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Assault movement point feature?

 
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Assault movement point feature? - 12/25/2009 4:25:43 AM   
Abnormalmind


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I'm not sure why I haven't noticed before, but it seems that it only takes 1 movement point to assault along a road although the regular movement cost is sometimes 2 or 3 mvt points due to mud (and maybe snow etc?). Anyone else notice this? If anything, there should be a movement point cost to initiate an assault as it takes far more resources to prepare an attack than to traverse ground.
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RE: Assault movement point feature? - 12/25/2009 5:08:30 AM   
larryfulkerson


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I quite agree.  So of course I'm wondering too.

(in reply to Abnormalmind)
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RE: Assault movement point feature? - 12/25/2009 5:57:33 PM   
ralphtricky


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From: Colorado Springs
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quote:

ORIGINAL: larryfulkerson

I quite agree.  So of course I'm wondering too.

Mee three
It looks like it does take an extra cost for moving through one ZOC, and an additional cost if there's an enemy unit adjacent, but I'm not sure that there is any other cost right now. I'd think that at least, you should pay the same cost as if there were an enemy unit adjacent.



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Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
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My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.

(in reply to larryfulkerson)
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RE: Assault movement point feature? - 12/26/2009 5:26:59 PM   
Curtis Lemay


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From: Houston, TX
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quote:

ORIGINAL: ralphtrick


quote:

ORIGINAL: larryfulkerson

I quite agree.  So of course I'm wondering too.

Mee three
It looks like it does take an extra cost for moving through one ZOC, and an additional cost if there's an enemy unit adjacent, but I'm not sure that there is any other cost right now. I'd think that at least, you should pay the same cost as if there were an enemy unit adjacent.


I don't think units advancing after combat pay the costs of ZOCs - nor should they. First of all, the advancing units are engaged with the enemy, making enemy support from adjacent hexes difficult. Furthermore, this is not the movement phase, it's the combat phase, and adjacent enemy units must be focused on their own defenses during that phase.

Now, if there are valid terrain costs that aren't being applied then they should be. Let's just be sure they're valid.

(in reply to ralphtricky)
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