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RE: War in the Pacific – Admiral’s Edition Gets a Major Update!

 
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RE: War in the Pacific – Admiral’s Edition Gets a Major... - 7/28/2010 4:54:53 AM   
jwilkerson


Posts: 10525
Joined: 9/15/2002
From: Kansas
Status: offline

quote:

ORIGINAL: Kull
That begs the question - all the patches have been exe-only. That is awesome from the perspective of keeping games alive and eliminating the need for restarts, and the team is VERY much to be commended for doing that. But I have to think you guys must be assembling a pretty massive list of things that WOULD require a restart. Is there a plan for when those would be released as a patch? Perhaps something optional so folks planning a new game could implement them, whereas the rest could ignore it until such time as their current games end?


Not really - if you were around in the original WITP days - you can recall all the "angst" from the forumites regarding patches that "required restarts". Since taking over the WITP code in March 2006 - and continuing on through today - our policy has been to avoid "restart required" patches - and so far - we've held to that policy.



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(in reply to Kull)
Post #: 31
RE: War in the Pacific – Admiral’s Edition Gets a Major... - 7/28/2010 9:19:20 AM   
comte


Posts: 2358
Joined: 2/4/2009
From: Be'eri, Hadarom, Israel
Status: offline
Thanks for the update guys

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But when Territories are acquired in regions where there are differences in language, customs, and laws then great good fortune and much hard work are required to hold them.

-Machiavelli, Il Principe, Book III-

(in reply to Zacktar)
Post #: 32
RE: War in the Pacific – Admiral’s Edition Gets a Major... - 10/20/2010 2:01:22 PM   
RUDOLF


Posts: 261
Joined: 4/29/2010
Status: offline
I recommend you read this, when you consider to patch you game:
http://www.matrixgames.com/forums/tm.asp?m=2603369&mpage=1&key=�

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Post #: 33
RE: War in the Pacific – Admiral’s Edition Gets a Major... - 10/21/2010 12:02:24 PM   
Tuhhodge

 

Posts: 61
Joined: 10/21/2004
Status: offline
Quick question: I just installed the update. Has this over-written my daBabes light installation?


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Post #: 34
RE: War in the Pacific – Admiral’s Edition Gets a Major... - 10/21/2010 3:15:54 PM   
JWE

 

Posts: 6580
Joined: 7/19/2005
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quote:

ORIGINAL: Tuhhodge
Quick question: I just installed the update. Has this over-written my daBabes light installation?



Nope. You are good to go.

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Post #: 35
RE: War in the Pacific – Admiral’s Edition Gets a Major... - 10/22/2010 10:58:34 AM   
Tuhhodge

 

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(in reply to JWE)
Post #: 36
RE: War in the Pacific – Admiral’s Edition Gets a Major... - 10/23/2010 7:05:11 PM   
GMeyer

 

Posts: 71
Joined: 1/24/2009
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I'm not sure where to post this question, so I'll try here.  I'm sure someone will correct me if its the wrong place.  I just started a GC with the new patch, having played smaller scenarios before, and while I may be missing something, I don't see any provision in this otherwise excellent game for allied code breaking.  Is there something buried there that I am overlooking?  

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George S. Meyer

(in reply to Zacktar)
Post #: 37
RE: War in the Pacific – Admiral’s Edition Gets a Major... - 10/23/2010 7:15:34 PM   
Smeulders

 

Posts: 1879
Joined: 8/9/2009
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quote:

ORIGINAL: GMeyer

I'm not sure where to post this question, so I'll try here.  I'm sure someone will correct me if its the wrong place.  I just started a GC with the new patch, having played smaller scenarios before, and while I may be missing something, I don't see any provision in this otherwise excellent game for allied code breaking.  Is there something buried there that I am overlooking?  


Allied SigInt is better than Japanese SigInt, though the difference is constant over the war.

(in reply to GMeyer)
Post #: 38
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