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Distant Worlds v1.0.3 Public Beta Now Available!

 
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Distant Worlds v1.0.3 Public Beta Now Available! - 4/6/2010 5:12:38 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Thanks again for your patience while we resolve the issues that are still affecting some playstyles and systems in serious ways, we are working to fix the critical issues as quickly as possible and we hope that this update will resolve all reported critical issues, allowing us to move on to more minor issues, tweaks and other improvements for the next updates.

We strongly recommend that if you are experiencing any serious issues, including crashes or save/load problems that you give this update a try. This update will work fine with existing saved games, but please note that some of the original issues may have introduced corruption in old save files. If your old save file continues to have issues, please start a new game.

Here's how to download this update - because it's a public beta, you need to get it from our Members Club. Click on the Members Link in the top nav bar. If you haven't created an account there yet or registered your copy of Distant Worlds, please do so. Once logged in and registered, click on "My Games" then click on the "Private Downloads" link next to Distant Worlds and you will see a link to download the public beta update.

Please note that once this becomes official, it will be available through our normal download and update process (in the Latest Downloads section and through the "Check for Updates" link on your game menu) but we do not like to release public beta updates widely until we are sure they are good to go.

Items fixed/added in this patch:


1. Memory usage extensively optimized and reduced. Large games now consume much
less memory. Should resolve the crashes related to Out of Memory and crashes during
save/load.
2. Added AutoSave feature - turn on in Game Options screen (O key), can set variable
interval between saves from 10-60 minutes
3. Fleets now respond properly to manual control - will not automatically disband
4. Added new buttons in Fleets screen: Repair and Refuel selected fleet, Retrofit selected
fleet
5. In Ships and Bases screen, names of damaged ships display as red, and ships under
construction display as orange
6. Added new button to Ships and Bases screen: Repair ship
7. Fixed Design screen issues (http://www.matrixgames.com/forums/tm.asp?
m=2420971). Also reworked Designs screen as follows:
- Can filter designs to show: All, Non-Obsolete, Latest of each type
- Can toggle designs as obsolete/not obsolete directly from designs list
- Can mass upgrade designs from Designs Screen - multi-select designs and click
Upgrade button
- Allow retrofit to any non-obsolete design for a given ship type (right-click menu)
- AI ship design will no longer auto-obsolete manually created designs
8. Fixed Trade negative money with another empire
(http://www.matrixgames.com/forums/tm.asp?m=2418787)
9. Fixed crash when attack abandoned ship
(http://www.matrixgames.com/forums/tm.asp?m=2418633)
10. Fixed drawing crash (http://www.matrixgames.com/forums/tm.asp?
m=2419321&mpage=1&key=)
11. Fixed Design values for Recreation center and Medical center components
(http://www.matrixgames.com/forums/tm.asp?m=2417704)
12. Fixed bug where could build advanced designs without proper tech
(http://www.matrixgames.com/forums/tm.asp?m=2419094)
13. Ships evaluate space monsters as stronger threats, keeping their distance from them
when attacking (http://www.matrixgames.com/forums/tm.asp?m=2420346)
14. Fixed UI issues after history events from Zenox
(http://www.matrixgames.com/forums/tm.asp?m=2419586)
15. Fixed exploration ships sometimes getting stuck, especially when manually assigned
to explore a system
16. Refueling bug fixed where ships prefer not to refuel at colonies with incomplete
space ports (http://www.matrixgames.com/forums/tm.asp?m=2422103)
17. Can now continue playing after you lose a game, but only if you have not been
completely conquered (no colonies left) (http://www.matrixgames.com/forums/tm.asp?
m=2420055)
18. Fixed crash research program sometimes not stopping
(http://www.matrixgames.com/forums/tm.asp?m=2419493)
19. Ensure Resupply Ships properly deploy and refuel themselves from own supply
(http://www.matrixgames.com/forums/tm.asp?m=2420208)
20. Fixed stalled construction problems - construction now much less likely to stall
21. Added Resort Bases to build menu (were missing previously)
(http://www.matrixgames.com/forums/tm.asp?m=2418554)
22. Bombard weapons and Torpedo weapons now properly used in designs when
upgrading (http://www.matrixgames.com/forums/tm.asp?
m=2420919&mpage=1&key=#2420919)
23. Fixed positioning of information in Selection Panel
(http://www.matrixgames.com/forums/tm.asp?m=2419234)
24. Canceling a retrofit mission for a ship no longer prevents reassigning another retrofit
mission (http://www.matrixgames.com/forums/tm.asp?m=2424223)
25. Fixed retrofitting issues (http://www.matrixgames.com/forums/tm.asp?m=2424082)
26. Fixed crash in Trade screen (http://www.matrixgames.com/forums/tm.asp?
m=2426018)
27. Rebalanced and reduced colony income for large empires - corruption stronger when
grow very large
28. Ensure that retrofitting always works - ships no longer need free slots at a construction yard, they will simply queue up for retrofit

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
Post #: 1
RE: Distant Worlds v1.0.3 Public Beta Now Available! - 4/6/2010 5:14:17 PM   
elmo3

 

Posts: 5820
Joined: 1/22/2002
Status: offline
Great work Erik.  Looking forward to starting a new game with this update.

_____________________________

We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester

(in reply to Erik Rutins)
Post #: 2
RE: Distant Worlds v1.0.3 Public Beta Now Available! - 4/6/2010 5:16:33 PM   
VarekRaith


Posts: 138
Joined: 2/21/2010
From: Manassas, Virginia
Status: offline
Awesome.

Now go take a well-deserved break.

(in reply to elmo3)
Post #: 3
RE: Distant Worlds v1.0.3 Public Beta Now Available! - 4/6/2010 5:17:01 PM   
Korvus77

 

Posts: 27
Joined: 4/2/2010
Status: offline
sweeeeeeeeeeeeeeeeeeeeeeetness.

(in reply to VarekRaith)
Post #: 4
RE: Distant Worlds v1.0.3 Public Beta Now Available! - 4/6/2010 5:18:49 PM   
lordxorn


Posts: 768
Joined: 12/6/2009
Status: offline
Just in time for my new AAR

(in reply to Korvus77)
Post #: 5
RE: Distant Worlds v1.0.3 Public Beta Now Available! - 4/6/2010 5:26:02 PM   
codearchitect

 

Posts: 10
Joined: 3/30/2010
Status: offline
Good show!

(in reply to lordxorn)
Post #: 6
Erik the workaholic zombie strikes again! - 4/6/2010 5:26:10 PM   
Templer_12


Posts: 1700
Joined: 1/5/2009
From: Germany
Status: offline
Hi Erik,
looks like you had another winner in the offer.

I remember your selfless commitment (24 / 7) with Witpen: AE.
And now Distant Worlds.

Your service is still outstanding - but when is Erik sleeping anyway?

_____________________________


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Post #: 7
RE: Erik the workaholic zombie strikes again! - 4/6/2010 5:33:13 PM   
Barthheart


Posts: 3194
Joined: 7/20/2004
From: Nepean, Ontario
Status: offline
Cool beans!

_____________________________

Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"

(in reply to Templer_12)
Post #: 8
RE: Erik the workaholic zombie strikes again! - 4/6/2010 5:33:15 PM   
EisenHammer


Posts: 440
Joined: 9/1/2008
Status: offline
Yes...

(in reply to Templer_12)
Post #: 9
RE: Erik the workaholic zombie strikes again! - 4/6/2010 5:42:15 PM   
Hyfrydle

 

Posts: 75
Joined: 3/22/2010
Status: offline
Thanks guys gonna start a new game tonight looking forward to all the improvements.

(in reply to EisenHammer)
Post #: 10
RE: Erik the workaholic zombie strikes again! - 4/6/2010 5:44:10 PM   
Wade1000


Posts: 771
Joined: 10/27/2009
From: California, USA
Status: offline
quote:

28. Ensure that retrofitting always works - ships no longer need free slots at a construction yard, they will simply queue up for retrofit

EPIC!
Thanks!

_____________________________

Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.

(in reply to Templer_12)
Post #: 11
RE: Erik the workaholic zombie strikes again! - 4/6/2010 5:47:28 PM   
tgb

 

Posts: 766
Joined: 7/8/2005
Status: offline
You da man.

(in reply to Wade1000)
Post #: 12
RE: Erik the workaholic zombie strikes again! - 4/6/2010 6:58:36 PM   
Interesting

 

Posts: 120
Joined: 4/4/2010
Status: offline
Is the update save game compatible?

(in reply to tgb)
Post #: 13
RE: Erik the workaholic zombie strikes again! - 4/6/2010 7:09:27 PM   
HsojVvad

 

Posts: 1036
Joined: 3/24/2010
Status: offline

quote:

ORIGINAL: Interesting

Is the update save game compatible?

I asked this before it was released and they said yes.

(in reply to Interesting)
Post #: 14
RE: Erik the workaholic zombie strikes again! - 4/6/2010 7:10:35 PM   
thiosk


Posts: 150
Joined: 2/2/2010
Status: offline

(in reply to HsojVvad)
Post #: 15
RE: Erik the workaholic zombie strikes again! - 4/6/2010 7:21:56 PM   
Wade1000


Posts: 771
Joined: 10/27/2009
From: California, USA
Status: offline

quote:

ORIGINAL: Davor


quote:

ORIGINAL: Interesting

Is the update save game compatible?

I asked this before it was released and they said yes.

It's in the original post.

_____________________________

Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.

(in reply to HsojVvad)
Post #: 16
RE: Erik the workaholic zombie strikes again! - 4/6/2010 7:54:38 PM   
EagleMountainDK


Posts: 517
Joined: 5/3/2005
From: Denmark
Status: offline
Great news AND thanks!

_____________________________


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Post #: 17
RE: Erik the workaholic zombie strikes again! - 4/6/2010 8:37:23 PM   
DiggyDad

 

Posts: 44
Joined: 6/28/2009
Status: offline
Um, where is the link for this? Boy I feel stupid. NVM

(in reply to EagleMountainDK)
Post #: 18
RE: Distant Worlds v1.0.3 Public Beta Now Available! - 4/6/2010 9:17:40 PM   
Templer_12


Posts: 1700
Joined: 1/5/2009
From: Germany
Status: offline
Oh Erik,
let´s see - I send you, Matrix and CodeFore some Loros Fruit´s.

But beware, shipping and handling are yours.

The fruits come from far away. So the sending is unfortunately a bit expensive.

You know my bank account.


_____________________________


(in reply to Erik Rutins)
Post #: 19
RE: Erik the workaholic zombie strikes again! - 4/6/2010 9:29:31 PM   
Fornadan


Posts: 86
Joined: 1/22/2005
Status: offline
Erik

So I tried to sign up to this Members Club only to discover that an account with the user name "Fornadan" already existed
Suspecting that I have signed up some years ago and forgotten about I put my old e-mail address into the Forgot your password field, and sure enough "Password sent"
Unfortunately that e-mail no longer exists so it is not possible for me to retrieve the password

Is there any way for me to get access to my old account again or will I have to register a new one?
(I can pm additional information required for identification as necessary)

(in reply to DiggyDad)
Post #: 20
RE: Erik the workaholic zombie strikes again! - 4/6/2010 9:33:42 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Fornadan,

In that case, you should e-mail alexf@matrixgames.com with as much account/user info as you have and ask him to reset that account for you. Unfortunately that's not really my area.

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Fornadan)
Post #: 21
RE: Erik the workaholic zombie strikes again! - 4/6/2010 9:46:15 PM   
Korvus77

 

Posts: 27
Joined: 4/2/2010
Status: offline
Well I just played for a good long bit without a crash. 

(in reply to Erik Rutins)
Post #: 22
RE: Erik the workaholic zombie strikes again! - 4/6/2010 9:54:53 PM   
Fornadan


Posts: 86
Joined: 1/22/2005
Status: offline

quote:

ORIGINAL: Erik Rutins

Fornadan,

In that case, you should e-mail alexf@matrixgames.com with as much account/user info as you have and ask him to reset that account for you. Unfortunately that's not really my area.

Regards,

- Erik


I'll do that. Thanks for pointing me in the right direction

(in reply to Erik Rutins)
Post #: 23
RE: Erik the workaholic zombie strikes again! - 4/6/2010 11:22:42 PM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
Status: offline
The new ship design and fleet screen have already improved the game a lot.I look foward to more updates.

_____________________________


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Post #: 24
RE: Erik the workaholic zombie strikes again! - 4/6/2010 11:36:25 PM   
HsojVvad

 

Posts: 1036
Joined: 3/24/2010
Status: offline

quote:

ORIGINAL: ASHBERY76

The new ship design and fleet screen have already improved the game a lot.I look foward to more updates.

Why do you say this? I see no difference. It all looks the same to me. What am I missing?

(in reply to ASHBERY76)
Post #: 25
RE: Erik the workaholic zombie strikes again! - 4/6/2010 11:56:10 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline
OK, after playing most of the afternoon *(with no crashes!) I have some comments:

1. No crashes...did I mention that already?
2. Ship design with the ability to mark obsolete on the design main screen, rather than having to open up the ship design itself is a vast improvement
3. The game is running much more smoothly with ships and fleets now gliding across the screen instead of doing bunny hops across the screen
4. AI seems less likely to trade off its colonies. This is a good thing.
5. Economy model seems a bit more stable now.
6. Overall, it seems like my system is straining less to run the game, despite the fact that I have a 20 empire game on a 1400 star map, with pirates to max and allowing lots of indepenants.

This is a good update IMO.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to HsojVvad)
Post #: 26
RE: Erik the workaholic zombie strikes again! - 4/6/2010 11:56:17 PM   
Marcuso

 

Posts: 82
Joined: 11/23/2009
Status: offline
Wooooot!

Time to start a new game.

(in reply to HsojVvad)
Post #: 27
RE: Erik the workaholic zombie strikes again! - 4/7/2010 12:02:19 AM   
taltamir

 

Posts: 1290
Joined: 4/2/2010
Status: offline
1. You are fixing bugs at breakneck speed.
2. You actually listen to what people ask for... (and respond quickly to it)

You guys are an awesome company that knows how to treat their customers. thank you.

_____________________________

I do not have a superman complex; for I am God, not Superman.

(in reply to Marcuso)
Post #: 28
RE: Erik the workaholic zombie strikes again! - 4/7/2010 12:16:04 AM   
Webbco


Posts: 682
Joined: 2/6/2010
Status: offline
Erik, Elliot et al, game playing a lot better now...really enjoying it! Well done!

(in reply to taltamir)
Post #: 29
RE: Erik the workaholic zombie strikes again! - 4/7/2010 12:17:30 AM   
taltamir

 

Posts: 1290
Joined: 4/2/2010
Status: offline
i registered, but there doesn't seem to be an option to change my password... that would be nice if there was one.

_____________________________

I do not have a superman complex; for I am God, not Superman.

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Post #: 30
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