Kruos
Posts: 129
Joined: 5/5/2010 From: France Status: offline
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I agree with taltamir, 'GalCiv2 like' rock-paper-scissors balancing suck! Concerning weapon balance, I am fine with it for the moment, but I have not played much also. The only thing the game lack a lot, I think, is fighters. Fighters able to disturb and hit where it hurt, intercept missile and/or bombard planet to support invading troop would add some great depth to the combat. Remember the MOO2 fighters! And as far as I understand how combat are actually designed, it does not seem so difficult to integrate them. Add some components (fighters bay, etc..), add some combat behavior 'carrier oriented', add some 2D sprite (very very small ships in formation), add some animations routine for them (once on target move and rotate the sprite like monsters already does for example), give them special abilities and constraints to differentiate them from classical weapons (need to refuel/resupply at carrier after one/two raids, and/or ability to penetrate shield, and/or hit them very bad, etc..), etc etc... Yes I know, easy to say, not so easy to realise... but considering the huge good work and support already done, I am sure that for such talented developpers it's only a matter of one two months. Ok, I give you three months for the summer holidays, I am kind. ^^
< Message edited by Kruos -- 5/8/2010 12:24:32 PM >
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