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RE: Distant Worlds v1.0.2 Public Beta Now Available

 
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RE: Distant Worlds v1.0.2 Public Beta Now Available - 3/29/2010 1:33:11 AM   
Andy Mac

 

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From: Alexandria, Scotland
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p.s. my definition of monster fleet 4 - 6 Capital Ships, 10 - 12 Cruisers, 15 - 20 Destroyers and 4 - 6 troopships plus a mobile fuel depot - I had 5 or 6 of these running about as well as the 300 odd escorts that were on auto which is why I think money is now to easy under the hotfix

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Post #: 61
RE: Distant Worlds v1.0.2 Public Beta Now Available - 3/29/2010 1:35:03 AM   
Erik Rutins

 

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Thank you very much for that feedback, Andy. I have no doubt that with the economy fix we will be rebalancing things a bit in the next update or two. In the meantime, you can also use the galaxy settings to make things much more challenging for yourself. Some good suggestions as well, I'll pass them on to Elliot, but please also post them in the master wishlist if you get a chance.

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(in reply to Andy Mac)
Post #: 62
RE: Distant Worlds v1.0.2 Public Beta Now Available - 3/29/2010 1:37:11 AM   
Andy Mac

 

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No worries Erik you said as much when you let us have the hotfix to play with if the cost was calibrated to a pre hotfix economy and you fix the economy things will need tweaking its inevitable

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Post #: 63
RE: Distant Worlds v1.0.2 Public Beta Now Available - 3/29/2010 1:42:03 AM   
LarryP


Posts: 3783
Joined: 5/15/2005
From: Carson City, NV
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quote:

ORIGINAL: magickoji

Because look, if the game wasn't released, I highly doubt if they would have found these other bugs. Beta testing can only find and do so much, it's once you let everyone try it out, that is when you will find these kind bugs. So your way doesn't hold any weight when it comes to software development. Now I agree that if the games doesn't even work when its release then it was rushed. But that is usually not the case, if it was. That company wouldn't last very long.


Very good points. I used to complain about bugs after initial release, thinking that the beta team should have gotten rid of them. Then I joined the beta team for DW for almost nine months until release. The game was solid for us. I played it for countless hours trying everything I could think of. Solid. Economy, solid. I made money every scenario I played. I'm a programmer too so I knew where to look for certain illusive things.

Then after release I watched the bugs get reported and I think "what, it didn't do that for me?!"

I learned a lot more about game releases than I knew before. I will think twice now before I complain about a bug. And if I do, it will have a better demeanor about it than I used to have. It will be a report and not a complaint. Most of the reports here have been nice, and Erik I'm sure appreciates those. A game with this much content is impossible to make perfect the first go around with all of the configurations out there.

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Post #: 64
RE: Distant Worlds v1.0.2 Public Beta Now Available - 3/29/2010 1:44:37 AM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
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It was playable on release and entertaining thats all you can ask for its the first game since MOO2 thats caught me this way bugs are inevitable the speed of the hotfix patch was impressive

(in reply to LarryP)
Post #: 65
RE: Distant Worlds v1.0.2 Public Beta Now Available - 3/29/2010 1:49:54 AM   
LarryP


Posts: 3783
Joined: 5/15/2005
From: Carson City, NV
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I was impressed too with the speed in which Elliot did the patch. That really helps the support of any game.

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Post #: 66
RE: Distant Worlds v1.0.2 Public Beta Now Available - 3/29/2010 4:10:39 AM   
hadrian_kamenov

 

Posts: 14
Joined: 3/25/2010
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so i loaded this patch up, and it takes care of the 5 minute load time issues which is great... but... now all my planets outside my home system are missing, i keep track of them by seeing their space ports

(in reply to Erik Rutins)
Post #: 67
RE: Distant Worlds v1.0.2 Public Beta Now Available - 3/29/2010 1:59:53 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline

quote:

ORIGINAL: Hard Sarge


quote:

ORIGINAL: Erik Rutins

Yes, that's the place Wade. The Members Club serves two purposes: First, it's for game registration. Once you register, your serial number is stored there and you can retrieve it at any time. Second, you can get access to extra stuff, including signing up for the mailing list for a particular game and getting access to public betas and occasionally some additional bonus content.


you know, I check that box every time I register a game and don't think I have ever gotten any thing (don't think it is going to the junk mail folder, I got to clean that almost every day :(




LOL, figures, get my first one right after I posted that :)

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Post #: 68
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