Captain B
Posts: 386
Joined: 8/30/2009 From: Knoxville, Tennessee Status: offline
|
I've just gotten computer access back (haven't seen PyleDriver's handicraft in days and the suspense was killing me). First, a quick note on the AI...from what I have seen in the AARs and around the forum, I am extremely happy with the AI, occassional apparent lapses or not. I am very happy that it doesn't take all of its units and pile them up somewhere on an objective and let you surround it and batter it to death. It appears to be acting in a rationale fashion, taking chances in one sector and hoping that Pyle Driver doesn't find its weak spots. It appears to be playing the attrition game very well knowing that it will eventually outpace German production IF it can hold on and delay Pyle Driver. It appears to be offering just what we want...an AI that keeps you guessing, makes some mistakes, and some brilliant plays. Just as we all hope to be doing soon. If I was concerned about the AI at all, it would be in the small things, like the "4=16" Soviet Infantry corps that should have advanced one more hex to capture the rail line leading to OREL from the northeast. 2nd, A quick question for Pyle Driver (before you had to re-do starting at turn 4), had the soviet counterattack at OREL "worsened" the supply situation for some of your units in that area by cutting the rail junction in OREL. Could holding OREL make it easier for the soviets to withdraw some troops from the potential pocket. 3rd (and this question probably belongs in another post) but I will ask anyway, how is the AI doing as the "offensive player". Is there a way for someone to do an AAR say as the soviets in 41 or the Germans in 44 and see how the AI does when it switches from defense to offense? Seeing how that works would be awesome. Thanks for the AARs, screenshots, postings....they are addictive!
_____________________________
There is no problem too big that can't be solved with the proper use of high explosives WITE Scenario Tester WITW Beta Tester
|