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RE: Two screenshots - 2/8/2010 1:11:12 PM   
Lannes


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Hi

It's possible to have a screenshot for Red Army in 1945 (ex : Oob for the 5th Guard tank)

Thanks very much

christophe


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Post #: 61
RE: Two screenshots - 2/8/2010 6:57:43 PM   
elmo3

 

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quote:

ORIGINAL: Lannes

Hi

It's possible to have a screenshot for Red Army in 1945 (ex : Oob for the 5th Guard tank)

Thanks very much

christophe



We don't have any '45 scenarios yet.

< Message edited by elmo3 -- 2/8/2010 7:01:58 PM >


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Post #: 62
RE: Two screenshots - 2/8/2010 8:32:31 PM   
Lannes


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Ok thanks 

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Post #: 63
RE: Two screenshots - 5/29/2010 9:55:22 PM   
findmeifyoucan

 

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Looks pretty cool! Reminds me of the old monster board game by SPI "War in the East"!! Possibly even a bit more detailed. Is there going to be a campaign game from the start of the war to the end?

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Post #: 64
RE: Two screenshots - 5/29/2010 10:49:16 PM   
Great_Ajax


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I don't think there will be any '45 scenarios. What would be the point but I have several '44 ones working.

Trey


quote:

ORIGINAL: elmo3

quote:

ORIGINAL: Lannes

Hi

It's possible to have a screenshot for Red Army in 1945 (ex : Oob for the 5th Guard tank)

Thanks very much

christophe



We don't have any '45 scenarios yet.



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Post #: 65
RE: Two screenshots - 5/29/2010 11:41:20 PM   
Joel Billings


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quote:

ORIGINAL: findmeifyoucan

Looks pretty cool! Reminds me of the old monster board game by SPI "War in the East"!! Possibly even a bit more detailed. Is there going to be a campaign game from the start of the war to the end?


A lot more detailed, and I'm speaking as one who pre-ordered SPI's game when I was in high school and spent most of one Summer playing it when I first got it. Loved that game, especially after I found out about the major rule change that shut down on-map Soviet factories as soon as they lost 100 units (and people think only computer games need "patches").

As for campaigns, yes the Campaign 41-45 goes the distance.


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Post #: 66
RE: Two screenshots - 5/31/2010 3:24:42 PM   
Zorch

 

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Joel,
Speaking as another War in the East pre-orderee, I didn't know about the on-map factories shutting down. Maybe that's why the Soviets usually won games my friends and I played...

What language is GG's War in the East written in? Does it utilize multi-cores? RAM, minimum and optimal?

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Post #: 67
RE: Two screenshots - 5/31/2010 5:47:16 PM   
Joel Billings


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It's written in C++, to my knowledge, although I think Gary does a lot of stuff in ways that are more similar to older C. I am not a programmer so hopefully one of the programmers can speak to your questions.

The rule, IIRC, was that all on-map armaments factories did not function once 100 Soviet units were destroyed. I played a 2v2 team game for months and as Soviets we shut down the Germans easily in 41/early 42. It was only after that game that I found out about the armaments rule change that appeared in Moves Magazine (IIRC).

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Post #: 68
RE: Two screenshots - 5/31/2010 7:23:28 PM   
wodin


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quote:

ORIGINAL: doktor

1024x768 is the max resolution?


No it supports most resolutions including widescreen.

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Post #: 69
RE: Two screenshots - 5/31/2010 7:59:20 PM   
Zovs


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Joel,

I think (and am pretty sure) that you both are confusing the War in the East 2nd edition rules (aka War in Europe) with this. One of the great things about the 1st edition is that each factory produced items at its hex, if factories were trapped they could still produce in their area (much like Fire in the East/Scorched Earth) but in WIE and the 2nd edition SPI changed the rule to be a global community of producing factories and then the rule if the the Germans capture the star cities the Soviets would loose production value for a time (some many cycles).


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Post #: 70
RE: Two screenshots - 5/31/2010 8:56:17 PM   
Zovs


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From: United States
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Whoops I stand corrected from the Nov. errata...

[15.8] ARMS CENTER DISRUPTION When playing the Historical Campaign Game, all on-map Russian Arms Centers cease all production as soon as a cumulative total of 100 Russian ground combat units of any type have been eliminated. Arms Centers in Siberia are not affected.


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Post #: 71
RE: Two screenshots - 5/31/2010 11:50:19 PM   
Zorch

 

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dlazov66,

You are correct that War in Europe did introduce a lot of changes to WitE production, etc., not always for the better.

The Germans got those nasty 13-8 SS panzer divisions that could overrun rifle divisions left, right, and center.
The victory conditions were, IIRC, that the German had to control all the on-map Soviet personnel centers, which was next to impossible. The Siberians started arriving on the first mud turn...Soviet anti-tank and artillery divisions were key.

I can't wait! Please, when do we go beta?

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Post #: 72
RE: Two screenshots - 6/18/2010 3:22:18 PM   
pvthudson01


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Joined: 10/7/2003
From: Chicago
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I was wondering is that the only counter view available, not that I am complaining but just wondering if there are other unit views.

If not that is A-OK


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Post #: 73
RE: Two screenshots - 6/18/2010 4:12:56 PM   
Joel Billings


Posts: 32265
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From: Santa Rosa, CA
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Only one counter set, but the art is easily modded so it's likely there will be other choices after release.

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Post #: 74
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