BBfanboy
Posts: 18046
Joined: 8/4/2010 From: Winnipeg, MB Status: offline
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quote:
ORIGINAL: Bullwinkle58 It's a game artifact not discussed much in recent years, but USN and USMC are "nationalities" in the code for many purposes. Yeah, that one throws a lot of players but if you think about the Marines as 'infantry required to assault across a beach", they would not want to have trucks taking up space on their transport. The trucks can come later as part of a base force or motor pool to help move supply and occasionally troops. But I think originally the concept for marines was that they stay near the coast, not head inland for large distances. OTOH, the US Army may not have had enough trucks when the balloon went up, but they soon decided that using mules and horses was not worth the space required for all the hay and water they needed. Mr. Ford was quite happy to roll out tens of thousands of trucks for them. By the time the new recruits finished training the units designated for deployment would have been well supported by trucks. And although other nationalities had enough trucks to do major road movements for some units, the programmers had to keep it simple enough to code so they abstracted the availability of road transport. As for rail transport limitations, they do have limits (unstated AFAIK) for how much can move and how far, with the skinny minor rail lines only carrying something like ¼ the amount that a major line carries. Use the "R" key to see the road and rail links without the cosmetic art overlay. The "Y" key shows rail only.
< Message edited by BBfanboy -- 11/18/2018 4:10:25 AM >
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