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RE: OKH Plan 1942 - Alpha AAR

 
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RE: OKH Plan 1942 - Alpha AAR - 3/23/2010 8:22:53 PM   
wmcalpine

 

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PyleDriver,

Would it be possible for you to post the OOB for each turn?


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RE: OKH Plan 1942 - Alpha AAR - 3/23/2010 9:18:28 PM   
wiking62


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Hi Jon,

Thanks for all the new screenshots and explanations. Can you give us more detail on "static" and "active" status. I understand that units with active status basically receive an allocation of trucks which allows them to move, but surely infantry divisions have the capacity to move without trucks (motorised support units being the exception, although most infantry divisions were still relying on horse transportation at this stage of the war). I presume this is some form of game abstraction. If an infantry division, for example, is broken down to its individual regiments, why cant they move without the need of trucks?

And one more for you, are units in "static" only capable of defensive actions?

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RE: OKH Plan 1942 - Alpha AAR - 3/23/2010 9:30:56 PM   
freeboy

 

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yep, I read this stuff every day and dream! lol

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RE: OKH Plan 1942 - Alpha AAR - 3/23/2010 10:04:40 PM   
Q-Ball


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Looking at the screens, I think the following unit background colors are the Axis Satellites. Am I right?

Light Blue = Romanian
Yellow = Italian
Green = Hungarian

Is that the case?

Any rules about stacking or mixing the Hungarian and Romanian troops?

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RE: OKH Plan 1942 - Alpha AAR - 3/23/2010 10:56:13 PM   
SGHunt


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Oh, no - another AAR thread!!   That's another fortnight of rocking myself to sleep thinking about what I would have done, or if only....  And wondering about all those excellent info screen options.... I want to add a couple of extra Assault Gun Battalions to the 78th Infantry Division's OOB, and with this game, I can!

Keep it coming, PyleDriver - has your missus come home or what?

Stuart


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RE: OKH Plan 1942 - Alpha AAR - 3/24/2010 1:17:26 AM   
PyleDriver


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I do plan to post each turn...Static units can't attack...Yes the minor Axis colors are as you say...Please on questions like these post them in the Q&A section. Its enough for me to make the moves, then ss's, then find the time to get on the compter with my wife competing for time on it...Good news the turn is complete, bad news is, comments and ss's will be later tonight...

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RE: OKH Plan 1942 - Alpha AAR - 3/24/2010 3:31:08 AM   
freeboy

 

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good luck on getting folks t onot ask ?,  the game itself causes one to look and go; " but what about X ?" but we will try to ask nicely in Q and A lol

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RE: OKH Plan 1942 - Alpha AAR - 3/24/2010 4:28:35 AM   
PyleDriver


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Hoths 4th PzA crushed the defences as Balck captures Voronezh and Hube joins with 6th Army trapping over 20 units...




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RE: OKH Plan 1942 - Alpha AAR - 3/24/2010 4:39:55 AM   
PyleDriver


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Heres a zoom out of the action...6th Army had a tough go, as I hoped it would press across the Oskol River. It forced the 4th PzA to come further south than I wanted...




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RE: OKH Plan 1942 - Alpha AAR - 3/24/2010 4:49:31 AM   
PyleDriver


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Kliest's 1st PzA made some headway, as Mackensen's 3rd PzC cross the Oskol river in force with 4 divisions...




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RE: OKH Plan 1942 - Alpha AAR - 3/24/2010 5:01:01 AM   
PyleDriver


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I spent time on getting garrisions in the rear in order. If done right very little surprises occure. If you wonder where the Italian forces are, well there in the rear...Oh and I didn't mean don't comment about the game, or ask about my game. However if its a general question about the game then send it to Q&A as we have testers that can pick up the slack, as I may miss it..




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Post #: 41
RE: OKH Plan 1942 - Alpha AAR - 3/24/2010 5:24:42 AM   
PyleDriver


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This a zoom level 5 ss. as you can see having 4th PzA in the rear causes so many problems for the Soviets...BTW this is at challenging level...




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RE: OKH Plan 1942 - Alpha AAR - 3/24/2010 9:46:00 AM   
Smirfy

 

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Hmmm don't want to appear negative but did Voronezh not fall a bit too easily wto two Pz Regts? One thing I imagine you would have to be careful with is that with IgoUgo turns that last a week coup de main can become exaggerated. A week and 100 miles is alot of time for the defenders to react. Cities were at least speed bumps and you imagine would require combined arms supported assault to take

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RE: OKH Plan 1942 - Alpha AAR - 3/24/2010 11:38:06 AM   
Zovs


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Historically, after 9 nine days (July 5)the XXXXVIII Pz.Crps. had three bridgeheads across the Don (that would be in one and one half game turns), one of which reached within 2 miles of Voronezh. The German 24th Panzer division had patrols take Voronezh on July 6 without seeing any Russians in the streets, 10 days into Blau I/Braunschweig.

What surprised the Germans the most was that Southwest Front was retreating all along the 6th Army front.

So no Voronezh did not fall too easily to Pyle driver.


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RE: OKH Plan 1942 - Alpha AAR - 3/24/2010 1:09:48 PM   
jaw

 

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quote:

ORIGINAL: Smirfy


Hmmm don't want to appear negative but did Voronezh not fall a bit too easily wto two Pz Regts? One thing I imagine you would have to be careful with is that with IgoUgo turns that last a week coup de main can become exaggerated. A week and 100 miles is alot of time for the defenders to react. Cities were at least speed bumps and you imagine would require combined arms supported assault to take


One of the problems that exist with any historical IGOUGO wargame is that the historical starting positions of units don't necessarily make much sense in game system terms. I can recall my surprise years ago when an article in Avalon Hill's THE GENERAL showed where the German units were historically positioned on June 6, 1944 in AH's D-DAY game. No German player in his right mind would ever have followed the historical deployment.

Unfortunately WitE does not have a free deployment option (other than editing the scenario yourself) so players are stuck with the historical deployment. This situation isn't as much a problem for the player moving first since he can use his movement phase to rationalize his units in game terms but the player moving second (usually the defender) must endure a turn of enemy attacks and moves before he can react. This situation is aggravated when the second player is the AI since it may not "see" the map the same way a human player would. If given the chance a human Russian would have likely thrown something into Voronezh just to make the Axis player fight for it but the city may not have even been an objective to the AI and it would have "seen" no reason to defend it.

Once we get a few more turns into Pyledriver's AAR we'll be able to better evaluate how the AI is playing but I wouldn't put too much stock in the opening moves for the reasons I cite above.

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RE: OKH Plan 1942 - Alpha AAR - 3/24/2010 3:08:22 PM   
Zovs


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Good points jaw...

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Post #: 46
RE: OKH Plan 1942 - Alpha AAR - 3/24/2010 5:28:47 PM   
PyleDriver


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Well heres a BAR (Before Action Report). Well the Soviets flooded the flanks with reserves, not knowing if I'm heading north or south. It also made strong attacks towards Orel (yellow arrows) and Rostov...




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RE: OKH Plan 1942 - Alpha AAR - 3/24/2010 6:32:43 PM   
The SNAFU


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From the looks of it the AI did a pretty good job closing the breach. The counterattacks could be a good tactic to try and slow up the German advance by causing some attrition to their attacking forces.

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RE: OKH Plan 1942 - Alpha AAR - 3/24/2010 6:43:38 PM   
ComradeP

 

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Any idea why the AI isn't forming Rifle Corps, or are there Rifle Corps in the stack next to Voronezh, with the Tank Corps?

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RE: OKH Plan 1942 - Alpha AAR - 3/24/2010 10:13:26 PM   
latosusi

 

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what is that axis ally red line?

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RE: OKH Plan 1942 - Alpha AAR - 3/24/2010 11:43:53 PM   
Great_Ajax


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Its a visual aid showing you that the Hungarians and Romanians can't go north of that line.

Trey

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RE: OKH Plan 1942 - Alpha AAR - 3/25/2010 2:16:56 AM   
DivePac88


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quote:

ORIGINAL: The SNAFU

From the looks of it the AI did a pretty good job closing the breach. The counterattacks could be a good tactic to try and slow up the German advance by causing some attrition to their attacking forces.


Or the AI could be trying to push-out his flanks, so he can launch an offensive to the south, to relieve the large pocket east of Kursk. He does seem (from map) to have a lot of Armour west of Lipetsk, he also has good communication lines with the north. I would be watching that area southwest of Kolopny for a buildup, as an attack launched south toward the Kursk pocket from that area could be very troublesome.

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RE: OKH Plan 1942 - Alpha AAR - 3/25/2010 2:50:34 AM   
PyleDriver


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Early reports are in, the pocket is gone as 6th Army and 4th PzA destroyed the rear threat, and is shoring up the flanks...lol...I'll post some ss's later...Darn wife want's to go out...

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RE: OKH Plan 1942 - Alpha AAR - 3/25/2010 3:02:29 AM   
DivePac88


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quote:

ORIGINAL: PyleDriver

...Darn wife want's to go out...


I know where your coming from Mate... I have a nickname for Mrs Divepac, I sometimes call Her General Mud, as She generally tends to slow military operations down.

Des.

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RE: OKH Plan 1942 - Alpha AAR - 3/25/2010 10:10:43 AM   
knilli

 

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  thx guys for your hard and informative work! most appreciated! 

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RE: OKH Plan 1942 - Alpha AAR - 3/25/2010 8:17:23 PM   
PyleDriver


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The Orel area counter attack presented real problems with 3 Tank corps pressing. Kampfe (5) commander of the XXXV Corps was fired and replaced by Kreysing (7). Those are Inf ratings, plus he's better at all aspects. Also 5 other battalions were rushed to the Corps. Heres a ss of the Corps HQ. Notice the new units attached...




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RE: OKH Plan 1942 - Alpha AAR - 3/25/2010 8:22:59 PM   
PyleDriver


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This is a ss of the northern half of the bulge created. Clean up in the rear limited much advance, but it was shored up well...




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RE: OKH Plan 1942 - Alpha AAR - 3/25/2010 9:47:48 PM   
Montbrun


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quote:

ORIGINAL: PyleDriver

The Orel area counter attack presented real problems with 3 Tank corps pressing. Kampfe (5) commander of the XXXV Corps was fired and replaced by Kreysing (7). Those are Inf ratings, plus he's better at all aspects. Also 5 other battalions were rushed to the Corps. Heres a ss of the Corps HQ. Notice the new units attached...





What is the meaning of the asterisks next to the support units?

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RE: OKH Plan 1942 - Alpha AAR - 3/25/2010 10:22:31 PM   
PyleDriver


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Those are the " Also 5 other battalions were rushed to the Corps". You can only transfer a unit once a turn. Thus the asterisks...

< Message edited by PyleDriver -- 3/25/2010 10:27:32 PM >


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RE: OKH Plan 1942 - Alpha AAR - 3/25/2010 10:44:05 PM   
PyleDriver


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6th Army and 2nd Hun Army finished of the pocket, as the XL PzC drives south-east along the Oskol River...




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