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RE: OKH Plan 1942 - Alpha AAR

 
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RE: OKH Plan 1942 - Alpha AAR - 3/26/2010 9:22:58 PM   
PyleDriver


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Northeast of Bryansk 4th Army still presses to close the gap...




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RE: OKH Plan 1942 - Alpha AAR - 3/26/2010 9:35:32 PM   
PyleDriver


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The Baltic coast in the rear was cleared, OKH at Hoth's request, are sending these two divisions to 4th PzA via rail...




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RE: OKH Plan 1942 - Alpha AAR - 3/26/2010 9:49:23 PM   
Smirfy

 

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Very illuminating AAR some great features being displayed, but I'm a bit confused. When you select a unit do the nato symbols turn red on grey on the map instead of purple on grey or are these units part off 1st PzA (Red on Grey)

< Message edited by Smirfy -- 3/26/2010 9:50:23 PM >

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RE: OKH Plan 1942 - Alpha AAR - 3/26/2010 9:54:05 PM   
PyleDriver


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The pink on the units are who you left clicked. On the right a pop-up appears to see the units and there Id if in question...Those unit will transfer when they arrive next turn...

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RE: OKH Plan 1942 - Alpha AAR - 3/26/2010 9:54:17 PM   
elmo3

 

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quote:

ORIGINAL: Smirfy

Very illuminating AAR some great features being displayed, but I'm a bit confused. When you select a unit do the nato symbols turn red on grey on the map instead of purple on grey or are these units part off 1st PzA (Red on Grey)


The top unit in the selected stack has it's NATO symbol turn red. In the unit window to the right you see the true NATO symbol colors.

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RE: OKH Plan 1942 - Alpha AAR - 3/26/2010 11:41:05 PM   
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As that artillery battalion you showed had damaged guns, do units suffer attrition when transported by train? Is there a reorganisation period until, say, your next logistics phase or does everybody end up without attrition effects due to the week long turns?

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RE: OKH Plan 1942 - Alpha AAR - 3/26/2010 11:54:02 PM   
PyleDriver


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Well things breakdown by looking at them. Go figure...lol...Its attrition, its built in, God only knows when it happened, hell mabe it fell off when loading, I don't know but it's damaged...Another guy for the firing squad...lol...

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RE: OKH Plan 1942 - Alpha AAR - 3/26/2010 11:57:41 PM   
ComradeP

 

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But is there a special attrition for rail transport/an after transport reorganisation period?

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RE: OKH Plan 1942 - Alpha AAR - 3/27/2010 1:18:48 AM   
Joel Billings


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quote:

ORIGINAL: ComradeP

But is there a special attrition for rail transport/an after transport reorganisation period?


no

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RE: OKH Plan 1942 - Alpha AAR - 3/27/2010 5:39:45 AM   
PyleDriver


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The AI had a brain fart (reported). 9th army wasn't ready to advance but I had to take advanage of bridgeheads over the Mezha and Dvina rivers...Thats the last ss of turn 2.




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RE: OKH Plan 1942 - Alpha AAR - 3/27/2010 3:17:21 PM   
Chad Harrison


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I noticed in the last screenshot that many of your infantry units are regiments. Do you have the option to split/recombine units? If you do, is there any restriction on which unit can do this? (ie. is there a switch in the editor that allows a unit to be split)

Thanks

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RE: OKH Plan 1942 - Alpha AAR - 3/27/2010 3:53:39 PM   
PyleDriver


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Yes you can. The regiments have to be of the same division and in the same hex to recombine. German and Finn units can breakdown any type of division into 3 regiments...

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RE: OKH Plan 1942 - Alpha AAR - 3/27/2010 5:13:17 PM   
PyleDriver


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(BAR) Well the Soviets wanted to take Voronezh back badly. They hurled attacks across the center... A note, Joel informed me that on the challenging level the AI also gets the pleasure that all units get there full MP's, aside from attack and defence bonus's...This should be very interresting...Heres a ss...




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RE: OKH Plan 1942 - Alpha AAR - 3/27/2010 5:25:57 PM   
PyleDriver


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(BAR) In the south attacks beat up my Rum Cav Corps and they still pressed my flank to Rostov...




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RE: OKH Plan 1942 - Alpha AAR - 3/27/2010 5:36:00 PM   
ComradeP

 

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quote:

Well the Soviets wanted to take Voronezh back badly. They hurled attacks across the center...


The Soviet AI read my mind

Near Voronezh, do you have 3 Panzer divisions and 1 Motorized division? It's a bit difficult to see with the divisions broken down into regiments. Are you going to retake Voronezh by a direct attack, or are you going to try to break through the fairly weak flanks and encircle the city first? This time, you'll be attacking an urban hex across a river if you try a direct attack.

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RE: OKH Plan 1942 - Alpha AAR - 3/27/2010 5:46:32 PM   
PyleDriver


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This is a what would "I" do screenshot. I transfered VII Corps to Manstien's 11th Army, my Rum Cav Corp got smacked and it's my move...Hum, love it huh...




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RE: OKH Plan 1942 - Alpha AAR - 3/27/2010 5:49:21 PM   
Chad Harrison


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quote:

ORIGINAL: PyleDriver

Yes you can. The regiments have to be of the same division and in the same hex to recombine. German and Finn units can breakdown any type of division into 3 regiments...


Cool, I like it.

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RE: OKH Plan 1942 - Alpha AAR - 3/27/2010 5:52:30 PM   
PyleDriver


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Comrade, in a month or more 1st PzA will take Voronezh, 4th PzA's job is to roll the line northward...Everyone is moving towards Moscow, aside for Rostov...

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RE: OKH Plan 1942 - Alpha AAR - 3/27/2010 6:35:16 PM   
PyleDriver


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Reports are out Heinrici's 4th Army led by the LVI PzC closed the gap and has two bridgeheads...On another note, I will shorten the lines and press the Soviets to my game. It takes some time. Look at the divisions I free up after the pocket is cleared. Sure I drew his reserves into the center, thats where I want them now.... Just stay tuned....




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RE: OKH Plan 1942 - Alpha AAR - 3/27/2010 8:24:04 PM   
SGHunt


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I watch your grand strategy emerge with awe!

Stuart

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RE: OKH Plan 1942 - Alpha AAR - 3/27/2010 9:51:08 PM   
PyleDriver


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Ah the beauty of chess. I've played chess all my life...In a nutshell, control the center and be able to attack the flanks. The Germans I guess didn't play much, or at least Hitler didn't, and the Russians, their masters of the game...I have a rail network now, trucks (supply) are low so I must keep them keep close to the railheads...Duh...Two things you have to watch. In (red) the motor pool. It affects the active units in supply and movement. I'm streaching it now big time. Secondly the AP (admin points) level (yellow), it gives me and amount that I can spend per turn that I can adjust commands (transferers)...Ah the balance act...Thus I just can't go crazy and attack everywhere, I have to use what I have, and think turns ahead...




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RE: OKH Plan 1942 - Alpha AAR - 3/27/2010 10:55:27 PM   
freeboy

 

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not a ?! lol
I think it is interesting how important the rail centers are in this game.. good job...
great aar! keep it coming

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RE: OKH Plan 1942 - Alpha AAR - 3/28/2010 1:42:15 AM   
SGHunt


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I'm glad you have nipped out the Oranienbaum Pocket (oop North) - it has always irritated me that the Germans did do this and straighten the front (ie free up troops for the important business).


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RE: OKH Plan 1942 - Alpha AAR - 3/28/2010 1:16:06 PM   
PyleDriver


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Hoth (4th PzA) brought his command in order and with the 2 new mech divisions from the 18th Army, is poised to strike north. 6th Army moved up the line to cover his flank...Notice the railhead...




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< Message edited by PyleDriver -- 3/28/2010 1:31:13 PM >


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RE: OKH Plan 1942 - Alpha AAR - 3/28/2010 2:16:15 PM   
PyleDriver


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Well its our turn to slap around in the Rostov area. I don't think a ss has been posted that shows the battle taking place. It doesn't have the results but you can see the units involved...If your wondering those are the air attack results to the Soviets. Then the full battle results kick in...




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< Message edited by PyleDriver -- 3/28/2010 2:26:50 PM >


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RE: OKH Plan 1942 - Alpha AAR - 3/28/2010 3:04:36 PM   
PyleDriver


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Manstien's 11th Army sprung into action driving back the attacking forces on the left flank. XIV PzC, still under AGS command cleared the approches to Rostov. The Rum Cav Corps rested as they licked there wounds...




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RE: OKH Plan 1942 - Alpha AAR - 3/28/2010 5:37:59 PM   
Smirfy

 

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Whats the supply burn like. Can you maintain offensive operations all along the line or will you have to prioritize?

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RE: OKH Plan 1942 - Alpha AAR - 3/28/2010 7:50:26 PM   
PyleDriver


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Well my motor pool is already at half of whats needed and I have about half of my units activated, so no. I'm suffering now but fairing well becase I'm staying close to my railheads...

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RE: OKH Plan 1942 - Alpha AAR - 3/28/2010 8:36:57 PM   
Captain B


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Pyle Driver,

Great AAR. Understand you've been working with the game for sometime now. Wish it was me...just sat around on my tush the last six months (still getting paid too, how sweet was that)!

How hard is it to learn all of the nuances of the game as you are so aptly showing us...it seems like a heckuva lot of detail to learn. Is the manual an easy read or more like government TM's that keep shuttling you around the block?

How much can you automate and still keep rolling.

Seems almost as crazy as being in a real Division TOC!

By the way, on the subject of supply trucks...in the early 1980's a typical mechanized battalion needed 52 additional 10 ton trucks to carry their basic load to war over what they already had! So your situation hasn't changed in 40 years and is probably not any better today!



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RE: OKH Plan 1942 - Alpha AAR - 3/28/2010 9:26:16 PM   
PyleDriver


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Well Captian yes I've been testing this game the longest for Joel, 2 years in June... As far as learning it, well it goes to smarts. If your a old boardgamer then the rest should fall in place easy. Al has been doing a great updating the manual and trying to get it easy to understand. I won't lie, it's Gary and Joel at their best, I'm a smart guy, but their these math wizzes...Pavel (helpless) is another guy and so many others, Jim (jaw) may better answer your other questions... Agian please stuff like this put on the Q&A section, we have so many great guys that can answer them for you...Me I'm headed for Moscow, vodka and women, can't wait...

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