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@ Elliot: .NET framework 4.0 issues ?

 
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@ Elliot: .NET framework 4.0 issues ? - 4/13/2010 5:20:22 PM   
atlana

 

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this is for Elliot; since MSFT has now publically released .NET-framework 4 ( http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=e5ad0459-cbcc-4b4f-97b6-fb17111cf544 ) - are there any known .NET framework 4.0 issues with DistantWorlds ?

Reason why i ask, the .Net-Framework 4 improved majorly multi-core CPU use, AFAIK prior NET-frameworks did not.

cheers @

< Message edited by atlana -- 4/13/2010 5:25:57 PM >
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RE: @ Elliot: .NET framework 4.0 issues ? - 4/13/2010 5:35:25 PM   
OverlordCW

 

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I'm playing with the release candidate of .NET Framework 4.0 installed without any issues.

(in reply to atlana)
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RE: @ Elliot: .NET framework 4.0 issues ? - 4/13/2010 7:38:51 PM   
atlana

 

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thanks overlordCW - I'd like to hear the "bossman's" Elliot feedback, since he made Distant Worlds and knows the code inside-out.

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RE: @ Elliot: .NET framework 4.0 issues ? - 4/14/2010 2:58:46 PM   
Erik Rutins

 

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I haven't tested it with .NET 4.0, but we have no reason to expect it to have any issues.

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(in reply to atlana)
Post #: 4
RE: @ Elliot: .NET framework 4.0 issues ? - 4/15/2010 1:27:27 AM   
elliotg


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quote:

ORIGINAL: atlana this is for Elliot; since MSFT has now publically released .NET-framework 4 ( http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=e5ad0459-cbcc-4b4f-97b6-fb17111cf544 ) - are there any known .NET framework 4.0 issues with DistantWorlds ?

Reason why i ask, the .Net-Framework 4 improved majorly multi-core CPU use, AFAIK prior NET-frameworks did not.

cheers @
As Erik said, we expect DW to run fine using .Net 4.0

The release notes for .Net 4.0 state that it increases the working set size, which means it allows more memory to be used. So this may help some who are still getting out of memory problems, although the upcoming patch should also resolve those problems.

I haven't checked how exactly .Net 4.0 improves multi-core use (beyond the improvements in parallel tasks that automatically scale across cores). In DW we have our own multi-threading for some parts of the game, so maybe these will benefit from any other multi-core improvements in .Net 4.0.

(in reply to atlana)
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RE: @ Elliot: .NET framework 4.0 issues ? - 4/15/2010 2:29:36 AM   
Leon Shirow

 

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I installed NET framework 4.0 when it was released hopeing that I would be able to continue some of my larger saved games, but it made no difference, still stuck at 120MB. Maybe the program needs a change to make use of the new features?

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RE: @ Elliot: .NET framework 4.0 issues ? - 4/15/2010 2:52:36 AM   
FerretStyle

 

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After I installed 4.0 my next new game loaded up nearly instantly.

This could be because of 4.0 or because I used the exact same settings in the new game as I had been using in the previous game. Thought it was interesting either way.

(in reply to Leon Shirow)
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RE: @ Elliot: .NET framework 4.0 issues ? - 4/15/2010 8:42:10 AM   
OverlordCW

 

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quote:

ORIGINAL: elliotg

quote:

ORIGINAL: atlana this is for Elliot; since MSFT has now publically released .NET-framework 4 ( http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=e5ad0459-cbcc-4b4f-97b6-fb17111cf544 ) - are there any known .NET framework 4.0 issues with DistantWorlds ?

Reason why i ask, the .Net-Framework 4 improved majorly multi-core CPU use, AFAIK prior NET-frameworks did not.

cheers @
As Erik said, we expect DW to run fine using .Net 4.0

The release notes for .Net 4.0 state that it increases the working set size, which means it allows more memory to be used. So this may help some who are still getting out of memory problems, although the upcoming patch should also resolve those problems.

I haven't checked how exactly .Net 4.0 improves multi-core use (beyond the improvements in parallel tasks that automatically scale across cores). In DW we have our own multi-threading for some parts of the game, so maybe these will benefit from any other multi-core improvements in .Net 4.0.

I think you have to recompile the game with 4.0 as the target framework version, so its assemblies get loaded and not the 3.0 ones, for any improvements to take effect.

(in reply to elliotg)
Post #: 8
RE: @ Elliot: .NET framework 4.0 issues ? - 4/16/2010 8:22:42 AM   
VarekRaith


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It may just be my imagination but, I've noticed a performance hit when I upgraded to 4.0. The game seemed to stutter a bit. I'll uninstall .Net 4 and see if this is the case.

< Message edited by VarekRaith -- 4/16/2010 8:23:12 AM >

(in reply to OverlordCW)
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