters that I enjoyed in V1.6 without having to upgrade to a completely new set? (Please say YES.)
 
I've held off installing the 1.7 hotfix until the pbem game was completed (I lost - massively!  - too shamed to make an AAR) and thought I needed a new map/counter set compatible with V1.7. 

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For every action, there is an equal and opposite malfunction

(in reply to htuna)
Post #: 34
RE: Map and Counter Mod - 7/3/2010 7:30:37 PM   
doomtrader


Posts: 5321
Joined: 7/22/2008
From: Poland
Status: offline
quote:

(Please say YES.)


yes

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(in reply to Tomokatu)
Post #: 35
RE: Map and Counter Mod - 7/4/2010 1:04:10 AM   
Tomokatu


Posts: 488
Joined: 2/27/2006
Status: offline
Thank you, Doomtrader.

Thank you all, Wastelands!


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For every action, there is an equal and opposite malfunction

(in reply to doomtrader)
Post #: 36
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