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RE: Master Wishlist Thread - 4/13/2010 4:17:03 PM   
Tomcat


Posts: 131
Joined: 1/29/2003
From: Dallas
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ability to upgrade mining stations, gas mining stations, and research stations

(in reply to HsojVvad)
Post #: 331
RE: Master Wishlist Thread - 4/13/2010 4:28:05 PM   
HsojVvad

 

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quote:

ORIGINAL: Tomcat

ability to upgrade mining stations, gas mining stations, and research stations

Agreed. Yes I know we can just use the erase and make a new one, but shouldn't mines or at lease the construction ships be able to retrofit them?

(in reply to Tomcat)
Post #: 332
RE: Master Wishlist Thread - 4/14/2010 4:06:19 AM   
Gerth

 

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For an expansion: I'd like to see embassies established in foreign empires. This would add a layer to diplomacy, such as your ambassador adds or subtracts from negotiation percentages; expel foreign diplomats to instigate a cold war or prelude to actual conflict, etc.

(in reply to HsojVvad)
Post #: 333
RE: Master Wishlist Thread - 4/14/2010 4:06:51 AM   
Kushan04


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I've been thinking over the last couple days of either an expansion to the fleet menu or adding a new menu called fleet planner. This menu would be like the Expansion Planner menu, but for fleets. Where you could set the target for your fleets to attack, set whether you wanted your fleets to do a full blown attack, raid civilian shipping, clear a system for invasion, invade a planet, etc. The reason I bring this up is I like playing on larger maps and even with my shortcut keys, its real easy to lose track of what a fleet is supposed to be doing. Especially when your trying to manage multiple fronts.

Kushan


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Post #: 334
RE: Master Wishlist Thread - 4/14/2010 4:11:15 AM   
Gerth

 

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Kushan, I agree. The ability to automate attacks against civilian shipping would be handy. As it is, the ai will suggest doing so, but if you decline, there doesn't seem to be an option to initiate automated raids on private shipping later.

(in reply to Kushan04)
Post #: 335
RE: Master Wishlist Thread - 4/14/2010 6:04:51 AM   
pad152

 

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Distant Worlds – some suggestions for future updates, add-ons etc.

1. Go Back Button
- Your doing something in a system and event(s) happen, when you click on them you go to another system but, you forget what system you were working on before the event(s) happened. Add a go back button that would take you back to the previous system, even four or five systems back.

2. Selection Panel
You select ship(s) to respond to an event, without knowing if they will ever get there in time. It’s not always easy to find the right ship or the nearest fighting ship when you need one.
- Eliminate unfinished ships when selecting next/previous ships.
- Ability to toggle (automation on/off) when a ship is in the selection panel.
- Needs a next Military (fighting ship) button to respond to an event.
- Show current location, distance (how many systems away), and ETA of ship in the selection panel.

3. Ship Refit
- Allow ships to be refit from the Ship Window (refit button) or Selection Panel
- Allow multiple ships to be refit (cntr-right click) to select multiple ships in the ship window.

4. Ship Design
- Ability to save ship designs for an empire (like you can in Space Empires IV/V). So you don’t have to recreate the same ship designs for each new game.
- Ability to sort components by type/category on a ship when creating/editing a ship.

5. Custom Race
- Ability to create a custom race when starting a new game.

6. Build Recommendations
- Allow the user to select only some of the Recommendations to reduce costs.
Example: Recommend 4 Troop Ships, 10 Frigates, 14 Escorts
Show as: Recommend
4 Troop Ships (checkbox -Y/N)
10 Frigates (checkbox -Y/N)
14 Escorts (checkbox -Y/N )

7. Refuel
- Have a new class of ship (tanker) that can be used to refuel ships at remote locations or extend range of a small group of ships, something cheaper easier than re-supply ships.

8. Other Races
- Have major races appear as minor races when they are not one of the AI opponents. I keep seeing only the 6 opponent races selected at start over and over as minor races.

9. Ground Troops
- Ability to unload troops from a troop transport, there doesn’t seem to be any way to send troops or unload them on a planet/moon that is revolting.
- More troop types, maybe some to put down a revolt, effect corruption.

10. Leaders/rulers (RPG element)
- Each race gets 4 or 5 leaders.
- New way to win, kill off the leaders/rulers/royal family of an empire.
- Leaders can be (engineers, scientist, entertainers, generals, admirals, chief law enforcer, spy master, master assassin etc.) that can speed up or effect production/planet development/research/fleet attack/defense/happiness/corruption/spying/etc.
- New Intel missions to bribe, kidnap/ransom, kill, or convert/defect the other race’s leaders people.
- Find a few new leaders on new planets/ships like ruins.
- New mission for spies, guard/protect leaders.
- Ability to trade/pay ransom to get back captured leaders/spies.

11. Alt-tab
- Alt-tab switches between apps but, DW will not reduce to an icon on the taskbar on Windows XP.

12. Go to Ship Button
- This doesn’t always work, about 50% of the time, I get nothing put empty space. I seem to go where a ship was and not where it is!

13. Diplomacy
- A button to remove all warships from another empire.
- Peace for a number of turns (peace of 10, 15, 20 years).
- Either eliminate the AI building in another empire's system(s) or eliminate sending ship warships in another empire's system (you can't have it both ways and keep friends).

14. System View
- Some quick method to show what's in a system (number and type of ships, bases, etc.)It's too hard to find out what you have or need in a system without zooming in and looking at each and every dot!


< Message edited by pad152 -- 4/16/2010 1:53:12 AM >

(in reply to Erik Rutins)
Post #: 336
RE: Master Wishlist Thread - 4/14/2010 6:16:46 AM   
Kushan04


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[Quote]- This doesn’t always work, about 50% of the time, I get nothing put empty space. I seem to go where a ship was and not where it is![/Quote]

is the ship traveling between systems? When you zoom to a ship as its traveling in hyperspace this will happen as the camera doesn't follow the ship.

[Quote]- Allow the user to select only some of the Recommendations to reduce costs.
Example: Recommend 4 Troop Ships, 10 Frigates, 14 Escorts
Show as: Recommend
4 Troop Ships (checkbox -Y/N)
10 Frigates (checkbox -Y/N)
14 Escorts (checkbox -Y/N )[/Quote

I'd like to see this too.  Most of the time I like the AI suggestions, but I normally dont build escorts, so having to go through and que up the other recommended ships is a pain

Kushan


_____________________________


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Post #: 337
RE: Master Wishlist Thread - 4/14/2010 6:39:59 AM   
Sigh

 

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well im not to sure if its part of the games vision and its prob been mentioned but i think an in-game race editor would be appreciated by any 4x in space fan :P



(in reply to Kushan04)
Post #: 338
RE: Master Wishlist Thread - 4/14/2010 7:01:36 AM   
DigitalPhoenix


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Joined: 4/8/2010
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quote:

ORIGINAL: pad152

Distant Worlds – some suggestions for future updates, add-ons etc.

1. Go Back Button
- Your doing something in a system and event(s) happen, when you click on them you go to another system but, you forget what system you were working on before the event(s) happened. Add a go back button that would take you back to the previous system, even four or five systems back.

2. Selection Panel
You select ship(s) to respond to an event, without knowing if they will ever get there in time. It’s not always easy to find the right ship or the nearest fighting ship when you need one.
- Eliminate unfinished ships when selecting next/previous ships.
- Ability to toggle (automation on/off) when a ship is in the selection panel.
- Needs a next Military (fighting ship) button to respond to an event.
- Show current location, distance (how many systems away), and ETA of ship in the selection panel.
- maybe up in the left or right corner of the main view next to the time-speed adjustment buttons or the credits display , they could add :

Current View: Sector A8
Selected Item: Sector H6


maybe even add X-Y coordinates and system names or (deep space) if selected item is not in any system .

3. Ship Refit
- Allow ships to be refit from the Ship Window (refit button) or Selection Panel
- Allow multiple ships to be refit (cntr-right click) to select multiple ships in the ship window.

4. Ship Design
- Ability to save ship designs for an empire (like you can in Space Empires IV/V). So you don’t have to recreate the same ship designs for each new game.
- Ability to sort components by type/category on a ship when creating/editing a ship.

5. Custom Race
- Ability to create a custom race when starting a new game.

6. Build Recommendations
- Allow the user to select only some of the Recommendations to reduce costs.
Example: Recommend 4 Troop Ships, 10 Frigates, 14 Escorts
Show as: Recommend
4 Troop Ships (checkbox -Y/N)
10 Frigates (checkbox -Y/N)
14 Escorts (checkbox -Y/N )

7. Refuel
- Have a new class of ship (tanker) that can be used to refuel ships at remote locations or extend range of a small group of ships, something cheaper easier than re-supply ships.

8. Other Races
- Have major races appear as minor races when they are not one of the AI opponents. I keep seeing only the 6 opponent races selected at start over and over as minor races.

9. Ground Troops
- Ability to unload troops from a troop transport, there doesn’t seem to be any way to send troops or unload them on a planet/moon that is revolting.
- More troop types, maybe some to put down a revolt, effect corruption.

10. Leaders/rulers (RPG element)
- Each race gets 4 or 5 leaders.
- New way to win, kill off the leaders/rulers/royal family of an empire.
- Leaders can be (engineers, scientist, entertainers, generals, admirals, chief law enforcer, spy master, master assassin etc.) that can speed up or effect production/planet development/research/fleet attack/defense/happiness/corruption/spying/etc.
- New Intel missions to bribe, kidnap/ransom, kill, or convert/defect the other race’s leaders people.
- Find a few new leaders on new planets/ships like ruins.
- New mission for spies, guard/protect leaders.
- Ability to trade/pay ransom to get back captured leaders/spies.

11. Alt-tab
- Alt-tab switches between apps but, DW will not reduce to an icon on the taskbar on Windows XP. (and Vista)

12. Go to Ship Button
- This doesn’t always work, about 50% of the time, I get nothing put empty space. I seem to go where a ship was and not where it is!



very nice list . i like all the suggestions on this list mainly because most r on my own MUST-HAVE list of things i badly need in the game .

the ones i italicized and underlined and colored r ones i really would like to see implemented in-game since yesterday .

i hope that we see some of these suggestions make it into the game soon and not some distant future with patch version 56.9.18 or sumthin just because it's so deep in the wish list , they probly won't be able to get to it anytime soon .


_____________________________

He who controls the [Korabbian] Spice (and Loros Fruit and Zentabian Fluid), controls the universe !
Because the SPICE must flow ! MWAHAHAHAHAHAAaa
*little pinky to corner of mouth*

(in reply to pad152)
Post #: 339
RE: Master Wishlist Thread - 4/14/2010 8:29:43 AM   
Sigh

 

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Im sure they arnt just adding anything based on the time its suggested. Chances are most things listed here have been on their own personal wish list for awhile :P
They prob (i wouldnt know of course) just do things by priority/difficulty of implementing


(in reply to DigitalPhoenix)
Post #: 340
RE: Master Wishlist Thread - 4/14/2010 9:33:07 AM   
ductape

 

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allow complete control over graphic size parameters for ships and planets.

I would like to have a mod where all ships are smaller, much smaller. Icons in fact would suffice. Icons that convey to me information about the ship. I dont mean health bars and such, but more like the actual role or something.

Anyway. Smaller ships, please.

(in reply to Okim)
Post #: 341
RE: Master Wishlist Thread - 4/14/2010 12:42:48 PM   
HsojVvad

 

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quote:

ORIGINAL: pad152

b]4. Ship Design
- Ability to save ship designs for an empire (like you can in Space Empires IV/V). So you don’t have to recreate the same ship designs for each new game.

UH, you can do that from day one. When you design a ship, and you exit the desing process, just click on the ship, then click on Save. When you start a new game, then click on load and volia, there is your old ship desgin.

(in reply to pad152)
Post #: 342
RE: Master Wishlist Thread - 4/14/2010 2:09:44 PM   
Fishman

 

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quote:

ORIGINAL: Davor

UH, you can do that from day one. When you design a ship, and you exit the desing process, just click on the ship, then click on Save. When you start a new game, then click on load and volia, there is your old ship desgin.
Well, you COULD do that, but the result will export ALL designs, including those of absolutely no worth at all or those clashing with the designs in your current game, and when reloading them back in the game, at least during 1.02, the game coped extremely poorly with this, displaying issues like incorrect design dates (the designs would be displayed as dating to when they were designed in your previous game), and would subsequently crash if you attempted to interact or build these designs, which may be using technolergies you do not have in the current game. Using that feature was therefore an extremely bad idea.

(in reply to HsojVvad)
Post #: 343
RE: Master Wishlist Thread - 4/14/2010 4:01:28 PM   
Fishman

 

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As requested so it can be lost in the circular file anyway:

quote:

ORIGINAL: Erik Rutins
quote:

course, there are all the attendant caveats of order-queuing, such as that orders are not balanced between constructors. If the Order Queue were maintained in a constructor-independent manner, as an empire-level "to do" list, instead of a per-ship queue, this would probably not happen.
I find they are pretty well balanced across constructors actually, but I can see the value in an empire-level queue. Good suggestion, can you please put it in the Master Wishlist as well?


(in reply to Fishman)
Post #: 344
RE: Master Wishlist Thread - 4/14/2010 4:09:51 PM   
Nephrinn

 

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I'd like to see an expanded amount of colonization. For example, technology that would allow you to build domes on inhospitable planets or a race that can only breathe a certain type(s) of gas planet gas (like hydrogen or helium) and can live in their atmospheres. I'm reminded of the Saga of the Seven Suns books where this evil alien race emerges from the gas planets and destroys the human mining facilities around them. 

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Post #: 345
RE: Master Wishlist Thread - 4/14/2010 4:48:46 PM   
Drusek

 

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1. Ability to sort items in windows (expansion planner, designs, etc) by default. Now you have to restart the game to have default sorting back.

2. (Already mentioned) Grouping items in ship design. Example: 10x shields

3. Ability for construction ships to scrap, retrofit (don't know if repair is working) star bases from the right click menu on them when you have constructor selected.

4. Master order: if you have NOTHING select then under right click there should be menu with submenus:
a) Explore
- planet
- star system
- etc (standard explore menu)
This will assign (based on distance, mission, etc) one of the automated explorers to that mission.
b) Attack
- attack (simple)
- invade (planet with troops) (only on right click on planet)
- destroy (bombard planet) (only on right click on planet)
- something else?
This will assign some of the automated military ship/ships/fleet (based on target strength) to attack/invade/destry/etc the target.
c) Build
- starbase 1
- starbase 2
- etc
d) Retrofit (starbase)
- starbase 1
- starbase 2
- etc
e) Scrap (starbase)
f) Repair (starbase, ship)
c,d,e,f: This will assign one of the automated constructors to do that mission.

Tha main thing about that is that I don't want to search for a nearby ship with low priority order to do what I want. If I am an Emperor then I want to be able to just give general orders like that without having to specify the details.


< Message edited by Drusek -- 4/14/2010 4:49:02 PM >

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Post #: 346
RE: Master Wishlist Thread - 4/14/2010 5:05:55 PM   
t001001001

 

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- right click orders available in ship lists so I can give orders to one or several ships
:+: right click orders on a ship name every time I can see it to give orders for that matter

- I DO NOT want military ships coming out of dock automated. They hyperspace off to who knows where before I can even click on them!

- ship design handling is catastrophic for various reasons.


Probably all already been said. If so, consider this being in agreement


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Post #: 347
RE: Master Wishlist Thread - 4/14/2010 6:32:42 PM   
taltamir

 

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quote:

ORIGINAL: Davor

quote:

ORIGINAL: Nabobalis

A windowed mode unless one already exists,

I am shure it exsists. Check your options. Sorry I forget how it's done.


The game is always in a borderless window sized to your desktop... it actually doesn't have a full screen mode.
This is why when you click "window" key on the keyboard your taskbar covers the bottom of the game without the game minimizing, it is why alt-tabbing is instant, and it is why FRAPS doesn't work for it (unless you tell it to work in windows which is not as accurate)

quote:

11. Alt-tab
- Alt-tab switches between apps but, DW will not reduce to an icon on the taskbar on Windows XP


hit the "show desktop" button and it will.

< Message edited by taltamir -- 4/14/2010 6:33:13 PM >


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Post #: 348
RE: Master Wishlist Thread - 4/14/2010 8:37:43 PM   
DigitalPhoenix


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quote:

ORIGINAL: taltamir

quote:

ORIGINAL: Davor

quote:

ORIGINAL: Nabobalis

A windowed mode unless one already exists,

I am shure it exsists. Check your options. Sorry I forget how it's done.


The game is always in a borderless window sized to your desktop... it actually doesn't have a full screen mode.
This is why when you click "window" key on the keyboard your taskbar covers the bottom of the game without the game minimizing, it is why alt-tabbing is instant, and it is why FRAPS doesn't work for it (unless you tell it to work in windows which is not as accurate)

quote:

11. Alt-tab
- Alt-tab switches between apps but, DW will not reduce to an icon on the taskbar on Windows XP


hit the "show desktop" button and it will.

ahh yeah i noticed all this . it all makes sense now . good to kno .

they might wanna put this info in the manual instead of us having to find out buried somewhere here deep in the forums

or add this to the facts thread stickied at the top of the thread list

or another stickied thread like "manual errata" or sumthin with similar additional information that should've been in the manual , but wasnt


_____________________________

He who controls the [Korabbian] Spice (and Loros Fruit and Zentabian Fluid), controls the universe !
Because the SPICE must flow ! MWAHAHAHAHAHAAaa
*little pinky to corner of mouth*

(in reply to taltamir)
Post #: 349
RE: Master Wishlist Thread - 4/14/2010 9:11:31 PM   
Stardog


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Joined: 1/17/2006
From: Hickory N.C.
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Erik a.k.a. Matrix Games

Love DW !

Never been a fan of real time games but have fell in love with this one!
The Wife is pissed!!

I'll repeat a few = UI has got to get bigger! When I have to put my eyes/face to the screen to read/see its way too small.

The game needs Cyborg's & Robotic races.


New I think? = Weapon's Ranges ? I've seen the fuel range circle's in the game. Can this be done for Wep's? Filter &/or Click - Menu for Beam / Torps / Area weapone's

I hate it when I bump into my own Race/Empire in the game. Hows about no double races check box?

Thanks Guys!!!


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Frederick the Great

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Post #: 350
RE: Master Wishlist Thread - 4/14/2010 9:15:48 PM   
Cheet4h

 

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If you click right while nothing selected you get a list with the current idle ships.
I would like an option to choose whether AI-controlled ships should be displayed here or not.
'cause it's really a big hassle to search for an idle exploration ship or other ships this way.
(Yes i control all my Ex manually.)

Maybe only showing idle AI-ships too when holding "shift" and pressing the right mouse button at the same time?

(in reply to DigitalPhoenix)
Post #: 351
RE: Master Wishlist Thread - 4/14/2010 9:46:57 PM   
Zakhal


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There should be "patrol star system" and fleet option to "stay together" or "allow to disperse". That way you could order the fleet to stay together while patrolling or disperse it to patrol larger area of the system.

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Post #: 352
RE: Master Wishlist Thread - 4/15/2010 12:37:28 AM   
Malevolence


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quote:

ORIGINAL:  Malevolence

I have posted elsewhere about this, but I've noticed my operations center is very lax on their reporting.

I do get combat messages when they start, but it doesn't include the location of the attack. The messages do not differentiate between when I am attacked versus when I initiate the attack -- in fact, I get no message that my ships are initiating an attack (with basic information on location).

I get no messages when a ship is lost or presumed lost due to lack of contact.

All messages should contain these basic elements: who, what, when, where, why. I realize the why is difficult for the AI sometimes, but others I think are pretty easy to include. The when can be the timestamp of the message.

Negative reports and fog of war reporting is also ok --- "We have lost contact with an exploration ship in the Sol system."

As ships start warping off on their own to refuel, this is also going to become an issue.

"A frigate from 1st Fleet is moving to Sol 4 Star Port to refuel. They will return when complete."

Visual queues in the ship and fleet summary window (in the bottom left corner of the map) are not consistent. Red for damaged is there in the fleet summary. Yellow for under construction is not there. Refueling is going to be needed (orange?). How about a color for in combat? Let us see those states at a glance.





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Post #: 353
RE: Master Wishlist Thread - 4/15/2010 12:38:01 AM   
Ranbir


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Empire Management: Domestic policies

Like specific sales tax, maybe this influences private sector/migrant behaviour. Or maybe give colonies this autonomy to do it themselves, and we just get a little info box on colony management to see how each specific colony behaves at the lower echelon of politics.


Immigration policy - Ability to 'close' our borders so to speak. Similarly, open them!

In regards to extra races within an empire, I don't think secondary races should ever get close to providing the full bonus. Give it a cap.



More ruins/event pop ups with the multiple choices. Ability to create more, or a chain so we get a simple way to do text-adventure quests. Particularly important for the alternate gameplay, of single ship space captain etc. Ability to mark ourselves as a private ship captain, if playing in that mode.

More resources, some that also have negatives to them, so we must weigh benefits with costs, so give chance to -ban- certain resources from our empire; opening up smuggling and black market between private sector and pirates.

Pirate bases harder to locate, smuggling ships that can be mistaken for regular freighters - comes with a % that they get caught at space stations/colonies when docking.

More races! (or ability to add more)



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(in reply to Zakhal)
Post #: 354
RE: Master Wishlist Thread - 4/15/2010 12:59:24 AM   
HsojVvad

 

Posts: 1036
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I second the no double races tab button in the number of AI. Out of 11 players, 3 not includeing me, are human? I don't even know if there are more. I guess it has a Star Trek or Star Wars feel with the number of humans in the galaxy, but I would love to see more of the other races when I play. I can see maybe one the same as me, or 2 of the same races but 4 or more? That is a bit too much.

I also like the circle idea about weapon ranges as well. That should be abled to be toggled on or off, maybe on a per ship bases.

(in reply to Ranbir)
Post #: 355
RE: Master Wishlist Thread - 4/15/2010 6:14:24 AM   
Malevolence


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I recommend two type of exploration missions ---

(1) Recon - the exploration ship enters the system and quickly gathers the basic planet types and any forces present. This allows exploration ships to quickly map areas of space without going to every planet for detailed scans. It also allows for a more military focused surveillance mission.

(2) Explore - the exploration ship does what it does now -- makes a detailed survey of each planet. This takes obviously takes much longer than a recon mission, but has the benefits of providing resource information and ruins, etc.

Please also allow BOTH these missions to be assigned to a sector and not just specific systems.

So if I assigned a sector recon mission to an explorer ship, he would keep moving around the sector checking on things.




< Message edited by Malevolence -- 4/15/2010 6:16:21 AM >


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Post #: 356
RE: Master Wishlist Thread - 4/15/2010 6:20:55 AM   
Malevolence


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I think that has been said before, but I stopped reading every post at page 8.

Please minimize Distant Worlds when ALT-TAB.




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Post #: 357
RE: Master Wishlist Thread - 4/15/2010 6:45:25 AM   
taltamir

 

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Joined: 4/2/2010
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1. A separate filter for construction ships and construction bases.
2. The ability to assign X copies of a ship, to be built at open ports, or queue in ports where it would be build the soonest. So I could say, make 50 explorer ships...
if I have 3 starbases, A with 50 ships queued, B with with 10 explorers queued, and C with nothing queued... then it will assign 30 of them to starbase C and 20 of them to starbase B. Naturally this is meant for larger scale cases... The example is just to clarify what I meant... but in really large empires it should be "i assign the building of 50 explorers, it will then place 1 in each of 50 starbases that are currently building nothing"

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Post #: 358
RE: Master Wishlist Thread - 4/15/2010 7:59:07 AM   
Pocus


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Please please please, Allow No Tech Brokering Option. I'm confronted, to a lesser extent to the same problem as him:

Wicky said:
quote:


1) exponential tech trading/diplomacy
Seeing as I was the least developed race in the galaxy, I concentrated all my efforts into a single tech tree: shipyards. I crash researched that tree one time after the other, until I had one tech, that was superior to all other AI races. Now the fun can begin:
Trade my shipyard tech to another race for money. Trade money+shipyard to 2nd race for their galaxy map, which reveals a lot of colonies. Now you have a trade item, the galaxy map, worth like 150k cash. Trade galaxy map to 3rd empire for like 4 more lower techs, rinse and repeat. Trade major techs to lower developed races for even more money. Trade vast ammounts of money for superior techs, that only 1 race has.
To make it short, I paused the game and did 45 minutes only diplomacy, going through the whole list of 20 AI races like 5 times, grabbing everything I could, exploiting and bargaining. IN THE END, I had tons of money, ALL techs from everyone, and the whole galaxy map revealing all colonies. All in exchange for just 1 shipyard tech!!!



Even if you don't want to exploit the AI, seeing the latest techs exchanged rapidly by all AIs which are friends to each other really deter from the game.


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(in reply to taltamir)
Post #: 359
RE: Master Wishlist Thread - 4/15/2010 10:24:07 AM   
taltamir

 

Posts: 1290
Joined: 4/2/2010
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I wish I could have the AI auto-design only some TYPES of ships... So I could tell it to auto-design civilian ships and star bases for example, while I manually design military ships, colonizers, and explorers.

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Post #: 360
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