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RE: Prod - screen 2

 
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RE: Prod - screen 2 - 12/23/2009 2:15:34 AM   
jomni


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The proposed changes are encouraging!
I have never touched the airplane production feature because I don't see all necessary info at once.  Seeing the plane, engine, and parts in one screen is good.

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Post #: 31
RE: Prod - screen 2 - 12/26/2009 6:33:20 PM   
tiger111

 

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All these ideas for making the planning of LW production easier to follow is great.

When might we see it as a patch?? Even the stage it is now would be very welcome.

I wan`t to start a BTR campaign but daunted by the production side. (Found the Japanese side in WitP hard to fathom)

Anything that makes it all easier to follow is a real must.I do realise that it is probably impossible to optimise anyway.

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Post #: 32
RE: Prod - screen 2 - 12/26/2009 7:35:10 PM   
Hard Sarge


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this game is much easier then the WitP production system

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Post #: 33
RE: Prod - screen 2 - 12/27/2009 10:51:32 AM   
Tuk

 

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Nice looking production displays. The Excel production planner is no substitute for the game calculating everything itself

One addition I'd like to see is the planned/delayed facilities broken down into when anticipated online. So planned bf 109 G6 airframes might read-

37 (19/0/18)

-meaning, just say, 37 planned in total, 19 online within 20 days, an additional none within 60 days, an additional 18 within 100 days. Anything over 100 days, or any number of days beyond which a player need not concern themself need not be displayed at all.

Will facilities bombed out of production move to the 'planned' columns displaying their anticipated return to 'online' status?

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Post #: 34
RE: Prod - screen 2 - 12/27/2009 11:23:42 AM   
harley


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quote:

ORIGINAL: Tuk

One addition I'd like to see is the planned/delayed facilities broken down into when anticipated online. So planned bf 109 G6 airframes might read-

37 (19/0/18)

-meaning, just say, 37 planned in total, 19 online within 20 days, an additional none within 60 days, an additional 18 within 100 days. Anything over 100 days, or any number of days beyond which a player need not concern themself need not be displayed at all.



yeah, I've got a big black hole there to fill, might as well do something useful with it...

quote:



Will facilities bombed out of production move to the 'planned' columns displaying their anticipated return to 'online' status?


Yes, they will. I think. Whatever they do now... :)


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Post #: 35
RE: Prod - screen 2 - 1/5/2010 9:48:44 AM   
Hexagon


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Well, another couple of ideas.

One, some like this to see better the aircraft status, go type by type and see ready and only unready (isnt the same a plane in maintenace than being repaired) is tired and in gran campaigns is worst, the idea is in a simple screen see the aircraft situation.

[img=http://img294.imageshack.us/img294/6203/57616080.th.jpg]

Another idea is not only count enemy casualties by pilots, do it by aircraft type, list of aircraft types where you can see casualties and victories, if you change an unit aircraft at least you can see the true impact of the aircraft type, do it by individual units i know that is hard but al least can do it by type.





< Message edited by Hexagon -- 1/5/2010 9:49:32 AM >

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Post #: 36
RE: Screen/Ergonomic/Visibility Thread - 1/12/2010 1:16:32 PM   
harley


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quote:

ORIGINAL: Golden Bear

Well, you've gotten my Allied interface screen improvement. Don't much care about the Axis screens.

Here is a reprise of the screen so that my brillance can be appreciated.

Carlos





First cab off the rank - but extending it to defender screens and a couple of other goodies to boot...

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Post #: 37
RE: Prod - screen 2 - 1/15/2010 3:56:04 PM   
terry1040

 

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quote:

ORIGINAL: Tuk

Nice looking production displays. The Excel production planner is no substitute for the game calculating everything itself


I beg to disagree.
Nothing would help us more than the ability to export this data into an Excel-Compatible File.
There we could really analyze what's going on with production and everything else.

Maybe we can have both? Pleeeaaasssseeee..... :-)

Terry

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Post #: 38
RE: Prod - screen 2 - 1/17/2010 2:47:10 AM   
K.Pooley


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quote:

ORIGINAL: terry1040

Nothing would help us more than the ability to export this data into an Excel-Compatible File.
There we could really analyze what's going on with production and everything else.


Especially the 'everything else', so we could do away with the need to copy so much data down by hand, or else waste ink on printing out endless screenshots of tables before we can start to evaluate it properly.




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Post #: 39
RE: Screen/Ergonomic/Visibility Thread - 4/26/2010 5:04:28 AM   
harley


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quote:

ORIGINAL: Golden Bear

Well, you've gotten my Allied interface screen improvement. Don't much care about the Axis screens.

Here is a reprise of the screen so that my brillance can be appreciated.

Carlos





Marvel in my brilliance...


All credit to Carlos for the main idea (last and layout), JeffK (HQ) and Hexagon (filter buttons) for the supplementary ideas.





Attachment (1)

< Message edited by harley -- 4/26/2010 5:10:29 AM >


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Post #: 40
RE: Screen/Ergonomic/Visibility Thread - 4/26/2010 5:06:42 AM   
harley


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oops. If I can be bothered I will swao fat & last in the lead screen. 

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Post #: 41
RE: Screen/Ergonomic/Visibility Thread - 4/26/2010 5:08:22 AM   
harley


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quote:

ORIGINAL: TechSgt

BTW: For Harley, this reminds me of the scroll bar "jumping" when I do sorts. It is probably just my machine, since no one else has complained.


I am fixing these as I update. All those sort buttons now default to the top of the list.

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Post #: 42
RE: Screen/Ergonomic/Visibility Thread - 4/26/2010 5:14:05 AM   
harley


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I passed these screen caps under by the beta team first. Swift had to ask "what does the defender get?"

I'd actually made these changes some time ago, and hadn't posted them. The defender gets the last and fat columns in the patrol and intercept screens.




Attachment (1)

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Post #: 43
RE: Screen/Ergonomic/Visibility Thread - 4/26/2010 8:41:15 PM   
mikkey


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Looks great, Harley! Could you add a filter button for day/night fighters (delay<63 min) for the defender?
And can you change default primary sorting column in "Add Bomber Units" and "Add Fighter Escorts" windows to column "Range" instead column "Unit" (like in "Pick Lead Unit" window), please?
Thanks!

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Post #: 44
RE: Screen/Ergonomic/Visibility Thread - 4/26/2010 10:29:52 PM   
harley


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quote:

ORIGINAL: mikkey

Looks great, Harley! Could you add a filter button for day/night fighters (delay<63 min) for the defender?
And can you change default primary sorting column in "Add Bomber Units" and "Add Fighter Escorts" windows to column "Range" instead column "Unit" (like in "Pick Lead Unit" window), please?
Thanks!


wilco on the filter buttons. I should have thought of that.

I see no reason not to do the range-sort, does anyone object? (sorry, can't please everyone, but as a utilitarianist I will try to satisfy the common good)



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Post #: 45
RE: Screen/Ergonomic/Visibility Thread - 4/30/2010 12:24:09 PM   
harley


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I seem to have hit a purple patch.

I've passed this by the test team. Again, it's a working screenshot, not a mockup...

Screen #2 is giving me some grief, but I will get there.






Attachment (1)

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Post #: 46
RE: Screen/Ergonomic/Visibility Thread - 4/30/2010 1:30:31 PM   
Rob Brennan UK


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Looks fantastic harly , just getting into the german production myself, this kind of screen would be a real boon.

As a suggestion , could it be made to tab to full screen?

Nice work and TYVM.


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sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit :)

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Post #: 47
RE: Screen/Ergonomic/Visibility Thread - 5/1/2010 9:25:04 AM   
harley


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quote:

ORIGINAL: Rob Brennan UK

As a suggestion , could it be made to tab to full screen?



Not with the artwork at hand - for better or worse we used a narrower full-screen background. There's no technical limitation to it, but it would look odd with the current artwork.



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Post #: 48
RE: Screen/Ergonomic/Visibility Thread - 5/13/2010 1:53:47 PM   
harley


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new air-type screen posted. Please review and offer advice.





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Post #: 49
RE: Screen/Ergonomic/Visibility Thread - 5/13/2010 3:28:40 PM   
Derfel


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A list of "produced today" would be great, as one would be able to see if there needs to be produced more.
I do also like an indication of airplanes in use instead of airplanes replacements.

If you really want to go the full Monty, then grey out the test when it is not "lit up" by the button or even make the text a button, as the buttons are quite smallish.

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Post #: 50
RE: Screen/Ergonomic/Visibility Thread - 5/14/2010 2:34:26 AM   
harley


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quote:

ORIGINAL: Derfel
If you really want to go the full Monty, then grey out the test when it is not "lit up" by the button or even make the text a button, as the buttons are quite smallish.


We deliberately went away from clickable text, as the buttons look neater. I can make both the button and the text clickable, though...



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Post #: 51
RE: Screen/Ergonomic/Visibility Thread - 5/14/2010 11:16:26 PM   
Derfel


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That would make it consistent with more "modern" User Interfaces and be a big bonus for those with big screens and sore eye sight

Hopefully you can make all buttons click-able throughout the game and we will all be happy campers

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Post #: 52
RE: Screen/Ergonomic/Visibility Thread - 5/15/2010 3:32:25 AM   
simovitch


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All those nice aircraft graphics are hidden so deep in the interface, it would be nice to see them pop up more, like on a screen like this when you select the aircraft type.

< Message edited by simovitch -- 5/15/2010 3:33:22 AM >


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Post #: 53
RE: Screen/Ergonomic/Visibility Thread - 9/12/2012 5:39:07 PM   
MAARTENR


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quote:

ORIGINAL: harley




Is the production how many are produced each turn?
And are the pln the planes that there are?
And stk does this mean how much can be used and if i can use them how do i do that?

Thanx.


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Post #: 54
RE: Screen/Ergonomic/Visibility Thread - 1/17/2013 2:09:39 PM   
npsergio

 

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To your questions, what I understand is:

"Is the production how many are produced each turn?"
Yes, under de column "Prod"

"And are the pln the planes that there are?"
No. It means something like "planned production". So in the image, the Bf109G6 is producing each day 30 planes, but there are a "planned production" of 32, so probably there are 2 factories offline right now.

"And stk does this mean how much can be used and if i can use them how do i do that?"
No, stk means "stock". In the image, i.e. there are 100 BMW801D-2 engines in stock.
Yes you can manage the stock changing the production. I mean, if you have 1000 Bf109 parts in stock, you can change some factories to other plane type, and you'll use the stock instead of new Bf109 parts production (when it is needed, of course).

Regards.

(in reply to MAARTENR)
Post #: 55
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