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Why are Okha missiles not working in scenario 2 ?

 
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Why are Okha missiles not working in scenario 2 ? - 1/19/2010 12:31:03 AM   
chesmart


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Hi I have reached June 1945 and I decided to take a sneak peak at the Japanese side and checked the Betty groups that carry the Okha missiles and i discovered that the missiles are grayed out. Do they work and are there any special codes/slots for them to work in the editor so i can mod missiles in my mod ? This is the picture of the Japanese side




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RE: Why are Okha missiles not working in scenario 2 ? - 1/19/2010 6:47:12 AM   
michaelm75au


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They are greyed out until available.

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RE: Why are Okha missiles not working in scenario 2 ? - 1/19/2010 8:04:46 AM   
castor troy


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quote:

ORIGINAL: michaelm

They are greyed out until available.



they aren´t available in 6/45? IIRC the first Ohka attacks happened sometime in March 45.

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RE: Why are Okha missiles not working in scenario 2 ? - 1/19/2010 8:38:17 AM   
michaelm75au


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Ohka is available from Jan 45, but I don't where they are being built.

There needs to be a number in the pool before they can be used.

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RE: Why are Okha missiles not working in scenario 2 ? - 1/19/2010 9:37:02 AM   
chesmart


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Michealm I checked out the editor and the resources reports and i could not find any production for japan of okhas. In the device column the replacment rate is set to 0 and there is no factory producing okhas in japan. IRC in Witp there was a factory in tokyo that produced them and the replacment rate was 50. Do you think i should edit it ?

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RE: Why are Okha missiles not working in scenario 2 ? - 1/19/2010 9:39:53 AM   
n01487477


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quote:

ORIGINAL: che200

Michealm I checked out the editor and the resources reports and i could not find any production for japan of okhas. In the device column the replacment rate is set to 0 and there is no factory producing okhas in japan. IRC in Witp there was a factory in tokyo that produced them and the replacment rate was 50. Do you think i should edit it ?

IIRC, there doesn't need to be a factory for Okha's (even in witp - there was none on map) and changing the rate didn't make any difference in witp, they were hardcoded to 10 (iirc)...

[edit] SOrry wrong about this ... there was a factory ... sorry che200

< Message edited by n01487477 -- 1/19/2010 10:43:33 AM >


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RE: Why are Okha missiles not working in scenario 2 ? - 1/19/2010 10:00:45 AM   
chesmart


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Damian are you sure it was hardcoded ? Unfortunately i am at work and cant check it out on the editor.

Edit: I just checked WITP and found that there is a factory in tokyo producing okhas and it is set at 9.

< Message edited by che200 -- 1/19/2010 10:03:57 AM >

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RE: Why are Okha missiles not working in scenario 2 ? - 1/19/2010 10:04:24 AM   
n01487477


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quote:

ORIGINAL: che200

Damian are you sure it was hardcoded ? Unfortunately i am at work and cant check it out on the editor.

Edit: I just checked WITP and found that there is a factory producing okhas and it is set at 9.

I queried this with JoeW a long time ago, he said while you can change the value in the editor (for witp), the actual rate was hardcoded ... I'll see if I can find the post...


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RE: Why are Okha missiles not working in scenario 2 ? - 1/19/2010 10:05:14 AM   
chesmart


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That was fast!

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RE: Why are Okha missiles not working in scenario 2 ? - 1/19/2010 10:17:21 AM   
n01487477


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Che2000,
Found it ... 90 / month in witp ... searching is a Phd accredited skill on this forum sometimes

http://www.matrixgames.com/forums/fb.asp?m=1905171

Don't know about AE though.
Cheers




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RE: Why are Okha missiles not working in scenario 2 ? - 1/19/2010 10:32:21 AM   
michaelm75au


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The rate isn't hardcoded in AE.
There was a factory producing them in the very early releases of the OOBs, although now I see Tokyo is pretty full of factories.
Maybe it got bumped off. This should be refered to one of the OOB fellows.

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RE: Why are Okha missiles not working in scenario 2 ? - 1/19/2010 10:47:55 AM   
chesmart


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Ok will ask andrew brown and i will update it in my game. Interesting article Damian i never had okhas work in witp and the whole reason was a typo Lol.

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RE: Why are Okha missiles not working in scenario 2 ? - 1/19/2010 11:03:42 AM   
michaelm75au


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Not sure why it was treated as a 'factory' in stock.
I would have set a build rate for it and let it show up in the device pool as with any other device.
[Note the device needs to have the option 'Can build' = yes otherwise it wont get built.]

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RE: Why are Okha missiles not working in scenario 2 ? - 1/19/2010 7:51:47 PM   
chesmart


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Michealm I followed your advice and they are now working what I did was i changed to can build and set the build rate to 100.

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RE: Why are Okha missiles not working in scenario 2 ? - 2/27/2012 6:27:19 PM   
Joe Kemper

 

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I am at August 1945 in a head to head game. I am playing stock scenario 6, recently updated game to version 1.06.1108r9.

I just now noticed that the Betty squadrons that can carry the Okha bomb have the device grayed out. I found this thread during my search. I doubt my game can be fixed but I wonder if the stock scenario can be adjusted for future games.

Thank you

Joe

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RE: Why are Okha missiles not working in scenario 2 ? - 2/28/2012 2:03:08 AM   
PaxMondo


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It would be an OOB issue related to factories.  You'll need to post in the correct thread on the main page.

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RE: Why are Okha missiles not working in scenario 2 ? - 2/28/2012 8:11:45 AM   
Omat


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quote:

ORIGINAL: PaxMondo

You'll need to post in the correct thread on the main page.


Hello

The questeion is...which thread? Air Issues and Air OOB Issues?

http://www.matrixgames.com/forums/tm.asp?m=1637444&mpage=67

And I doubt that there will any oob changes in the future for the scenarios 1-12.

Omat


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RE: Why are Okha missiles not working in scenario 2 ? - 2/28/2012 8:59:18 AM   
michaelm75au


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quote:

ORIGINAL: Omat


quote:

ORIGINAL: PaxMondo

You'll need to post in the correct thread on the main page.


Hello

The questeion is...which thread? Air Issues and Air OOB Issues?

http://www.matrixgames.com/forums/tm.asp?m=1637444&mpage=67

And I doubt that there will any oob changes in the future for the scenarios 1-12.

Omat


Factories go into the Map,Base.. forum from memory.

< Message edited by michaelm -- 2/28/2012 9:00:05 AM >


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RE: Why are Okha missiles not working in scenario 2 ? - 10/4/2014 9:04:00 PM   
topeverest


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Did this issue get a fix or determination? We are in Feb 45 PBEM and OHKA are greyed out.

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RE: Why are Okha missiles not working in scenario 2 ? - 10/5/2014 3:10:40 AM   
PaxMondo


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It is a data issue, so no it has not yet been fixed. Easy to fix in editor, but for official campaigns, it will need a new release OR you can ask one of the devs to send you the "fixed" campaign.

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RE: Why are Okha missiles not working in scenario 2 ? - 10/5/2014 4:05:44 AM   
topeverest


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How do you fix in the editor? The comments suggest hard coding behind the scenes?

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RE: Why are Okha missiles not working in scenario 2 ? - 10/5/2014 12:14:24 PM   
PaxMondo


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No, not a coding issue, just that there isn't a factory with a build rate. Find the device, add a build rate. Really simple. But for a scenario below #30, only a dev can make the change and save it. For a user scenario, just change it and save. 2 secs.

< Message edited by PaxMondo -- 10/5/2014 1:16:51 PM >


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RE: Why are Okha missiles not working in scenario 2 ? - 10/5/2014 5:04:59 PM   
topeverest


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ahh easy it is says the student.

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