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A thank-you to Codeforce and Matrix Games.

 
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A thank-you to Codeforce and Matrix Games. - 3/15/2010 11:20:09 PM   
x2yzh9

 

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The space and 4x genre is somewhat undeveloped, and alot of publishers decide to not go into that field. And even then, some 4x games are rather bad, and even with todays audience sadly prefers graphics over gameplay. Distant worlds is shaping up to be the 4x game of the year, it seems, and I can tell you guys have been working hard, looking at the eye candy, the gameplay review, youtube vids, etc, and I think all of us can agree. So, thank you Codforce and Matrix games, for helping develop the 4x genre, and making this great game. So once again, thank you!
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RE: A thank-you to Codeforce and Matrix Games. - 3/16/2010 12:26:01 AM   
PDiFolco

 

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Wait for the release before too much praise ... 

(in reply to x2yzh9)
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RE: A thank-you to Codeforce and Matrix Games. - 3/16/2010 12:44:07 AM   
Sarissofoi


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Exactly my thought.
'Dont praise day before end.'
Or something like that.

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RE: A thank-you to Codeforce and Matrix Games. - 3/16/2010 1:56:38 AM   
Gargantou


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Bah, you guys with your negative attitudes!

*Just kidding*

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RE: A thank-you to Codeforce and Matrix Games. - 3/16/2010 2:34:25 AM   
Wade1000


Posts: 771
Joined: 10/27/2009
From: California, USA
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Yeah, I've been super exicted about certain games in the past before their release and then disappointed at different degrees after I bought and played them.
I now try to be optimistic, read forums, and watch videos of games before buying games. Reviews are sometimes unreliable or seemingly biased...so consider the reputation of the source. Even videos and screen shots can be unreliable if the developer or publisher is trying to portay the uncommon game play elements in the screen shots and videos; such as 3D combat screen shots that do not stay in 3D because most of the battle snaps back to and plays in a 2D plane.
I can like either 2D or 3D but I dislike shady previews/seemingly trickery to advertise false presumptions.

I think, for the best source of a game preview, that game FORUMS are premium, combined with the reviews, screen shots, and videos for comparisons to what is in forums.

Distant Worlds so far seems like a treasure...but I have to consider my past experiences with other similiar games.

< Message edited by Wade1000 -- 3/16/2010 3:14:37 PM >


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Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.

(in reply to Gargantou)
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RE: A thank-you to Codeforce and Matrix Games. - 3/16/2010 4:44:02 AM   
lordxorn


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Joined: 12/6/2009
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quote:

ORIGINAL: x2yzh9

The space and 4x genre is somewhat undeveloped, and alot of publishers decide to not go into that field. And even then, some 4x games are rather bad, and even with todays audience sadly prefers graphics over gameplay. Distant worlds is shaping up to be the 4x game of the year, it seems, and I can tell you guys have been working hard, looking at the eye candy, the gameplay review, youtube vids, etc, and I think all of us can agree. So, thank you Codforce and Matrix games, for helping develop the 4x genre, and making this great game. So once again, thank you!


I certainly am with you and your enthusiasm. I hope it lives up to everyone's expectations, because the norm seems to be the negative way.

My enthusiasm is more tempered, and I read on one review blog that why do all developers not follow a successful formula like MOO2 which everyone can agree set the "Gold" standard much like Dune 2 did for RTS?

Most of the more modern successful 4x titles like, GalCiv2, and SOTS take 80% of MOO2 and don't bother the rest of the 20%. I am sure everyone here will agree that GalCiv2 and SOTS don't quite give you the same feeling as MOO2 did. Did MOO2 simply set too high a standard?

The other end of the spectrum from a business stand point is that I bet the 4x genre does not sell as well as say COD:MW2. The answer is simple, not everyone is geared to play a 4x. This is why 4x games have mostly been relegated to more specialised development and publishing companies like Matrix. It is now a niche market, that can be developed on a smaller budget.

Unfortunately the pc game market is being overshadowed by the brainless console because of the profits to had in that market. It is sad because in the days of Software Etc. and Egghead Software retails stores, games were developed because they were an interest to the developers, and not mainly for profit.

So yes I praise small publishers and developers like Code Force and Matrix Games and try to promote them as much as I can to keep the dream alive.

(in reply to x2yzh9)
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RE: A thank-you to Codeforce and Matrix Games. - 3/16/2010 6:08:51 AM   
Gargantou


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Personally I am happy Codeforce aren't trying to make a carbon-copy of the MOO2 formula.

Why?

Because I like it when formulas evolve, change, which leads to new and more importantly different games than what I've previously played.


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RE: A thank-you to Codeforce and Matrix Games. - 3/16/2010 6:44:42 AM   
dawilko

 

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Guys thanks for putting in the time and effort to make such a great game. I don't need to have it in my hands to see the quality of work and know that I'll be spending many many hours enjoing the fruits of your labor.

(in reply to Gargantou)
Post #: 8
RE: A thank-you to Codeforce and Matrix Games. - 3/16/2010 12:19:55 PM   
eltharion


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In past I have bought worthless games and now I’m a little to disenchant about my expectative.

I hope (until now seams all ok ) that is not the DW case.
I admit that develop an sci-fi 4x game now is an act a bravery, and I hope for the player that mechanic-fun-tuning-arts etc
are well mixed to grant a new life to the 4x games.

Right now Matrix Games can count on my money.
I hope this time I will not regret it

P.S.
Maybe will be a new Se4 or MOOII... in this case will be more money... more games... more fun.

< Message edited by eltharion -- 3/16/2010 12:22:00 PM >


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He who fights with monsters might take care lest he thereby become a monster. Is not life a hundred times too short for us to bore ourselves?

-Friedrich Nietzsche-

(in reply to x2yzh9)
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RE: A thank-you to Codeforce and Matrix Games. - 3/16/2010 12:34:03 PM   
Tycow


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I will be buying this as soon as I get chance on the day of release, however I've had a fun few weeks talking to you guys about the game, so thank you all for that!

Cheers to Codeforce and Matrix for the fun they've provided regarding the game (even if they are epic teases!)

(in reply to eltharion)
Post #: 10
RE: A thank-you to Codeforce and Matrix Games. - 3/16/2010 5:50:10 PM   
Webbco


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I too will be buying it as soon as it comes out. I know Elliot and the team have put a huge amount of effort into it and I see the game has a lot of character to it as well.

(in reply to Tycow)
Post #: 11
RE: A thank-you to Codeforce and Matrix Games. - 3/16/2010 7:46:07 PM   
lordxorn


Posts: 768
Joined: 12/6/2009
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quote:

ORIGINAL: Gargantou

Personally I am happy Codeforce aren't trying to make a carbon-copy of the MOO2 formula.

Why?

Because I like it when formulas evolve, change, which leads to new and more importantly different games than what I've previously played.



You make an excellent point, and I think Distant Worlds and their approach to having an automated civilian economy, while you as supreme ruler manage the military, research, and diplomacy side is the right direction.

I mean you still have the influence with bases to nudge your economy in the right direction, and have to plan how to protect your expansion. Just thinking about the mechanics get's me all giddy.

LOL

(in reply to Gargantou)
Post #: 12
RE: A thank-you to Codeforce and Matrix Games. - 3/16/2010 9:17:59 PM   
shinobu


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Joined: 12/12/2009
Status: offline
I will not thank Code Force for the game- I haven't seen/played it yet. But I will thank them for the "rollout"- screenies, videos, etc. Top drawer. Totally top drawer, which makes me think it's going to be an excellent game too...

(in reply to lordxorn)
Post #: 13
RE: A thank-you to Codeforce and Matrix Games. - 3/16/2010 9:41:50 PM   
Gargantou


Posts: 205
Joined: 4/28/2007
Status: offline

quote:

ORIGINAL: lordxorn


quote:

ORIGINAL: Gargantou

Personally I am happy Codeforce aren't trying to make a carbon-copy of the MOO2 formula.

Why?

Because I like it when formulas evolve, change, which leads to new and more importantly different games than what I've previously played.



You make an excellent point, and I think Distant Worlds and their approach to having an automated civilian economy, while you as supreme ruler manage the military, research, and diplomacy side is the right direction.

I mean you still have the influence with bases to nudge your economy in the right direction, and have to plan how to protect your expansion. Just thinking about the mechanics get's me all giddy.

LOL

Yes, and the fact you can choose to delegate military to the AI etc as well, delegation to the AI is a great thing(If the AI is decent) since it helps ease newcomers to the genre into the game.

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Post #: 14
RE: A thank-you to Codeforce and Matrix Games. - 3/17/2010 10:18:56 AM   
Gertjan

 

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Joined: 12/9/2009
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That's a big if, but it seems to be ok according to the beta testers. I hope they are capable players otherwise it would soon become boring if the ai is too predictable or not too smart.

(in reply to Gargantou)
Post #: 15
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