the1sean
Posts: 854
Joined: 5/11/2010 From: Texas, USA Status: offline
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Reminds me of the empire-wide events in Galactic Civilizations, and there were those events/choices you had to make up on planet colonization as well, and it would effect your empire's happiness or reputation (good/evil). Also, there were the galaxy spanning events of Master of Orion 2 where there would be a hyperspace-flux (no hyperspace travel, ugh!) for a period of time, or those events where there was a galactic plague (had to focus empire research on a cure or plague would spread and wreak havoc), meteor showers (where you would have to send a fleet to shoot the meteors or a planet would get really jacked up/bombarded, cant remember which game that was), etc. I also miss the more diverse space monster lineup from MoO2 and Sword of the Stars: Space Dragons: Guarded the best systems with multiple awesome planets/resources Space Amoeba: would nest and reproduce at habitable worlds, then fan out and grow/attack like an infestation Space Crystal: usually located at mineral rich planets, making players work to be able to claim it Space Eels: like Space Crystal, but at planets with good environments, again making players work for great planets Space Swarms: (like a killer beehive) Von Neuman machines: machines that replicate, like the Space Amoeba, but at resource rich worlds dont get me wrong, I have been extremely pleased and impressed with DW's variable event system, but I love variety of monsters, very vintage star-trekish :)
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