Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Did you know?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> RE: Did you know? Page: <<   < prev  1 [2] 3 4   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Did you know? - 4/9/2010 8:43:49 PM   
taltamir

 

Posts: 1290
Joined: 4/2/2010
Status: offline
quote:

ORIGINAL: DigitalPhoenix
well i didnt kno and i learned the hard way , LOL ! i started a game with a race that i didnt kno couldnt live on volcanic planets and i set the AI to make two random races and not a single one of those random alien races ended up being 1 of the 3 races that can colonize volcanic planets that contain zentabian fluid . i explored the entire universe after hours and hours and not a single independent alien race that could randomly be found in sleeping stasis or already on a planet was 1 of the 3 volcanic planet races . none of the lost colony ships were one either . none of the advanced level colonization modules could make u able to colonize volcanic planets either . so i and my opposing empires were out of luck ... for the most part .

BUT , the other two empires were smart and my empire's private sector AI was not so smart . their private sector built mining stations at the volcanic planet to extract zentabian fluid and then WOULDNT trade it with me . those stingy bastiges . LOL

i waited forever and my private sector never built a mining station of our own at that planet . =(
i suppose i could have blown their mining station to kingdom come and hoped and prayed my private sector would build a mining station there , but meh , i scrapped the game to start a new one .

so the lesson learned here kiddies ... is that if u r like me and start each game with one goal in mind which is to explore , locate , colonize and control the planets with the SPICE [korabbian spice] and other extremely rare resources like loros fruit and zentabian fluid which by the way are also extremely useless and act as just a regular resource to help colony development levels as well as the occasional ruins providing empire-wide bonuses , then make sure u include somewhere in your empire or opposing empires to be a volcanic planet-friendly alien race .

Did you know, the private sector cannot build mines, only mining SHIPS. The state has to build mines (can be automated via AI window). You need to maintain a solid fleet of constructor ships who can then build mines and gas mines as needed (but only if you turn on the responsible AIs)

quote:

also , did u kno , in humongous galaxies , u can find more than one world annihilator ships BUT can only own one of them at a time . after trying everything i could to repair and own the second one , it just was not gonna happen . therefore , i decided to just destroy it so the oppsoing empires didnt get any bright ideas and repair it for themselves to start taking over my colonies HEHE

Did you get the research bonus while "building" the incomplete world annihilator projects? if so, it would pay greatly to place a repair ship on it and place a few super star bases around it to protect it from AI incursions... that way you get a permanent +100% to weapon research POTENTIAL (which is far more valuable then research capacity; remember that actual reserach is the LESSER of captacity or potential, capacity you can increase with star bases... potential increases from how many colonies you have and has diminishing returns... a 300 planet empire would need MORE then exta 300 more planets to double their research capacity... making the +100% research rate bonus unbelieveably good... also acquirable via some planets).

Did you know, if you trade for a technology, all prior technology is also acquired... for example, if you had the 4th shield tech and you traded for the 7th shield tech, you will get shield tech 5 through 7. The price of the tech reflects how far behind you are. Techs that you are currently research will cost progressively less to buy. So if you are 95% done researching a technology, it will only cost 5% of its normal price to buy it from an AI.

Did you know, if you trade your maps to the AI, it will immediately send ships to claim any discovered but not claimed derelict. Such as incomplete world annihilator projects, worlds with valuable ruins or resources, etc... never ever trade your maps to the AI.

< Message edited by taltamir -- 4/9/2010 8:48:42 PM >


_____________________________

I do not have a superman complex; for I am God, not Superman.

(in reply to DigitalPhoenix)
Post #: 31
RE: Did you know? - 4/9/2010 8:46:14 PM   
HsojVvad

 

Posts: 1036
Joined: 3/24/2010
Status: offline

quote:

ORIGINAL: FerretStyle


quote:

ORIGINAL: Davor

You can right click on your own mines now, and retire them now. Not shure if this is because of the 1.03 patch now.


I can't do that in 1.03

OK, sorry I made a mistake there. My mine was a resort/mine base. I used it as a mining base and forgot it wasn't labled as a mining base. Sorry about that.

(in reply to FerretStyle)
Post #: 32
RE: Did you know? - 4/9/2010 8:50:32 PM   
taltamir

 

Posts: 1290
Joined: 4/2/2010
Status: offline
Did you know, you can pay the pirates 5000 credits to get the location of an independant colony. A great way to acquire new races (and thus bonuses) for your empire, as well as accelerating development of newly established planets.

_____________________________

I do not have a superman complex; for I am God, not Superman.

(in reply to taltamir)
Post #: 33
RE: Did you know? - 4/9/2010 9:12:38 PM   
taltamir

 

Posts: 1290
Joined: 4/2/2010
Status: offline
Did you know, you can (although it is VERY difficult to; save, pause often and practice) target constructions ships that is building the world destroyer... it will immediately cease construction and escape (if not be outright destroyed)
you can then finish the world destroyer yourself and gain control of it.

While only one of my ship can world on a world annihilator project, i have seen multiple AI ships work on one... and even constructors from multiple empires all working on it together (specifically, i saw one being worked on by 2 constructors from empire A, 1 from empire B, and 1 from empire C... i shot all of them and then took it myself).
I could tell they were all working on it because they were all emitting sparks, and they covered different "portions" of the world annihilator (my constructors always go directly to the center, they were on the outskirts of it)

< Message edited by taltamir -- 4/9/2010 9:13:16 PM >


_____________________________

I do not have a superman complex; for I am God, not Superman.

(in reply to taltamir)
Post #: 34
RE: Did you know? - 4/9/2010 9:16:29 PM   
taltamir

 

Posts: 1290
Joined: 4/2/2010
Status: offline
save about 2 million credits when you are able to. The AI Will occasionally offer to sell you their race unique technologies (which are very powerful) for about a million and a half credits. they will never sell them at any price if you ask to trade for it, you have to be able to pay cash, in full, when they make the offer

_____________________________

I do not have a superman complex; for I am God, not Superman.

(in reply to taltamir)
Post #: 35
RE: Did you know? - 4/9/2010 10:15:52 PM   
HsojVvad

 

Posts: 1036
Joined: 3/24/2010
Status: offline
Yeah I found that the hard way taltamir. I thought I could colonize Oceanic planets now, made a colony ship and found out I coudn't colonize. WTF? So I went into the planner screen, clicked on the send colony to an oceanic planet and found out that it was being made at the oceanic planet that had the race that was there.


(in reply to taltamir)
Post #: 36
RE: Did you know? - 4/9/2010 10:43:33 PM   
Wade1000


Posts: 771
Joined: 10/27/2009
From: California, USA
Status: offline
Apparently you can have 'resupply ships' and 'resupply fitted capital ships' act as in/at fleet 'resupply tanker/tender ships'. Can such ships be automated to go refill fuel and return to refuel the fleet?
http://www.matrixgames.com/forums/tm.asp?m=2432568 (Whats a good tip of refueling?)

< Message edited by Wade1000 -- 4/9/2010 10:47:29 PM >


_____________________________

Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.

(in reply to HsojVvad)
Post #: 37
RE: Did you know? - 4/9/2010 11:05:14 PM   
Resan

 

Posts: 98
Joined: 4/1/2010
Status: offline

quote:

ORIGINAL: Davor

Yeah I found that the hard way taltamir. I thought I could colonize Oceanic planets now, made a colony ship and found out I coudn't colonize. WTF? So I went into the planner screen, clicked on the send colony to an oceanic planet and found out that it was being made at the oceanic planet that had the race that was there.




But that race would move to all your other planets with time, right?
Due to migration

(in reply to HsojVvad)
Post #: 38
RE: Did you know? - 4/10/2010 12:33:21 AM   
HsojVvad

 

Posts: 1036
Joined: 3/24/2010
Status: offline
I have no idea Resan. I thought that would be the case, but havn't seen it yet.

(in reply to Resan)
Post #: 39
RE: Did you know? - 4/10/2010 1:57:24 AM   
taltamir

 

Posts: 1290
Joined: 4/2/2010
Status: offline
quote:

ORIGINAL: Resan

quote:

ORIGINAL: Davor

Yeah I found that the hard way taltamir. I thought I could colonize Oceanic planets now, made a colony ship and found out I coudn't colonize. WTF? So I went into the planner screen, clicked on the send colony to an oceanic planet and found out that it was being made at the oceanic planet that had the race that was there.




But that race would move to all your other planets with time, right?
Due to migration


yes.

_____________________________

I do not have a superman complex; for I am God, not Superman.

(in reply to Resan)
Post #: 40
RE: Did you know? - 4/10/2010 11:51:14 PM   
Elrohir525


Posts: 41
Joined: 4/4/2010
From: Canada
Status: offline

quote:

ORIGINAL: taltamir

While only one of my ship can world on a world annihilator project, i have seen multiple AI ships work on one... and even constructors from multiple empires all working on it together (specifically, i saw one being worked on by 2 constructors from empire A, 1 from empire B, and 1 from empire C... i shot all of them and then took it myself).
I could tell they were all working on it because they were all emitting sparks, and they covered different "portions" of the world annihilator (my constructors always go directly to the center, they were on the outskirts of it)


I've found this isn't 100% true. If one of your construction ships is already working on the world annihilator, no others will be able to be assigned to it, but if you order several of them to repair it while there aren't any ships already doing so, multiple ships will move in and repair simultaneously.

(in reply to taltamir)
Post #: 41
RE: Did you know? - 4/12/2010 1:32:34 AM   
HsojVvad

 

Posts: 1036
Joined: 3/24/2010
Status: offline
I just found this out. The blue haze around your system, (well I am not shure if it's blue for everyone or just because I choose blue for my empire colour) that it's your radar range. I found ships flying through them, then all of a sudden disapear when they approched the end. So I am assuming this is our radar detection zone.

(in reply to Elrohir525)
Post #: 42
RE: Did you know? - 4/12/2010 1:39:14 AM   
Astorax

 

Posts: 188
Joined: 4/11/2010
Status: offline
Thats the extent of your Long Range Sensors, Davor.  

(in reply to HsojVvad)
Post #: 43
RE: Did you know? - 4/12/2010 2:18:14 AM   
HsojVvad

 

Posts: 1036
Joined: 3/24/2010
Status: offline

quote:

ORIGINAL: Astorax

Thats the extent of your Long Range Sensors, Davor.  

That is what I thought. I didn't know since I don't have that in all my games. I am practicing a few things right now, and in this game, I dont have it. I am not shure why. Always finding new things in this game.

Keep them coming guys no matter how you think everyone knows. As you see, I didn't know.

(in reply to Astorax)
Post #: 44
RE: Did you know? - 4/12/2010 2:24:48 AM   
Astorax

 

Posts: 188
Joined: 4/11/2010
Status: offline
Well, on that note, did you know - you can restart multiple times until you get just the right starting techs you want. I like to start off with torpedos so I usually restart until I get them. Sometimes you get damage control and/or long range sensors or even umm combat sensors? I forget what its called, the "to-hit" component. In any case, after you start, pause it and check your tech screen and/or your design screen to see which techs you got. If you don't like it, go-go-gadget-restart!

Heh. And yes, I realize thats a bit gamey but meh.

(in reply to HsojVvad)
Post #: 45
RE: Did you know? - 4/12/2010 5:05:35 AM   
jam3

 

Posts: 65
Joined: 11/9/2003
Status: offline

quote:

ORIGINAL: aprezto
Just a little useful one I've found for upgrading ships, now that under 1.03 you can upgrade fleets:
Go to teh ships screen mouse drag all the ships you want to add to a fleet, use the fleets option at the bottom right of this window to allocate them to a fleet (upgrade fleet - whatever). Select the fleet and right click give them orders to upgrade at the nearest starbase.
Especially useful for escorts and frigates, which i usually have on auto. No need to chase them about the place now.


It would make more sens if the retrofit button was simply on the ship screen though and would allow mutli-select. Having to form a fleet seems like a wasted step.

(in reply to aprezto)
Post #: 46
RE: Did you know? - 4/12/2010 8:24:33 AM   
Fishman

 

Posts: 795
Joined: 4/1/2010
Status: offline
quote:

ORIGINAL: Kamonrius

Did you know if you don't initially remove your military ships as requested by an Empire from their system they WILL assign a detailed escort to your ship for the time being, and if they think they can take you they will shoot it down. but if they are afraid of you they will just sit and wait but will follow you anywhere in the system.
I have seen the hilarious outcome that results when the AI tragically misunderestimates you. Since the AI treats armed merchantmen as "military", he did this to one of my merchant cruisers. Unfortunately, he miscalculated badly. His fleet of a dozen ships and the spaceport opened fire, and the enraged merchantman proceeded to lay waste to the attacking fleet AND the spaceport.

AIs are not good with subtext. When a 1500-size Battleship with 3500 firepower and 24000 shields shows up at your "blockade" of a dozen 250-sizers with maybe 1000 firepower between them, tops, and asks them nicely to leave, it's probably a good idea to do so, because one way or another, those ships are going to be leaving, either in peace, or in pieces.

quote:

ORIGINAL: Kamonrius

did you know pirate alliences get a portion of your designs and technology to supplement them in their attacks? making them a ***** to kill later
This isn't a pirate alliance specific feature. This happens with ANY pirates. I have never allied with any pirates, yet I see them cruising the galaxy in clones of my frigates. Lesson learned: Don't build good frigates and escorts, and possibly not destroyers. I have seen pirate ships of all 3 of these. Don't see any confirmed cases of pirate cruisers and capitals, though, except those gained from the "abandoned ship" events.

(in reply to Kamonrius)
Post #: 47
RE: Did you know? - 4/13/2010 3:28:42 PM   
Wicky

 

Posts: 102
Joined: 4/1/2010
From: Linz, Austria
Status: offline
My tip: Everything is built in the exact order in which it was designed, so with the right order of placing components in your design, you can get a mining station working early, while it's construction is only 10% completed.

Lets say my mining station has 90 components. I choose command center, reactor, energy collector, fuel, shield, weapon, life+hab support for my first 10 components. You'll be amazed, the mining station will be ready to fire and defend literally seconds after it's construction has started!

I then put mining equip+ cargo bays some more life+hab, and complete it at the end with more shields+weapons etc. and place all the redundant stuff like excessive cargo bays last.

This also applies to space ports for example, put commerce center first and you'll get the extra cash right away. Like the doomstar in Star Wars, only 25% completed but fully armed and functional hehe !

I found this out by pure chance, when a custom designed mining station had freighters docking on and transporting trade goods away while it was still only half finished. And other stations with different design would not start doing anything until the very last component was constructed.

< Message edited by Wicky -- 4/13/2010 3:30:01 PM >

(in reply to Fishman)
Post #: 48
RE: Did you know? - 4/13/2010 5:26:44 PM   
HsojVvad

 

Posts: 1036
Joined: 3/24/2010
Status: offline
That is a great tip Wicky. Too bad we can't move what selected to a different order then. I noticed I can build ships on a star base when it's not even 50% complete. Now I know why, the constructions bays are one of the first few things to be built.

(in reply to Wicky)
Post #: 49
RE: Did you know? - 4/13/2010 7:03:13 PM   
Fishman

 

Posts: 795
Joined: 4/1/2010
Status: offline
quote:

ORIGINAL: Wicky

My tip: Everything is built in the exact order in which it was designed, so with the right order of placing components in your design, you can get a mining station working early, while it's construction is only 10% completed.

Lets say my mining station has 90 components. I choose command center, reactor, energy collector, fuel, shield, weapon, life+hab support for my first 10 components. You'll be amazed, the mining station will be ready to fire and defend literally seconds after it's construction has started!
That is good to know: You could build a Gargantuan Spaceport like some kind of giant onion, so that systems will go online in layers, as if you had built it as a tiny spaceport, then retrofitted it progressively to bigger spaceports, thus enabling you to build it in a warzone without it getting vulched.

Although to be honest, I've never seen anything that is capable of penetrating the defenses of even my Huge Space Port, so the Gargantuan Space Port is pretty much just a construct that exists on the drawing board.

< Message edited by Fishman -- 4/13/2010 7:04:40 PM >

(in reply to Wicky)
Post #: 50
RE: Did you know? - 4/13/2010 8:22:22 PM   
Resan

 

Posts: 98
Joined: 4/1/2010
Status: offline

quote:

ORIGINAL: Wicky

My tip: Everything is built in the exact order in which it was designed, so with the right order of placing components in your design, you can get a mining station working early, while it's construction is only 10% completed..../snip


Best tip yet

(in reply to Wicky)
Post #: 51
RE: Did you know? - 4/14/2010 1:14:35 AM   
Kamonrius

 

Posts: 69
Joined: 3/31/2010
Status: offline
Did you know incompleted ships with partially functioning engines will flee the space port that is under attack? an enemy of mine was building a very large merchant fleet while mine was dwindling to constant harrassing pirate attacks. in anger I sent 3 of my strongest ships to a well developed but poorly defended world that was churning our private sector ships and being the center of trade for that empire.

my ships immediately struck the starport and once its sheilds when down incompleted ships came pouring out fleeing from my torrent of hell fire :D they could not jump as their hyperdrives were not built, and they fell quickly under my cannon fire.


this would be a Do you know but the information says otherwise. I notice ships minding their own business can get "caught off guard" by attacking vessels for instance in the example above, the completed ships shields did not raise immediately (they are the ones orbiting idle not being built) and took heavy damage before their shields came up....if my eyes were playing tricks on me Then please IMPLEMENT THIS :D

(in reply to Resan)
Post #: 52
RE: Did you know? - 4/14/2010 1:26:55 AM   
Malevolence


Posts: 1781
Joined: 4/3/2010
Status: offline
quote:

ORIGINAL: Wicky
My tip: Everything is built in the exact order in which it was designed, so with the right order of placing components in your design, you can get a mining station working early, while it's construction is only 10% completed.


Rescinded.


< Message edited by Malevolence -- 4/18/2010 9:08:15 AM >


_____________________________

Nicht kleckern, sondern klotzen!

*Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.

(in reply to Wicky)
Post #: 53
RE: Did you know? - 4/14/2010 8:55:25 PM   
Cheet4h

 

Posts: 59
Joined: 3/20/2010
Status: offline
Did you know, that you can easily choose from your idle ships at any given time?

Just rightclick anywhere with nothing selected, then a list will open at your cursor which contains all idle ships.
Pretty useful in the beginning, in the lategame it's less useful cause of all the idle AI-Ships spamming the list.

(in reply to Malevolence)
Post #: 54
RE: Did you know? - 4/14/2010 9:20:13 PM   
madpainter

 

Posts: 70
Joined: 4/5/2010
Status: offline

quote:

ORIGINAL: Cheet4h

Did you know, that you can easily choose from your idle ships at any given time?

Just rightclick anywhere with nothing selected, then a list will open at your cursor which contains all idle ships.
Pretty useful in the beginning, in the lategame it's less useful cause of all the idle AI-Ships spamming the list.


OMG, thanks for that one.

(in reply to Cheet4h)
Post #: 55
RE: Did you know? - 4/14/2010 9:56:54 PM   
Gertjan

 

Posts: 698
Joined: 12/9/2009
Status: offline
Wow good tip, where did you find that one?

(in reply to madpainter)
Post #: 56
RE: Did you know? - 4/14/2010 10:13:30 PM   
Cheet4h

 

Posts: 59
Joined: 3/20/2010
Status: offline
actually, i hit the right mousebutton accidentally and the list popped up :D

(in reply to Gertjan)
Post #: 57
RE: Did you know? - 4/16/2010 10:30:34 AM   
Wicky

 

Posts: 102
Joined: 4/1/2010
From: Linz, Austria
Status: offline
My tip of the day: Get paid for declaring war!
If you feel the need to declare war on the Dayhut empire, then check first if they are at war with anyone else. Contact their enemies and offer them to engage in war for a huge sum of money. I just got 200k cash from the Zenox Alliance for declaring war on the Dayhut, when I was about to declare war on them anyway. :)




(in reply to Cheet4h)
Post #: 58
RE: Did you know? - 4/16/2010 12:02:14 PM   
Fishman

 

Posts: 795
Joined: 4/1/2010
Status: offline
quote:

ORIGINAL: Wicky

My tip of the day: Get paid for declaring war!
If you feel the need to declare war on the Dayhut empire, then check first if they are at war with anyone else. Contact their enemies and offer them to engage in war for a huge sum of money. I just got 200k cash from the Zenox Alliance for declaring war on the Dayhut, when I was about to declare war on them anyway. :)
Heh, I do this in real life, too: Before you undertake any major venture, check to see if someone will pay you to do something you were going to do anyway!

Additionally, check if someone will pay you even more to NOT do that thing.

(in reply to Wicky)
Post #: 59
RE: Did you know? - 4/16/2010 12:21:24 PM   
Gertjan

 

Posts: 698
Joined: 12/9/2009
Status: offline
I tend to forget that. But indeed it is a good thing to remember, and very logical.

(in reply to Wicky)
Post #: 60
Page:   <<   < prev  1 [2] 3 4   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> RE: Did you know? Page: <<   < prev  1 [2] 3 4   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.891