Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Battle of Gerladton

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Battle of Gerladton Page: <<   < prev  12 13 [14] 15 16   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Battle of Gerladton - 3/9/2010 1:38:21 AM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
 Actually Tasmania is getting stronger as well May 42 is not Jan 42 I am a lot stronger now than I would have been in Jan

PP's are going to be my main problem

I spent most of my PP's to date on US LCU's but now I will need them to free up LCU's in India for the cross border attack

(in reply to Andy Mac)
Post #: 391
RE: Battle of Gerladton - 3/9/2010 2:02:12 AM   
wpurdom

 

Posts: 476
Joined: 10/27/2000
From: Decatur, GA, USA
Status: offline
If you're right in guessing that he's about to attack S. Australia, it's the equivalent to an immediate PP influx. If you've brought enough to Austrailia already, then why can't they go to India? They could have a hard time getting to Austrailia anyway, but would have no difficulty getting to India.

(in reply to Andy Mac)
Post #: 392
RE: Battle of Gerladton - 3/9/2010 2:07:13 AM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Oh if I can hold thats the plan

I have both the AIF Divs in India at present

With 18th Brit getting out intact and 17th Indian plus the Burma Div that gives me a nice core.

Only issue is I need more force for my complicated ops plan and the transport net wont take it.

So I need to take another look at my plan

If he really commits his big Divs to Australia then I am going for it forces are already marshalling at Ranchi

(in reply to wpurdom)
Post #: 393
RE: Battle of Gerladton - 3/9/2010 2:13:06 AM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
The biggest issue I have is the shortage of support weapons I dont like operating without full strength Divs when I attack and my experience levels are still low my Army in India needs time to get stronger.

14th Indian Div needs arty as does 23rd and 26th Divs.

We shall see I am doing a complicated shuffle at present to pull units into Ranchi that are closest to being ready and I will then take a look and decide whether or not I should go for it

(in reply to Andy Mac)
Post #: 394
RE: Battle of Gerladton - 3/9/2010 3:23:25 AM   
kevini1000

 

Posts: 430
Joined: 2/21/2010
Status: offline
I've been reading both AAR. Very exciting . I only have the original WiTP not AE. What limitations are there to units being rail moved. How much stuff can be moved and do they suffer some combat penalties once moved and such and how long does it take to move certain distances.

Thanks

Sath

(in reply to Andy Mac)
Post #: 395
RE: Battle of Gerladton - 3/9/2010 8:08:29 AM   
castor troy


Posts: 14330
Joined: 8/23/2004
From: Austria
Status: offline

quote:

ORIGINAL: Andy Mac

P400's do it again

In all honesty I am not sure HL sweeps are broken - I whined a fair bit about it but now that I am further on actually I realise it was just that my pilots were crap.

When I got my act together constant long range high level sweeps are what I hope for.

PZB in our game has been sweeping Alice Springs against 50 - 60 xp and A2A and defence P400's and losing with top of the line Zero pilots.

Training Armour and Firepower seem to be winning out and evening the odds.

The issue I potentially have is getting pilots to 60 Exp, 60 A2A and 60 Defensive where you would actually be willing to put them in a fight is a PITA and takes 4 months from pilots being drawn from the pool which means defact we are doing all operational training on map but it does work.

Allies in first 6 months are always short of good pilots and I think its this factor thats giving the whiners a field day yes there is a sweep bonus but I suspect its just not understanding the game we are playing now thats causing some of the grief. (me included)





Andy what are you doing in terms of training your pilots? My PBEM vs Rainer is one month ahead yours now and I´ve got HUNDREDS ! of 70 air skill fighter pilots in my reserve pool. Granted, they don´t have 60 or 70 exp as this is something you won´t ever reach it seems but for combat skill is enough. Every US fighter pilot shot down during the war will be replaced with an air skill 70 from my pool from now on. And this wasn´t any different a month ago. I guess I´ve reached the day when I had ample 70 skilled pilots in the pool sometime in March.

Me as one of the whiners you mention, has had his frontline squadrons equipped with 70 skilled pilots in February. So no, the high alt sweeps have not kicked my a$$ because I´ve forgot about training my pilots. From day one of my campaign on I´ve put hours and hours into training my pilots and moving them to the pool (every second turn I sure spend halve an hour for looking at my training squadrons). As I´ve got more than enough pilots now I will probably only look at the training squadrons every fourth turn as it´s time consuming and not worth doing anyway with my pool drowning in 70 skilled pilots. If an Allied player hasn´t reached a vast pilot surplus stock in May at the latest then he has been pretty lazy IMO. With the given number of sqadrons on the map and the given number of aircraft replacements throughout the years until mid 44 I can produce several 70 skilled pilots for every single ac that I get.

_____________________________


(in reply to Andy Mac)
Post #: 396
RE: Battle of Gerladton - 3/9/2010 11:55:24 AM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
I wasnt anal about training pilots until about Feb 42 when String hit me at Colombo and I realised just how shocking my pilots were most of my experience had been against the AI so I didnt really feel the shock of massed HL Sweeps by good pilots against my pilots until then

I play Allied so I dont need to deal with crap like that so it was a dose of cold water to realise I was going to have to be the great trainer.

But I knuckled down and started actively managing it - takes a long time to do it but all my sqns first gen of trained pilots are filling up the pools.

You do need all three xp levels at least at 60 to make a pilot survivable

Sath if he catches me in strat mode it will be a baaaaad thing

(in reply to castor troy)
Post #: 397
RE: Battle of Gerladton - 3/9/2010 1:23:47 PM   
WLockard


Posts: 183
Joined: 11/13/2005
Status: offline
I am not sure who knows this, but pilots will increase a skill above 70, just not experience.

(in reply to Andy Mac)
Post #: 398
RE: Battle of Gerladton - 3/9/2010 2:02:10 PM   
castor troy


Posts: 14330
Joined: 8/23/2004
From: Austria
Status: offline

quote:

ORIGINAL: WLockard

I am not sure who knows this, but pilots will increase a skill above 70, just not experience.



yeah, pilots increase their skill above 70 using the training mission. I´ve just used the 70 as the skill that enables them to join a frontline squadron. Exp is a different affair, it hardly increases at all if you meet 50+.

_____________________________


(in reply to WLockard)
Post #: 399
RE: Battle of Gerladton - 3/9/2010 2:58:33 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
OK well next turn is decision time.

If its a raid (and thats still a possibility) then I let my LBA fight it out.

If its an invasion I have a decision to make.

I have 4 USN and 1 RN Carrier lying south of Melbourne and a powerfull surface fleet in Melbourne harbour.

Do I wait and let my LBA attrit him a little before going for it or do I try to weaken hit CAP 1st with my carriers then go for his transports with light SCTF's backed by LBA.

6 IJN CV's plus say most of mini KB v 4 USN and 1 RN CV is a tough battle for me to win on day 1

But if he has a few more unescorted strikes of if my P39's and P40's can chew him up a bit even if only to damage aircraft a day 2 strike by my Carriers could be devastating - but that assmes I let him land some forces....

Choices choices

Not helped by the fact that my entire Surface Fleet consists of old decrepit battlewagons

Ramilles, Revenge and Resoulution can only make 21 knots
Idaho, New Mexico and Mississippi have only got 14" guns

My best Battlewagon is HMS Warspite with Admiral Somervilles flag aboard and she aint no spring chicken



(in reply to castor troy)
Post #: 400
RE: Battle of Gerladton - 3/9/2010 2:59:30 PM   
crsutton


Posts: 9590
Joined: 12/6/2002
From: Maryland
Status: offline

quote:

ORIGINAL: castor troy


quote:

ORIGINAL: Andy Mac

P400's do it again

In all honesty I am not sure HL sweeps are broken - I whined a fair bit about it but now that I am further on actually I realise it was just that my pilots were crap.

When I got my act together constant long range high level sweeps are what I hope for.

PZB in our game has been sweeping Alice Springs against 50 - 60 xp and A2A and defence P400's and losing with top of the line Zero pilots.

Training Armour and Firepower seem to be winning out and evening the odds.

The issue I potentially have is getting pilots to 60 Exp, 60 A2A and 60 Defensive where you would actually be willing to put them in a fight is a PITA and takes 4 months from pilots being drawn from the pool which means defact we are doing all operational training on map but it does work.

Allies in first 6 months are always short of good pilots and I think its this factor thats giving the whiners a field day yes there is a sweep bonus but I suspect its just not understanding the game we are playing now thats causing some of the grief. (me included)





Andy what are you doing in terms of training your pilots? My PBEM vs Rainer is one month ahead yours now and I´ve got HUNDREDS ! of 70 air skill fighter pilots in my reserve pool. Granted, they don´t have 60 or 70 exp as this is something you won´t ever reach it seems but for combat skill is enough. Every US fighter pilot shot down during the war will be replaced with an air skill 70 from my pool from now on. And this wasn´t any different a month ago. I guess I´ve reached the day when I had ample 70 skilled pilots in the pool sometime in March.

Me as one of the whiners you mention, has had his frontline squadrons equipped with 70 skilled pilots in February. So no, the high alt sweeps have not kicked my a$$ because I´ve forgot about training my pilots. From day one of my campaign on I´ve put hours and hours into training my pilots and moving them to the pool (every second turn I sure spend halve an hour for looking at my training squadrons). As I´ve got more than enough pilots now I will probably only look at the training squadrons every fourth turn as it´s time consuming and not worth doing anyway with my pool drowning in 70 skilled pilots. If an Allied player hasn´t reached a vast pilot surplus stock in May at the latest then he has been pretty lazy IMO. With the given number of sqadrons on the map and the given number of aircraft replacements throughout the years until mid 44 I can produce several 70 skilled pilots for every single ac that I get.



Problem is my Japanese opponents are training pilots just as fast if not faster. And they get the free bomber training bonus in China. So far I don't like this aspect of the game. Too easy for Japan to crank out good pilots.



_____________________________

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg

(in reply to castor troy)
Post #: 401
RE: Battle of Gerladton - 3/9/2010 3:06:58 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Oops something has went wrong my reinforcements for Whyalla have diverted something is up !!!

(in reply to Andy Mac)
Post #: 402
RE: Battle of Gerladton - 3/9/2010 3:07:22 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Oh just had there movement reset ok I can deal with that

(in reply to Andy Mac)
Post #: 403
Oh crap its for real - 3/9/2010 10:47:30 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Yup its no raid its a full all out attempt and it could still be either target although I now think Portland is really unlikely








Attachment (1)

< Message edited by Andy Mac -- 3/9/2010 10:48:03 PM >

(in reply to Andy Mac)
Post #: 404
RE: Oh crap its for real - 3/9/2010 10:56:56 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
 Its an out an out race with my LCU's covering the rail and road net en route to the coast.

My strategic reserve that was sitting already en trained has now arrived and are detraining

Secondary reserves from the East Coast have finished training up and are en route but I suspect I will need the second echelon to give me a chance at stopping him.

Today was not a bad day we took down 22 Zeroes but it cost me 50+

I have another 200 aircraft at Sydney and Melbourne ready to replace the Sqns when they are totally depleted looks like my pilots achieved something today  a few transports got hit by 1000 pounders

Tomorrow my fleet will move into position ready for a mad dash to death or glory tomorrow

AFTER ACTION REPORTS FOR May 22, 42
--------------------------------------------------------------------------------
Invasion Support action off Esperance
Defensive Guns engage approaching landing force

2 Coastal gun shots fired in defense.

Japanese Ships
     xAK Asakasan Maru
     xAK Yasukawa Maru
     LSD Akitsu Maru



xAK Asakasan Maru firing at enemy troops
xAK Yasukawa Maru firing at enemy troops
LSD Akitsu Maru firing at enemy troops


--------------------------------------------------------------------------------
Invasion Support action off Christmas Island
Defensive Guns engage approaching landing force

6 Coastal gun shots fired in defense.

Japanese Ships
     PB Showa Maru #5
     xAK Ryoyo Maru



PB Showa Maru #5 firing at enemy troops


--------------------------------------------------------------------------------
ASW attack near Tsu  at 108,63

Japanese Ships
     PB Sonan Maru #5
     PB Shuko Maru #5

Allied Ships
     SS Saury



SS Saury is located by PB Sonan Maru #5
Saury diving deep ....
PB Shuko Maru #5 fails to find sub, continues to search...
PB Shuko Maru #5 fails to find sub, continues to search...
PB Shuko Maru #5 fails to find sub, continues to search...
PB Shuko Maru #5 fails to find sub, continues to search...
PB Shuko Maru #5 fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Invasion Support action off Christmas Island
Defensive Guns engage approaching landing force

5 Coastal gun shots fired in defense.

Japanese Ships
     PB Showa Maru #5
     xAK Ryoyo Maru



PB Showa Maru #5 firing at enemy troops


--------------------------------------------------------------------------------
Invasion Support action off Christmas Island
Defensive Guns engage approaching landing force

9 Coastal gun shots fired in defense.

Japanese Ships
     PB Showa Maru #5
     xAK Ryoyo Maru



PB Showa Maru #5 firing at enemy troops


--------------------------------------------------------------------------------
Sub attack near Sale  at 87,173

Japanese Ships
     SS I-2, hits 1

Allied Ships
     DD Walke
     DD Blue
     DD Bagley



SS I-2 launches 4 torpedoes at DD Walke
I-2 diving deep ....
DD Blue fails to find sub and abandons search
DD Bagley attacking submerged sub ....
DD Bagley fails to find sub, continues to search...
DD Bagley fails to find sub, continues to search...
DD Bagley fails to find sub, continues to search...
DD Bagley fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Morning Air attack on Rockhampton , at 95,152

Weather in hex: Light rain

Raid spotted at 31 NM, estimated altitude 19,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
     A6M2 Zero x 19



No Japanese losses



Aircraft Attacking:
     19 x A6M2 Zero sweeping at 18000 feet



--------------------------------------------------------------------------------
Morning Air attack on NW Aus Aviation Rgt , at 74,143 (Alice Springs)

Weather in hex: Heavy cloud

Raid detected at 39 NM, estimated altitude 18,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
     A6M2 Zero x 7



No Japanese losses



Aircraft Attacking:
      7 x A6M2 Zero sweeping at 15000 feet *



--------------------------------------------------------------------------------
Morning Air attack on 31st Chinese Corps, at 72,55 (Nanning)

Weather in hex: Moderate rain

Raid spotted at 23 NM, estimated altitude 20,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
     Ki-43-Ia Oscar x 7



No Japanese losses



Aircraft Attacking:
      7 x Ki-43-Ia Oscar sweeping at 15000 feet



--------------------------------------------------------------------------------
Morning Air attack on 31st Chinese Corps, at 72,55 (Nanning)

Weather in hex: Moderate rain

Raid spotted at 35 NM, estimated altitude 17,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
     Ki-21-Ic Sally x 20



Japanese aircraft losses
     Ki-21-Ic Sally: 1 damaged


Allied ground losses:
     6 casualties reported
        Squads: 0 destroyed, 0 disabled
        Non Combat: 0 destroyed, 1 disabled
        Engineers: 0 destroyed, 0 disabled


Aircraft Attacking:
     20 x Ki-21-Ic Sally bombing from 15000 feet
              Ground Attack:  4 x 250 kg GP Bomb

Also attacking 64th Chinese Corps ...
Also attacking 31st Chinese Corps ...


--------------------------------------------------------------------------------
Morning Air attack on TF, near Kingscote at 72,162

Weather in hex: Light cloud

Raid spotted at 29 NM, estimated altitude 11,000 feet.
Estimated time to target is 17 minutes

Japanese aircraft
     A6M2 Zero x 24



Allied aircraft
     Kittyhawk IA x 7
     P-39D Airacobra x 12
     P-40E Warhawk x 17
     SB2U-3 Vindicator x 15


Japanese aircraft losses
     A6M2 Zero: 3 destroyed

Allied aircraft losses
     Kittyhawk IA: 3 destroyed
     P-39D Airacobra: 1 destroyed
     P-40E Warhawk: 3 destroyed
     SB2U-3 Vindicator: 3 destroyed, 2 damaged

Japanese Ships
     xAP Buenos Aires Maru
     xAK Shinanogawa Maru
     xAP Kamo Maru, Bomb hits 1,  heavy fires
     xAK Manila Maru, Bomb hits 1

Japanese ground losses:
     337 casualties reported
        Squads: 3 destroyed, 6 disabled
        Non Combat: 0 destroyed, 14 disabled
        Engineers: 0 destroyed, 2 disabled
     Guns lost 2 (0 destroyed, 2 disabled)



Aircraft Attacking:
      3 x SB2U-3 Vindicator releasing from 3000'
              Naval Attack:  1 x 1000 lb SAP Bomb
      1 x SB2U-3 Vindicator releasing from 2000'
              Naval Attack:  1 x 1000 lb SAP Bomb
      1 x P-39D Airacobra sweeping at 12000 feet
      1 x Kittyhawk IA sweeping at 10000 feet *
      2 x P-40E Warhawk sweeping at 15000 feet *
      4 x SB2U-3 Vindicator releasing from 4000'
              Naval Attack:  1 x 1000 lb SAP Bomb

CAP engaged:
Akagi-1 with A6M2 Zero (0 airborne, 0 on standby, 0 scrambling)
     0 plane(s) not yet engaged, 0 being recalled, 4 out of immediate contact.
     Group patrol altitude is 15000
     Time for all group planes to reach interception is 26 minutes
Kaga-1 with A6M2 Zero (4 airborne, 0 on standby, 0 scrambling)
     4 plane(s) intercepting now.
     Group patrol altitude is 15000
     Raid is overhead
Soryu-1 with A6M2 Zero (0 airborne, 0 on standby, 0 scrambling)
     0 plane(s) not yet engaged, 0 being recalled, 4 out of immediate contact.
     Group patrol altitude is 15000
     Time for all group planes to reach interception is 23 minutes
Hiryu-1 with A6M2 Zero (4 airborne, 0 on standby, 0 scrambling)
     4 plane(s) intercepting now.
     Group patrol altitude is 15000
     Raid is overhead
Shokaku-1 with A6M2 Zero (4 airborne, 0 on standby, 0 scrambling)
     4 plane(s) intercepting now.
     Group patrol altitude is 15000
     Raid is overhead
Zuikaku-1 with A6M2 Zero (0 airborne, 0 on standby, 0 scrambling)
     0 plane(s) not yet engaged, 0 being recalled, 4 out of immediate contact.
     Group patrol altitude is 15000
     Time for all group planes to reach interception is 18 minutes



--------------------------------------------------------------------------------
Morning Air attack on TF, near Kingscote at 72,162

Weather in hex: Light cloud

Raid spotted at 24 NM, estimated altitude 13,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
     A6M2 Zero x 5



Allied aircraft
     Buffalo I x 2
     Hurricane IIb Trop x 2
     Beaufort V x 6
     Hudson III (LR) x 3
     Kittyhawk IA x 2
     A-24 Banshee x 13
     P-38E Lightning x 9
     P-40E Warhawk x 14
     SBD-3 Dauntless x 3


Japanese aircraft losses
     A6M2 Zero: 1 destroyed

Allied aircraft losses
     Beaufort V: 2 damaged
     A-24 Banshee: 4 damaged
     SBD-3 Dauntless: 1 damaged

Japanese Ships
     CL Tama
     xAP Buenos Aires Maru, Bomb hits 1
     xAK Johore Maru
     xAP Suwa Maru
     xAK Kashiwara Maru
     xAP Mizuho Maru, Bomb hits 4,  heavy fires,  heavy damage
     BB Haruna, Bomb hits 2

Japanese ground losses:
     82 casualties reported
        Squads: 2 destroyed, 7 disabled
        Non Combat: 1 destroyed, 2 disabled
        Engineers: 0 destroyed, 0 disabled



Aircraft Attacking:
      6 x Beaufort V bombing from 10000 feet
              Naval Attack:  4 x 500 lb SAP Bomb
      2 x Kittyhawk IA sweeping at 12000 feet
      7 x A-24 Banshee releasing from 3000'
              Naval Attack:  1 x 1000 lb SAP Bomb
      2 x Buffalo I sweeping at 22000 feet
      3 x SBD-3 Dauntless releasing from 3000'
              Naval Attack:  1 x 1000 lb SAP Bomb
      3 x Hudson III (LR) bombing from 10000 feet
              Naval Attack:  4 x 250 lb SAP Bomb
      3 x A-24 Banshee releasing from 4000'
              Naval Attack:  1 x 1000 lb SAP Bomb
      3 x A-24 Banshee releasing from 4000'
              Naval Attack:  1 x 1000 lb SAP Bomb
      3 x P-40E Warhawk sweeping at 12000 feet
      7 x P-38E Lightning sweeping at 17000 feet

CAP engaged:
Akagi-1 with A6M2 Zero (1 airborne, 0 on standby, 0 scrambling)
     1 plane(s) intercepting now.
     Group patrol altitude is 15000
     Raid is overhead
Kaga-1 with A6M2 Zero (1 airborne, 0 on standby, 0 scrambling)
     1 plane(s) intercepting now.
     Group patrol altitude is 15000
     Raid is overhead
Shokaku-1 with A6M2 Zero (2 airborne, 0 on standby, 0 scrambling)
     2 plane(s) intercepting now.
     Group patrol altitude is 15000
     Raid is overhead
Zuikaku-1 with A6M2 Zero (1 airborne, 0 on standby, 0 scrambling)
     1 plane(s) intercepting now.
     Group patrol altitude is 15000
     Raid is overhead

Heavy smoke from fires obscuring xAP Mizuho Maru


--------------------------------------------------------------------------------
Morning Air attack on TF, near Kingscote at 72,162

Weather in hex: Light cloud

Raid spotted at 45 NM, estimated altitude 14,000 feet.
Estimated time to target is 17 minutes


Allied aircraft
     Hurricane IIb Trop x 4
     A-24 Banshee x 16


Allied aircraft losses
     A-24 Banshee: 3 damaged

Japanese Ships
     xAK Johore Maru, Bomb hits 1,  on fire
     xAK Shinanogawa Maru, Bomb hits 2,  heavy fires,  heavy damage
     BB Haruna,  on fire
     xAP Mizuho Maru, Bomb hits 2,  heavy fires,  heavy damage
     E Kiku, Bomb hits 2, and is sunk

Japanese ground losses:
     175 casualties reported
        Squads: 1 destroyed, 7 disabled
        Non Combat: 5 destroyed, 5 disabled
        Engineers: 0 destroyed, 0 disabled
     Guns lost 1 (0 destroyed, 1 disabled)
     Vehicles lost 6 (1 destroyed, 5 disabled)



Aircraft Attacking:
      3 x A-24 Banshee releasing from 2000'
              Naval Attack:  1 x 1000 lb SAP Bomb
      2 x A-24 Banshee releasing from 2000'
              Naval Attack:  1 x 1000 lb GP Bomb
      3 x A-24 Banshee releasing from 3000'
              Naval Attack:  1 x 1000 lb SAP Bomb
      4 x A-24 Banshee releasing from 4000'
              Naval Attack:  1 x 1000 lb SAP Bomb
      4 x A-24 Banshee releasing from 4000'
              Naval Attack:  1 x 1000 lb GP Bomb

Heavy smoke from fires obscuring xAP Mizuho Maru
Heavy smoke from fires obscuring E Kiku


--------------------------------------------------------------------------------
Morning Air attack on 9th Infantry Regiment, at 74,143 (Alice Springs)

Weather in hex: Heavy cloud

Raid spotted at 37 NM, estimated altitude 8,000 feet.
Estimated time to target is 10 minutes


Allied aircraft
     B-25C Mitchell x 10
     P-400 Airacobra x 6


No Allied losses

Japanese ground losses:
     28 casualties reported
        Squads: 0 destroyed, 1 disabled
        Non Combat: 1 destroyed, 5 disabled
        Engineers: 0 destroyed, 0 disabled
     Vehicles lost 2 (1 destroyed, 1 disabled)



Aircraft Attacking:
     10 x B-25C Mitchell bombing from 5000 feet *
              Ground Attack:  3 x 500 lb GP Bomb

Also attacking 20th Recon Regiment ...
Also attacking 9th Infantry Regiment ...


--------------------------------------------------------------------------------
Morning Air attack on NW Aus Aviation Rgt , at 74,143 (Alice Springs)

Weather in hex: Heavy cloud

Raid spotted at 12 NM, estimated altitude 16,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
     G4M1 Betty x 11



No Japanese losses


Allied ground losses:
     27 casualties reported
        Squads: 0 destroyed, 0 disabled
        Non Combat: 0 destroyed, 7 disabled
        Engineers: 0 destroyed, 0 disabled


Aircraft Attacking:
     11 x G4M1 Betty bombing from 15000 feet
              Ground Attack:  2 x 250 kg GP Bomb,  4 x 60 kg GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Kingscote at 71,162

Weather in hex: Overcast

Raid spotted at 48 NM, estimated altitude 14,000 feet.
Estimated time to target is 28 minutes

Japanese aircraft
     A6M2 Zero x 1



Allied aircraft
     Albacore I x 6


No Japanese losses

Allied aircraft losses
     Albacore I: 2 damaged

Japanese Ships
     xAK Sumiyoshi Maru
     xAK Nako Maru, Bomb hits 1,  on fire

Japanese ground losses:
     74 casualties reported
        Squads: 0 destroyed, 3 disabled
        Non Combat: 0 destroyed, 4 disabled
        Engineers: 0 destroyed, 0 disabled



Aircraft Attacking:
      3 x Albacore I bombing from 3000 feet
              Naval Attack:  2 x 500 lb GP Bomb
      3 x Albacore I bombing from 5000 feet
              Naval Attack:  2 x 500 lb GP Bomb

CAP engaged:
Soryu-1 with A6M2 Zero (0 airborne, 0 on standby, 0 scrambling)
     (1 plane(s) diverted to support CAP in hex.)
     0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
     Group patrol altitude is 15000
     Time for all group planes to reach interception is 4 minutes



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Kingscote at 72,162

Weather in hex: Partial cloud

Raid spotted at 43 NM, estimated altitude 13,000 feet.
Estimated time to target is 19 minutes

Japanese aircraft
     A6M2 Zero x 20



Allied aircraft
     Buffalo I x 2
     Hudson III (LR) x 3
     Kittyhawk IA x 8
     P-39D Airacobra x 5
     P-40E Warhawk x 16
     SBD-3 Dauntless x 12


Japanese aircraft losses
     A6M2 Zero: 3 destroyed

Allied aircraft losses
     Buffalo I: 1 destroyed
     Hudson III (LR): 1 damaged
     Kittyhawk IA: 2 destroyed
     P-39D Airacobra: 2 destroyed
     P-40E Warhawk: 3 destroyed
     SBD-3 Dauntless: 4 damaged

Japanese Ships
     AK Kinka Maru, Bomb hits 1,  on fire
     xAK Shinanogawa Maru,  heavy fires,  heavy damage
     xAP Kamo Maru, Bomb hits 2,  heavy fires,  heavy damage
     xAP Suwa Maru
     xAK Manila Maru, Bomb hits 2,  on fire,  heavy damage

Japanese ground losses:
     125 casualties reported
        Squads: 2 destroyed, 4 disabled
        Non Combat: 11 destroyed, 17 disabled
        Engineers: 0 destroyed, 4 disabled
     Guns lost 3 (1 destroyed, 2 disabled)
     Vehicles lost 8 (1 destroyed, 7 disabled)



Aircraft Attacking:
      1 x Kittyhawk IA sweeping at 12000 feet *
      1 x SBD-3 Dauntless releasing from 2000'
              Naval Attack:  1 x 1000 lb SAP Bomb
      3 x Hudson III (LR) bombing from 10000 feet
              Naval Attack:  4 x 250 lb SAP Bomb
      2 x P-40E Warhawk sweeping at 12000 feet *
      1 x Kittyhawk IA sweeping at 10000 feet *
      2 x P-40E Warhawk sweeping at 15000 feet *
      3 x SBD-3 Dauntless releasing from 4000'
              Naval Attack:  1 x 1000 lb SAP Bomb
      8 x SBD-3 Dauntless releasing from 3000'
              Naval Attack:  1 x 1000 lb SAP Bomb

CAP engaged:
Akagi-1 with A6M2 Zero (3 airborne, 0 on standby, 0 scrambling)
     3 plane(s) intercepting now.
     Group patrol altitude is 15000
     Raid is overhead
Kaga-1 with A6M2 Zero (3 airborne, 0 on standby, 0 scrambling)
     3 plane(s) intercepting now.
     Group patrol altitude is 15000
     Raid is overhead
Soryu-1 with A6M2 Zero (3 airborne, 0 on standby, 0 scrambling)
     3 plane(s) intercepting now.
     Group patrol altitude is 15000
     Raid is overhead
Hiryu-1 with A6M2 Zero (0 airborne, 0 on standby, 0 scrambling)
     0 plane(s) not yet engaged, 0 being recalled, 3 out of immediate contact.
     Group patrol altitude is 15000
     Time for all group planes to reach interception is 26 minutes
Shokaku-1 with A6M2 Zero (4 airborne, 0 on standby, 0 scrambling)
     4 plane(s) intercepting now.
     Group patrol altitude is 15000
     Raid is overhead
Zuikaku-1 with A6M2 Zero (4 airborne, 0 on standby, 0 scrambling)
     4 plane(s) intercepting now.
     Group patrol altitude is 15000
     Raid is overhead

Heavy smoke from fires obscuring xAK Shinanogawa Maru
Heavy smoke from fires obscuring xAP Kamo Maru


--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Kingscote at 71,162

Weather in hex: Overcast

Raid spotted at 43 NM, estimated altitude 11,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
     A6M2 Zero x 7



Allied aircraft
     Beaufort V x 6
     Hudson III (LR) x 3
     A-24 Banshee x 9
     P-38E Lightning x 13
     SB2U-3 Vindicator x 3
     SBD-3 Dauntless x 3


Japanese aircraft losses
     A6M2 Zero: 1 destroyed

Allied aircraft losses
     P-38E Lightning: 3 destroyed

Japanese Ships
     xAP Hakozaki Maru, Bomb hits 3,  on fire
     AK Hirokawa Maru
     xAP Yoshino Maru, Bomb hits 2,  on fire
     AK Azumasan Maru
     xAK Bunzan Maru, Bomb hits 2,  heavy fires,  heavy damage

Japanese ground losses:
     330 casualties reported
        Squads: 2 destroyed, 5 disabled
        Non Combat: 10 destroyed, 39 disabled
        Engineers: 0 destroyed, 0 disabled



Aircraft Attacking:
      6 x Beaufort V bombing from 10000 feet
              Naval Attack:  4 x 500 lb SAP Bomb
      3 x SB2U-3 Vindicator releasing from 2000'
              Naval Attack:  1 x 1000 lb SAP Bomb
      3 x SBD-3 Dauntless releasing from 3000'
              Naval Attack:  1 x 1000 lb SAP Bomb
      3 x Hudson III (LR) bombing from 10000 feet
              Naval Attack:  4 x 250 lb SAP Bomb
      3 x A-24 Banshee releasing from 3000'
              Naval Attack:  1 x 1000 lb SAP Bomb
      3 x A-24 Banshee releasing from 2000'
              Naval Attack:  1 x 1000 lb SAP Bomb
      3 x A-24 Banshee releasing from 4000'
              Naval Attack:  1 x 1000 lb SAP Bomb

CAP engaged:
Kaga-1 with A6M2 Zero (1 airborne, 0 on standby, 0 scrambling)
     (1 plane(s) diverted to support CAP in hex.)
     1 plane(s) intercepting now.
     Group patrol altitude is 15000
     Raid is overhead
Shokaku-1 with A6M2 Zero (1 airborne, 0 on standby, 0 scrambling)
     (1 plane(s) diverted to support CAP in hex.)
     1 plane(s) intercepting now.
     Group patrol altitude is 15000
     Raid is overhead
Akagi-1 with A6M2 Zero (4 airborne, 0 on standby, 0 scrambling)
     (4 plane(s) diverted to support CAP in hex.)
     4 plane(s) intercepting now.
     Group patrol altitude is 15000
     Raid is overhead
Soryu-1 with A6M2 Zero (1 airborne, 0 on standby, 0 scrambling)
     1 plane(s) intercepting now.
     Group patrol altitude is 15000
     Raid is overhead



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Kingscote at 71,162

Weather in hex: Overcast

Raid spotted at 45 NM, estimated altitude 16,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
     A6M2 Zero x 23



Allied aircraft
     B-17D Fortress x 3


No Japanese losses

Allied aircraft losses
     B-17D Fortress: 3 damaged

Japanese Ships
     xAK Sumiyoshi Maru
     xAK Bunzan Maru, and is sunk

Japanese ground losses:
     54 casualties reported
        Squads: 0 destroyed, 2 disabled
        Non Combat: 0 destroyed, 3 disabled
        Engineers: 0 destroyed, 0 disabled
     Guns lost 1 (0 destroyed, 1 disabled)



Aircraft Attacking:
      3 x B-17D Fortress bombing from 10000 feet *
              Naval Attack:  4 x 500 lb SAP Bomb

CAP engaged:
Hiryu-1 with A6M2 Zero (5 airborne, 0 on standby, 0 scrambling)
     (5 plane(s) diverted to support CAP in hex.)
     5 plane(s) intercepting now.
     Group patrol altitude is 15000
     Raid is overhead
Zuikaku-1 with A6M2 Zero (5 airborne, 0 on standby, 0 scrambling)
     (5 plane(s) diverted to support CAP in hex.)
     5 plane(s) intercepting now.
     Group patrol altitude is 15000
     Raid is overhead
Kaga-1 with A6M2 Zero (4 airborne, 0 on standby, 0 scrambling)
     (4 plane(s) diverted to support CAP in hex.)
     4 plane(s) intercepting now.
     Group patrol altitude is 15000
     Raid is overhead
Soryu-1 with A6M2 Zero (4 airborne, 0 on standby, 0 scrambling)
     (4 plane(s) diverted to support CAP in hex.)
     4 plane(s) intercepting now.
     Group patrol altitude is 15000
     Raid is overhead
Shokaku-1 with A6M2 Zero (4 airborne, 0 on standby, 0 scrambling)
     (4 plane(s) diverted to support CAP in hex.)
     4 plane(s) intercepting now.
     Group patrol altitude is 15000
     Raid is overhead
Akagi-1 with A6M2 Zero (1 airborne, 0 on standby, 0 scrambling)
     1 plane(s) intercepting now.
     Group patrol altitude is 15000
     Raid is overhead



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Kingscote at 71,162

Weather in hex: Overcast

Raid spotted at 25 NM, estimated altitude 12,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
     A6M2 Zero x 21



Allied aircraft
     A-24 Banshee x 6
     P-39D Airacobra x 2


No Japanese losses

Allied aircraft losses
     A-24 Banshee: 3 destroyed
     P-39D Airacobra: 1 destroyed

Japanese Ships
     xAK Sumiyoshi Maru, Bomb hits 1,  heavy fires,  heavy damage
     xAK Zenyo Maru, Bomb hits 1,  on fire

Japanese ground losses:
     180 casualties reported
        Squads: 2 destroyed, 7 disabled
        Non Combat: 2 destroyed, 11 disabled
        Engineers: 0 destroyed, 0 disabled
     Guns lost 7 (0 destroyed, 7 disabled)



CAP engaged:
Hiryu-1 with A6M2 Zero (3 airborne, 0 on standby, 0 scrambling)
     3 plane(s) intercepting now.
     Group patrol altitude is 15000
     Raid is overhead
     2 planes vectored on to bombers
Zuikaku-1 with A6M2 Zero (5 airborne, 0 on standby, 0 scrambling)
     5 plane(s) intercepting now.
     Group patrol altitude is 15000
     Raid is overhead
Akagi-1 with A6M2 Zero (1 airborne, 0 on standby, 0 scrambling)
     1 plane(s) intercepting now.
     Group patrol altitude is 15000
     Raid is overhead
Kaga-1 with A6M2 Zero (4 airborne, 0 on standby, 0 scrambling)
     4 plane(s) intercepting now.
     Group patrol altitude is 15000
     Raid is overhead
Soryu-1 with A6M2 Zero (4 airborne, 0 on standby, 0 scrambling)
     4 plane(s) intercepting now.
     Group patrol altitude is 15000
     Raid is overhead
Shokaku-1 with A6M2 Zero (4 airborne, 0 on standby, 0 scrambling)
     4 plane(s) intercepting now.
     Group patrol altitude is 15000
     Raid is overhead



--------------------------------------------------------------------------------
Invasion Support action off Christmas Island
Defensive Guns engage approaching landing force

5 Coastal gun shots fired in defense.

Japanese Ships
     PB Showa Maru #5
     xAK Ryoyo Maru



PB Showa Maru #5 firing at enemy troops


--------------------------------------------------------------------------------

Ground combat at Alice Springs (74,143)

Japanese Shock attack

Attacking force 10253 troops, 120 guns, 384 vehicles, Assault Value = 408

Defending force 4237 troops, 35 guns, 111 vehicles, Assault Value = 124

Japanese adjusted assault: 182

Allied adjusted defense: 203

Japanese assault odds: 1 to 2 (fort level 2)

Combat modifiers
Defender: terrain(+), experience(-)
Attacker: shock(+)

Japanese ground losses:
     191 casualties reported
        Squads: 2 destroyed, 11 disabled
        Non Combat: 1 destroyed, 23 disabled
        Engineers: 0 destroyed, 0 disabled
     Vehicles lost 11 (1 destroyed, 10 disabled)


Allied ground losses:
     398 casualties reported
        Squads: 0 destroyed, 17 disabled
        Non Combat: 25 destroyed, 58 disabled
        Engineers: 0 destroyed, 3 disabled
     Vehicles lost 35 (32 destroyed, 3 disabled)


Assaulting units:
   26th Recon Regiment
   9th Infantry Regiment
   48th Recon Regiment
   20th Recon Regiment
   1st Recon Regiment
   8th Tank Regiment
   8th Recon Regiment
   Yokosuka Assault SNLF /14
   3rd Mortar Battalion
   8th RF Gun Battalion

Defending units:
   2nd Recce Battalion
   3rd Australian Brigade
   Tennant Creek RAAF Base Force
   107th RN Base Force
   10th Patl RAAF Wing
   24th NZ Pioneer Coy
   Katherine RAAF Base Force
   1st Fgtr RAAF Wing
   NW Aus Aviation Rgt /15


--------------------------------------------------------------------------------

Ground combat at Christmas Island (174,141)

Japanese Deliberate attack

Attacking force 2677 troops, 40 guns, 0 vehicles, Assault Value = 93

Defending force 679 troops, 2 guns, 6 vehicles, Assault Value = 3

Japanese adjusted assault: 57

Allied adjusted defense: 3

Japanese assault odds: 19 to 1 (fort level 2)

Japanese forces CAPTURE Christmas Island !!!

Combat modifiers
Defender: leaders(-), preparation(-), experience(-), supply(-)
Attacker: disruption(-)


Allied ground losses:
     905 casualties reported
        Squads: 5 destroyed, 3 disabled
        Non Combat: 117 destroyed, 52 disabled
        Engineers: 19 destroyed, 3 disabled
     Guns lost 2 (2 destroyed, 0 disabled)
     Vehicles lost 9 (8 destroyed, 1 disabled)
     Units destroyed 2


Assaulting units:
   18th Naval Guard Unit
   I/19th Naval Guard Unit
   31st Infantry Rgt /6

Defending units:
   Christmas USN CPNAB
   E Det USN Port Svc


--------------------------------------------------------------------------------

Ground combat at Geraldton (49,141)

Allied Bombardment attack

Attacking force 585 troops, 15 guns, 6 vehicles, Assault Value = 178

Defending force 9945 troops, 143 guns, 153 vehicles, Assault Value = 342

Japanese ground losses:
     31 casualties reported
        Squads: 0 destroyed, 4 disabled
        Non Combat: 0 destroyed, 0 disabled
        Engineers: 0 destroyed, 0 disabled


Allied ground losses:
     3 casualties reported
        Squads: 0 destroyed, 0 disabled
        Non Combat: 0 destroyed, 1 disabled
        Engineers: 0 destroyed, 0 disabled


Assaulting units:
   Geraldton Fortress
   276th Coastal Artillery Battalion
   10th Light Horse Battalion
   27th Infantry/C Division
   1st RAN Base Force

Defending units:
   2nd Tank Regiment
   65th Brigade
   16th Recon Regiment
   20th Infantry Regiment
   1st Engineer Co
   40th Field AA Battalion
   2nd Ind.Art.Mortar Battalion
   18th Mountain Gun Regiment


(in reply to Andy Mac)
Post #: 405
RE: Oh crap its for real - 3/9/2010 11:06:32 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Despite the nearly 3:1 loss rate I am pretty happy with how my pilots performed they got the job done and a lot of my sqns had aircraft in reserve.

So tomorrow I will attrit a bit more wait and see where he lands and then I will send in my carriers to deal with KB and my battle line will go in to attack the landing grounds

7 Battleships, 17 Cruisers and 40 Destroyers and I will split them into 7 or 8 SCTF's with orders to base themselves at whatever port he invades so they will stay on station

Even if my carriers lose the battle with KB my SCTF's will hopefully annihalate a large part of the japanese merchant marine and will hopefully be covered by LBA CAP

This feels like a really really dumb attack this could win the war for the allies in one day if I destroy enough of his transport fleet - it may in face be briliiant I may be 100% wrong but attacking over 2000 miles from a friendly port with a minimal carrier advantage (less now as I killed about 35 carrier aircraft so far) into the teeth of massed LBA.

If he bombards to neutralise my LBA advantage (ignoring all the inland bases) then my SCTF's that he knows from sub contacts are in the area get a free ride.

Tomorrow is a key day but the real test will come the day after when I commit my fleet



Andy

(in reply to Andy Mac)
Post #: 406
RE: Oh crap its for real - 3/9/2010 11:08:49 PM   
scott64


Posts: 4019
Joined: 9/12/2004
From: Colorado
Status: offline


_____________________________

Lucky for you, tonight it's just me


Any ship can be a minesweeper..once !! :)

http://suspenseandmystery.blogspot.com/

(in reply to Andy Mac)
Post #: 407
RE: Oh crap its for real - 3/9/2010 11:14:54 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Am I missing something ??

This feels completely barmy - even if he wins the attritional damage he will take will kill him this feels like a real strategic over reach if he had Perth maybe but without Perth as a port close to hand this attack just feels crazy

The japanese get what about 11 Divs at start that are free to attack plus 3 for Scen 2 and maybe another 3 that he has bought out ??

So thats about 17 Divs total

2 - 3 on the Townsville front
1 at Geraldton

Maybe another 3 in Burma any less would be nuts

Assuming he has left 1 on java to stop me landing direct from Capetown

Maybe another one at Truk or Rabaul as a reserve

1 at Alice Springs - That means at best he can have about 7 or 8 Divs.

In 8 days I will have 6 Divs in the line so thats not a huge edge to be taking me on with

I do wonder if this is still a bluff

(in reply to Andy Mac)
Post #: 408
RE: Oh crap its for real - 3/10/2010 12:59:41 AM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
The forces that are there so far more are en route

Schedule of reinforcements

Day + 1
182nd US Regt Adeilade

Day + 2
2nd USMC Tank Regt Port Augusta

Day + 3
159th Mot Regt Portland
4th Aus Cav Bde Adeilade

Day + 4
2nd USMC Regt Port Augusta

Day 7 - 10
40th US Div
3rd Aus Div
5th Aus Div
2/7th Armoured Regt
6th Aus Cav Bde
2nd Aus Cav Bde




Attachment (1)

(in reply to Andy Mac)
Post #: 409
RE: Oh crap its for real - 3/10/2010 1:11:17 AM   
khyberbill


Posts: 1941
Joined: 9/11/2007
From: new milford, ct
Status: offline
This is better than watching a Packers/Bears game (Manchester United/Liverpool match for the rest of the world)- but only getting to see one side of the game. I have been only reading your AAR for many weeks now.

Some thoughts:

I think that combat reports for bomb hits are fairly accurate so those transports are sunk or sinking. Those pilots have lot exp levels so you did well with what you had at hand. Keep sending the B17 and B25s at the fleet. They tend to ignore Zeros but will make them attack you thus soaking up air time.

Fatigue must be an issue for the troops aboard-they must have been at sea for a while now.

I would not expect KB to be overly weakened by the fighting to date. At this stage in the war, the pilot superiority really helps. 30 fighters down is probably 10% or less depending on what he brought to the party. You might want to harry his forces for another day or two before committing your CV's. He probably has twice the air power you have with higher exp pilots. If you have some P38's to LRCAP your CV's that might make a difference. I have never successfully sent the 4 early war US CVs against KB. On the other hand, I never had to worry about KB around Portland!!!


Good luck.





_____________________________

"Its a dog eat dog world Sammy and I am wearing Milkbone underwear" -Norm.

(in reply to Andy Mac)
Post #: 410
RE: Oh crap its for real - 3/10/2010 4:54:13 AM   
Menser

 

Posts: 206
Joined: 5/2/2005
From: Peabody, Massachusetts
Status: offline
Quite the lineup you have marching in. His troops have to be in bad shape along time on board those ships, and he no longer has the amphib bonus anymore. You should be able to throw him off the beaches easily depending on what he brought to the party. Keep pressing those naval attacks, the more transports you slam here far away from any friendly ports will cost him badly.

< Message edited by Menser -- 3/10/2010 4:56:40 AM >


_____________________________

"Alea iacta est." Caius Julius
"If you can't beat your computer at chess, try kickboxing." Emo Philips
"Caedite eos! Novit enim Dominus qui sunt eius." Abbot Arnaud Amalric

(in reply to khyberbill)
Post #: 411
RE: Oh crap its for real - 3/10/2010 12:03:26 PM   
Mark Weston

 

Posts: 188
Joined: 2/5/2005
Status: offline

quote:

ORIGINAL: Andy Mac

Am I missing something ??

This feels completely barmy - even if he wins the attritional damage he will take will kill him this feels like a real strategic over reach if he had Perth maybe but without Perth as a port close to hand this attack just feels crazy


I've been following this AAR for a while, and my reaction was the same as yours on seeing the last map you posted. Seems to me he's gambling the entire Empire on one very high-risk operation.

Having said that, the one way he can win is if this is his version of the historical Midway plan. His hope must be that you feel compelled to commit your CVs at a disadvantage. Throw in as many SCTFs and LBA groups as you like, but in your place I'd still be conservative with the CVs. Whatever happens though he doesn't deserve a win. This plan is mad. (based on knowledge from this AAR only - I haven't read his for a month or so).

(in reply to Andy Mac)
Post #: 412
RE: Oh crap its for real - 3/10/2010 12:43:06 PM   
WITPPL


Posts: 290
Joined: 8/5/2009
Status: offline
I am an IJN player and from my expirience he is just insane.

Oz can be taken but only after a blokade and the anihilation of most of allied CV and no later than a middle of 42.

4 USN carriers are an equivalent of 12 IJN carriers. Kido Butai or not, if "they" wont screw coordination and You will not faile with settings You will win.

Have You considered to fight defensive carrier battle? Only cap and LBFs LR cap on day one?

If you have 4 biggies You should won.

Take care!





< Message edited by WITPPL -- 3/10/2010 1:14:41 PM >


_____________________________


(in reply to Mark Weston)
Post #: 413
RE: Oh crap its for real - 3/10/2010 1:02:51 PM   
castor troy


Posts: 14330
Joined: 8/23/2004
From: Austria
Status: offline

quote:

ORIGINAL: WITPPL

I am an IJN player and from my expirience he is just insane.

Oz can be taken but only after a blokade and the anihilation of most of allied CV and no later than a middle of 42.

4 USN carriers are an equivalent of 12 IJN carriers. Kido Butai or not, if "they" wont screw coordination and You will not faile with settings You will win.

Have You considered to fight defensive carrier battle? Only cap and LBFs LR cap on day one?

If you have 4 biggies You should won.

Take care!








any reason why you think 4 US carriers are the equivalent of 12 IJN carriers? Granted, there aren´t 12 IJN fleet carriers in the game at this date but I can guarantee you that 12 IJN fleet carriers whipe the floor with 4 US carriers in 999 out of 1000 days. If you only take an average of 60 ac on each IJN carrier you would get 720 IJN aircraft vs. 360 US aircraft (4x90). Add in the higher number of IJN torpedo bombers that actually carry working torps vs. the non working USN torps and you even get a better ratio of strike aircraft. No idea why the USN should win in such encounters.

_____________________________


(in reply to WITPPL)
Post #: 414
RE: Oh crap its for real - 3/10/2010 1:10:11 PM   
WITPPL


Posts: 290
Joined: 8/5/2009
Status: offline
I do not want to start a discussion here. It is Andy's AAR after all.

I wrote this wrong: Just to be sure to win, IJN need 2 big carriers per allied 1. And it is still risky.

Under this circumstances in this particural example (damage levels, distance to major ports, subs activities) Andy 4 carriers are an equivalent of IJN 12 in my opinion.
Of Course PzB can not have 12 so Andy will win.

It was a short cut. Sorry.

P.S.
Your calculation of total number of planes are correct but Fighters are much more important now. Counting fihgters we are nearly even. Better AA and damage control and proximity of port instalations favors USN here. Plus torpedoe planes are less important than DBs in a carrier battle.


< Message edited by WITPPL -- 3/10/2010 1:23:18 PM >


_____________________________


(in reply to castor troy)
Post #: 415
RE: Oh crap its for real - 3/10/2010 1:37:12 PM   
khyberbill


Posts: 1941
Joined: 9/11/2007
From: new milford, ct
Status: offline
quote:

4 USN carriers are an equivalent of 12 IJN carriers. Kido Butai or not, if "they" wont screw coordination and You will not faile with settings You will win.


Can you provide an example of 4 USN carriers defeating 12 IJN carriers this early in the war? Andy may not have even upgraded to F4F-4s yet on all his CV's.

_____________________________

"Its a dog eat dog world Sammy and I am wearing Milkbone underwear" -Norm.

(in reply to WITPPL)
Post #: 416
RE: Oh crap its for real - 3/10/2010 2:11:37 PM   
wpurdom

 

Posts: 476
Joined: 10/27/2000
From: Decatur, GA, USA
Status: offline
WTIPPL must not be keeping up with the Shattered Vow AAR. You can't say that the fighters predominant at this stage because of the effect of shooting up the first waves, neutralizing the effect of the CAP for later waves. As at Midway or the Battle of Morotai in the Shattered Vow scenario - several waves of attacks where the escort/CAP ratio was 1-5 put the Allied CAP largely out of commission for other waves to come up and cripple the receiving fleet.

It can be very individualized and chancy to fight a defensive carrier battle, even at even odds or superiority - you may massacre the pilots like the Marianas turkey shoot or the Battle of Darwin in the Shattered Vow AAR, or you can wind up with a crippled fleet when the final waves come in. The Japanese TB pilots are so good that it doesn't take many survivors to put 2-4 CV's under.

To amplify, one strike with 1 CV's attack group that gets through unmolested can easily sink 2 or cripple 3 USN CVs.

< Message edited by wpurdom -- 3/10/2010 2:27:52 PM >

(in reply to khyberbill)
Post #: 417
RE: Oh crap its for real - 3/10/2010 2:16:50 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
I sorta agree with the logic

I have 4 CV's and an RN CV with 400 aircraft between them.

If he has 6 CV's at say 60 per so thats 400 ish when you add in a couple of CVL/CVE's

He has lost 30 ish already.

So at worst its even odds.

Still not turn so i dont know which base he has landed at.

The purpose in sending my cariers into battle win lose or draw is simple - kill his carrier aircraft

Win lose or draw if I remove KB as a fighting force even if its at the cost of my own carriers his transports are dead meat to my SCTF's he cannot have the edge over me in SCTF's not this far from home - he cannot have the gas to keep them moving.

At best he will have the Kongos

I have 7 old but still dangerous BB's and over 30 Cruisers and 60 ish DD's if I kill a large chunk of his transports its game over his economy will implode.

Thats a prize worth losing my carriers for - if I lose them at all.

So when he is at anchor unloading I will hit him with a full on toe to toe slugging match between my birdfarms and his at the same time as massed SCTF's go in and kill his transports.

And even if I lose round one I have 400+ aircraft in reserve to keep attriting the transports.

IMO this is a no win scenario for PZB - even if the carrier battle is totally one sided it will leave his birdfarms as toothless wrecks.

My biggest fear is that he cuts and runs now (as I did at marianas when I realised I was in trouble last game) he is a good enough player to put 2 and 2 together and bug out.

I think he will feel pot committed and go for it I don't think he can get away from this hand.

Andy

(in reply to khyberbill)
Post #: 418
RE: Oh crap its for real - 3/10/2010 2:20:57 PM   
wpurdom

 

Posts: 476
Joined: 10/27/2000
From: Decatur, GA, USA
Status: offline
I don't disagree that after a landing and another round of attrition attacking his troop escorts and perhaps him attacking SCTF's, it would be time to commit, but not until you have a sitting duck target. that KB is tied to defending.

(in reply to Andy Mac)
Post #: 419
RE: Oh crap its for real - 3/10/2010 2:25:02 PM   
WITPPL


Posts: 290
Joined: 8/5/2009
Status: offline
From my expirience,

Surface TFs on patrol in the night with range set to 3 - 4 hexes are DEADLY.

If he will turn then He is still at Your disposal with slow transports.



_____________________________


(in reply to Andy Mac)
Post #: 420
Page:   <<   < prev  12 13 [14] 15 16   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Battle of Gerladton Page: <<   < prev  12 13 [14] 15 16   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

6.266