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Post Patch 1.12 reports

 
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All Forums >> [Current Games From Matrix.] >> [Age of Muskets] >> Horse and Musket: Volume I, Frederick the Great >> Post Patch 1.12 reports Page: [1]
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Post Patch 1.12 reports - 3/23/2010 9:34:21 PM   
Tim Coakley

 

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Please post any issues identified post patch here.

Be as specific as possible, and include screen shots and saved games.

Work has already started on the next game in the series.

Regards,
Tim
Post #: 1
RE: Post Patch 1.12 reports - 3/24/2010 7:26:49 PM   
jackx

 

Posts: 353
Joined: 7/8/2009
From: Germany
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Bertuczewsky Uhlans at Kesselsdorf still have their 115% fire modifier (though I'm actually no longer sure if I even reported that for 1.12a beta)

Still not sure about the balancing of Hohenfriedberg with the move to 150yards/hex, 3 hexes/450 yards close range for Saxon and Austrian guns of all types seems a lot...

These two I remembered from the patch beta, and while not technically bugs, they are issues IMHO, and they're still there...

Haven't found anything else so far, and it's good to hear that the next game is in the works. :)


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no truth - no justice
all false belief
blinded by morality
there shall be ... no peace

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RE: Post Patch 1.12 reports - 3/25/2010 9:38:08 PM   
PrinzHenrich

 

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This 115% is accident! I remember to change them to 5% for all hussars units. But i forgott about that sorry. I correct it but I can it upload here :(

< Message edited by PrinzHenrich -- 3/25/2010 9:39:07 PM >


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Changes....

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RE: Post Patch 1.12 reports - 4/13/2010 10:03:28 AM   
jackx

 

Posts: 353
Joined: 7/8/2009
From: Germany
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There seems to be a bug with infantry firing on charging cavalry:

This seems to occur if at least one unit of infantry in line is charged by multiple units of cavalry. Defensive fire works normally, but the second fire prior to the charge resolution, which should hit both units of cavalry, stacks on one or the other, seemingly at random, i.e. not always on the one you target first or second.
If two units in line are charged by three units of cavalry, there's a good chance one unit of cavalry will receive all the pre-charge fire from all three units, though this doesn't always seem to happen.
Squares adjacent to units in line firing on charging cavalry also might be affected.

I'll see about providing a savegame, currently the only one I have is from a modified Kesselsdorf (no skirmish or fire-capable light cavalry, much too effective against infantry and other cavalry without charging, even with just 5% fire effectiveness)...

Edit: Removed rant about what I perceive to be a lack of cavalry effectiveness vs low-morale/high disruption infantry units - such as a bunch of freshly rallied morale 10 battalions in column all forming square when charged and seeing off the attackers.

< Message edited by jackx -- 4/13/2010 11:42:59 PM >


_____________________________

no truth - no justice
all false belief
blinded by morality
there shall be ... no peace

(in reply to PrinzHenrich)
Post #: 4
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