janh
Posts: 1216
Joined: 6/12/2007 Status: offline
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Nice tool. Indeed I have been thinking about the old discussion about "too much micromanagement/detail versus too little", the often appearing question whether there was just too much in WITP-AE. I am convinced now that it is not the sheer amount of detail and information, and options we have in AE, that is causing this discussion. In fact it is next to perfect to see even minor issues like ship collisions, harbor accidents, or all the little messages in naval or air combat, not to mention all the detail about unit properties, supply TOEs etc. I find it is rather that only the way it is presented in the screens is quite overwhelming, and such nice tools like here that converted information in some graphic, easily understandable information do make management life a lot easier. Also would be great in the future if a lot of details could be moved to submenu screens, like for example the screen that pop-up for managment of CAP/Rest/Training etc percentages of air units. Similarly it would be nice if things like this, or the details like whether to use bombs, torpedoes, drop tanks, or which altitude to use etc. could be either left to AI selection, or alternatively set manually. So the player basically has the choice to micromanage as he can presently now, or simply command "auto" missions (i.e. only set participating air groups and target or so), in which AI picks most typical parameters for the rest. In short, make more use of automating typical routine stuff. Then even the many details would be more manageable, and maybe people be a little less scared of the wealth of this game?
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