Sarissofoi
Posts: 329
Joined: 2/1/2010 Status: offline
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Also thing about economy system right now. This consist only resource. I find this lacking. Why? There are any goods in this system. High developed worlds should produce advance goods. Mining bases and low developed colonies should supply advanced worlds with resources for suplies and goods. For me this should look something like this. Your income come from two main source: A)population tax(based on population and wnew 'wealth' rating of colony- this rating mean how wealthy colony population is, poor poeple dont pay much taxes when rich folks pay more and you can get more % from them before they start protest) B1)trade tax(this is tax from goods and resources, population consume goods and food and you can tax consumpsion but this can lead to poverty or rebellion) B2)customs(when you additionaly tax some goods or res when traded with other empire on independed worlds- you can do this to get additional income or to discurage or to encurage trade with other empires Colony rating A)development(aka industry)- this mean how high your industry is developed, high rating mean larger resources extarction but also better production capabilities(can produce more and better goods, machinery, luxury, supplies) B)wealth- how wealth your colony is, this affect how good living condition is here, population satisfatcion, how high taxes are allowed(and how much you get from it), also what goods types are needed for grown and what luxury is wanted C)atraction- this mean how atractive is colony for your population, high atractive colony give bonus to happines, atract tourists and immigrations; high taxes, harsh climate, hostile world, non selfsustained(mean constant fear for lack of supplies), sortage of goods or luxury lower atraction rating when nice places, many resources, nice climate, low taxes, cheap food, high development rating and wealth, constant supply of luxury and goods, goverment donations make it higher. But some worlds always will be less atractive tan others. Types of resources, goods etc: A)basic resources- these resources are very common and you can find them almost everywhere, the only problem with them you can have is that you can mine not enough them, they are used for supplies, basic and normal goods,basic luxury goods, basic machinery, space ships and base components, most development worlds need import these resources B)strategic recources-these resources are difrent than basic, you need them to make advanced goods, normal luxury goods, normal and advanced machinery and for more hightech components. These resources are needed for your empire and lack of these can be disatrous. C)luxury resources- these resources are not needed but wanted, you can live without them but they have important functions, colony with supply of this is happier also you can tax this type of resources more before people start complaing, most of this resources are used raw, some can be used to manufacture advanced luxury goods D)goods- these things are essential for grown of your colonies, these goods are produced in colonies on enough development raiting(basic goods-low development, normal-medium, advanced-high), population consume this goods, if colonies have enough of them 'Wealth" of colony increase. Poor colonies dont want advanced goods(becouse they cant afford them) they need basic goods to grow. Heavy tax on goods slow this proces and can hurt your empire in long run. If colonies dont have enough goods their lost their wealth also high taxes can also do this. E)machinery- these things are essential for grown of your colonies, these goods are produced in colonies on enough development raiting(basic machnery-low development, normal-medium, advanced-high), their are needed to increse and sustaind 'development'(or industry) rating of your colonies,if you cant produce enough advanced machinery you can increse these rating by goverment donations but it will cost you, 'development' rating affect minig ratings for colony(higher 'dev' rating - more mining) F)luxury goods- prduced from varius resources on worlds with enough 'development' rating, these goods increse happines of your colonies also they are good source of income, basic luxury goods are cheap, can be produced on medium developed colony and are needed on all colony types, normal luxury goods can be produced on medium or higher developed colony and are wanted on wealth or very rich colonies, advanced luxury goods can be producedon high development colonies and are wanted on rich colonies. G)supplies-these special goods are needed by space station to keep working and for starting colonies and for colony in hostile enviroments, without them station or colonies will die, can be manufactured on colonies but space station are need them from outside, these mean that starting colonies need to be supply for some time and without support from homeplanet colonization attempts have high chance to fail. H)food- important resources for your colonies, food can be grown on many places, even on hostile worlds but in hostile enviroment there is need for supplies for this, food can be imported and that mean that your core worlds can grown more than local food production can feed, but there is something else- food price(cost of food production) vary from place to place, it is cheap to produce food on some worlds than others, also there is amount of food what can be produced cheap, if production rise over this amount cost prouction rise to, that mean high populated world can produce high amount of food but on high price when low poulated worlds can produce less food but cheap and with very low local needs most of the food can be exported(this same situation aply for other resources too) *C-special luxury resources are possible *D,E,F-special goods or machinery with additional traits are possible(they can be resarched on special(not always avialable) project or these project can be discovered in some special places), example for luxury goods:Video games(look at Japan), these special can be monopolisied but other empires can discover this too(by espionage, resarch or other) Mine bases: need: supplies(for crew and machines) can produce(or rather mine):strategic resources, basic resources, luxury resources, food *Yeah mining bases give your empire all needed resources: food for your population(grown on ocean moon or planets), basic resources for goods(needed by your population), strategic resources(for ships, and advanced goods), luxury resources for population and profit(liked by population with cash thats mean rich worlds also used for luxury goods). Low development worlds: need: basic goods(aka first need goods for population), food(for population), supplies(for population if condition are harsh) machines(for development) want:basic luxury goods, cheap luxury resources, machinery(for grown) can produce:food, all resources *Think of low development world as mine or agricultur colony. People dont realy want to go here(especially if condition are harsh). Of course when climat is nice, taxes are low, there is plenty resources to mine and there isnt shortage in goods many people will go here to look for better chances but when climat is harsh(for examples ice planet), taxes are high, there is no resources to mine and colony is short on goods and dont develop not many people(if any) like to go and live here. These colonies are important things for empire because they give needed resources for your developed worlds. Mainatning colony is cheaper than maintaing space station and they can be more effective. This colony isnt self-sustained and need transports from outside to grow(goods,machines) or exist(supplies on less hapitable planet, food when local production is to low). Self-sustained colony: need: they arent self-sustained for nothing want:luxury goods and luxury resources, variety of machinery and goods(if not produce or not produce enough), basic resources and strategic resources(if they dont mine enough), food(if they dont produce enough) can produce:supplies(for export and for own needs), food, variety of goods, variety of resources *Self-sustained colony is self-sustained. It can produce anything that need. But also want many tings to continue to grown. This colony can be low developed(like agrocolony)or high developed. Low developed colony will want goods and machines to advance, high developed colony will want more resources and luxury goods. This colony will not die when blocaded or cut from support but can be damaged if something cut trade lines. Developed colony: Need: advanced machinery(for development), basic and normal goods(for status quo), food Want: advanced goods, luxury resources and goods Can produce: variety of resources, food, basic and normal goods, basic luxury goods This colony is growing. It not only supply your empire with resources but also can produce goods and supplies for own needs or for export. To continue to grown this colony need more advanced machinery and goods, also hunger for resources and food is bigger. Population is rather wealthy and want better life. Their spend more money at luxury goods and resources. High developed colony(aka core worlds) Need:food(if population is big), basic resources(if local production is to low to cover production of goods for local market) Want: variety of resources, variety of goods, variety of luxury goods and resources Can produce:all goods and machinery, supplies This is your high developed colony. They produce high technology and advanced goods but consume resources, luxury and food. Local population can be bigger than local food production. This type colony is less possible to exist on hostile world because of constant need of supllies for colonies in harsh climate. In this situation population will consume supply, food, goods and luxury(and that mean cunsume resources) to survive and to increse wealth or industry leve. Thats mean constant need of resources and constant flow resources and goods beetwen mines and colonies.
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