Wade1000
Posts: 771
Joined: 10/27/2009 From: California, USA Status: offline
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Yes, I agree to have carriers and fighters represented in some form. -Maybe fighter bays as another ship component and the fighters that come with(or are added to) it as another generalized/abstarcted weapon system. That would be great. -Maybe each fighter bay could launch a group of fighters(5 maybe) that seeks to target like the missile weapon. The graphic, instead of hitting and exploding, would stay/"stick" to the target and fly around close to it shooting it and slowly damaging it. THUS, a fighter bay "shot" would act as a "damage over time"(DOT) effect. -These "fighter bays" might also be added to stations and planets. -There would need to be a point defense component for ships and bases. -There would need to be a way to have or portray fighters intercepting each other. Perhaps, if each fighter bay "shot"(group of fighters) pass close by each other then they would stay/"stick" to each other and slowly damage over time(DOT) each other. These "shot" interceptions, perhaps, could be unlimited in their battles and thus a concentrated mass of fighters could be slowly destroying each other. -Replenishing the fighter numbers at bases would be good. Also, though, maybe a very advanced component to place on very large ships could produce fighters to replenish them away from bases. http://www.matrixgames.com/forums/tm.asp?m=2418281 (Master Wishlist Thread)
< Message edited by Wade1000 -- 4/6/2010 3:45:11 PM >
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Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.
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