JeffroK
Posts: 6391
Joined: 1/26/2005 Status: offline
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quote:
ORIGINAL: el cid again At the risk of agreeing the both Terminus and JWE - see below - I too think Terminus has a point. Talking with the lead programmer (via email), he explained that even being able to read source is not the same as knowing how things work. He said that what I do - as an experienced test technician - "builds a very good picture of how things actually work" - and avoids pitfalls which come from thinking what you just read means something. He said "after two years, I thought I knew how (something) worked, but I just found a branch yesterday, and now I am sure of nothing" (approximate from memory). The idea that a great way to know is to try it - and try it in canned tests set up to reveal limits - is a very fine suggestion. Terminus was probably being sincere and helpful. There is a history on the WITP forum boards of alleging the rocket devices do not work. One of the more experienced modders wrote me that he thought they didn't work vs air targets - and I bet he is right about that. Probably they were included as bombardment weapons - and maybe also as anti- ship weapons. But the view persisted that they didn't work even in those roles - and I was not able to devise a test that shows they worked either - and a programmer also said the same thing. Which is why I tried to create a workaround. Knowing it was a compromise, I was not very optimistic, but it seems to work better than my wildest dreams. quote:
ORIGINAL: JWE quote:
ORIGINAL: JeffK Now I know why it took so long to get AE out, with that sort of attitude to their CUSTOMERS I'm about to do my redo of Scen1 and was adding rockets in that. BUT AndyMacs Mariana scenario is in the right time frame so I might try that. Terminus has a point Jeff. There is no way anybody can know everything about what has been done. One knows this - one knows that - one knows something else. What we must rely on is players smiling and dialing and figuiring things out for themselves. That's how we learn about what works and what may not. Even if you try AndyMacs Mariana scenario, there's nothing there that says rockets work or don't. If they work for Andy, they work for all; if they don't work for all, they won't work for Andy. I do believe they work, but depend on feedback from players as to whether this is true or not. Terminus is right on point with this one. Maybe the problem is with expectations. I expect, after paying out $100AUD for the game, is that it was tested solidly and that all weapon types are checked to see that they work as designed. Simple scenarios as done byvaned74 would have proved the system, same could have been done for major "queried" areas such as CD, Subs & ASW. What we end with is a program that runs at about 80% WAD and (To Matrix & Henderson Field Designs credit) a flow of patches to solve problems found by players. Maybe a more professional approach rather than the reliance on teams of "volunteers" to develop these games would be better, but that would probably see an increase in cost. Matrix relies on this "volunteer" approach, its probably a good business move. In the end, Air-Ground rockets work, thanks vaned74, it would have been nice if Sardarkaur's original query had been passed on to the Air team to check and prove BEFORE the orignal answer was posted. To David Heath, Matrix needs to set up a Code of Conduct for ANTONE involved in the development of its products. The Sales bucks go into Matrix's immense coffers, bad Customer Service can limit your sales.
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