Kingfisher
Posts: 234
Joined: 6/16/2008 Status: offline
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Bomb damage is a random die roll. The same aircraft dropping the same ordnance on the same ship might produce the 'paint scraper' in one instance, and a massive ammo explosion in another. Therefore, you'll need to run multiple tests to establish averages and trends. That said, the real effect of damage control is not in the amount of punishment a ship receives in a strike, but in its ability to recover from it. Here is where the allies really enjoy an advantage. If York and Shok both receive the exact same damage, and have to limp back to bases an equal distance, chances are the American carrier will have a quicker recovery.
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"splendid was their tactic of diving upon our force from the direction of the sun, taking advantage of intermittent clouds" -Captain Takahisa Amagai, KAGA, June 4th 1942
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