Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Achtung Panzer: Kharkov 1943

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [General] >> General Discussion >> Achtung Panzer: Kharkov 1943 Page: [1] 2 3 4   next >   >>
Login
Message << Older Topic   Newer Topic >>
Achtung Panzer: Kharkov 1943 - 1/20/2010 6:20:51 PM   
Lützow


Posts: 1517
Joined: 7/22/2008
From: Germany
Status: offline
Paradox 3rd party title, due in Q1 2010, comparing itself with Close Combat and Combat Mission. No clue it can live up to this standard, but at least soldiers are linked to squads here. There is also a (russsian language) demo available.

http://www.graviteam.com/games/kharkov-1943.html
Post #: 1
RE: Achtung Panzer: Kharkov 1943 - 1/20/2010 10:07:10 PM   
Alan Sharif

 

Posts: 1108
Joined: 8/1/2001
From: UK.
Status: offline
There Kharkov 42 was a good title, different engine I belive, but a good title. I will be buying this for sure.

_____________________________

A Sharif

(in reply to Lützow)
Post #: 2
RE: Achtung Panzer: Kharkov 1943 - 1/21/2010 12:38:48 AM   
gunny

 

Posts: 995
Joined: 3/1/2003
Status: offline
Looks good. But everyone keeps asking the same question about building occupation, Yes or no.

_____________________________


(in reply to Alan Sharif)
Post #: 3
RE: Achtung Panzer: Kharkov 1943 - 1/21/2010 12:45:43 AM   
bairdlander2


Posts: 2264
Joined: 3/28/2009
From: Toronto Ontario but living in Edmonton,Alberta
Status: offline
Screenshots look like a fps,with the ability to command from afar or jump into an individual soldiers boots.Hope this doesnt become another bash PI thread with most of the bashers never playing 1 PI title.

(in reply to gunny)
Post #: 4
RE: Achtung Panzer: Kharkov 1943 - 1/21/2010 12:59:19 AM   
GoodGuy

 

Posts: 1506
Joined: 5/17/2006
From: Cologne, Germany
Status: offline
I just checked out Steel Fury: Kharkov 1942 on their site.

http://graviteam.com/games/steel-fury-kharkov1942.html?action=reviews

Does anyone have that? Any good?

_____________________________

"Aw Nuts"
General Anthony McAuliffe
December 22nd, 1944
Bastogne

---
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006

(in reply to gunny)
Post #: 5
RE: Achtung Panzer: Kharkov 1943 - 1/21/2010 1:03:27 AM   
GoodGuy

 

Posts: 1506
Joined: 5/17/2006
From: Cologne, Germany
Status: offline
quote:

ORIGINAL: gunny

Looks good. But everyone keeps asking the same question about building occupation, Yes or no.


A preview from Tim Stone:

quote:

"In between bouts of confusion, I’ve witnessed my gallant Ivans Molotov passing halftracks, flee warehouses set ablaze by flammpanzers, and perish under the tracks of predatory Pz. IIIs. More significantly, I’ve been able to fiddle with an intriguing turn-based ops layer that looks certain to give Front Roads skirmishes rare rootedness. However skilled a scenario author and well-paced a campaign sequence, nothing beats the thrill of the unforeseen unintended engagement.


Is this the same game?
If so, it sounds like some buildings can be occupied, no?
Is this real-time or turn-based?

< Message edited by GoodGuy -- 1/21/2010 1:05:31 AM >


_____________________________

"Aw Nuts"
General Anthony McAuliffe
December 22nd, 1944
Bastogne

---
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006

(in reply to gunny)
Post #: 6
RE: Achtung Panzer: Kharkov 1943 - 1/21/2010 2:40:32 AM   
bairdlander2


Posts: 2264
Joined: 3/28/2009
From: Toronto Ontario but living in Edmonton,Alberta
Status: offline
www.gamespot.com/.../steelfurykharkov1942/download_6164363.html demo

(in reply to GoodGuy)
Post #: 7
RE: Achtung Panzer: Kharkov 1943 - 1/21/2010 3:31:17 AM   
GoodGuy

 

Posts: 1506
Joined: 5/17/2006
From: Cologne, Germany
Status: offline
quote:

ORIGINAL: bairdlander

www.gamespot.com/.../steelfurykharkov1942/download_6164363.html demo


404

(in reply to bairdlander2)
Post #: 8
RE: Achtung Panzer: Kharkov 1943 - 1/21/2010 5:57:00 AM   
D.Ilse


Posts: 330
Joined: 5/2/2009
From: Florahduh, yea that state.
Status: offline
well it's got track sag on it's Mk.IIIs. That's one up on CM

_____________________________


(in reply to GoodGuy)
Post #: 9
RE: Achtung Panzer: Kharkov 1943 - 1/21/2010 8:51:54 AM   
Lützow


Posts: 1517
Joined: 7/22/2008
From: Germany
Status: offline
There is no English demo as yet. So I peaked into the Russian one but didn't understand much for sure. Kharkov has some kind of strategic layer with several screens, where you obviously can choose troops and locations - reminded me a bit to CC4 / CC5. Afterwards you got thrown onto the battlefield. The game plays in pausable realtime (1x, 2x, 4x), animations are rather mediocre and visuals inferior to Theatre of War, but you have linked squads and don't need to babysit every single soldier. Missed a soldier monitor though or at least couldn't find one.

Unfortunately nobody bothered to translate the Russian .pdf demo manual and Google also refused to do this.

(in reply to D.Ilse)
Post #: 10
RE: Achtung Panzer: Kharkov 1943 - 1/22/2010 6:56:07 PM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
Great tank sim. A few mods out there for it to add more playable tanks.

Its one that stays on my hard drive.

_____________________________


(in reply to GoodGuy)
Post #: 11
RE: Achtung Panzer: Kharkov 1943 - 1/22/2010 10:25:04 PM   
Peter Fisla


Posts: 2503
Joined: 10/5/2001
From: Canada
Status: offline
Steel Fury 1942 is an outstanding WW2 tank sim...feels more like a real WW2 war simulator. I get the feeling that my tank is part of the overall battle...I'm not the center of it, just another piece of puzzle - I really like that! I just got it 5 days ago and I have been playing since then non-stop and considering that there never was an official patch for the game I never got a single CTD or crash. There are 5 unofficial patches (add-ons/mods really) that add few things in the game. I got it from Gamers Gate and no DRM!!! It's a rock solid WW2 simulation...I'm in love. The Kharkov 1943 is a strategy game done by different development team but I think still by the same development company. I'm looking forward to the 1943 strategy game considering that I won't be getting Battlefront's Kursk game due to their crappy eLicense DRM.

(in reply to wodin)
Post #: 12
RE: Achtung Panzer: Kharkov 1943 - 1/22/2010 11:37:22 PM   
JudgeDredd


Posts: 8573
Joined: 11/14/2003
From: Scotland
Status: offline
I gave up on it when in the tutorial my tank decided to stop part way up a hill....couldn't get it up the hill...nothing...tried reversing and going up again...tried low gear...tried a run up...tried reversing up...nothing...couldn't get up, so shelved it.

(in reply to Peter Fisla)
Post #: 13
RE: Achtung Panzer: Kharkov 1943 - 1/23/2010 12:08:17 AM   
t001001001

 

Posts: 322
Joined: 4/30/2009
Status: offline
quote:

ORIGINAL: GoodGuy

I just checked out Steel Fury: Kharkov 1942 on their site.

http://graviteam.com/games/steel-fury-kharkov1942.html?action=reviews

Does anyone have that? Any good?


steel fury 1942 demo here:

http://www.steelbeasts.com/sbforums/showthread.php?t=10932

I'm going to try it.

< Message edited by t001001001 -- 1/23/2010 12:09:19 AM >

(in reply to GoodGuy)
Post #: 14
RE: Achtung Panzer: Kharkov 1943 - 1/23/2010 4:03:49 AM   
Titanwarrior89


Posts: 3283
Joined: 8/28/2003
From: arkansas
Status: offline
I think you guys have sold me on this one....

_____________________________

"Before Guadalcanal the enemy advanced at his pleasure. After Guadalcanal, he retreated at ours".

"Mama, There's Rabbits in the Garden"

(in reply to t001001001)
Post #: 15
RE: Achtung Panzer: Kharkov 1943 - 1/23/2010 5:35:39 AM   
Peter Fisla


Posts: 2503
Joined: 10/5/2001
From: Canada
Status: offline
quote:

ORIGINAL: JudgeDredd

I gave up on it when in the tutorial my tank decided to stop part way up a hill....couldn't get it up the hill...nothing...tried reversing and going up again...tried low gear...tried a run up...tried reversing up...nothing...couldn't get up, so shelved it.


That's easy...switch to commander's view (F3) and then simply press "W" key the driver will do the rest. You have to realize these tanks are WW2 so you need to be a bit more gentle with them. The driver will listen to your command so there isn't really need to be the driver yourself...unless the tank gets hit and the driver is KIA. To stop the tank press "q" to turn the vehicle left press "a" and to turn right press "d".

I had some issues with the tutorials as well but you don't really need to play them. Just look at the key chart and that's all you need to know.

< Message edited by Peter Fisla -- 1/23/2010 5:36:14 AM >

(in reply to JudgeDredd)
Post #: 16
RE: Achtung Panzer: Kharkov 1943 - 1/23/2010 4:45:20 PM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
Status: offline
I am interested in this title, and wonde rhow it will compare to the tow2 series that is releasing Kursk stand alone, projected fora  feb rlease date.
I did not get tow2 after the demo had tanks scaling cliffs, although this was probably a reality setting thing, just did not grab me.. I would love a remake of the battle from Normandy the Combat Mission had.. anyone see anything else on the market or horizon they would recommend?

(in reply to Peter Fisla)
Post #: 17
RE: Achtung Panzer: Kharkov 1943 - 1/23/2010 10:15:50 PM   
Alan Sharif

 

Posts: 1108
Joined: 8/1/2001
From: UK.
Status: offline
Kharkov 42 is the best tank sim on the market, imo, and well worth investigating.   

_____________________________

A Sharif

(in reply to freeboy)
Post #: 18
RE: Achtung Panzer: Kharkov 1943 - 1/23/2010 10:38:37 PM   
Titanwarrior89


Posts: 3283
Joined: 8/28/2003
From: arkansas
Status: offline
Down loading it now. Hope its worth it.

_____________________________

"Before Guadalcanal the enemy advanced at his pleasure. After Guadalcanal, he retreated at ours".

"Mama, There's Rabbits in the Garden"

(in reply to Alan Sharif)
Post #: 19
RE: Achtung Panzer: Kharkov 1943 - 1/23/2010 11:14:59 PM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
Status: offline
let us know what you think, I guess there are a bunch of unofficial mods/patches that you can access as well.. see the folks at simhq as well.. and the let us all know..
With TOW2 kursk and Steal Fury 43 kursk both coming out I am having a hard time buying a beautiful, but perhaps buggy karkow 42...

(in reply to Titanwarrior89)
Post #: 20
RE: Achtung Panzer: Kharkov 1943 - 1/24/2010 8:04:03 AM   
Hartford688

 

Posts: 261
Joined: 3/23/2004
From: Amsterdam, The Netherlands
Status: offline
Steel Fury 42 is a tank sim, whereas TOW2 and Kharkov 43 are closer to RTS strategy (though aiming for far more realism than your average RTS). Not wholly comparable...

(in reply to freeboy)
Post #: 21
RE: Achtung Panzer: Kharkov 1943 - 1/24/2010 3:54:40 PM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
Status: offline
ok, please explain the difference? u only get one vehicle in SF42? not clear at all
thanks

(in reply to Hartford688)
Post #: 22
RE: Achtung Panzer: Kharkov 1943 - 1/24/2010 3:55:31 PM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
Status: offline
And another thought, any idea what is up with Karko 43 and the other titles in Grivitgrames site?

(in reply to freeboy)
Post #: 23
RE: Achtung Panzer: Kharkov 1943 - 1/24/2010 4:21:44 PM   
Titanwarrior89


Posts: 3283
Joined: 8/28/2003
From: arkansas
Status: offline
I can see why you had problems. Getting the controls down in this game can be time consuming and don't seem to work. The keys say hit -control f3 to move to the commandes position. But a no go. Trying changing this in options but doesnt seem to work.
quote:

ORIGINAL: JudgeDredd

I gave up on it when in the tutorial my tank decided to stop part way up a hill....couldn't get it up the hill...nothing...tried reversing and going up again...tried low gear...tried a run up...tried reversing up...nothing...couldn't get up, so shelved it.



_____________________________

"Before Guadalcanal the enemy advanced at his pleasure. After Guadalcanal, he retreated at ours".

"Mama, There's Rabbits in the Garden"

(in reply to JudgeDredd)
Post #: 24
RE: Achtung Panzer: Kharkov 1943 - 1/24/2010 5:08:15 PM   
Hartford688

 

Posts: 261
Joined: 3/23/2004
From: Amsterdam, The Netherlands
Status: offline

quote:

ORIGINAL: freeboy

ok, please explain the difference? u only get one vehicle in SF42? not clear at all
thanks


Apologies. Yes you are in one tank, though IIRC you can order your platoon about as well. But the key part is that you are the the tank crew, and can move to gunner station, driver station etc.

The other two are your top down control the whole force as overall commander games...no looking down gunsights.

(in reply to freeboy)
Post #: 25
RE: Achtung Panzer: Kharkov 1943 - 1/24/2010 5:18:59 PM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
Status: offline
yep, the other two are more my speed thanks

(in reply to Hartford688)
Post #: 26
RE: Achtung Panzer: Kharkov 1943 - 1/24/2010 5:42:09 PM   
Hartford688

 

Posts: 261
Joined: 3/23/2004
From: Amsterdam, The Netherlands
Status: offline

quote:

ORIGINAL: Titanwarrior89

I can see why you had problems. Getting the controls down in this game can be time consuming and don't seem to work. The keys say hit -control f3 to move to the commandes position. But a no go. Trying changing this in options but doesnt seem to work.
quote:

ORIGINAL: JudgeDredd

I gave up on it when in the tutorial my tank decided to stop part way up a hill....couldn't get it up the hill...nothing...tried reversing and going up again...tried low gear...tried a run up...tried reversing up...nothing...couldn't get up, so shelved it.




I may be wrong, but I believe it is just "F3" to move to the Commander's position. I think the CTRL-F3 is to move to the position if the commander is dead (you have to move the body).

Also...if you are in a T34/76 - there is not a separate commander position...the gunner is the commander, so moving between them has no effect.

It is a very good game/sim, but is not immediately accessible, lots of commands, and the realism can make some simple things more complex (i.e. JD's problems driving up a steep incline in an underpowered Matilda)

(in reply to Titanwarrior89)
Post #: 27
RE: Achtung Panzer: Kharkov 1943 - 1/24/2010 8:07:24 PM   
JudgeDredd


Posts: 8573
Joined: 11/14/2003
From: Scotland
Status: offline

quote:

ORIGINAL: Hartford688
...(i.e. JD's problems driving up a steep incline in an underpowered Matilda)

My problem with games like this then are not realism. If the underpowered Matilda finds it nigh impossible to get up a steep incline, don't give it to me in the bloody tutorial. I didn't get past the tutorial because of this and it was precisely because I couldn't get past the tutorial I wasted £25.

If you're going to make a tutorial, then make it easy/fun/enjoyable whilst at the same time being informative. Don't make it impossible and put the user off right away! What a dumb idea.

(in reply to Hartford688)
Post #: 28
RE: Achtung Panzer: Kharkov 1943 - 1/24/2010 8:25:21 PM   
Hartford688

 

Posts: 261
Joined: 3/23/2004
From: Amsterdam, The Netherlands
Status: offline
quote:

ORIGINAL: JudgeDredd


quote:

ORIGINAL: Hartford688
...(i.e. JD's problems driving up a steep incline in an underpowered Matilda)

My problem with games like this then are not realism. If the underpowered Matilda finds it nigh impossible to get up a steep incline, don't give it to me in the bloody tutorial. I didn't get past the tutorial because of this and it was precisely because I couldn't get past the tutorial I wasted £25.

If you're going to make a tutorial, then make it easy/fun/enjoyable whilst at the same time being informative. Don't make it impossible and put the user off right away! What a dumb idea.


Fair comment.

But it was informative...tanks powered by two bus engines welded together only work on the flat.

< Message edited by Hartford688 -- 1/24/2010 8:26:09 PM >

(in reply to JudgeDredd)
Post #: 29
RE: Achtung Panzer: Kharkov 1943 - 1/24/2010 8:53:06 PM   
Titanwarrior89


Posts: 3283
Joined: 8/28/2003
From: arkansas
Status: offline
Thanks for the feedback. I did try f3 and cotrl-f3. But I think, maybe I was in a T-34. Ill see how that works. Thanks again Hartford
quote:

ORIGINAL: Hartford688


quote:

ORIGINAL: Titanwarrior89

I can see why you had problems. Getting the controls down in this game can be time consuming and don't seem to work. The keys say hit -control f3 to move to the commandes position. But a no go. Trying changing this in options but doesnt seem to work.
quote:

ORIGINAL: JudgeDredd

I gave up on it when in the tutorial my tank decided to stop part way up a hill....couldn't get it up the hill...nothing...tried reversing and going up again...tried low gear...tried a run up...tried reversing up...nothing...couldn't get up, so shelved it.




I may be wrong, but I believe it is just "F3" to move to the Commander's position. I think the CTRL-F3 is to move to the position if the commander is dead (you have to move the body).

Also...if you are in a T34/76 - there is not a separate commander position...the gunner is the commander, so moving between them has no effect.

It is a very good game/sim, but is not immediately accessible, lots of commands, and the realism can make some simple things more complex (i.e. JD's problems driving up a steep incline in an underpowered Matilda)



_____________________________

"Before Guadalcanal the enemy advanced at his pleasure. After Guadalcanal, he retreated at ours".

"Mama, There's Rabbits in the Garden"

(in reply to Hartford688)
Post #: 30
Page:   [1] 2 3 4   next >   >>
All Forums >> [General] >> General Discussion >> Achtung Panzer: Kharkov 1943 Page: [1] 2 3 4   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.102