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RE: Game Stopper

 
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RE: Game Stopper - 5/19/2010 1:51:02 AM   
Shark7


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From: The Big Nowhere
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quote:

ORIGINAL: taltamir

quote:

ORIGINAL: Shark7
I second this. The current method is tedious. Or a third option, when automated, they fly around picking up troops until full, then go park themselves until needed. Then you can take them off automation to attack, but put them back on and let the AI take care of loading troops for you.

sometimes I will see them doing it when automated, but often they just sit there doing nothing. I don't know what determines which ship would do so and which ship would not.

quote:

Also an option in the fleet screen to 'LOAD TROOPS' from that screen instead of having to choose each ship individually.

That would be useful.


Seems I found a decent work-around. Pick a home planet for your transport fleet. Make that planet one of your bigger ones, with full support facilities (starport etc), and preferably of your strongest troop race. Manually build up 20-30 troops for the planet. As the transport fleet is stationed there, it will pick up the excess troops automatically. It seems to work fairly well, but still requires a bit of micro-management (recruiting the troops manually).

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(in reply to taltamir)
Post #: 31
RE: Game Stopper - 5/19/2010 6:05:43 PM   
AMF

 

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Joined: 3/31/2010
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It is totally ridiculous that we can't effectively slaughter alien populations without massive civil morale hits. I mean, not to put too fine a point on it, but the only race that we know about, Humans, have had no problem in their history slaughtering millions of each other with little morale hits. It's not too hard a leap to realize that if we can "de-humanize" each other enough to allow that, then we could easily make excuses for killing millions or billions of aliens on distant worlds.

I mean, genocide is not my chosen tactic to deal with alien races in DW, but if Hitler, Stalin, and Mao could do it to fellow humans, I should certainly be able to get away with doing it to aliens, no?

Hope this example isn't in poor taste. Just wanted to point out the illogic I see.

(in reply to siRkid)
Post #: 32
RE: Game Stopper - 5/19/2010 6:22:30 PM   
cmdrnarrain

 

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I'm with you.  Isn't one of the 4x's exterminate?  I'm pretty sure it isn't subjugate.   I'm currently playing the Evil Bugs (Boskata?) with Hive Mind but still my people are really unhappy because I'm at war.  Now one of the alien's I'm at war with is another Boskata empire, but what can I do, two out of the 6 random opponents are Boskata. 

 

(in reply to AMF)
Post #: 33
RE: Game Stopper - 5/19/2010 7:44:44 PM   
taltamir

 

Posts: 1290
Joined: 4/2/2010
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quote:

ORIGINAL: AMF

It is totally ridiculous that we can't effectively slaughter alien populations without massive civil morale hits. I mean, not to put too fine a point on it, but the only race that we know about, Humans, have had no problem in their history slaughtering millions of each other with little morale hits. It's not too hard a leap to realize that if we can "de-humanize" each other enough to allow that, then we could easily make excuses for killing millions or billions of aliens on distant worlds.

I mean, genocide is not my chosen tactic to deal with alien races in DW, but if Hitler, Stalin, and Mao could do it to fellow humans, I should certainly be able to get away with doing it to aliens, no?

Hope this example isn't in poor taste. Just wanted to point out the illogic I see.


I agree, it is not how I like to play, but the penalty for nuking a planet from orbit right now is that everyone in the galaxy declares war on you and half your planets and fleets split off from you in civil war. (forget about genocide inside your own planets).
Heck, nuking a planet from orbit isn't even genocide, its the slaughtering of millions, but many times that amount could be living comfortably in planets you control... and it should be doable as an intimidation.

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(in reply to AMF)
Post #: 34
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