Shark7
Posts: 7937
Joined: 7/24/2007 From: The Big Nowhere Status: offline
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quote:
ORIGINAL: WoodMan DW is not all about war, it's a real shame they don't have a demo so you could see for yourself. The victory conditions are quite simple, there is one where you have to own a certain % of the territory in the galaxy, one where your private sector has to constitute a certain % of the galaxy total and one where you have to control a certain % of the population. You get to choose the % for each of those and which conditions you want enabled. Or you can play with a time limit when at time-up the greatest Empire in Strategic Value wins (but I don't know what that means). I play in Sandbox mode myself, no victory conditions a never-ending game. The espionage system is pretty stadard to this kind of game, you can steal maps, incite rebellion or revolution, sabotage construction, steal technology, put in a spy for the long term to see their Empire. Also you can secretly pay Pirates to attack your enemies but if they find out your Empires reputation takes a hit. I know it sounds like I'm defending the game a lot, but I really think it deserves a good reputation. From a technical point of view its not the best I've played, but it has massive scale and is very relaxing which is the kind of game I like. It's real-time but this is more like Gal Civ (in fact slower than Gal-Civ) than it is Soase. Sandbox mode rocks. There is no set victory, no time limit, you play to suit yourself and you win when you decide you win. In sandbox mode you could play a never ending game doing nothing but diplomacy and espionage or fighting pirates...granted, I tend to play to a point where I can be the evil, nasty go conquer the entire galaxy tin-pot despot and consider the game won when I have made every inhabitable planet in the galaxy part of my evil empire, but that is the beauty of sandbox mode, I can do just that.
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Distant Worlds Fan 'When in doubt...attack!'
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