Oleg Mastruko
Posts: 4921
Joined: 10/21/2000 Status: offline
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OK, some observations... some of them are IMO bugs, others are just my personal judgements and suggestions. I play under 1.11, as IJN. - PBEM support is SNAFU. Playing as Japanese I always got replay from American standpoint, with American officer and all that. In other words, replays are the same for both players. I do not see American dispositions during replay, but I do see the same combat reports as my American opponent. Should not it be like, I see what my pilots THINK they saw, and American sees what his pilots think they saw - not always the truth and not always the same reports? It's not like this right now. - Related to previous issue: recon and naval patrol sightings. In every replay I am able to see sightings from the standpoint of my enemy, as he is able to see mine. - Allied damage control is unrealistically efficient. I put (according to identical combat report seen by me AND my opponent) 3 torps and 1 bomb into Lex, and have seen "fuel storage exploision" on the screen, and yet two days later (with not a day spent in port) when scenario ended ship was in near mint condition. I don't have exact numbers for what I called "near mint condition", and this is not a "bug report" per se, just my (subjective) opinion, based on other incidents as well. On the other hand - Japanese ships are certain to sink from way less damage. We all know Jap ships sometimes sunk after ridicoulous incidents, but this is IMO too much. Maybe the damage control should be made random, on a ship per ship, or incident per incident basis, within certain constraints? Like, some major Jap ships sink after receiving a single torp, while others have at least DECENT damage control? And Allied DC should be lowered altogether. Not every US ship was Yorktown. Turning damage control rule on in game menu gives unrealistic advantage to allied player right now IMO. - Either CAPs in general, or Zeros, are unrealistically inefficient. 10-plane CAP, 15-plane CAP etc not managing to stop the strike or to destroy more than 1-2 planes? Yes I know about fatigue but still... generally I am very much disappointed by CAP and LRCAP performance (or is it Zeros that are the problem? I doubt it) - My opponent reported strange occurence: during his aerial attack on Gili Gili he saw 2x Zero defending, and yet when "action screen" arrived there were, according to him, 5 Zeros there (not that they did much difference - see my point above re CAP being inefficient) That's it for now :o) Again, great game... should be made even greater if at all possible :o) I'd LOVE to see this engine used in Mediterranean game, after WITP... Oleg
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