Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Rebuild All Units vs. Batch Rebuild

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Modern] >> Harpoon 3 - Advanced Naval Warfare >> Rebuild All Units vs. Batch Rebuild Page: [1]
Login
Message << Older Topic   Newer Topic >>
Rebuild All Units vs. Batch Rebuild - 11/2/2009 6:54:33 AM   
rsharp@advancedgamin

 

Posts: 430
Joined: 6/19/2006
Status: offline
quote:

ORIGINAL: rsharp@advancedgamin

H3 ANW - H3Cx - 3.10 B32
========================
- 0002889: [ScenEdit] Inconsistencies between Rebuild All Units and Batch Rebuild (Russell)

quote:

Herman
What, exactly, were the so-called "inconsistencies"?

This got posted on the 3.10 beta announcement thread and I didn't know how to move it to a more appropriate spot. So I'm starting a new thread with Herman's question.

An answer will be posted tomorrow.

_____________________________

Russell
Advanced Gaming Systems
Home of Computer Harpoon
Post #: 1
Problem - 11/2/2009 12:46:55 PM   
hermanhum


Posts: 2209
Joined: 9/21/2005
Status: offline
quote:

ORIGINAL:  rsharp@advancedgamin

H3 ANW - H3Cx - 3.10 B33
========================
- 0002893: [ScenEdit] Warship fires BOL....missiles come back to attack it....and more weirdness (Russell)

This ridiculous description looks like...
... it was written by a teenage girl...
trying to impress....
... her bubble-headed friends.


What exactly is meant by 'weirdness'...?  

_____________________________


(in reply to rsharp@advancedgamin)
Post #: 2
RE: Problem - 11/2/2009 6:07:08 PM   
rsharp@advancedgamin

 

Posts: 430
Joined: 6/19/2006
Status: offline
The Rebuild All Units command would not include some fixes recently added.

Rebuild air groups
Rebuild magazines
Validate groups (It was possible to get a unit in multiple groups)

The Batch Rebuild had all but the group validation.

Thanks,

_____________________________

Russell
Advanced Gaming Systems
Home of Computer Harpoon

(in reply to hermanhum)
Post #: 3
RE: Problem - 11/2/2009 6:16:05 PM   
rsharp@advancedgamin

 

Posts: 430
Joined: 6/19/2006
Status: offline
- 0002893: [ScenEdit] Warship fires BOL....missiles come back to attack it....and more weirdness (Russell)

Your response is missing some needed maturity and I'm not quite sure how it actually applies. But the bug title does not inform on what was actually the problem so here's the updated text.

- 0002893: [GameEngine] Weapons switch targets outside of their sensor arc and original target

The issue was not isolated to the scenario editor either. It involved weapons having their sensor arcs miscalculated when searching for targets. This could often lead to weapons targeting friendlies. While I haven't checked it out, it may be related to an issue you reported of torpedoes engaging the wrong targets.

Thanks,



_____________________________

Russell
Advanced Gaming Systems
Home of Computer Harpoon

(in reply to rsharp@advancedgamin)
Post #: 4
Problem - 11/2/2009 7:15:39 PM   
hermanhum


Posts: 2209
Joined: 9/21/2005
Status: offline
quote:

ORIGINAL: rsharp@advancedgamin

- 0002893: [ScenEdit] Warship fires BOL....missiles come back to attack it....and more weirdness (Russell)

Your response is missing some needed maturity and I'm not quite sure how it actually applies. But the bug title does not inform on what was actually the problem so here's the updated text.

Asked and answered within the same paragraph. Amazing. Simply amazing.

Thanks for clarifying the original childish description.

_____________________________


(in reply to rsharp@advancedgamin)
Post #: 5
Problem - 11/2/2009 7:19:07 PM   
hermanhum


Posts: 2209
Joined: 9/21/2005
Status: offline
quote:

ORIGINAL: rsharp@advancedgamin

The Rebuild All Units command would not include some fixes recently added.

[snip]

Rebuild magazines

Why would this function be included with the Re-Build All command? Isn't there a separate function for this, already?

I think that it is better/more flexible to have them separate functions.

_____________________________


(in reply to rsharp@advancedgamin)
Post #: 6
RE: Problem - 11/2/2009 8:26:54 PM   
rsharp@advancedgamin

 

Posts: 430
Joined: 6/19/2006
Status: offline
quote:

Asked and answered within the same paragraph. Amazing. Simply amazing.

Thanks for clarifying the original childish description.


You seem intent on interjecting hostility into what should be simple discussion. It's trying my patience and wasting a lot of effort on both our parts. Please change your attitude and pattern of behavior on this forum.

quote:

Why would this function be included with the Re-Build All command? Isn't there a separate function for this, already?

I think that it is better/more flexible to have them separate functions.


I'll reconsider this part of the change.

Thanks,

_____________________________

Russell
Advanced Gaming Systems
Home of Computer Harpoon

(in reply to hermanhum)
Post #: 7
RE: Problem - 11/9/2009 7:48:59 PM   
rsharp@advancedgamin

 

Posts: 430
Joined: 6/19/2006
Status: offline
The Rebuild All Units command will not rebuild the unit magazines (as was the default before). Batch Rebuild will continue to do so.

Thanks,

_____________________________

Russell
Advanced Gaming Systems
Home of Computer Harpoon

(in reply to rsharp@advancedgamin)
Post #: 8
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Modern] >> Harpoon 3 - Advanced Naval Warfare >> Rebuild All Units vs. Batch Rebuild Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.015