Locarnus
Posts: 287
Joined: 5/30/2010 From: Earth, Sol Status: offline
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quote:
ORIGINAL: taltamir independant colonies are not problem though. The AI gets those as well, and often... AI empires are typically hetrogenous. Currently independent colonies don't benefit you... UNLESS it is of a race that can colonize special planets and you have none of them yet. once you have a single planet with race X giving you ability to colonize planets of that type, you don't need the independent colonies anymore. Financial restriction always exists, and this is no way favoring the player... quote:
about the cost side, the thing is, that the state has to spend money to increase the reach of the private sector, a standard in most colonization efforts and with the private sector utilizing the resources in the system, it feed back to the state after a while, possibly making the biosphere colony a worthy investment Certainly, but: 1. unintended consequences. 2. how does it improve the game. 3. you are still better off getting race X to colonize said planet without a bioshpere. well, i think the thin air problem is the main issue, due to the effects you have described but only solving this main issue is imho not enough to end the colony rush. If the costs do not rise the player is imho favored because the real benefits of a colony ship are extremely higher than the costs, not only in the long term but, and thats the problem, even in the short term, even when the thin air problem is resolved. Especially in comparison with the building costs of a destroyer or similar. Because the game does not use an EHE players are more likely to gain benfits from it and it is considerably harder to implement house rules like with the tech trading. Why not make a check box for a colony module cost multiplier. Very simple to implement, because it would only change a number eg 10fold. And anyone can have it as s/he wants. granted the "biosphere colony" takes more valuable time/effort to implement about your points ad 1: if not specific, that can be the case for any correction/change, even for the thin air issue ad 2: freedom of choice what if i dont play with the "teeming" setting? then i m forced to conquer some AIs or be overrun I can mark my territory without the need to conquer some independents. Maybe you like to conquer, maybe others want to live more or less peacefully. Games like DW should leave that up to the player. ad 3: Better off, yes, if you only consider efficiency. But many on this forum do not play to efficiently conquer most of the universe. (Which is not too hard to do given the ai) In fact, many may set house rules not to conquer as fast as possible, as efficient as possible.
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