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RE: Game is not broken, History is!

 
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RE: Game is not broken, History is! - 1/2/2010 6:56:09 PM   
fbs

 

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This thread took an interesting turn: people are listing odd accidents and odd hits as examples of freak events, and that is fine. But nobody has come yet with a truly freak battle result.

I think that's hindsight in play. Battles are analyzed to exhaustion, and historians yearn for an explanation for what happened - they will always come with some. So Tsushima for example can be explained by A, B and C, and people come to believe that whenever A, B and C are in place then logically the battle can only have that particular result -- even if the particular A, B and C combination never happened again.

The way I see it, a battle has a freak result if both sides expected a range of outcomes, and yet got something completely unexpected. Fact that the unexpected will always be explained by someone does not mean that people can predict unexpected, strange results.

Consider Malaya: the speed that the Japanese advanced, with units surrendering to recon forces, surpassed both Japanese and British predictions. The Japanese probably would win at Malaya anyway, but I'm not so sure that the results in Malaya were anything you could call average or expected.

My point is: battles are very complicated and chaotic system with many hidden variables, and as in any chaotic system it is very difficult to predict their evolution precisely. The only recourse we have is to use dice rolls to model probabilities, and that is fine. My problem is: we take historical outcomes as being matter-of-fact, average results that a game/simulator should reproduce in average -- when in fact historical outcomes may have been just lucky incidents coming out of those hidden variables.

Pearl Harbor is a good example: perhaps we shouldn't take for granted that 18 ships sunk/heavily damaged should be the expected, average result. Perhaps the average result should be no battleships sunk (or something else that the subject matter experts can come up with), and the historical results should be a lucky break given by a particular alignment of improbable conditions.

Thanks,
fbs

< Message edited by fbs -- 1/2/2010 7:00:43 PM >

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RE: Game is not broken, History is! - 1/2/2010 7:31:33 PM   
warspite1


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quote:

ORIGINAL: fbs

This thread took an interesting turn: people are listing odd accidents and odd hits as examples of freak events, and that is fine. But nobody has come yet with a truly freak battle result.

I think that's hindsight in play. Battles are analyzed to exhaustion, and historians yearn for an explanation for what happened - they will always come with some. So Tsushima for example can be explained by A, B and C, and people come to believe that whenever A, B and C are in place then logically the battle can only have that particular result -- even if the particular A, B and C combination never happened again.

The way I see it, a battle has a freak result if both sides expected a range of outcomes, and yet got something completely unexpected. Fact that the unexpected will always be explained by someone does not mean that people can predict unexpected, strange results.

Consider Malaya: the speed that the Japanese advanced, with units surrendering to recon forces, surpassed both Japanese and British predictions. The Japanese probably would win at Malaya anyway, but I'm not so sure that the results in Malaya were anything you could call average or expected.

My point is: battles are very complicated and chaotic system with many hidden variables, and as in any chaotic system it is very difficult to predict their evolution precisely. The only recourse we have is to use dice rolls to model probabilities, and that is fine. My problem is: we take historical outcomes as being matter-of-fact, average results that a game/simulator should reproduce in average -- when in fact historical outcomes may have been just lucky incidents coming out of those hidden variables.

Pearl Harbor is a good example: perhaps we shouldn't take for granted that 18 ships sunk/heavily damaged should be the expected, average result. Perhaps the average result should be no battleships sunk (or something else that the subject matter experts can come up with), and the historical results should be a lucky break given by a particular alignment of improbable conditions.

Thanks,
fbs

Warspite1

FBS you make a good point, but I think its difficult to analyse what was freak result or what was "average" etc. But its fun to hazard a guess.

Gut feel says that given the surprise advantage and the aircraft available, what the Japanese achieved at Pearl Harbor was less than optimal in real life and in any wargame, the Japanese player would expect to do better. Launching a third wave for example.

I think given the inexperience of all of those who took part - and all other factors - the Coral Sea and Midway operations could both have resulted in major victories for Japan, although I would say that if that had happened, that would have represented a freak result given the US intelligence, their damage control procedures etc etc. But if a game produces this result, its not "broken".

Savo Island produced another sub-optimal result for Japan. Having done the difficult bit, Ozawa had the transports at his mercy. I don`t think that a game that has the ability to reproduce this battle resulting in a major victory for Japan would be "broken" therefore.

Interesting stuff.....


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RE: Game is not broken, History is! - 1/2/2010 8:05:22 PM   
ckammp

 

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quote:

ORIGINAL: warspite1


quote:

ORIGINAL: jwilkerson

This is probably possible to see in AE ...

Call it 0/20/0/0 damage to USS Washington due to ramming by USS Indiana.






Warspite1

Whoops! Nice picture by the way - never seen that before.

The British had a few tragic accidents - Queen Mary sinking the cruiser Curacao, KGV or DOY sinking a destroyer, the cruiser Calcutta sinking the Canadian destroyer Fraser. Did the US Navy have anything similar in terms of severity?




The USS Ingraham (DD-444) collided at night with the tanker USS Chemung (AO-30) off of Nova Scotia on 22 August 1942. Of a crew of 208, only 11 survived. Ironically, she was investigating a collision between USS Buck (DD-240) and troop transport Awatea, in which 7 sailors died.

The USS S-26 was rammed at night by the USS Sturdy (PC-460) in the Gulf of Mexico on 24 January 1942. Of a crew of 46, only 3 survived.

There were several other cases of US Navy ships being sunk by collisions during the war, but most of their crews were rescued.

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RE: Game is not broken, History is! - 1/2/2010 8:23:41 PM   
aciddrinker


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Not only collisons sunked ships, i.e.
USS Hull (DD-350) foundered during a typhoon in the Philippine Sea, 18 December 1944.
USS Monaghan (DD-354) foundered during a typhoon in the Philippine Sea, 18 December 1944.
USS Spence (DD-512) capsized during a typhoon in the Philippine Sea, 18 December 1944.
If somthing like that will happen in game there will be much crying on forum i guess ;)


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RE: Game is not broken, History is! - 1/2/2010 10:02:54 PM   
spence

 

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An improbable result?

How about the Indian Navy minesweeper/tanker (Ondina IIRC) combo that sank the AMC Hokuku Maru and damaged her stable mate critically with just a 3" and 4" gun between them.

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RE: Game is not broken, History is! - 1/3/2010 12:03:17 AM   
JeffroK


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Can we have the possibility of a CL torpedoing itself

HMS Trinidad (from Wikipedia)

While escorting Convoy PQ-13 in March 1942, she and other escorts were in combat with German Narvik-class destroyers. She hit and sank the German destroyer Z 26, and then launched a torpedo attack. One of her torpedoes had a faulty gyro mechanism possibly affected by the icy waters. The path of the torpedo formed a circular arc, striking the Trinidad and killing 32 men.

She made it to Murmansk but was struck by a bomb on the return journey and scuttled.


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RE: Game is not broken, History is! - 1/3/2010 1:41:10 AM   
Local Yokel


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...and not just CL's. Torpedoes on circular runs certainly accounted for Tang and, in all probability, Tullibee. Bad things can happen with ordnance of any kind.

Sorry to raise a nitpicking point, but at Savo the Japanese commander was Mikawa Gun'ichi rather than Ozawa.

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RE: Game is not broken, History is! - 1/3/2010 8:15:20 AM   
warspite1


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quote:

ORIGINAL: Local Yokel


Sorry to raise a nitpicking point, but at Savo the Japanese commander was Mikawa Gun'ichi rather than Ozawa.

Warspite1

It was indeed Mikawa - Doh!




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RE: Game is not broken, History is! - 1/3/2010 8:36:37 AM   
Ametysth

 

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First shot of the war was shot by USS Ward Dec 7th, which engaged and shot a midget sub trying to enter the Pear Harbor while the planes from KB were on their way. Commander of Ward at that time was LT Outerbridge.

USS Ward was converted to APD and was hit by Kamikaze in the Battle of Leyte and it was scuttled by destroyer USS O'Brian... O'Brian was commanded by very same Outerbridge at that time. Date of the sinking of USS Ward; Dec 7th 1944, almost to the hour three years after the ship has opened fire.


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RE: Game is not broken, History is! - 1/3/2010 2:29:32 PM   
AirGriff


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I get a kick out of this thread. Good stuff. You know, maybe all the militaries in the world should get together and make sure future ops adhere to the good common sense the devs have worked up for us here. Future history would be so much easier to write, but not nearly as interesting.

As a pilot, I'm amazed at how life-like training simulators are, but the day they build an airplane to fly like a simulator is the day I go find something else to do

< Message edited by AirGriff -- 1/3/2010 2:30:15 PM >


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RE: Game is not broken, History is! - 1/3/2010 2:43:44 PM   
sprior


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The Battle of Barents Sea in defence of convoy JW51B is another screwed up result.

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RE: Game is not broken, History is! - 1/3/2010 3:08:29 PM   
warspite1


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quote:

ORIGINAL: sprior

The Battle of Barents Sea in defence of convoy JW51B is another screwed up result.

Warspite1

Good example. In any game, if you gave all the ships involved in that battle their appropriate attack / defence factors etc, then there is little (if any) chance of getting the same result.

What happened during that battle, happened for two reasons that would be difficult to factor into a big picture game i.e. heroic defending of the convoy by Robert Sherbrooke VC and his fellow destroyer captains and the inexplicable performance of the two German captains - Lutzow`s in particular - largely thanks to Hitlers contradictory orders.

With those forces, if you got the historical result you could claim the game was unrealistic.....or broken


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RE: Game is not broken, History is! - 1/3/2010 4:03:45 PM   
HMSWarspite

 

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Sorry to go back to random events rather than battles, but Bombay got its share of ammo explosions: http://en.wikipedia.org/wiki/Bombay_Explosion_%281944%29

27 ships, and 7 months!

< Message edited by HMSWarspite -- 1/3/2010 4:04:28 PM >


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RE: Game is not broken, History is! - 1/3/2010 6:11:35 PM   
warspite1


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quote:

ORIGINAL: HMSWarspite

Sorry to go back to random events rather than battles, but Bombay got its share of ammo explosions: http://en.wikipedia.org/wiki/Bombay_Explosion_%281944%29

27 ships, and 7 months!

Warspite1

Plus of course the collapsing dock at Trincomalee, Ceylon that ended HMS Valiant`s war.


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RE: Game is not broken, History is! - 1/3/2010 6:52:54 PM   
Joe D.


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quote:

ORIGINAL: bklooste

quote:

Alright, then I change my election to the torpedo on Bismarck's rudder. That was like roll 20 twice on d20.


Dont forget it was from an attack of 5 bi planes in really bad weather. Her rudder/3 shafts layout was a fatal flaw though.


The computers for the Bismark's AAA weren't built to take into account attacking A/C that moved at WW I speeds!!!

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RE: Game is not broken, History is! - 1/3/2010 7:39:50 PM   
fbs

 

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quote:

ORIGINAL: Joe D.

The computers for the Bismark's AAA weren't built to take into account attacking A/C that moved at WW I speeds!!!




That's what I usually read around, but I don't know how much of that is a myth -- after all, the Germans knew which aircrafts the British used, and the British had several other aircrafts even slower than the Swordfish (them patrol aircrafts are not particularly speedy).

In Baron-something's book about the Bismarck (the sr. surviving officer), he wrote that it is just very difficult to have effective AA when the ship is evading at high speed, and he cited British examples to support that. I'm referring to that book from memory, though.


Thanks,
fbs

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RE: Game is not broken, History is! - 1/3/2010 11:41:05 PM   
Joe D.


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quote:

ORIGINAL: fbs

... In Baron-something's book about the Bismarck (the sr. surviving officer), he wrote that it is just very difficult to have effective AA when the ship is evading at high speed, and he cited British examples to support that. I'm referring to that book from memory, though.


The IJN had the same choice at Midway; rely on AAA, or violently maneuver their ships to avoid getting hit; they wisely chose the latter, but still lost 4 CVs.

The Bismark had sixteen single 20 mm anti-aircraft guns; I would think they should have proved more effective against a handful of planes moving so low and so slow.

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RE: Game is not broken, History is! - 1/4/2010 3:37:30 AM   
Ametysth

 

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After Americans started launching air strikes against Japanese from Chinese bases in 1944, Japanese launched an operation Ichigo to clear them out. In Honan province Chinese had 34 divisions of troops versus 12 of Japanese.

Chinese however did not even try to fight (in most cases, there where few notable battles). Officers used US supplied trucks to move their families and valuables (read; Loot) to safety, while others ordered their new 105 mm guns to be pulled back so they would not be damaged by fighting. 100 strong Japanese companies took positions held Chinese Brigades almost without a fight and entire Chinese divisions stopped answering to HQ's communications, some falling back long before they have even been in contact to the Japanese. In Chengdu Chinese had seven divisions of 12th War Area. When Japanese reached it, not a single soldier was there; Entire corps had deserted without a fight!

Put that into the game...

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RE: Game is not broken, History is! - 1/4/2010 4:14:24 AM   
rockmedic109

 

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quote:

ORIGINAL: Ametysth

After Americans started launching air strikes against Japanese from Chinese bases in 1944, Japanese launched an operation Ichigo to clear them out. In Honan province Chinese had 34 divisions of troops versus 12 of Japanese.

Chinese however did not even try to fight (in most cases, there where few notable battles). Officers used US supplied trucks to move their families and valuables (read; Loot) to safety, while others ordered their new 105 mm guns to be pulled back so they would not be damaged by fighting. 100 strong Japanese companies took positions held Chinese Brigades almost without a fight and entire Chinese divisions stopped answering to HQ's communications, some falling back long before they have even been in contact to the Japanese. In Chengdu Chinese had seven divisions of 12th War Area. When Japanese reached it, not a single soldier was there; Entire corps had deserted without a fight!

Put that into the game...


With the Morale and Experience I see in the Chinese units, it IS in the game!

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RE: Game is not broken, History is! - 1/4/2010 6:58:05 AM   
Mike Scholl

 

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quote:

ORIGINAL: Ametysth

After Americans started launching air strikes against Japanese from Chinese bases in 1944, Japanese launched an operation Ichigo to clear them out. In Honan province Chinese had 34 divisions of troops versus 12 of Japanese.

Chinese however did not even try to fight (in most cases, there where few notable battles). Officers used US supplied trucks to move their families and valuables (read; Loot) to safety, while others ordered their new 105 mm guns to be pulled back so they would not be damaged by fighting. 100 strong Japanese companies took positions held Chinese Brigades almost without a fight and entire Chinese divisions stopped answering to HQ's communications, some falling back long before they have even been in contact to the Japanese. In Chengdu Chinese had seven divisions of 12th War Area. When Japanese reached it, not a single soldier was there; Entire corps had deserted without a fight!

Put that into the game...



And then the Japanese had to fall back to their original positions to re-garrison them and re-supply themselves..., and the Chinese re-occupied virtually all of the "captured" territory. By 1944, the Chinese KNEW who was going to win the war..., and it wasn't Japan.

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RE: Game is not broken, History is! - 1/4/2010 8:40:16 AM   
Sardaukar


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quote:

ORIGINAL: Mike Scholl


quote:

ORIGINAL: Ametysth

After Americans started launching air strikes against Japanese from Chinese bases in 1944, Japanese launched an operation Ichigo to clear them out. In Honan province Chinese had 34 divisions of troops versus 12 of Japanese.

Chinese however did not even try to fight (in most cases, there where few notable battles). Officers used US supplied trucks to move their families and valuables (read; Loot) to safety, while others ordered their new 105 mm guns to be pulled back so they would not be damaged by fighting. 100 strong Japanese companies took positions held Chinese Brigades almost without a fight and entire Chinese divisions stopped answering to HQ's communications, some falling back long before they have even been in contact to the Japanese. In Chengdu Chinese had seven divisions of 12th War Area. When Japanese reached it, not a single soldier was there; Entire corps had deserted without a fight!

Put that into the game...



And then the Japanese had to fall back to their original positions to re-garrison them and re-supply themselves..., and the Chinese re-occupied virtually all of the "captured" territory. By 1944, the Chinese KNEW who was going to win the war..., and it wasn't Japan.



Actually, they did not have much hope that war would end within 1945 even. But basically, both KMT and Communists were more interested about gearing for civil war than for war against Japan. China was one front (maybe only one) where US materiel, logistical and training aid had almost negligible impact...to extent of being total waste.

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RE: Game is not broken, History is! - 1/4/2010 10:04:32 AM   
Fishbed

 

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quote:

ORIGINAL: fbs

This thread took an interesting turn: people are listing odd accidents and odd hits as examples of freak events, and that is fine. But nobody has come yet with a truly freak battle result.



Well isn't Samar freaky enough? Or HMS Onslow at the Barents Sea?

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RE: Game is not broken, History is! - 1/4/2010 10:44:13 AM   
Mike Scholl

 

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quote:

ORIGINAL: Sardaukar
Actually, they did not have much hope that war would end within 1945 even. But basically, both KMT and Communists were more interested about gearing for civil war than for war against Japan. China was one front (maybe only one) where US materiel, logistical and training aid had almost negligible impact...to extent of being total waste.



Didn't matter..., Japan was going to lose, and they were going to get China back. Which is why "Ichi-Go" was such a farce. The Chinese knew the Japanese couldn't hold any more ground, so why fight for it? Let them run around for a while, then take it all back without expending any resources. People who say "Ichi-Go" in 1944 proves anything about a Japanese offensive in 1942 are delusional JFB's. All it proves is that the Chinese could read the handwriting on the wall in 1944..., and had their own fish to fry after the Japanese were defeated.

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RE: Game is not broken, History is! - 1/4/2010 11:31:55 AM   
gladiatt


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Unexpected results of battle in History ?
Well...

Alesia ?
Catalaunique fields?
Hattin ?
Teutoburg?
Crecy?
Malplaquet ?

Of course they were unexpected for the people of these time. Historians and Military analyst would analyses these and explain they could be "expected" but at the time they were fought, these was "unexpected" results

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RE: Game is not broken, History is! - 1/4/2010 1:44:17 PM   
Ametysth

 

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quote:

ORIGINAL: Mike Scholl


quote:

ORIGINAL: Sardaukar
Actually, they did not have much hope that war would end within 1945 even. But basically, both KMT and Communists were more interested about gearing for civil war than for war against Japan. China was one front (maybe only one) where US materiel, logistical and training aid had almost negligible impact...to extent of being total waste.



Didn't matter..., Japan was going to lose, and they were going to get China back. Which is why "Ichi-Go" was such a farce. The Chinese knew the Japanese couldn't hold any more ground, so why fight for it? Let them run around for a while, then take it all back without expending any resources. People who say "Ichi-Go" in 1944 proves anything about a Japanese offensive in 1942 are delusional JFB's. All it proves is that the Chinese could read the handwriting on the wall in 1944..., and had their own fish to fry after the Japanese were defeated.



I disagree. Ichigo worked just fine. Japanese didn't want to occupy any more land anyway, they just wanted to clear the allied air from China. Which they did. If they had wanted to occupy more ground, they would done so long before. After all, Chinese Nationalists hadn't mounted an attack against them since 1938, while anytime Japan choose to attack they went where ever they wanted, both 1939-1940 and 1944.

China was the farce one. The "War Areas" were nothing but Warlords, leftovers from civil wars of 1920's and there was no real central government in any real sense of the word.

What was known as Chinese Nationalists Army was thus incapable of taking offensive action. Regimental commanders kept dead in the books, because Americans kept sending them supplies according the number of people and they could sell the rations of dead men. Divisional commanders had palaces in big cities and sometimes couldn't really say where their divisions were. Everyone was looking out for "A Number One" and absolutely nobody cared anything about war with Japan.

Country called China hadn't really existed since early 1920's, probably from late 1800's and there were nobody to get their country "back". Communists were only ones wanting to fight the Japanese (mainly for ideological reasons as they were Imperialists in every sense of the word), but even they had been beaten back in 1940 in '100 Regiment Attack' and had to switch to guerilla warfare.

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RE: Game is not broken, History is! - 1/4/2010 5:26:25 PM   
mdiehl

 

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quote:

My pick: Midway... if only that search plane had gone out...


If it had flown its intended search path the Japanese would never have found Yorktown, and the losses on the day would have been at least 4 Japanese CVs sunk to no American CVs sunk.

Japan's problem at Midway was that they had a lousy plan that was fault intolerant, fragile in the face of even modest opposition, and that required perfect execution. These had nothing to do with cosmic forces or luck. Just crummy operational planning.

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RE: Game is not broken, History is! - 1/4/2010 10:36:56 PM   
Captain


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I would disagree Midway was predictable. It was a fluke result. There were many carrier battles in WW2, how many resulted in one side losing all their carriers?

forget about "the" search plane, the U.S. dive-bombers just have to get to their targets 5 minutes earlier or later than they did and the results are totally different.

< Message edited by Captain -- 1/4/2010 10:37:10 PM >


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RE: Game is not broken, History is! - 1/4/2010 11:56:44 PM   
Wirraway_Ace


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quote:

ORIGINAL: Captain


forget about "the" search plane, the U.S. dive-bombers just have to get to their targets 5 minutes earlier or later than they did and the results are totally different.

Sorry, but I think this is a myth. The CAP was out of position, but the KB had been under near constant attack for an hour or more by then, and without a sophisticated and experienced central CAP control, radar, and reliable radios, five minutes was not going to change that situation. There was no strike spotted or even beginning to spot when the dive bombers hit (look at the gun camera photos of the IJN CVs). Even if the strike aircraft had completed rearming below decks, spotting a balanced strike (IJN doctrine) was more like 30-45 minutes away, not 5.

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RE: Game is not broken, History is! - 1/5/2010 1:34:03 AM   
Fishbed

 

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Well maybe he was just talking about the attack itself. Remember Akagi fell after being attacked by three planes and hit by a single bomb at its most vulnerable point... 10 seconds before or 10 seconds after it's so strange how fortune of war might have changed, at least for Akagi... At least for a couple hours ;)

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RE: Game is not broken, History is! - 1/5/2010 2:41:05 AM   
Knavey

 

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quote:

ORIGINAL: gladiatt

Unexpected results of battle in History ?
Well...

Alesia ?
Catalaunique fields?
Hattin ?
Teutoburg?
Crecy?
Malplaquet ?

Of course they were unexpected for the people of these time. Historians and Military analyst would analyses these and explain they could be "expected" but at the time they were fought, these was "unexpected" results

quote:

Alesia


Crap...thats a lot of looking stuff up for me! Never heard of ANY of these.

_____________________________

x-Nuc twidget
CVN-71
USN 87-93
"Going slow in the fast direction"

(in reply to gladiatt)
Post #: 60
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