taltamir
Posts: 1290
Joined: 4/2/2010 Status: offline
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1. its impractical to keep on hauling supplies over to the new colony... makes more sense to haul over the equipment needed to MAKE those supplies. 2. why couldn't it fit in one ship (if its big enough)? the ship can hold 50 MILLION people... it can hold the supplies to produce a self sustaining economy. 3. A colony "ship" could easily be a colony fleet... 4. If you say "i will send it now and send more later" you are taking a huge risk of failure. You sent millions of people and countless supplies, but you don't send enough to ensure survival on the premise that you will send more later if things all go well? no, it makes more sense to build it all up in orbit, and only send them when everything is ready. 5. DW does not work via this sort of abstraction, traders and passenger DO travel... so rather then costing you lots of money it SHOULD require instead a steady supply of "resources" to be delivered via the robust freighter system already in place. You could I guess create a "colony supplies" mechanic and have them be delivered, but it would be lots of work to add. 6. Are you running a big electric cable to the new colony from the neighboring planet or what? what exactly are those expenses? A colony needs to be able to produce power (they got a fusion reactor from the ship, they can build more), mine (they pack mining equipment), refine (they pack that), construct (they pack that), feed the colonists (grow their own food), water (well, they aren't colonizing dead planets), and shelter (they can build it there)... The only plausible expense is the equipment and materials to do the initial construction... And those should all be carried initially if you want to convince people to even embark on the journey (and have them not all die the first year)
< Message edited by taltamir -- 5/28/2010 3:55:17 AM >
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I do not have a superman complex; for I am God, not Superman.
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