It would certainly be nice if 101st and 82nd contributions were included. It would make the game a lot larger in scope. I'm a little suspect, though, since the flag is all British and the name of the game is "Last Stand at Arnhem". Maybe the 1st Allied Airborne Army patch is just there to represent the British affiliation with it?
< Message edited by Gary Childress -- 6/15/2010 11:35:48 AM >
With the new(CC4/5) road supply system I think a Hürtgenwald campaign would work well, as well as be something less of a tank rush and more of infantry battle.
I might not be thinking clearly - but the original game had all 3 sectors, didn't it?
yea. all 3 landing zones, I still like the battle of Son town and the crossing with the 10X(can't remember the unit, 106?) Panzer Brigade vs 101st and XXX corps.
Posts: 272
Joined: 10/21/2006 From: Syracuse, NY Status: offline
It's gotta have the 101 and 82nd..if not no sale. The original had the whole thing...I mean thats the whole point, for them to clear the way and save the bridges for the tanks to get to Arnhem in time. Better have Polish troops as well.
Err. Andrew was pointing to the 1st Allied Airborne Army which includes the 101st and 82nd. So they might just be included. There's just too many questions and none answered directly at the moment. Maybe they're actually getting feedback from us in the process.
Yes... In my case ~ after all those years, rolling by, one by one ... and hopes turned to disappointment - Matrix released their 1st redo. ( cc 3's CROSS of IRON ). Which smack a chord that was more what we were looking for. :)
And others followed rather nicely and timely.
Speaking of which ~ cc2! At last! but not least! :)
This game could be Matrix's crowning acheivement bar none! Or just the oposite if done too quickly. Take the summer. The entire summer to do it ~ just right. :D
We can wait. Polish it till it shines. I remember owning 4 copies of cc2. Gave em away just so friends & I could play each other. I'd be proud to have it on my shelf.
< Message edited by MF Church -- 6/20/2010 3:49:59 AM >
right now Flames of War(Tabletop 15mm Wargaming) released the Op.Market Garden campaign and now Italy w/the HG Division, so between those and this for PC I am sitting in clover for the moment.
just started reading Dying for St.Lo..which would make a good Matrix rehash of CC5, would could be done just as WAR and TLD. Good selection of units with the US and Germans.
Just watched the teaser, glad to see you can still blow bridges.
Like said the battles leading on the road to Arnhem are just as important, The Operations like Hell's Highway are key to the game IMO.
Although I guess adding air-strikes, since the Luftwaffe and USAAF/RAF were both active in the sky will be a bit of gamey fun over the Original..I'll enjoy calling in 109G-6/R-1s, 109G-6/R-6 and 190F-8s on some hapless Tommies shacked up in a Dutch townhouse.
Posts: 10762
Joined: 4/20/2003 From: England Status: offline
It has never, ever been a click fest...It's the only RTS game I've ever enjoyed...infact it was one of the first and has never been done better...it's at a great pace and infantry actually are worth a damn...
I'd defend the CC series to the hilt when it comes to this aspect. I hate and despise pretty much all RTS games as NONE have lived upto the CC series. Infact I cant believe after all those years since it's first release there hasn't been another RTS game that plays aswell. Every RTS game since has been a click fest ...fast paced...unrealistic headache...
So, NO, CC is in no way a click fest...if it was then I'd never have played it for me than 10 mins...when Ive spent hours playing the game in it's various incantations...it's probably the game series I've played the most since my computer game career started in '83.
Posts: 10762
Joined: 4/20/2003 From: England Status: offline
Just watching some old CC2 footage...I forgot how good it looked...the tanks seemed so much more perspective than in the later games where they seemed way to small compared to the infantry...I also remember there being more issues the pixeltruppen went through like gun jams (I think)....the more I think about it the more that game had over the later releases...I may reinstall it and see if it works with Win7 32bit.
Good to see Bridge Too Far resurrected :) I love Close Combat 1 the best from all the series (Atomic and Matrix game versions)...fine call me crazy. The AI was great, to me CC1 played more like a simulation than a wargame. Still have it on my hard drive and plays just fine in Win 7.
Just watching some old CC2 footage...I forgot how good it looked...the tanks seemed so much more perspective than in the later games where they seemed way to small compared to the infantry...I also remember there being more issues the pixeltruppen went through like gun jams (I think)....the more I think about it the more that game had over the later releases...I may reinstall it and see if it works with Win7 32bit.
IMO> CC2 armour was the best, esp when zoomed in(a lost feature in later CCs) The Tanks were more to scale to the infantry vs CC4/5 for sure. Art was a 100 times better than CC4/5. Just look at the CC2 Pz IV or StuG. Only the CC2 Pz IV's Drivers and Bow MG are reversed from real life.
I just remember sneaking around in buildings near Arnhem Bridge with my piat teams as a tank rolled down the streets in search of my boys...can't remember whether the tank was a Panther or a Stug...but it did scare me as all I had was piat temas to hit it with, so had to sneak and get behind it...great tension.
Can't wait.
Just a quick word to Matrix....please, for the love of God, if you're going to price this out of all but the most dedicated wargamers pockets, please give us a heads up. That way the "sticker price shock effect" you spoke of with BftB won't happen and if people do still want to buy it, they can gather some cash prior to release so they can buy it when it's released. If you had done that for Battles for the Bulge, you may well have had more purchases! That was simply a release disaster
Part of what made the AI better in CC2 was the small map size. Have these been made larger in the remake?
The orders menu looked like the CC2 one. Will the extended orders menu from CC4/5(defend facing, etc) be in this remake?
What's been learned during these updates, is that the number, and placement of VLs has more to do with AI than map size, something that just gets magnified on the smaller maps...plus, if you talk to people who have insight into the original CC2 code from back in the day, it wasn't exactly a fair fight. Apparently, the original code sort of allowed the AI to 'cheat'.
Posts: 37503
Joined: 3/28/2000 From: Vermont, USA Status: offline
quote:
ORIGINAL: JudgeDredd Just a quick word to Matrix....please, for the love of God, if you're going to price this out of all but the most dedicated wargamers pockets, please give us a heads up.
The price on this will be the same as Close Combat: The Longest Day, no price increase.
Same voices ! YES! And ! Better machinegun SOUND! You even added " Take no Prisoners!" AMEN!!! Heheh. Pesty things.. followed our 'hidden', sneaking units around Revealing THEM! :p
And where did u get those FOOTAGEs of that era! and battle period! First time i've seen those!
:*)
Well done. :D
p.s. Did anyone hear the wind whistling by as the paratrooper gets rdy to jump from the plane's hatchway! Heard it on my 2nd watch. :)
< Message edited by MF Church -- 6/30/2010 2:02:47 AM >