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RE: DaBigBabes Beta errata - 8/13/2010 2:35:28 PM   
JWE

 

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quote:

ORIGINAL: Buck Beach
Just one small other item, I noticed you didn't include the elements of the 244th Coast Artillery Regiment with the wormhole group. Were those big 155mm guns also merged into the others?

No, not merged, just overlooked. It was one Bn and a searchlight platoon that were sort of migratory. 244th CA Rgt stayed in VA. The bits, pieces and parts of 3/244th were eventually used to form 259th CA Bn in Jan '43 in New Caledonia. You might wish to just change 259th Cst Art Bn (5276) arrival data and location to represent the 3/244th. We have the 259th beaming in to Melbourne along with the rest on 420226.

Sorry for the confusion. Ciao.

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Post #: 151
RE: DaBigBabes Beta errata - 8/13/2010 6:55:32 PM   
Buck Beach

 

Posts: 1973
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From: Upland,CA,USA
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quote:

ORIGINAL: JWE


quote:

ORIGINAL: Buck Beach
Just one small other item, I noticed you didn't include the elements of the 244th Coast Artillery Regiment with the wormhole group. Were those big 155mm guns also merged into the others?

No, not merged, just overlooked. It was one Bn and a searchlight platoon that were sort of migratory. 244th CA Rgt stayed in VA. The bits, pieces and parts of 3/244th were eventually used to form 259th CA Bn in Jan '43 in New Caledonia. You might wish to just change 259th Cst Art Bn (5276) arrival data and location to represent the 3/244th. We have the 259th beaming in to Melbourne along with the rest on 420226.

Sorry for the confusion. Ciao.


Thanks again John, your a big help.

(in reply to JWE)
Post #: 152
RE: DaBigBabes Beta errata - 8/14/2010 6:57:16 PM   
Buck Beach

 

Posts: 1973
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From: Upland,CA,USA
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quote:

ORIGINAL: JWE


quote:

ORIGINAL: Buck Beach
Just one small other item, I noticed you didn't include the elements of the 244th Coast Artillery Regiment with the wormhole group. Were those big 155mm guns also merged into the others?

No, not merged, just overlooked. It was one Bn and a searchlight platoon that were sort of migratory. 244th CA Rgt stayed in VA. The bits, pieces and parts of 3/244th were eventually used to form 259th CA Bn in Jan '43 in New Caledonia. You might wish to just change 259th Cst Art Bn (5276) arrival data and location to represent the 3/244th. We have the 259th beaming in to Melbourne along with the rest on 420226.

Sorry for the confusion. Ciao.


I can hear you now "Stop with the questions already Buck", but I hope you will continue to indulge me.

Looking ahead after the arrival of TF6814, what the heck do I use as a BF. Nothing comes in with the TF. I know "build it and they will come" (using the 810 & 811 Engr's), but do you have any suggestions. Going to need some AV & Nav support in pretty short order. Not too use to the new BF system yet.

(in reply to JWE)
Post #: 153
RE: DaBigBabes Beta errata - 8/14/2010 7:51:40 PM   
JWE

 

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quote:

ORIGINAL: Buck Beach
I can hear you now "Stop with the questions already Buck", but I hope you will continue to indulge me.

Looking ahead after the arrival of TF6814, what the heck do I use as a BF. Nothing comes in with the TF. I know "build it and they will come" (using the 810 & 811 Engr's), but do you have any suggestions. Going to need some AV & Nav support in pretty short order. Not too use to the new BF system yet.

Oh, bite me, Buck. Honest questions from honest players will always be answered.

There ain't no BF, nothin comes in with the Tf. $hit don't happen unless you make it so. Unlike stock where you get magic monster BFs, in Da Babes you have to develop them with their component parts. It's all there, but it has to be affirmatively deployed.

_____________________________


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Post #: 154
RE: DaBigBabes Beta errata - 8/14/2010 8:36:38 PM   
Buck Beach

 

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From: Upland,CA,USA
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quote:

ORIGINAL: JWE


quote:

ORIGINAL: Buck Beach
I can hear you now "Stop with the questions already Buck", but I hope you will continue to indulge me.

Looking ahead after the arrival of TF6814, what the heck do I use as a BF. Nothing comes in with the TF. I know "build it and they will come" (using the 810 & 811 Engr's), but do you have any suggestions. Going to need some AV & Nav support in pretty short order. Not too use to the new BF system yet.

Oh, bite me, Buck. Honest questions from honest players will always be answered.

There ain't no BF, nothin comes in with the Tf. $hit don't happen unless you make it so. Unlike stock where you get magic monster BFs, in Da Babes you have to develop them with their component parts. It's all there, but it has to be affirmatively deployed.



OK my search begins

(in reply to JWE)
Post #: 155
RE: DaBigBabes Beta errata - 8/15/2010 1:18:54 AM   
Buck Beach

 

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JWE, I'm checking out BF locations and I see: ID's 5061 & 5062 have neither 1 or 2 checked next to withdraw box; ID's 5063 & 5064 the 1 is indicated and in 5065, 5066 & 5067 the 2 is indicated. There is no dates for any.
Don't have to worry much about Guam and Wake, they won't be around anyway but what about the others.

I thought I knew how to use these fields but am now not sure. Will you help me out,what's intended?

Buck

< Message edited by Buck Beach -- 8/15/2010 1:22:10 AM >

(in reply to Buck Beach)
Post #: 156
RE: DaBigBabes Beta errata - 8/15/2010 2:15:14 PM   
JWE

 

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Joined: 7/19/2005
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quote:

ORIGINAL: Buck Beach
JWE, I'm checking out BF locations and I see: ID's 5061 & 5062 have neither 1 or 2 checked next to withdraw box; ID's 5063 & 5064 the 1 is indicated and in 5065, 5066 & 5067 the 2 is indicated. There is no dates for any.
Don't have to worry much about Guam and Wake, they won't be around anyway but what about the others.

I thought I knew how to use these fields but am now not sure. Will you help me out,what's intended?

Buck

Nothing intended. Once you click on one, ya just can't get rid of it. But if there's no withdrawal date, it doesn't matter. No withdrawal intended for any on your list.

Ciao.

_____________________________


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Post #: 157
RE: DaBigBabes Beta errata - 8/15/2010 4:39:39 PM   
Buck Beach

 

Posts: 1973
Joined: 6/25/2000
From: Upland,CA,USA
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quote:

ORIGINAL: JWE


quote:

ORIGINAL: Buck Beach
JWE, I'm checking out BF locations and I see: ID's 5061 & 5062 have neither 1 or 2 checked next to withdraw box; ID's 5063 & 5064 the 1 is indicated and in 5065, 5066 & 5067 the 2 is indicated. There is no dates for any.
Don't have to worry much about Guam and Wake, they won't be around anyway but what about the others.

I thought I knew how to use these fields but am now not sure. Will you help me out,what's intended?

Buck

Nothing intended. Once you click on one, ya just can't get rid of it. But if there's no withdrawal date, it doesn't matter. No withdrawal intended for any on your list.

Ciao.


Thanks John.



(in reply to JWE)
Post #: 158
RE: DaBigBabes Beta errata - 8/15/2010 9:22:44 PM   
witp1951


Posts: 118
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On Scn 29 (Dec 8), the KB has max sorties and max torpedoes available. In stock Scn 6 they do not. Is this intended?

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(in reply to JWE)
Post #: 159
RE: DaBigBabes Beta errata - 8/16/2010 5:07:26 PM   
Buck Beach

 

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JWE, I notice that the USMC Defense Bn's (ie 2484) no longer have USMC squads as a part of their TOE.  Is this by design?

Buck

(in reply to witp1951)
Post #: 160
RE: DaBigBabes Beta errata - 8/16/2010 5:19:23 PM   
Sardaukar


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quote:

ORIGINAL: Buck Beach

JWE, I notice that the USMC Defense Bn's (ie 2484) no longer have USMC squads as a part of their TOE.  Is this by design?

Buck



It that after TOE upgrade? I noticed that those battaillons lose their infantry after upgrade...I just don't know if that is historical or mistake.


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(in reply to Buck Beach)
Post #: 161
RE: DaBigBabes Beta errata - 8/16/2010 5:49:23 PM   
Don Bowen


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From: Georgetown, Texas, USA
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quote:

ORIGINAL: Sardaukar

...I noticed that those battaillons lose their infantry after upgrade...I just don't know if that is historical or mistake.



Historically the Defense Battalions did not have an infantry component. Provisional squads could be formed when needed from available personel (cooks, bakers, supply/service types, etc - every Marine is a rifleman!).

There were some light infantry (and light tank) units formed for attachment to a Defense Battalion under specific circumstances. Some times other units were temporarily attached (like the Raider Companies on Midway). Other times the Defense Battalions were attachments themselves (like Guadalcanal).

Not doing the Land OOB but a lack of Marine Squads (or perhaps a very restricted number) seems realistic.


(in reply to Sardaukar)
Post #: 162
RE: DaBigBabes Beta errata - 8/16/2010 6:18:36 PM   
JWE

 

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Darn. Don beat me to it. Yeah, what he said. Just as a supplement:

As Sardaukar noted, there’s some ‘infantry’ types in the first TOE (the beach defense MMGs), but these disappear on upgrade. DefBns didn’t really have infantry – but then, every Marine a rifleman – so these were a real witch to model. They evolved twice; first into hard humping Arty Bns, then into AA Bns. A couple (later war) actually had some real infantry individually assigned, and they are represented on an individual unit basis.

So, no, MarDefBns don’t have infantry in the TOE. There’s some shoot-able and AV-able stuff in certain individual units though (Wake, fx).

Btw, we (actually Faustini) ran this by Chuck Melson (the guy who wrote those Condition Red articles), and got his input.


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Post #: 163
RE: DaBigBabes Beta errata - 8/16/2010 8:26:35 PM   
Buck Beach

 

Posts: 1973
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From: Upland,CA,USA
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quote:

ORIGINAL: JWE

Darn. Don beat me to it. Yeah, what he said. Just as a supplement:

As Sardaukar noted, there’s some ‘infantry’ types in the first TOE (the beach defense MMGs), but these disappear on upgrade. DefBns didn’t really have infantry – but then, every Marine a rifleman – so these were a real witch to model. They evolved twice; first into hard humping Arty Bns, then into AA Bns. A couple (later war) actually had some real infantry individually assigned, and they are represented on an individual unit basis.

So, no, MarDefBns don’t have infantry in the TOE. There’s some shoot-able and AV-able stuff in certain individual units though (Wake, fx).

Btw, we (actually Faustini) ran this by Chuck Melson (the guy who wrote those Condition Red articles), and got his input.



Thanks guys.

Buck

(in reply to JWE)
Post #: 164
RE: DaBigBabes Beta errata - 8/17/2010 1:02:59 PM   
Andrew Brown


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It is my understanding that in the stock campaign, the Waziristan Division is the container unit for three brigades: Bannu, Khojak and Zhob Brigades. These are Indian invasion reinforcements (but with my map extension they are on map, which is why I am looking at this) I can see the Waziristan Div unit in Da Babes, but not the brigade units. Is this intentional? Or have they been renamed? Or do I misunderstand what these units are?

Andrew

(in reply to Buck Beach)
Post #: 165
RE: DaBigBabes Beta errata - 8/17/2010 3:14:27 PM   
JWE

 

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quote:

ORIGINAL: Andrew Brown
It is my understanding that in the stock campaign, the Waziristan Division is the container unit for three brigades: Bannu, Khojak and Zhob Brigades. These are Indian invasion reinforcements (but with my map extension they are on map, which is why I am looking at this) I can see the Waziristan Div unit in Da Babes, but not the brigade units. Is this intentional? Or have they been renamed? Or do I misunderstand what these units are?

Andrew

There were two Waziristan divisions listed in stock; First at 7964 in the India Invasion Reinforcement special section (with no subordinate brigades).

Second at 6835 along with the brigades (which point to 6835). The second one, and all three component brigades were 9999d out (flagged inactive). So, just got rid of them. Kept the first one at 7964 because of the AI and the editor 'special section' rules.

Don't know what's better, kill #1, keep #2, or kill 2 and keep 1. Indian horse cavalry isn't my strong suit

< Message edited by JWE -- 8/17/2010 3:18:13 PM >


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Post #: 166
RE: DaBigBabes Beta errata - 8/17/2010 3:35:24 PM   
Buck Beach

 

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From: Upland,CA,USA
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quote:

ORIGINAL: Andrew Brown

(but with my map extension they are on map, which is why I am looking at this)

Andrew


Have you made an additional extension map, and if so is it available? I am always interested in anything you do.

Buck

(in reply to Andrew Brown)
Post #: 167
RE: DaBigBabes Beta errata - 8/17/2010 6:22:52 PM   
Buck Beach

 

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From: Upland,CA,USA
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Don't know if you meant to or not,  but thought I’d mention, that it seems you've left out the Admiral Halstead from the TF 407 at Canton (Plum/Convoy 4002) and the game itself.
http://www.ozatwar.com/pensacola.htm
http://www.orbat.com/site/ww2/drleo/013_usa/_41_usn/z-convoys/convoy_4002.html
I also find several references of her being in Darwin harbor during the Japanese raid of 2/19/1942.
Buck

(in reply to JWE)
Post #: 168
RE: DaBigBabes Beta errata - 8/17/2010 6:57:23 PM   
Don Bowen


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quote:

ORIGINAL: Buck Beach

Don't know if you meant to or not,  but thought I’d mention, that it seems you've left out the Admiral Halstead from the TF 407 at Canton (Plum/Convoy 4002) and the game itself.
http://www.ozatwar.com/pensacola.htm
http://www.orbat.com/site/ww2/drleo/013_usa/_41_usn/z-convoys/convoy_4002.html
I also find several references of her being in Darwin harbor during the Japanese raid of 2/19/1942.
Buck



Admiral Halstead was indeed historically in the Pensacola Convoy, and I see her there in Scen 028. What scenario are you addressing?

(in reply to Buck Beach)
Post #: 169
RE: DaBigBabes Beta errata - 8/17/2010 7:18:19 PM   
Buck Beach

 

Posts: 1973
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From: Upland,CA,USA
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quote:

ORIGINAL: Don Bowen


quote:

ORIGINAL: Buck Beach

Don't know if you meant to or not,  but thought I’d mention, that it seems you've left out the Admiral Halstead from the TF 407 at Canton (Plum/Convoy 4002) and the game itself.
http://www.ozatwar.com/pensacola.htm
http://www.orbat.com/site/ww2/drleo/013_usa/_41_usn/z-convoys/convoy_4002.html
I also find several references of her being in Darwin harbor during the Japanese raid of 2/19/1942.
Buck



Admiral Halstead was indeed historically in the Pensacola Convoy, and I see her there in Scen 028. What scenario are you addressing?


Boy, do I have mustard on my face!!! Seems like I accidentally wiped her out (in my DBB mod only) when I added a few of the mid to late war Esso's that historically made it to the Pacific. Wonder what else I screwed up,

Very sorry for wasting your time.

Embarrassed Buck

< Message edited by Buck Beach -- 8/17/2010 7:30:55 PM >

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Post #: 170
RE: DaBigBabes Beta errata - 8/18/2010 2:51:16 PM   
Weidi72


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unit 5981, 8th AUS Division has each over 200 aus inf sec AND AIF aif inf sec after recombining. aussault strength nearly 600. seems a little bit too much.

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Post #: 171
RE: DaBigBabes Beta errata - 8/19/2010 1:38:13 PM   
Andrew Brown


Posts: 5007
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quote:

ORIGINAL: Buck Beach
Have you made an additional extension map, and if so is it available? I am always interested in anything you do.

Buck


Made but not available yet. Still working on it (for a modified Big Babes scenario).

By the way I am also interested in changes you are making or planning. From what I have read they look like interesting changes.

Andrew

(in reply to Buck Beach)
Post #: 172
RE: DaBigBabes Beta errata - 8/19/2010 1:41:45 PM   
Andrew Brown


Posts: 5007
Joined: 9/5/2000
From: Hex 82,170
Status: offline

quote:

ORIGINAL: JWE
There were two Waziristan divisions listed in stock; First at 7964 in the India Invasion Reinforcement special section (with no subordinate brigades).

Second at 6835 along with the brigades (which point to 6835). The second one, and all three component brigades were 9999d out (flagged inactive). So, just got rid of them. Kept the first one at 7964 because of the AI and the editor 'special section' rules.

Don't know what's better, kill #1, keep #2, or kill 2 and keep 1. Indian horse cavalry isn't my strong suit


Thanks. I missed the duplicate. For my purposes I need the brigades, so I will have to add them (and the division shell) in and remove the Div in slot 7964.

Andrew

(in reply to JWE)
Post #: 173
RE: DaBigBabes Beta errata - 8/19/2010 6:07:39 PM   
JWE

 

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quote:

ORIGINAL: Weidi72
unit 5981, 8th AUS Division has each over 200 aus inf sec AND AIF aif inf sec after recombining. aussault strength nearly 600. seems a little bit too much.

Thank you. That was an artifact of the hidden default TO&Es. It has been fixed and will be ok in the next update.
quote:

ORIGINAL: Andrew Brown
Thanks. I missed the duplicate. For my purposes I need the brigades, so I will have to add them (and the division shell) in and remove the Div in slot 7964.
Andrew

We can do that too. Makes things cleaner. Please tell arrival dates and arrival bases for your stuff. We will follow your inputs.

Ciao.

< Message edited by JWE -- 8/19/2010 6:34:28 PM >


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Post #: 174
RE: DaBigBabes Beta errata - 8/19/2010 6:51:33 PM   
witpqs


Posts: 26087
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From: Argleton
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quote:

ORIGINAL: Andrew Brown


quote:

ORIGINAL: Buck Beach
Have you made an additional extension map, and if so is it available? I am always interested in anything you do.

Buck


Made but not available yet. Still working on it (for a modified Big Babes scenario).

By the way I am also interested in changes you are making or planning. From what I have read they look like interesting changes.

Andrew


Andrew,

On the off-chance that it is a map-bug instead of a movement bug, have a look at this (to make sure your new version wouldn't have the same thing):

http://www.matrixgames.com/forums/tm.asp?m=2547906

I don't know the verdict because it's awaiting feedback.

(in reply to Andrew Brown)
Post #: 175
RE: DaBigBabes Beta errata - 8/19/2010 8:07:00 PM   
JWE

 

Posts: 6580
Joined: 7/19/2005
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quote:

ORIGINAL: witpqs
Andrew,

On the off-chance that it is a map-bug instead of a movement bug, have a look at this (to make sure your new version wouldn't have the same thing):
http://www.matrixgames.com/forums/tm.asp?m=2547906
I don't know the verdict because it's awaiting feedback.

Don't think it's a map bug, witpqs. If you do your <F6> thing, you will see the hex edge between them is nice and green, and <R> shows a nice road. The hotkeys grab data directly from the pwhex file, so something else must happening to generate your problem. Tried to reproduce it, but can't.

Suggest posting a savegame on the Tech forum would be the best solution.

< Message edited by JWE -- 8/19/2010 8:17:08 PM >


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Post #: 176
RE: DaBigBabes Beta errata - 8/19/2010 8:56:38 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: JWE

quote:

ORIGINAL: witpqs
Andrew,

On the off-chance that it is a map-bug instead of a movement bug, have a look at this (to make sure your new version wouldn't have the same thing):
http://www.matrixgames.com/forums/tm.asp?m=2547906
I don't know the verdict because it's awaiting feedback.

Don't think it's a map bug, witpqs. If you do your <F6> thing, you will see the hex edge between them is nice and green, and <R> shows a nice road. The hotkeys grab data directly from the pwhex file, so something else must happening to generate your problem. Tried to reproduce it, but can't.

Suggest posting a savegame on the Tech forum would be the best solution.


Did that first thing, thanks.

Yeah, I checked with the F6 key but I figured maybe there is hidden stuff or some combination of terrain. Interestingly, the HQ unit did move direct after combat units from another direction entered the target hex. It's something weird, and it happened twice in that game (same hexes and units). First time I thought I would just try again in case I was nuts and missed something. It's cramping my style - I'm trying to trap dozens of wayward IJA units! It's a 2x2 I stepped into the middle of. China was "challenging". IJA had penetrations past Changsha, invested Changsha and Sian - threatening everywhere. So naturally I attacked. trapped some but the movement system allowed most to get away with a fierce beating.

Anyhow, Babes is looking good! Really want to start a PBM with the next version or so.

(in reply to JWE)
Post #: 177
RE: DaBigBabes Beta errata - 8/20/2010 1:28:33 AM   
henry1611

 

Posts: 66
Joined: 1/21/2010
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quote:

ORIGINAL: JWE

quote:

ORIGINAL: Weidi72
unit 5981, 8th AUS Division has each over 200 aus inf sec AND AIF aif inf sec after recombining. aussault strength nearly 600. seems a little bit too much.

Thank you. That was an artifact of the hidden default TO&Es. It has been fixed and will be ok in the next update.


I recently started DBB Scenario 29 and am several hours into plotting my first turn with several more to go. Is the "next update" something I should wait for or, as you said with Update #2, is it "Nothing that anybody has to crash an ongoing game for"? I am making steady but very slow progress on the first turn (RL always tends to get in the way of having any fun) and am curious whether I should abandon further work using Update #2 and wait for Update #3 down the road.

Having lurked for quite awhile, it doesn't seem that you miss much but in case it got lost in the mix, I'll bump the following:

quote:

ORIGINAL:witp1951

On Scn 29 (Dec 8), the KB has max sorties and max torpedoes available. In stock Scn 6 they do not. Is this intended?




Thanks for all your efforts, which are much appreciated.

(in reply to JWE)
Post #: 178
RE: DaBigBabes Beta errata - 8/20/2010 3:28:01 PM   
JWE

 

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Joined: 7/19/2005
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Hi Henry1611,

The next update is again just a bunch of “little” things. Stuff to make it go smoother, keep the AI better behaved, fix some things that are a pita, but won’t break the game. No … nothing that one should crash an ongoing game for – just stuff that will make it work a ‘leetle beet’ better the next time someone starts from the beginning - nothing fundamental.

Yeah, the number of sorties remaining for KB in scen 29 has been adjusted.

Ciao.


_____________________________


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Post #: 179
RE: DaBigBabes Beta errata - 8/20/2010 4:15:29 PM   
Buck Beach

 

Posts: 1973
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From: Upland,CA,USA
Status: offline
quote:

ORIGINAL: JWE

Hi Henry1611,

The next update is again just a bunch of “little” things. Stuff to make it go smoother, keep the AI better behaved, fix some things that are a pita, but won’t break the game. No … nothing that one should crash an ongoing game for – just stuff that will make it work a ‘leetle beet’ better the next time someone starts from the beginning - nothing fundamental.

Yeah, the number of sorties remaining for KB in scen 29 has been adjusted.

Ciao.



I know it would be a big pain in the butt JWE, but a follow up list of the changes would sure be helpful. That way we could introduce your changes into our own mods. Save oh so much work don't you know, over using a line by line needles in the haystack comparison of the datas. If not feasible well back to the drawing board.

< Message edited by Buck Beach -- 8/20/2010 4:35:21 PM >

(in reply to JWE)
Post #: 180
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